Re: [Flightgear-devel] HUD? De-glut victim?
Curtis L. Olson wrote: Ever since we took a step towards de-glut-ification, I have been unable to toggle the hud on off. This is a very useful tool for debugging even for planes that don't technically have a HUD as a stock option. Any chance we could get this funtionality returned? Oops again. There were some hard-coded key handlers with a comment that I took to mean these are obsolete. Apparently they weren't. :) The Right Thing would have been to turn them into commands that can be mapped via keyboard.xml, but I was too lazy. One of the bindings (F6) was easily duplicated with Nasal, but the HUD stuff is now hardcoded again. :) Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD? De-glut victim?
I wrote: The Right Thing would have been to turn them into commands that can be mapped via keyboard.xml, but I was too lazy. One of the bindings (F6) was easily duplicated with Nasal, but the HUD stuff is now hardcoded again. :) No, sorry. That was too ugly; I just couldn't do it. :) I added new commands for these things and checked modified keybindings into keyboard.xml. This still isn't quite the Right Thing, which would involve modifications to the HUD code so it could be driven by properties. But at least now all the keybindings are in one, configurable place. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel