Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Lee Elliott
On Saturday 28 May 2005 12:54, Jim Wilson wrote:
>
>That's correct. See:
>http://baron.flightgear.org/pipermail/flightgear-users/2004-July/008234.html
>
>I applied that patch or something just like that to 2.6.8 and it 
>worked fine. There is a risk that something else usb will stop 
>working since this patch undoes an earlier usb fix, but I 
>haven't had a problem.
>
>Best,
>
>Jim

Thanks, I'll look into it.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Jim Wilson
> >   I also > have no joystick under 2.6.11 but I this version fixed a samba > problem I had.  Sigh...  > > I know I've got some earlier 2.6 kernels where everything seems > to work - just a question of progressively working backwards I > guess.> That's correct.  See:http://baron.flightgear.org/pipermail/flightgear-users/2004-July/008234.htmlI applied that patch or something just like that to 2.6.8 and it worked fine.  There is a risk that something else usb will stop working since this patch undoes an earlier usb fix,  but I haven't had a problem.Best,Jim-- 

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Lee Elliott
On Saturday 28 May 2005 11:23, Lee Elliott wrote:
>
> I'll try the the patches.  Thanks.
>

Worked.  Thanks to all concerned.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Lee Elliott
On Saturday 28 May 2005 11:17, Gerard ROBIN wrote:
> Le samedi 28 mai 2005 à 10:30 +0100, Lee Elliott a écrit :
> > On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > > > I
> > > >
> > > > > > get about 1 frame every five seconds. Same result at
> > > > > > KEMT.
> > > > > >
> > > > > > Have looked through the nvidia forums but haven't
> > > > > > seen anyone complain of problems like this.
> > > > > >
> > > > > > Geoff
> > > > >
> > > > > Thanks for that Geoff.  I've already got a couple of
> > > > > older drivers and I believe that all the old drivers
> > > > > can still be downloaded from the archive at nVidia.
> > > > >
> > > > > I'll give it a go here and report back.
> > > > >
> > > > > LeeE
> > > >
> > > > I have three version here 7174, 7167 & 6629.  Both of
> > > > the 7nnn exhibit the same problem and 6629 won't compile
> > > > here. Drat!
> > > >
> > > > Which kernel version are you using?  I'm on 2.6.11 here.
> > > >
> > > > LeeE
> > >
> > >   As far as i remember 6629 does not compile  on Linux
> > > greater than 2.9.
> >
> > Thanks, I was wondering if this might be the problem.  I
> > also have no joystick under 2.6.11 but I this version fixed
> > a samba problem I had.  Sigh...  :)
> >
> > I know I've got some earlier 2.6 kernels where everything
> > seems to work - just a question of progressively working
> > backwards I guess.
> >
> > LeeE
>
> Looking at my old notes:
>   I can be more precise 6629 does not compile SINCE 2.6.9 
> because off modification in Linux itself  ===>
> new__VMALLOC_RESERVE symbol it is said that you can compile
> again  with patch.

I'll try the the patches.  Thanks.

LeeE


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Gerard ROBIN
Le samedi 28 mai 2005 à 10:30 +0100, Lee Elliott a écrit :
> On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > > I
> > >
> > > > > get about 1 frame every five seconds. Same result at
> > > > > KEMT.
> > > > >
> > > > > Have looked through the nvidia forums but haven't seen
> > > > > anyone complain of problems like this.
> > > > >
> > > > > Geoff
> > > >
> > > > Thanks for that Geoff.  I've already got a couple of older
> > > > drivers and I believe that all the old drivers can still
> > > > be downloaded from the archive at nVidia.
> > > >
> > > > I'll give it a go here and report back.
> > > >
> > > > LeeE
> > >
> > > I have three version here 7174, 7167 & 6629.  Both of the
> > > 7nnn exhibit the same problem and 6629 won't compile here. 
> > > Drat!
> > >
> > > Which kernel version are you using?  I'm on 2.6.11 here.
> > >
> > > LeeE
> >
> >   As far as i remember 6629 does not compile  on Linux greater
> > than 2.9.
> 
> Thanks, I was wondering if this might be the problem.  I also 
> have no joystick under 2.6.11 but I this version fixed a samba 
> problem I had.  Sigh...  :)
> 
> I know I've got some earlier 2.6 kernels where everything seems 
> to work - just a question of progressively working backwards I 
> guess.
> 
> LeeE




Looking at my old notes:
  I can be more precise 6629 does not compile SINCE 2.6.9  because off
modification in Linux itself  ===> new__VMALLOC_RESERVE symbol
 it is said that you can compile again  with patch.
   
> 
-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Lee Elliott
On Thursday 26 May 2005 21:35, Gerard ROBIN wrote:
> > I
> >
> > > > get about 1 frame every five seconds. Same result at
> > > > KEMT.
> > > >
> > > > Have looked through the nvidia forums but haven't seen
> > > > anyone complain of problems like this.
> > > >
> > > > Geoff
> > >
> > > Thanks for that Geoff.  I've already got a couple of older
> > > drivers and I believe that all the old drivers can still
> > > be downloaded from the archive at nVidia.
> > >
> > > I'll give it a go here and report back.
> > >
> > > LeeE
> >
> > I have three version here 7174, 7167 & 6629.  Both of the
> > 7nnn exhibit the same problem and 6629 won't compile here. 
> > Drat!
> >
> > Which kernel version are you using?  I'm on 2.6.11 here.
> >
> > LeeE
>
>   As far as i remember 6629 does not compile  on Linux greater
> than 2.9.

Thanks, I was wondering if this might be the problem.  I also 
have no joystick under 2.6.11 but I this version fixed a samba 
problem I had.  Sigh...  :)

I know I've got some earlier 2.6 kernels where everything seems 
to work - just a question of progressively working backwards I 
guess.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-28 Thread Lee Elliott
On Thursday 26 May 2005 22:36, Geoff Reidy wrote:
[snip...]
>
> 2.6.11 and also can't build the older drivers, as I since
> found out :( Just updated from 2.6.9 where only <= 6629 worked
> properly with fgfs. Debian unstable.
>
> Geoff

Yeah, Debian unstable here too.  Our systems are probably in a 
near identical state.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-26 Thread Jon Stockill

Lee Elliott wrote:

I have three version here 7174, 7167 & 6629.  Both of the 7nnn 
exhibit the same problem and 6629 won't compile here.  Drat!


Which kernel version are you using?  I'm on 2.6.11 here.


Check the forum - there's a patch on there for 6629 with 2.6.11.

Jon

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-26 Thread Geoff Reidy

Lee Elliott wrote:

On Thursday 26 May 2005 19:56, Lee Elliott wrote:


On Thursday 26 May 2005 02:50, Geoff Reidy wrote:


Lee Elliott wrote:


I'm having a strange problem that may be linked to this.

Now when I start at KSFO, looking forward, I'm getting <
1fps. Same with the heli & chase views.  If I switch to
the tower it's the same until I start zooming in.  At
around 15 deg fov the frame rate jumps up to around 25-30
fps.  Switch back to the chase view and it's back down to
< 1 fps.

Incidentally, the a/c I'm checking with has slowly
revolving props so I can see the changes in frame rate
very clearly.

Anyway, back to the chase view and rotate the view around
using shift and the num-pad.  Shift-9 is fine - > 20 fps,
shift-6 < 1 fps, shift-3 > 20 fps.  From 2 through to 8
are all < 1 fps.

Try KJFK.  Here only one view gives problems (can't
remember exactly which one now though).  It's also
apparent while using the mouse to change the view.

Back to KSFO, tower view and try a take off - > 20 fps. 
Try chase view and < 1 fps until just after the last of

the white blocks on the runway (sorry, don't know their
proper name) when it jumps to > 20 fps.

It'll also happen while I'm flying - I flew out over
downtown SFO and was heading back to KSFO at > 20 fps but
then it dropped back down to < 1fps.

I'm guessing that it's due to a scenery or random object
problem, as it also happened at KJFK where there're no
custom scenery objects, but I can't identify what it can
be.

Any ideas anyone?  FG is pretty unusable for me atm.

FWIW, glxgears gives > 3900 fps here.

LeeE


I get this problem also with any of the Nvidia Linux 7xxx
drivers. Other programs like torcs still run fine, only fgfs
seems to be affected.

I used to get 30 to 40 fps at KSFO. If I look down at the
cockpit (still at KSFO) or up at the sky or I look to the
right more than about 15 degrees or to the left at about 90
degrees it runs at normal speed. Look straight ahead and I
get about 1 frame every five seconds. Same result at KEMT.

Have looked through the nvidia forums but haven't seen
anyone complain of problems like this.

Geoff


Thanks for that Geoff.  I've already got a couple of older
drivers and I believe that all the old drivers can still be
downloaded from the archive at nVidia.

I'll give it a go here and report back.

LeeE



I have three version here 7174, 7167 & 6629.  Both of the 7nnn 
exhibit the same problem and 6629 won't compile here.  Drat!


Which kernel version are you using?  I'm on 2.6.11 here.

LeeE



2.6.11 and also can't build the older drivers, as I since found out :(
Just updated from 2.6.9 where only <= 6629 worked properly with fgfs.
Debian unstable.

Geoff

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-26 Thread Gerard ROBIN
> I
> > > get about 1 frame every five seconds. Same result at KEMT.
> > >
> > > Have looked through the nvidia forums but haven't seen
> > > anyone complain of problems like this.
> > >
> > > Geoff
> >
> > Thanks for that Geoff.  I've already got a couple of older
> > drivers and I believe that all the old drivers can still be
> > downloaded from the archive at nVidia.
> >
> > I'll give it a go here and report back.
> >
> > LeeE
> 
> I have three version here 7174, 7167 & 6629.  Both of the 7nnn 
> exhibit the same problem and 6629 won't compile here.  Drat!
> 
> Which kernel version are you using?  I'm on 2.6.11 here.
> 
> LeeE
> 
  



  As far as i remember 6629 does not compile  on Linux greater than 2.9.


-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-26 Thread Lee Elliott
On Thursday 26 May 2005 19:56, Lee Elliott wrote:
> On Thursday 26 May 2005 02:50, Geoff Reidy wrote:
> > Lee Elliott wrote:
> > > I'm having a strange problem that may be linked to this.
> > >
> > > Now when I start at KSFO, looking forward, I'm getting <
> > > 1fps. Same with the heli & chase views.  If I switch to
> > > the tower it's the same until I start zooming in.  At
> > > around 15 deg fov the frame rate jumps up to around 25-30
> > > fps.  Switch back to the chase view and it's back down to
> > > < 1 fps.
> > >
> > > Incidentally, the a/c I'm checking with has slowly
> > > revolving props so I can see the changes in frame rate
> > > very clearly.
> > >
> > > Anyway, back to the chase view and rotate the view around
> > > using shift and the num-pad.  Shift-9 is fine - > 20 fps,
> > > shift-6 < 1 fps, shift-3 > 20 fps.  From 2 through to 8
> > > are all < 1 fps.
> > >
> > > Try KJFK.  Here only one view gives problems (can't
> > > remember exactly which one now though).  It's also
> > > apparent while using the mouse to change the view.
> > >
> > > Back to KSFO, tower view and try a take off - > 20 fps. 
> > > Try chase view and < 1 fps until just after the last of
> > > the white blocks on the runway (sorry, don't know their
> > > proper name) when it jumps to > 20 fps.
> > >
> > > It'll also happen while I'm flying - I flew out over
> > > downtown SFO and was heading back to KSFO at > 20 fps but
> > > then it dropped back down to < 1fps.
> > >
> > > I'm guessing that it's due to a scenery or random object
> > > problem, as it also happened at KJFK where there're no
> > > custom scenery objects, but I can't identify what it can
> > > be.
> > >
> > > Any ideas anyone?  FG is pretty unusable for me atm.
> > >
> > > FWIW, glxgears gives > 3900 fps here.
> > >
> > > LeeE
> >
> > I get this problem also with any of the Nvidia Linux 7xxx
> > drivers. Other programs like torcs still run fine, only fgfs
> > seems to be affected.
> >
> > I used to get 30 to 40 fps at KSFO. If I look down at the
> > cockpit (still at KSFO) or up at the sky or I look to the
> > right more than about 15 degrees or to the left at about 90
> > degrees it runs at normal speed. Look straight ahead and I
> > get about 1 frame every five seconds. Same result at KEMT.
> >
> > Have looked through the nvidia forums but haven't seen
> > anyone complain of problems like this.
> >
> > Geoff
>
> Thanks for that Geoff.  I've already got a couple of older
> drivers and I believe that all the old drivers can still be
> downloaded from the archive at nVidia.
>
> I'll give it a go here and report back.
>
> LeeE

I have three version here 7174, 7167 & 6629.  Both of the 7nnn 
exhibit the same problem and 6629 won't compile here.  Drat!

Which kernel version are you using?  I'm on 2.6.11 here.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-26 Thread Lee Elliott
On Thursday 26 May 2005 02:50, Geoff Reidy wrote:
> Lee Elliott wrote:
> > I'm having a strange problem that may be linked to this.
> >
> > Now when I start at KSFO, looking forward, I'm getting <
> > 1fps. Same with the heli & chase views.  If I switch to the
> > tower it's the same until I start zooming in.  At around 15
> > deg fov the frame rate jumps up to around 25-30 fps.  Switch
> > back to the chase view and it's back down to < 1 fps.
> >
> > Incidentally, the a/c I'm checking with has slowly revolving
> > props so I can see the changes in frame rate very clearly.
> >
> > Anyway, back to the chase view and rotate the view around
> > using shift and the num-pad.  Shift-9 is fine - > 20 fps,
> > shift-6 < 1 fps, shift-3 > 20 fps.  From 2 through to 8 are
> > all < 1 fps.
> >
> > Try KJFK.  Here only one view gives problems (can't remember
> > exactly which one now though).  It's also apparent while
> > using the mouse to change the view.
> >
> > Back to KSFO, tower view and try a take off - > 20 fps.  Try
> > chase view and < 1 fps until just after the last of the
> > white blocks on the runway (sorry, don't know their proper
> > name) when it jumps to > 20 fps.
> >
> > It'll also happen while I'm flying - I flew out over
> > downtown SFO and was heading back to KSFO at > 20 fps but
> > then it dropped back down to < 1fps.
> >
> > I'm guessing that it's due to a scenery or random object
> > problem, as it also happened at KJFK where there're no
> > custom scenery objects, but I can't identify what it can be.
> >
> > Any ideas anyone?  FG is pretty unusable for me atm.
> >
> > FWIW, glxgears gives > 3900 fps here.
> >
> > LeeE
>
> I get this problem also with any of the Nvidia Linux 7xxx
> drivers. Other programs like torcs still run fine, only fgfs
> seems to be affected.
>
> I used to get 30 to 40 fps at KSFO. If I look down at the
> cockpit (still at KSFO) or up at the sky or I look to the
> right more than about 15 degrees or to the left at about 90
> degrees it runs at normal speed. Look straight ahead and I get
> about 1 frame every five seconds. Same result at KEMT.
>
> Have looked through the nvidia forums but haven't seen anyone
> complain of problems like this.
>
> Geoff

Thanks for that Geoff.  I've already got a couple of older 
drivers and I believe that all the old drivers can still be 
downloaded from the archive at nVidia.

I'll give it a go here and report back.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-25 Thread Geoff Reidy

Lee Elliott wrote:



I'm having a strange problem that may be linked to this.

Now when I start at KSFO, looking forward, I'm getting < 1fps.  
Same with the heli & chase views.  If I switch to the tower it's 
the same until I start zooming in.  At around 15 deg fov the 
frame rate jumps up to around 25-30 fps.  Switch back to the 
chase view and it's back down to < 1 fps.


Incidentally, the a/c I'm checking with has slowly revolving 
props so I can see the changes in frame rate very clearly.


Anyway, back to the chase view and rotate the view around using 
shift and the num-pad.  Shift-9 is fine - > 20 fps, shift-6 < 1 
fps, shift-3 > 20 fps.  From 2 through to 8 are all < 1 fps.


Try KJFK.  Here only one view gives problems (can't remember 
exactly which one now though).  It's also apparent while using 
the mouse to change the view.


Back to KSFO, tower view and try a take off - > 20 fps.  Try 
chase view and < 1 fps until just after the last of the white 
blocks on the runway (sorry, don't know their proper name) when 
it jumps to > 20 fps.


It'll also happen while I'm flying - I flew out over downtown SFO  
and was heading back to KSFO at > 20 fps but then it dropped 
back down to < 1fps.


I'm guessing that it's due to a scenery or random object problem, 
as it also happened at KJFK where there're no custom scenery 
objects, but I can't identify what it can be.


Any ideas anyone?  FG is pretty unusable for me atm.

FWIW, glxgears gives > 3900 fps here.

LeeE



I get this problem also with any of the Nvidia Linux 7xxx drivers. Other 
programs like torcs still run fine, only fgfs seems to be affected.


I used to get 30 to 40 fps at KSFO. If I look down at the cockpit (still 
at KSFO) or up at the sky or I look to the right more than about 15 
degrees or to the left at about 90 degrees it runs at normal speed. Look 
straight ahead and I get about 1 frame every five seconds. Same result 
at KEMT.


Have looked through the nvidia forums but haven't seen anyone complain 
of problems like this.


Geoff

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-25 Thread Harald JOHNSEN

Lee Elliott wrote:


On Tuesday 24 May 2005 22:14, Martin Spott wrote:
 


Wesley Alden Pegden wrote:
   


glxgears gives me 700fps (as good as it's ever given me),
[...]
 


With a working OpenGL/DRI setup you typically get far more
than 1000 fps with 'glxgears'. Please run 'glxinfo' or
'gl-info' - whatever you have on your machine - and have a
closer look at the OpenGL 'vendor',

Martin.
   



I'm having a strange problem that may be linked to this.

Now when I start at KSFO, looking forward, I'm getting < 1fps.  
Same with the heli & chase views.  If I switch to the tower it's 
the same until I start zooming in.  At around 15 deg fov the 
frame rate jumps up to around 25-30 fps.  Switch back to the 
chase view and it's back down to < 1 fps.


Incidentally, the a/c I'm checking with has slowly revolving 
props so I can see the changes in frame rate very clearly.


Anyway, back to the chase view and rotate the view around using 
shift and the num-pad.  Shift-9 is fine - > 20 fps, shift-6 < 1 
fps, shift-3 > 20 fps.  From 2 through to 8 are all < 1 fps.


Try KJFK.  Here only one view gives problems (can't remember 
exactly which one now though).  It's also apparent while using 
the mouse to change the view.


Back to KSFO, tower view and try a take off - > 20 fps.  Try 
chase view and < 1 fps until just after the last of the white 
blocks on the runway (sorry, don't know their proper name) when 
it jumps to > 20 fps.


It'll also happen while I'm flying - I flew out over downtown SFO  
and was heading back to KSFO at > 20 fps but then it dropped 
back down to < 1fps.


I'm guessing that it's due to a scenery or random object problem, 
as it also happened at KJFK where there're no custom scenery 
objects, but I can't identify what it can be.


Any ideas anyone?  FG is pretty unusable for me atm.

FWIW, glxgears gives > 3900 fps here.

LeeE

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I have also 1fps, but that's with enhanced runway lighting at night ;)

Harald.


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-25 Thread Lee Elliott
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
> Wesley Alden Pegden wrote:
> > glxgears gives me 700fps (as good as it's ever given me),
> > [...]
>
> With a working OpenGL/DRI setup you typically get far more
> than 1000 fps with 'glxgears'. Please run 'glxinfo' or
> 'gl-info' - whatever you have on your machine - and have a
> closer look at the OpenGL 'vendor',
>
> Martin.

I'm having a strange problem that may be linked to this.

Now when I start at KSFO, looking forward, I'm getting < 1fps.  
Same with the heli & chase views.  If I switch to the tower it's 
the same until I start zooming in.  At around 15 deg fov the 
frame rate jumps up to around 25-30 fps.  Switch back to the 
chase view and it's back down to < 1 fps.

Incidentally, the a/c I'm checking with has slowly revolving 
props so I can see the changes in frame rate very clearly.

Anyway, back to the chase view and rotate the view around using 
shift and the num-pad.  Shift-9 is fine - > 20 fps, shift-6 < 1 
fps, shift-3 > 20 fps.  From 2 through to 8 are all < 1 fps.

Try KJFK.  Here only one view gives problems (can't remember 
exactly which one now though).  It's also apparent while using 
the mouse to change the view.

Back to KSFO, tower view and try a take off - > 20 fps.  Try 
chase view and < 1 fps until just after the last of the white 
blocks on the runway (sorry, don't know their proper name) when 
it jumps to > 20 fps.

It'll also happen while I'm flying - I flew out over downtown SFO  
and was heading back to KSFO at > 20 fps but then it dropped 
back down to < 1fps.

I'm guessing that it's due to a scenery or random object problem, 
as it also happened at KJFK where there're no custom scenery 
objects, but I can't identify what it can be.

Any ideas anyone?  FG is pretty unusable for me atm.

FWIW, glxgears gives > 3900 fps here.

LeeE

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Gerard ROBIN
Le mardi 24 mai 2005 à 16:42 -0500, Wesley Alden Pegden a écrit :
> while I was at it.  And magically: it worked, even though my frame < >
> rate in glxgears is only up to 750.  I'm now where I remember being a
> few years ago, which is great
> Wow, thanks for all the replies! So, in any case... direct rendering was 
> indeed working, it glinfo reporting everything okay.  Anyways, in a last 
> ditch attempt to improve my situation, I ended up destroying my xorg, so I 
> had to recompile (I use gentoo and didn't have a bin package).  I upgraded to 
> xorg 6.8.2, the latest gentoo stable, while I was at it.  And magically: it 
> worked, even though my frame rate in glxgears is only up to 750.  I'm now 
> where I remember being a few years ago, which is great.  San Fran looks 
> beautiful (much better than before!).  Now I'm going to try to tweak to 
> improve my fps
> 
> Thanks again,
> Wes
> 
> 
  Happy for you.
  About FPS in glinfo it depends on the windows size . Glxgear has never
been  more than 300 fps with a very big window and 32 bits
> 
-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Wesley Alden Pegden
Wow, thanks for all the replies! So, in any case... direct rendering was indeed 
working, it glinfo reporting everything okay.  Anyways, in a last ditch attempt 
to improve my situation, I ended up destroying my xorg, so I had to recompile 
(I use gentoo and didn't have a bin package).  I upgraded to xorg 6.8.2, the 
latest gentoo stable, while I was at it.  And magically: it worked, even though 
my frame rate in glxgears is only up to 750.  I'm now where I remember being a 
few years ago, which is great.  San Fran looks beautiful (much better than 
before!).  Now I'm going to try to tweak to improve my fps

Thanks again,
Wes


On Tue, May 24, 2005 at 11:18:30PM +0200, Arnt Karlsen wrote:
> On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message 
> <[EMAIL PROTECTED]>:
> 
> > Hi all,
> > I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
> > Radeon Mobility M6 card.  
> 
> ..and lspci calls it a what???
> 
> > 1 or 2 years ago, I remember having
> > FlightGear working properly.  Now, I have no success, and someone on
> > the IRC channel recommend I forward my issues to this list.
> > 
> > First, the good news.  If I delete all the terrain files, FlightGear
> > starts, and runs with very acceptable framerates---although I'm just
> > in the middle of a giant ocean.
> > 
> > The bad news, is that with terrain files, it either doesn't start at
> > all, or starts with frame rates on the order of 1 per every 10
> > seconds.
> 
> ..you wanna see at least 10 fps, with everything turned on, I got 1-5
> off an 128bit 128MB 9250 clone on an Epox MVP3G2 with an AMD 
> K6-2 450MHz w 384MB ram.
> 
> > When it doesn't start, it's killed by the kernel for exhausting all of
> > my 500MB of ram and 1GB of swap (ouch!).  I've tried running it with
> > everything disabled I could think of: specular highlighting, textures,
> > enhanced lighting, etc. etc..  It would still either fail to start, or
> > start and be unusably slow.
> > 
> > glxgears gives me 700fps (as good as it's ever given me), and I have
> 
> ..run glxinfo???  You want something like:"
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions: " etc
> 
> > xorg 6.8, and the xorg ati drivers (the ati drivers don't support my
> > card).
> 
> .._which_ ati drivers???
> 
> ..Debian Sid's XFree86-4.3.0.dfsg.1-13 looks like it can do X.org
> vintage tricks, judging by my /var/log/XFree86.0.log :
> (II) ATI: ATI driver (version 6.5.5) for chipsets: ati, ativga
> (II) R128: Driver for ATI Rage 128 chipsets: 
> ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF
> (AGP),ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility
> M4 ML (AGP),ATI Rage 128 Pro GL PA (AGP?), ATI Rage 128 Pro GL
> PB (AGP?),ATI Rage 128 Pro GL PC (AGP?), ATI Rage 128 Pro GL PD
> (PCI),ATI Rage 128 Pro GL PE (AGP?), ATI Rage 128 Pro GL PF
> (AGP),ATI Rage 128 Pro VR PG (AGP?), ATI Rage 128 Pro VR PH
> (AGP?),ATI Rage 128 Pro VR PI (AGP?), ATI Rage 128 Pro VR PJ
> (AGP?),ATI Rage 128 Pro VR PK (AGP?), ATI Rage 128 Pro VR PL
> (AGP?),ATI Rage 128 Pro VR PM (AGP?), ATI Rage 128 Pro VR PN
> (AGP?),ATI Rage 128 Pro VR PO (AGP?), ATI Rage 128 Pro VR PP
> (PCI),ATI Rage 128 Pro VR PQ (AGP?), ATI Rage 128 Pro VR PR
> (PCI),ATI Rage 128 Pro VR PS (AGP?), ATI Rage 128 Pro VR PT
> (AGP?),ATI Rage 128 Pro VR PU (AGP?), ATI Rage 128 Pro VR PV
> (AGP?),ATI Rage 128 Pro VR PW (AGP?), ATI Rage 128 Pro VR PX
> (AGP?),ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP),
> ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI),
> ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (AGP?),
> ATI Rage 128 4X SF (AGP?), ATI Rage 128 4X SG (AGP?),
> ATI Rage 128 4X SH (AGP?), ATI Rage 128 4X SK (AGP?),
> ATI Rage 128 4X SL (AGP?), ATI Rage 128 4X SM (AGP),
> ATI Rage 128 4X SN (AGP?), ATI Rage 128 Pro ULTRA TF (AGP),
> ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR
> (AGP),ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA
> TT (AGP?),ATI Rage 128 Pro ULTRA TU (AGP?)
> (II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon QD (AGP),
> ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP),
> ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ
> (AGP/PCI),ATI Radeon Mobility M7 LW (AGP),
> ATI Mobility FireGL 7800 M7 LX (AGP),
> ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ
> (AGP),ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP320M (U1) 4336,
> ATI Radeon IGP330/340/350 (A4) 4137,
> ATI Radeon IGP330M/340M/350M (U2) 4337,
> ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon Mobility 7000 IGP
> 4437,ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP),
> ATI Radeon 9100 QM (AGP), ATI 

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Wesley Alden Pegden
Oops, sorry.

Will do next time.

Thanks again,
Wes

On Tue, May 24, 2005 at 08:06:59PM +, [EMAIL PROTECTED] wrote:
> 
> Hi.  Just as a request, you might wanna set a line length of <80 chars
> or so (74 is good).  Your lines are coming across many lines long, thus
> difficult to read on some clients and through web interfaces (like the
> one I'm currently stuck using, unfortunately).
> 
> > The bad news, is that with terrain files, it either doesn't start
> > at all, or starts with frame rates on the order of 1 per every 10
> > seconds.
> > 
> > When it doesn't start, it's killed by the kernel for exhausting all
> > of my 500MB of ram and 1GB of swap (ouch!).  I've tried running it
> > with everything disabled I could think of: specular highlighting,
> > textures, enhanced lighting, etc. etc..  It would still either fail
> > to start, or start and be unusably slow.
> 
> Can you be more specific?  What command are you using to start up
> fgfs, and what are the contents of your .fgfsrc?
> 
> Previous times that stuff like this has happened, it's been because
> people have set absurdly high values for things like visibility
> in their .fgfsrc.
> 
> Thanks,
> 
> -c
> 
> 
> 
> 
> 
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> 

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-24 Thread Frederic Bouvier
Selon Martin Spott <[EMAIL PROTECTED]>:

> Wesley Alden Pegden wrote:
>
> > glxgears gives me 700fps (as good as it's ever given me), [...]
>
> With a working OpenGL/DRI setup you typically get far more than 1000
> fps with 'glxgears'. Please run 'glxinfo' or 'gl-info' - whatever you
> have on your machine - and have a closer look at the OpenGL 'vendor',

And there must be :

direct rendering : yes

-Fred

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Arnt Karlsen
On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message 
<[EMAIL PROTECTED]>:

> Hi all,
> I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
> Radeon Mobility M6 card.  

..and lspci calls it a what???

> 1 or 2 years ago, I remember having
> FlightGear working properly.  Now, I have no success, and someone on
> the IRC channel recommend I forward my issues to this list.
> 
> First, the good news.  If I delete all the terrain files, FlightGear
> starts, and runs with very acceptable framerates---although I'm just
> in the middle of a giant ocean.
> 
> The bad news, is that with terrain files, it either doesn't start at
> all, or starts with frame rates on the order of 1 per every 10
> seconds.

..you wanna see at least 10 fps, with everything turned on, I got 1-5
off an 128bit 128MB 9250 clone on an Epox MVP3G2 with an AMD 
K6-2 450MHz w 384MB ram.

> When it doesn't start, it's killed by the kernel for exhausting all of
> my 500MB of ram and 1GB of swap (ouch!).  I've tried running it with
> everything disabled I could think of: specular highlighting, textures,
> enhanced lighting, etc. etc..  It would still either fail to start, or
> start and be unusably slow.
> 
> glxgears gives me 700fps (as good as it's ever given me), and I have

..run glxinfo???  You want something like:"
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions: " etc

> xorg 6.8, and the xorg ati drivers (the ati drivers don't support my
> card).

.._which_ ati drivers???

..Debian Sid's XFree86-4.3.0.dfsg.1-13 looks like it can do X.org
vintage tricks, judging by my /var/log/XFree86.0.log :
(II) ATI: ATI driver (version 6.5.5) for chipsets: ati, ativga
(II) R128: Driver for ATI Rage 128 chipsets: 
ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF
(AGP),ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility
M4 ML (AGP),ATI Rage 128 Pro GL PA (AGP?), ATI Rage 128 Pro GL
PB (AGP?),ATI Rage 128 Pro GL PC (AGP?), ATI Rage 128 Pro GL PD
(PCI),ATI Rage 128 Pro GL PE (AGP?), ATI Rage 128 Pro GL PF
(AGP),ATI Rage 128 Pro VR PG (AGP?), ATI Rage 128 Pro VR PH
(AGP?),ATI Rage 128 Pro VR PI (AGP?), ATI Rage 128 Pro VR PJ
(AGP?),ATI Rage 128 Pro VR PK (AGP?), ATI Rage 128 Pro VR PL
(AGP?),ATI Rage 128 Pro VR PM (AGP?), ATI Rage 128 Pro VR PN
(AGP?),ATI Rage 128 Pro VR PO (AGP?), ATI Rage 128 Pro VR PP
(PCI),ATI Rage 128 Pro VR PQ (AGP?), ATI Rage 128 Pro VR PR
(PCI),ATI Rage 128 Pro VR PS (AGP?), ATI Rage 128 Pro VR PT
(AGP?),ATI Rage 128 Pro VR PU (AGP?), ATI Rage 128 Pro VR PV
(AGP?),ATI Rage 128 Pro VR PW (AGP?), ATI Rage 128 Pro VR PX
(AGP?),ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP),
ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI),
ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (AGP?),
ATI Rage 128 4X SF (AGP?), ATI Rage 128 4X SG (AGP?),
ATI Rage 128 4X SH (AGP?), ATI Rage 128 4X SK (AGP?),
ATI Rage 128 4X SL (AGP?), ATI Rage 128 4X SM (AGP),
ATI Rage 128 4X SN (AGP?), ATI Rage 128 Pro ULTRA TF (AGP),
ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR
(AGP),ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA
TT (AGP?),ATI Rage 128 Pro ULTRA TU (AGP?)
(II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon QD (AGP),
ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP),
ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ
(AGP/PCI),ATI Radeon Mobility M7 LW (AGP),
ATI Mobility FireGL 7800 M7 LX (AGP),
ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ
(AGP),ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP320M (U1) 4336,
ATI Radeon IGP330/340/350 (A4) 4137,
ATI Radeon IGP330M/340M/350M (U2) 4337,
ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon Mobility 7000 IGP
4437,ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP),
ATI Radeon 9100 QM (AGP), ATI Radeon 8500 AIW BB (AGP),
ATI Radeon 8500 AIW BC (AGP), ATI Radeon 7500 QW (AGP/PCI),
ATI Radeon 7500 QX (AGP/PCI), ATI Radeon 9000/PRO If (AGP/PCI),
ATI Radeon 9000 Ig (AGP/PCI), ATI FireGL Mobility 9000 (M9) Ld
(AGP),ATI Radeon Mobility 9000 (M9) Lf (AGP),
ATI Radeon Mobility 9000 (M9) Lg (AGP),
ATI Radeon 9100 IGP (A5) 5834,
ATI Radeon Mobility 9100 IGP (U3) 5835,
ATI Radeon 9200PRO 5960 (AGP), ATI Radeon 9200 5961 (AGP),
ATI Radeon 9200 5962 (AGP), ATI Radeon 9200SE 5964 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C61 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C63 (AGP), ATI Radeon 9500 AD
(AGP),ATI Radeon 9500 AE (AGP), ATI Radeon 9600TX AF (AGP),
ATI FireGL Z1 AG (AGP), ATI Radeon 9700 Pro ND (AGP),
ATI Radeon 9700/9500Pro NE (AGP), ATI Radeon 9700 NF (AG

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-24 Thread Martin Spott
Wesley Alden Pegden wrote:

> glxgears gives me 700fps (as good as it's ever given me), [...]

With a working OpenGL/DRI setup you typically get far more than 1000
fps with 'glxgears'. Please run 'glxinfo' or 'gl-info' - whatever you
have on your machine - and have a closer look at the OpenGL 'vendor',

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Gerard ROBIN
Le mardi 24 mai 2005 à 13:17 -0500, Wesley Alden Pegden a écrit :
> Hi all,
> I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI Radeon 
> Mobility M6 card.  1 or 2 years ago, I remember having FlightGear working 
> properly.  Now, I have no success, and someone on the IRC channel recommend I 
> forward my issues to this list.
> 
> First, the good news.  If I delete all the terrain files, FlightGear starts, 
> and runs with very acceptable framerates---although I'm just in the middle of 
> a giant ocean.
> 
> The bad news, is that with terrain files, it either doesn't start at all, or 
> starts with frame rates on the order of 1 per every 10 seconds.
> 
> When it doesn't start, it's killed by the kernel for exhausting all of my 
> 500MB of ram and 1GB of swap (ouch!).  I've tried running it with everything 
> disabled I could think of: specular highlighting, textures, enhanced 
> lighting, etc. etc..  It would still either fail to start, or start and be 
> unusably slow.
> 
> glxgears gives me 700fps (as good as it's ever given me), and I have xorg 
> 6.8, and the xorg ati drivers (the ati drivers don't support my card).
> 
> I've tried lots of places without complicated terrain (i.e., not just san 
> fran).
> 
> Thanks very much for any help!  I long to be in the FlightGear skies once 
> more...
> 
> 
> -Wes
> 
  Are you sure, you have opengl implemented/

  may be you are using mesa GL.
> 
-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread cmetzler

Hi.  Just as a request, you might wanna set a line length of <80 chars
or so (74 is good).  Your lines are coming across many lines long, thus
difficult to read on some clients and through web interfaces (like the
one I'm currently stuck using, unfortunately).

> The bad news, is that with terrain files, it either doesn't start
> at all, or starts with frame rates on the order of 1 per every 10
> seconds.
> 
> When it doesn't start, it's killed by the kernel for exhausting all
> of my 500MB of ram and 1GB of swap (ouch!).  I've tried running it
> with everything disabled I could think of: specular highlighting,
> textures, enhanced lighting, etc. etc..  It would still either fail
> to start, or start and be unusably slow.

Can you be more specific?  What command are you using to start up
fgfs, and what are the contents of your .fgfsrc?

Previous times that stuff like this has happened, it's been because
people have set absurdly high values for things like visibility
in their .fgfsrc.

Thanks,

-c





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