Re: [Flightgear-devel] newmat and small texture video cards

2002-01-07 Thread David Megginson

John Check writes:

 > How much of that is due to layering? There are a couple of things
 > that could be comped together.

Unknown.  Norm sent me some fixes that I haven't had a chance to try
to understand yet.


All the best,


David

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David Megginson
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Re: [Flightgear-devel] newmat and small texture video cards

2002-01-07 Thread John Check

On Monday 07 January 2002 09:17 pm, you wrote:
> On Monday 07 January 2002 03:55 pm, you wrote:
> > It would be nice if the newmat.cxx would check some global
> > property, set in the preferences.xml, to determine the
> > highest resolution texture that is acceptable.  That way,
> > it can load whatever file is appropriate and (if needed)
> > force a minimum mipmapping level on the basic texture.
> >
> > Any machine with 8MB of memory is basically toasted otherwise,
> > even with AGP running at full performance to provide assistance.
> >
> > A 16MB memory machine had better have AGP running well to
> > use the high resolution textures, irrespective of what the
> > card suggests its physical texture size limitations are.
> > If you can't get AGP running, a bare 16MB isn't enough any more.
>
> Hmm... I have a 16 meg PCI TNT card in the demo box I put together.
> When at cruise the framerate is fine, but when lining up an approach it's
> anything but smooth. The same box does fine with a 32 meg GeForce MX AGP.
> Could this be why?
>
> TTYL
> J
>

Heheh, obviously the GeForce has more cajones, but the box had a 12 meg 
voodoo2 in it at one point and approaches were flyable. Anyway

J

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Re: [Flightgear-devel] newmat and small texture video cards

2002-01-07 Thread John Check

On Monday 07 January 2002 09:00 pm, you wrote:
> Alex Perry writes:
>  > It would be nice if the newmat.cxx would check some global
>  > property, set in the preferences.xml, to determine the
>  > highest resolution texture that is acceptable.  That way,
>  > it can load whatever file is appropriate and (if needed)
>  > force a minimum mipmapping level on the basic texture.
>
> That sounds like a good idea.  Texture management is not one of my
> specialities (such as they are), but I know that the textures are
> starting to clobber us, especially with the 2D panel.
>
>
> All the best,
>
>
> David

How much of that is due to layering? There are a couple of things
that could be comped together.

TTYL
J

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Re: [Flightgear-devel] newmat and small texture video cards

2002-01-07 Thread John Check

On Monday 07 January 2002 03:55 pm, you wrote:
> It would be nice if the newmat.cxx would check some global
> property, set in the preferences.xml, to determine the
> highest resolution texture that is acceptable.  That way,
> it can load whatever file is appropriate and (if needed)
> force a minimum mipmapping level on the basic texture.
>
> Any machine with 8MB of memory is basically toasted otherwise,
> even with AGP running at full performance to provide assistance.
>
> A 16MB memory machine had better have AGP running well to
> use the high resolution textures, irrespective of what the
> card suggests its physical texture size limitations are.
> If you can't get AGP running, a bare 16MB isn't enough any more.
>
>

Hmm... I have a 16 meg PCI TNT card in the demo box I put together.
When at cruise the framerate is fine, but when lining up an approach it's
anything but smooth. The same box does fine with a 32 meg GeForce MX AGP.
Could this be why?

TTYL
J

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re: [Flightgear-devel] newmat and small texture video cards

2002-01-07 Thread David Megginson

Alex Perry writes:

 > It would be nice if the newmat.cxx would check some global
 > property, set in the preferences.xml, to determine the
 > highest resolution texture that is acceptable.  That way,
 > it can load whatever file is appropriate and (if needed)
 > force a minimum mipmapping level on the basic texture.

That sounds like a good idea.  Texture management is not one of my
specialities (such as they are), but I know that the textures are
starting to clobber us, especially with the 2D panel.


All the best,


David

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David Megginson
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