--- David Megginson [EMAIL PROTECTED] wrote:
ace project writes:
Is the class FGModelPlacement a good class to
inherit
to be used for drawing other multiplyer planes ?
You probably don't need all of that -- just place it
like any other 3D
model using FGModelMgr.
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
http://www.megginson.com/
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I just looked at FGModelMgr. How can I add models to
it in runtime ? Calling init() everytime the number
of multiplayers clients changes if very inefficient
(but might work) and risks memory leaks(?).
So I think I need a better way of doing this.
Would you consider one of the following changes to
FGSubsystemMgr:
1 move code from destructor to a clear() method
(fixes all issues but is inefficient)
2 create a method to add/remove models(instances)
(also fixes all and is more effecient)
3 make private fields protected
(so I can inherit them and add my own planes in a
consistent way)
Any suggestions are more than welcome.
Leon Otte
=
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/
OK, I admit it: My girlfriend's just an object to me.
Unfortunately, there is some information hiding, but
thankfully, she's fairly encapsulated, nicely modular, and
has a very well defined interface!
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