Re: [Flightgear-devel] Panel Lighting for 3d instruments.
Dave Martin wrote: As the title says; is there any hope for this. I'm working on some fairly detailed instruments which could work nicely with the light-aircraft in FG but I was wondering if there is any means for a 'nice' switchable illumination of the faces. Can the emmissive properties of a texture be changed 'on the fly'? Has anyone got any thoughts on how this can be done as things stand - rather than just setting the textures to default to high emmissive values (which precludes 'dark panel' with an electrical failure. It is possible to change the transparency on the fly, so I bet it would be possible (after some code changes) to change the emmissive color also. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Panel Lighting for 3d instruments.
On Thursday 30 Dec 2004 10:34, Erik Hofman wrote: Dave Martin wrote: As the title says; is there any hope for this. I'm working on some fairly detailed instruments which could work nicely with the light-aircraft in FG but I was wondering if there is any means for a 'nice' switchable illumination of the faces. Can the emmissive properties of a texture be changed 'on the fly'? Has anyone got any thoughts on how this can be done as things stand - rather than just setting the textures to default to high emmissive values (which precludes 'dark panel' with an electrical failure. It is possible to change the transparency on the fly, so I bet it would be possible (after some code changes) to change the emmissive color also. Erik That would be a brilliant solution because then you could just add some emmisive white and red and 'bingo' you've switched the panel lights on :-) The other ways I've looked at are using extra polys + textures to switch between emmissive levels but the polycounts get nightmareish (My instruments are already quite poly heavy but they do look nice ;) ) (says prayers for an understanding developer ;-) ) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Panel Lighting for 3d instruments.
Jim Wilson wrote: One question for others: do we have a property path for light switches (or other types of switches)? If not, maybe this is a good time to establish a convention. The default C172 electrical system is pretty extensive and has all these sorts of switches layed out. You just need to connect a panel click (or real hardware) and it should all work. We even have the circuit breakers modeled properly for the C172. There are some limitations to the electrical system in terms of modeling current draw (which is fixable), but it's quite flexible for laying out a variety of power sources, buses, switches, circuit breakers, etc. You can layout an electrical system so all the right bits go dark when a particular switch is flipped, or circuit breaker trips. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d