Re: [Flightgear-devel] HUD? De-glut victim?

2004-04-05 Thread Andy Ross
Curtis L. Olson wrote:
 Ever since we took a step towards de-glut-ification, I have been
 unable to toggle the hud on off.  This is a very useful tool for
 debugging even for planes that don't technically have a HUD as a stock
 option.  Any chance we could get this funtionality returned?

Oops again.  There were some hard-coded key handlers with a comment
that I took to mean these are obsolete.  Apparently they weren't. :)

The Right Thing would have been to turn them into commands that can be
mapped via keyboard.xml, but I was too lazy.  One of the bindings
(F6) was easily duplicated with Nasal, but the HUD stuff is now
hardcoded again. :)

Andy

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Re: [Flightgear-devel] HUD? De-glut victim?

2004-04-05 Thread Andy Ross
I wrote:
 The Right Thing would have been to turn them into commands that can
 be mapped via keyboard.xml, but I was too lazy.  One of the bindings
 (F6) was easily duplicated with Nasal, but the HUD stuff is now
 hardcoded again. :)

No, sorry.  That was too ugly; I just couldn't do it. :)

I added new commands for these things and checked modified keybindings
into keyboard.xml.  This still isn't quite the Right Thing, which
would involve modifications to the HUD code so it could be driven by
properties.  But at least now all the keybindings are in one,
configurable place.

Andy

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