Re: [Flightgear-devel] newmat and small texture video cards
John Check writes: > How much of that is due to layering? There are a couple of things > that could be comped together. Unknown. Norm sent me some fixes that I haven't had a chance to try to understand yet. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] newmat and small texture video cards
On Monday 07 January 2002 09:17 pm, you wrote: > On Monday 07 January 2002 03:55 pm, you wrote: > > It would be nice if the newmat.cxx would check some global > > property, set in the preferences.xml, to determine the > > highest resolution texture that is acceptable. That way, > > it can load whatever file is appropriate and (if needed) > > force a minimum mipmapping level on the basic texture. > > > > Any machine with 8MB of memory is basically toasted otherwise, > > even with AGP running at full performance to provide assistance. > > > > A 16MB memory machine had better have AGP running well to > > use the high resolution textures, irrespective of what the > > card suggests its physical texture size limitations are. > > If you can't get AGP running, a bare 16MB isn't enough any more. > > Hmm... I have a 16 meg PCI TNT card in the demo box I put together. > When at cruise the framerate is fine, but when lining up an approach it's > anything but smooth. The same box does fine with a 32 meg GeForce MX AGP. > Could this be why? > > TTYL > J > Heheh, obviously the GeForce has more cajones, but the box had a 12 meg voodoo2 in it at one point and approaches were flyable. Anyway J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] newmat and small texture video cards
On Monday 07 January 2002 09:00 pm, you wrote: > Alex Perry writes: > > It would be nice if the newmat.cxx would check some global > > property, set in the preferences.xml, to determine the > > highest resolution texture that is acceptable. That way, > > it can load whatever file is appropriate and (if needed) > > force a minimum mipmapping level on the basic texture. > > That sounds like a good idea. Texture management is not one of my > specialities (such as they are), but I know that the textures are > starting to clobber us, especially with the 2D panel. > > > All the best, > > > David How much of that is due to layering? There are a couple of things that could be comped together. TTYL J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] newmat and small texture video cards
On Monday 07 January 2002 03:55 pm, you wrote: > It would be nice if the newmat.cxx would check some global > property, set in the preferences.xml, to determine the > highest resolution texture that is acceptable. That way, > it can load whatever file is appropriate and (if needed) > force a minimum mipmapping level on the basic texture. > > Any machine with 8MB of memory is basically toasted otherwise, > even with AGP running at full performance to provide assistance. > > A 16MB memory machine had better have AGP running well to > use the high resolution textures, irrespective of what the > card suggests its physical texture size limitations are. > If you can't get AGP running, a bare 16MB isn't enough any more. > > Hmm... I have a 16 meg PCI TNT card in the demo box I put together. When at cruise the framerate is fine, but when lining up an approach it's anything but smooth. The same box does fine with a 32 meg GeForce MX AGP. Could this be why? TTYL J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] newmat and small texture video cards
Alex Perry writes: > It would be nice if the newmat.cxx would check some global > property, set in the preferences.xml, to determine the > highest resolution texture that is acceptable. That way, > it can load whatever file is appropriate and (if needed) > force a minimum mipmapping level on the basic texture. That sounds like a good idea. Texture management is not one of my specialities (such as they are), but I know that the textures are starting to clobber us, especially with the 2D panel. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel