Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread alexander babichev

Paul Surgeon wrote:

If you use a network connection between your binary wrapper and FlightGear it 
will allow anyone running FG on Linux,Sun,SGI,Mac OS X, etc. to use TrackIR 
on a second Windows PC.


OK, I'll use UDP based protocol to allow such configurations.  I'll 
publish detailed protocol specs to make development wrappers for other 
head trackers easy.


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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread alexander babichev

Anders Gidenstam wrote:


Is TrackIR available for Linux, IRIX and other platforms?


There are some drivers for Linux, but nothing that really works. 
TrackIR manufacturer wants to develop such drivers, but dislike making 
it open source for some reason.


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Re: [Flightgear-devel] Help About Coding

2006-05-11 Thread m umair
Hi   Dear     Thank you for giving me time. I think Its my fault that I count not make it clear. I made a video game like flight simulator with all graphics using Directx. But there are some limitatins such as terrain is very heavy and I load all at once, not all flight controlls and dynamics are simulated only few features are implemented as in F-16 Aggressor, most emphasize was on visuals.     Then I came to know about Flightgear which give very fine flight dynamics but I ve no idear about the structure of it and TerraGear and how to use these things to build an new simulator like game with full graphics. I can send you my project but it is about 12 MB if you ve space let me know.     Thanking you all.  CheersErik Hofman <[EMAIL PROTECTED]> wrote:  m umair wrote:> Hi> I am a computer science student an interesting in flight simulations and > my final proj of BSC is Simulation of F-16 It is basic prototype of > Flight simulator game. Now I want to enhance my simulator using > flightgear. I would be thank full to you if you would let me know about > the archtecture of Flightgear and some tutorials about flight simulationSo if I understand you correctly you already have a program that calculates the Flight Dynamics of the F-16 but you want to use FlightGear only for the visual?In that case you would be best off using the net_ctrls and net_fdm protocols as defined in FlightGear/src/Network/net_*.hxxThe file should be rather self explaining but there is also an example script located in FlightGear/examples/netfdmErik-- http://www.ehtw.info (Dutch) Future of Enschede Airport
 Twentehttp://www.ehofman.com/fgfs FlightGear Flight Simulator---Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easierDownload IBM WebSphere Application Server v.1.0.1 based on Apache Geronimohttp://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel
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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Paul Surgeon
On Thursday 11 May 2006 17:10, alexander babichev wrote:
> Head tracking is very handy for formation flying too.  I'm using TrackIR
> device and I'm going to add TrackIR support to FlightGear.  I've got
> TrackIR SDK from NaturalPoint.  Unfortunately, it is impossible to use
> TrackIR SDK in open source project.  I've got permission to make small
> binary only wrapper for TrackIR and employ some sort of IPC to allow
> FlightGear communicate with TrackIR.

If you use a network connection between your binary wrapper and FlightGear it 
will allow anyone running FG on Linux,Sun,SGI,Mac OS X, etc. to use TrackIR 
on a second Windows PC.
i.e.
TrackIR => Windows PC => Wrapper => (Network => Linux PC) => FlightGear

I would really love that since I've seen TrackIR in use and I'd go so far as 
to say that it's the only sane way to be able to fly aircraft with large 3D 
cockpits short of VR googles plus head tracking.

I've read plenty of reviews about other camera based head trackers both 
commercial and open source and they don't even come close to TrackIR's 
performance. None of them handle interference from other light sources as 
well as TrackIR can.

Paul


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Re: [Flightgear-devel] OT: Crash Tenders

2006-05-11 Thread Erik Hofman

Erik Hofman wrote:


 From my local airport:
http://www.hofman.com/EHTW/E-One.jpg


Hmm, this should be:
http://www.ehofman.com/EHTW/E-One.jpg

Erik



--
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http://www.ehofman.com/fgfs FlightGear Flight Simulator


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Re: [Flightgear-devel] Re: OT: Crash Tenders

2006-05-11 Thread Erik Hofman

Melchior FRANZ wrote:


This shouldn't be a "mine is bigger than yours", but Austrian "Rosenbauer"
has built such thingies since around 20 years. Nice to see that others
are slowly catching up.  :-}

  http://www.rosenbauer.com/
  
http://www.rosenbauer.com/tools/image.php?i=%2Ftools%2Fcms_media.php%3Fmid%3D6114%26size%3Dhuge


Man (...) That's just like a space ship!

Erik


--
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http://www.ehofman.com/fgfs FlightGear Flight Simulator


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[Flightgear-devel] Re: OT: Crash Tenders

2006-05-11 Thread Jim Wilson
> From: Melchior FRANZ
> 
> * Erik Hofman -- Thursday 11 May 2006 16:35:
> > I thought I had to share this, it's almost as futuristic as an modern 
> > jet fighter.
> 
> This shouldn't be a "mine is bigger than yours", but Austrian "Rosenbauer"
> has built such thingies since around 20 years. Nice to see that others
> are slowly catching up.  :-}
> 
>   http://www.rosenbauer.com/
>   
> http://www.rosenbauer.com/tools/image.php?i=%2Ftools%2Fcms_media.php%3Fmid%3D6114%26size%3Dhuge
> 

Ah, not so quick.  Despite the Bush administration efforts to cut 
essential services in favor of spending money on the War(s),  we 
will now have these hi-tech vehicles available in the United States:

http://www.defrance.org/artman/publish/printer_1430.shtml

Did someone mention these are...ahem...cheaper than deploying full EMS 
vehicles at more locations in the airport?

Best,

Jim


-- 
Jim Wilson
Kelco Industries
PO Box 160
Milbridge, ME 04658
207-546-7989




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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Dave Culp
On Thursday 11 May 2006 11:08 am, Steve Hosgood wrote:

> Things are becoming a bit more transparent. Trouble is, an aircraft
> modeller usually starts by knowing just physical parameters (location of
> wings and things, location of tail, rudder etc along with amount of
> dihedral, angle of incidence of wing). Deriving the parameters like "yaw
> moment due to beta" and other such magic numbers from physical
> parameters is going to be pretty non-trivial.


You can use "common numbers" from some hard to find sources.  To get fancy you 
can use DATCOM+ to calculate them.


> Hence the existance of Aeromatic I presume.


Yes, that takes the pain out of getting a good first cut at a config file.  
You can tweak stuff afterwards.

> And that's fair enough, having a "compiler" that takes "high level
> language" (a description of the physical layout of a plane) and compiles
> it down to "assembly languuage" (the 20 or so entries in the
>  section).


Look at it this way.  The process of getting an FDM to model a particular 
aircraft can be broken down into  3 steps:

1)  define the airplane parts
2)  define the effects of the airplane parts
3)  render the airplane state during simulation

Using YASim you do step 1, and YASim does steps 2 and 3.  Using JSBSim you do 
steps 1 and 2, and JSBSim does step 3.  The two methods each have their own 
advantages.


> However, it doesn't seem possible to specify 
> the things I was griping about to Aeromatic (wing incidence, dihedral,
> vertical dispacement of rudder w.r.t centerline etc).

You don't specify the measurements, you specify the effects.  (Except wing 
incidence).

Dave



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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Anders Gidenstam

On Fri, 12 May 2006, alexander babichev wrote:

Head tracking is very handy for formation flying too.  I'm using TrackIR 
device and I'm going to add TrackIR support to FlightGear.  I've got TrackIR 
SDK from NaturalPoint.  Unfortunately, it is impossible to use TrackIR SDK in 
open source project.  I've got permission to make small binary only wrapper 
for TrackIR and employ some sort of IPC to allow FlightGear communicate with 
TrackIR.


Hi!

Head tracking would be a great addition.
I have some ideas that ARToolkit
http://www.hitl.washington.edu/artoolkit/
could be used as a cheap (but CPU heavy) way to implement it. 
ARToolkit uses a webbcam to track the position and orientation of special 
figure cards (which could e.g. be glued to a cap or ones forehead :)

ARToolkit is available under the GPL license.

It could be a good idea to define some kind of suitable interface 
(networkbased?) between FlightGear and the/a tracking module -

that way we could allow tracking without tying it to some specific device.
Is TrackIR available for Linux, IRIX and other platforms?

Cheers,

Anders
--
-
| Anders Gidenstam   |  |
| Email: anders(at)gidenstam.org | WWW: http://www.gidenstam.org|
-


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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Steve Hosgood




Dave Culp wrote:

  On Thursday 11 May 2006 04:56 am, Steve Hosgood wrote
  


  
One thing I've noticed about the aircraft.xml file (both the new
version and the old) is that the "metrics" section (describing the
physical layout of the plane) is rather "lightweight" compared with the
vast other parts of the file that can provide lift and drag and stall
characteristics of the airfoil.

  
  

I think you're looking at JSBSim from a YASim-like point of view.  It's a 
completely different animal.

In JSBSim we use the "build-up" method to define the aerodynamic 
characteristics of an object.  The build-up is done in the  
section of the config file.  The important thing to know here is that if you 
don't put anything in the  section, then your object has no 
aerodynamic characteristics at all.  There are no inferred characteristics 
from the  section.

You are right in that the  section is the heart of the config 
file.  It is only here that we define how the object reacts to the air.  
Fortunately, the ways in which airplanes react to air are pretty well known, 
so we only need about twenty or so entries in the  section to 
get our object to behave like an airplane.
  


Things are becoming a bit more transparent. Trouble is, an aircraft
modeller usually starts by knowing just physical parameters (location
of wings and things, location of tail, rudder etc along with amount of
dihedral, angle of incidence of wing). Deriving the parameters like
"yaw moment due to beta" and other such magic numbers from physical
parameters is going to be pretty non-trivial.

Hence the existance of Aeromatic I presume.

And that's fair enough, having a "compiler" that takes "high level
language" (a description of the physical layout of a plane) and
compiles it down to "assembly languuage" (the 20 or so entries in the
 section). However, it doesn't seem possible to
specify the things I was griping about to Aeromatic (wing incidence,
dihedral, vertical dispacement of rudder w.r.t centerline etc).

Steve.





Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread alexander babichev

Julien Pierru wrote:
shavlir, Eow and I were all on my Teamspeak server while Dave was on 
IRC, but I hope we can fix is voice issue so that all of us can be on 
TS. The voice is really important since you can't really take your hands 
off the stick and throttle to type...


There are few other tools that can be helpful for formation training: 
head tracking and formation bot.


There is Formation! plugin for X-Plane.  One can record his own fly and 
play back it to fly in formation with yourself.  It is very helpful for 
training.  It would be very nice if somebody will develop such tool for 
FlightGear.


Head tracking is very handy for formation flying too.  I'm using TrackIR 
device and I'm going to add TrackIR support to FlightGear.  I've got 
TrackIR SDK from NaturalPoint.  Unfortunately, it is impossible to use 
TrackIR SDK in open source project.  I've got permission to make small 
binary only wrapper for TrackIR and employ some sort of IPC to allow 
FlightGear communicate with TrackIR.


--
Best regards,
Alexander Babichev  http://www.babichev.info


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[Flightgear-devel] Re: OT: Crash Tenders

2006-05-11 Thread Melchior FRANZ
* Erik Hofman -- Thursday 11 May 2006 16:35:
> I thought I had to share this, it's almost as futuristic as an modern 
> jet fighter.

This shouldn't be a "mine is bigger than yours", but Austrian "Rosenbauer"
has built such thingies since around 20 years. Nice to see that others
are slowly catching up.  :-}

  http://www.rosenbauer.com/
  
http://www.rosenbauer.com/tools/image.php?i=%2Ftools%2Fcms_media.php%3Fmid%3D6114%26size%3Dhuge

m. 




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[Flightgear-devel] OT: Crash Tenders

2006-05-11 Thread Erik Hofman


Hi,

I thought I had to share this, it's almost as futuristic as an modern 
jet fighter. It's is the latest Emergency vehicle for all our main 
airports in The Netherlands and has replaced the aging crash tenders now.


From my local airport:
http://www.hofman.com/EHTW/E-One.jpg

http://e-one.com/arfftitan6x6.asp
http://e-one.com/arfftitanGseries.asp

Erik


--
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http://www.ehofman.com/fgfs FlightGear Flight Simulator


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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Dave Culp
On Thursday 11 May 2006 04:56 am, Steve Hosgood wrote:

> Do you confirm that the "AERORP" is the point from which the "tail arm"
> and "rudder arm" are referenced? Since it doesn't seem possible to
> specify a "wing arm", do I assume that the "AERORP" must be sited at the
> 0.25 chord point of the main wing?

You decide where to put it, and it's best to put it near the CG.


> OK. One thing I've noticed about the aircraft.xml file (both the new
> version and the old) is that the "metrics" section (describing the
> physical layout of the plane) is rather "lightweight" compared with the
> vast other parts of the file that can provide lift and drag and stall
> characteristics of the airfoil.


I think you're looking at JSBSim from a YASim-like point of view.  It's a 
completely different animal.

In JSBSim we use the "build-up" method to define the aerodynamic 
characteristics of an object.  The build-up is done in the  
section of the config file.  The important thing to know here is that if you 
don't put anything in the  section, then your object has no 
aerodynamic characteristics at all.  There are no inferred characteristics 
from the  section.

You are right in that the  section is the heart of the config 
file.  It is only here that we define how the object reacts to the air.  
Fortunately, the ways in which airplanes react to air are pretty well known, 
so we only need about twenty or so entries in the  section to 
get our object to behave like an airplane.

Specifically, the tail arms are not used (except by the turbulence code?).  
The effects of having a tail go in the  section.  Horizontal 
tail aerodynamics goes in the  and  sub-sections, and vertical 
tail effects go in the  and  sub-sections.

Again, the parts of your airplane have no aerodynamic effects at all unless 
these effects (the effects, *not* the metrics) are defined, and this is only 
done in the  section.

Dave 



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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Jim Wilson
> From: Erik Hofman
> 
> Steve Hosgood wrote:
> > I just *know* I'm going to get totally flamed for this, but can someone 
> > please tell me how the CG, Eyepoint, AERORP and VRP are interconnected? 
> > Yeah, I know - RTFM.
> 
> It basically comes down to this, *you* decide where (0,0,0) is 
> referenced and you will have to define all other locations relative to 
> (0,0,0)
> 

Also there have been discussions historically about situations when,
if the nose tip, single engine prop cone tip or whatever forward most centered 
point on the aircraft can be identified that would it be 0,0,0 as a convention. 
 
This just a convenience for syncing FDM designers and 3D Model authors, 
especially 
noticable when you have multiple FDM's for a single 3D model or multiple 3D 
Models 
for a single FDM model.  Technically, what Erik is saying is correct.

Also related to "eyepoint", the location being reported now (AFAIK) by the 
FDM's (as lon,lat,alt) is always considered the origin by the viewer.  This 
means that when you are following a plane in an "Look At" view (e.g. chase 
view, tower view) the point being followed is this origin (0,0,0).  For various 
reasons that have been explained here before (involving how 3D graphics work) 
the aircraft will "appear" to pitch about the nose if the nose is the origin.   
Several aircraft including the P51D have an offset defined as 
"trarget-z-offset-m" that moves the point that the 3D camera is pointing to 
back to where the wing is thus making aircraft movements appear more natural.

Best,

Jim


-- 
Jim Wilson
Kelco Industries
PO Box 160
Milbridge, ME 04658
207-546-7989




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[Flightgear-devel] Re: Bug in FGRouteMgr::make_waypoint

2006-05-11 Thread Melchior FRANZ
* George Patterson -- Thursday 11 May 2006 14:39:
> Version: Flightgear CVS with latest data

SimGear CVS/HEAD, too? (Although it shouldn't compile without that,
but one never knows.)



> I have saved the full backtrace for all three threads if required.

Please send this to me. The main thread is enough, though. And
if you can reproduce, then also make a "bt full".

m.


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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Julien Pierru
shavlir, Eow and I were all on my Teamspeak server while Dave was on IRC, but I hope we can fix is voice issue so that all of us can be on TS. The voice is really important since you can't really take your hands off the stick and throttle to type...
Julien


Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Dave Culp
On Thursday 11 May 2006 08:24 am, Vassilii Khachaturov wrote:
> Great flying and great pics! How did you folks coordinate?
> just pre-flight briefing or did you maintain a voice com
> channel (speakeasy)?

We used the "unruly gaggle" method :)

Some of the participants have got TeamSpeak running, and were able to talk.  
The rest (maybe only me?) had to type into our IRC clients.

Dave


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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Vassilii Khachaturov
Great flying and great pics! How did you folks coordinate?
just pre-flight briefing or did you maintain a voice com
channel (speakeasy)?

V



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[Flightgear-devel] Re: Bug in FGRouteMgr::make_waypoint

2006-05-11 Thread Melchior FRANZ
* George Patterson -- Thursday 11 May 2006 14:39:
> I was able to replicate the same message for both setting a way point
> and reseting fgfs.

Which waypoint triggered it? Any?

m.


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[Flightgear-devel] Re: Bug in FGRouteMgr::make_waypoint

2006-05-11 Thread Melchior FRANZ
* George Patterson -- Thursday 11 May 2006 14:39:
>  #0  0x2c4d805a in strtof_l () from /lib/libc.so.6
>  #1  0x0060099f in FGRouteMgr::make_waypoint (
>  this=, wp=0x7faae918,
> [EMAIL PROTECTED])
>  at stdlib.h:327

> I have saved the full backtrace for all three threads if required.

Not the full bt. But the *relevant* one. That is: frames that actually
point to fgfs sourcecode, not just stdlib/libc.

m.


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[Flightgear-devel] FGLive 0.1 LinuxTag edition revised

2006-05-11 Thread Pigeon

FGLive 0.1 (Delta) LinuxTag edition has been revised.

README at usual place:
http://pigeond.net/flightgear/README.fglive.html

Please re-download the new torrent at the same URL:
http://pigeond.net/flightgear/fglive-0.1-linuxtag.torrent

filename: fglive-0.1-linuxtag.iso
md5sum: 002059d08b350e1050fe70e81e09c0e5
filesize: 531M


As requested by custom-scenery.org, the South Germany and the
Wiesbaden sceneries have been removed from the FGLive for the moment.
Therefore I have updated the image, replacing the two locations with the
FlightGear 0.9.10 sceneries.


Pigeon.



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[Flightgear-devel] Bug in FGRouteMgr::make_waypoint

2006-05-11 Thread George Patterson
Hi All,

There seems to be a bug in the FGRouteMgr::make_waypoint function

The relevant section of the backtrace from gdb.

 #0  0x2c4d805a in strtof_l () from /lib/libc.so.6
 #1  0x0060099f in FGRouteMgr::make_waypoint (
 this=, wp=0x7faae918,
[EMAIL PROTECTED])
 at stdlib.h:327

I was able to replicate the same message for both setting a way point
and reseting fgfs.

Planes used for testing:-
- c172
- b1900d
- Citation-II

Version: Flightgear CVS with latest data

I have saved the full backtrace for all three threads if required.

Regards


george

-- 
George Patterson <[EMAIL PROTECTED]>



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RE: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Jon S. Berndt



Steve:
 
I'll 
have to get back to you in the next day or two or three on this. I'm unusually 
booked-up.
 
Gotta 
run!
 
Jon

  -Original Message-From: 
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]On Behalf Of Steve 
  HosgoodSent: Thursday, May 11, 2006 4:57 AMTo: 
  flightgear-devel@lists.sourceforge.netSubject: Re: 
  [Flightgear-devel] Frames of Reference in jsbsimJon S. 
  Berndt wrote: 
  
I just *know* I'm going to get totally flamed for this, but can someone
please tell me how the CG, Eyepoint, AERORP and VRP are interconnected?
Yeah, I know - RTFM.

I'd say that, but there really isn't much of one, yet! :-(

You won't get flamed. It's not the easiest concept to figure out.

  Before I say anything, I'd like to commend you Jon, along 
  with Dave Culp and Erik Hofman for your three replies to my original question. 
  *None* of you flamed me or anyone else, and answered pretty much all my 
  questions really neatly.As you say, Jon, there isn't much of a manual 
  (yet) and discussions like this in the archives are often the next best thing. 
  Maybe you (as prime author of jsbsim) and the other guys could clear up one or 
  two associated questions for me please?
  
Issue 1, Vol1 of the Quarterly Newsletter states that the sim tracks an
aircraft by its CG.From the replies I've read 
  so far then it would appear that Issue 1, Vol 1 meant to say "jsbsim tracks 
  the stated CG of the empty airframe". That makes a lot more sense as the 
  article then goes on to say that the actual flying CG of a plane isn't a 
  useful reference because it moves.Do you confirm that the "AERORP" is 
  the point from which the "tail arm" and "rudder arm" are referenced? Since it 
  doesn't seem possible to specify a "wing arm", do I assume that the "AERORP" 
  must be sited at the 0.25 chord point of the main wing?
  
Since it is largely the relative positions of various points on the aircraft
which matter most, it's somewhat arbitrary how the "base" coordinate system
is defined. The XYZ points in the JSBSim config file are specified relative
to a coordinate system that has its X axis pointing backwards, the Y axis
pointing out the right side of the aircraft, and the Z axis pointing
upwards. The origin of the coordinate frame could be anywhere, but it is
usually out ahead of the aircraft, and often the X axis is coincident with
the aircraft centerline. This is the "structural frame" as defined by some
aircraft manufacturers. It is fixed in the aircraft for all time.

OK. One thing I've noticed about the 
  aircraft.xml file (both the new version and the old) is that the "metrics" 
  section (describing the physical layout of the plane) is rather "lightweight" 
  compared with the vast other parts of the file that can provide lift and drag 
  and stall characteristics of the airfoil.However (and you're probably 
  going to prove me wrong pretty quick here) it seems that the metrics section 
  merely lists the span and width (or area) of the main wing and the same things 
  for the horizontal stabilizer on the tail, along with the "tail arm" length. 
  Also the rudder dimensions and "rudder arm".There doesn't seem to be 
  any way to specify dihedral (of the wing or of the horizontal stabilizer), or 
  that the horizontal stabilizer airfoil isn't necessarily the same as the main 
  wing airfoil.There doesn't seem to be any way to specify the angle of 
  the wing chord w.r.t the aircraft centerline, or the angle of the horizontal 
  stabilizer chord w.r.t the aircraft centerline. This comes back to my original 
  question about orientation of the X axis. I know it runs "nose to tail" but 
  without a way so specify the wing chord you could end up with a plane that 
  flies rather nose up or nose down.Similarly, there doesn't seem to be 
  a way to specify where the centre of lift of the rudder is placed vertically 
  off the aircraft centerline. Most planes have the rudder above the centerline, 
  and surely that generates a rolling moment on the plane when the rudder is 
  moved? You'd seem to need some concept of "rudder vertical arm" to deal with 
  that, but if there is one then I (for one) don't know about it.
  
Don't feel bad about "interrogating". If you have questions, please feel
free to ask either here or in the JSBSim list. Let us know if the above does
not answer your question.

Best regards,

Jon

  Jsbsim is a fine bit of work, Jon. Just trying to 
  make up for a slight lack of definitive manuals, that's 
  all!Steve.


RE: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Jon S. Berndt
> Steve Hosgood wrote:
>
> > Before I say anything, I'd like to commend you Jon, along with Dave Culp
> > and Erik Hofman for your three replies to my original question. *None*
> > of you flamed me or anyone else, and answered pretty much all my
> > questions really neatly.
> >
>
> You're not subscribed to [EMAIL PROTECTED]
>
> Josh

Ha! :-D

This community is pretty well-behaved and well-mannered. You should see the
usenet groups alt.space.shuttle and alt.space.policy!

Jon



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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Josh Babcock
Steve Hosgood wrote:

> Before I say anything, I'd like to commend you Jon, along with Dave Culp
> and Erik Hofman for your three replies to my original question. *None*
> of you flamed me or anyone else, and answered pretty much all my
> questions really neatly.
> 

You're not subscribed to [EMAIL PROTECTED]

Josh


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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Autopilot route_mgr.cxx,1.12,1.13 route_mgr.hxx,1.8,1.9

2006-05-11 Thread Melchior FRANZ
* Martin Spott -- Thursday 11 May 2006 12:24:
> It probably makes much sense to couple
> this to the minimum safe altitude as a default instead of simply
> '!on_ground', say at least 500 ft AGL in unpopulated areas, [...]

What I forgot to mention: the route manager only locks the AP when
when a waypoint is added to the route. Most pilots won't do that
during take-off, so it's not a big problem anyway.  :-)

m.


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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Autopilot route_mgr.cxx,1.12,1.13 route_mgr.hxx,1.8,1.9

2006-05-11 Thread Melchior FRANZ
* Martin Spott -- Thursday 11 May 2006 12:24:
> Melchior Franz wrote:
> > Log Message:
> > only activate heading & altitude lock when in air (and even then it should
> > probably be configurable?).

> It probably makes much sense to couple this to the minimum safe altitude
> as a default instead of simply '!on_ground', say at least 500 ft AGL in
> unpopulated areas, 1000 ft AGL overhead small towns, 1500 ft AGL overhead
> large cities. 

I thought about a minimum altitude, but I dropped the idea. The route-manager
is really a tool for the aircraft's AP setup. It should be a servant, and not
be overly smart by itself. Even the heading and altitude locking feature is
already a questionable feature (but quite convenient, which is why I left
it in for now :-). One could remove the AP locking from route_mgr.cxx and write
a default handler in Nasal space that checks for altitudes/on-ground and
operates the AP. This could then be disabled by aircraft engineers who only
want the route management, but want to control the AP themselves.

As the route-manager is more fun now than it used to be, and probably one
of the less known fgfs subsystems, here is a short summary:

Set waypoints
 - in the "Autopilot/Route Manager" dialog
 - via  --wp=  command line argument
 - via  --flight-plan=  command line argument

The flight-plan is a simple file with a list of s, each
on a single line. s are case-insensitive and follow this
format:

  (icao-airport-id|fix-id|nav-id|lon,lat)[EMAIL PROTECTED]

(Altitude is interpreted as ft or m, depending on the global setting, but
the dialog always assumes ft for now. Will be fixed.)

Examples:

  ksfo
  [EMAIL PROTECTED]
  [EMAIL PROTECTED](FIX near KHWD, at 5000 ft/m)
  brijj (NDB near KSFO)
  [EMAIL PROTECTED](VOR in KOAK)
  -122.45299,[EMAIL PROTECTED]   (coords of Sutro tower)

Try for example this:

  $ cat /tmp/route
  [EMAIL PROTECTED]
  [EMAIL PROTECTED]
  krhv
  [EMAIL PROTECTED]
  knuq
  [EMAIL PROTECTED]
  [EMAIL PROTECTED]
  [EMAIL PROTECTED]
  [EMAIL PROTECTED]

  $ fgfs --aircraft=YF-23 --airport=ksfo --flight-plan=/tmp/route 
--altitude=1000 --vc=400

then open the "Route Manager" dialog, lean back & enjoy the show.   :-)
... and later: report bugs  :-}

m.


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Re: [Flightgear-devel] Re: Colditz Glider woes

2006-05-11 Thread Steve Hosgood

Melchior FRANZ wrote:


The AP entry is currently only disabled when the KAP140 is active. You can
disable it from the *-set.xml file or a *.nas file:

 

settimer(func { gui.menuEnable("autopilot", 0) }, 2)

 

Needs to be delayed a bit, because gui.INIT is delayed, too, because it
accesses functions of props.nas, and Nasal has no other way to ensure
availability of dependencies. 

 



That works just fine, Melchior.
Many thanks / Merci bien / Vielen Dank.
Steve.



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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Autopilot route_mgr.cxx,1.12,1.13 route_mgr.hxx,1.8,1.9

2006-05-11 Thread Martin Spott
Melchior Franz wrote:
> Update of /var/cvs/FlightGear-0.9/FlightGear/src/Autopilot
> In directory baron:/tmp/cvs-serv16823
> 
> Modified Files:
>   route_mgr.cxx route_mgr.hxx 
> Log Message:
> only activate heading & altitude lock when in air (and even then it should
> probably be configurable?).

This is pretty good stuff, as it prevents the aircraft from running of
the runway when accelerating. It probably makes much sense to couple
this to the minimum safe altitude as a default instead of simply
'!on_ground', say at least 500 ft AGL in unpopulated areas, 1000 ft
AGL overhead small towns, 1500 ft AGL overhead large cities.

Just a rough idea   Thanks for dealing with this issue,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Steve Hosgood




Steve Hosgood wrote:

  
  
  
There doesn't seem to be any way to specify the angle of the wing chord
w.r.t the aircraft centerline, or the angle of the horizontal
stabilizer chord w.r.t the aircraft centerline. This comes back to my
original question about orientation of the X axis. I know it runs "nose
to tail" but without a way so specify the wing chord you could end up
with a plane that flies rather nose up or nose down.
  


Sorry - maybe there is a way to do this (for the wing at least). Is
that possibly what "wing_incidence" does? :-)

Steve





Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Steve Hosgood




Jon S. Berndt wrote:

  
I just *know* I'm going to get totally flamed for this, but can someone
please tell me how the CG, Eyepoint, AERORP and VRP are interconnected?
Yeah, I know - RTFM.

  
  
I'd say that, but there really isn't much of one, yet! :-(

You won't get flamed. It's not the easiest concept to figure out.

  

Before I say anything, I'd like to commend you Jon, along with Dave
Culp and Erik Hofman for your three replies to my original question.
*None* of you flamed me or anyone else, and answered pretty much all my
questions really neatly.

As you say, Jon, there isn't much of a manual (yet) and discussions
like this in the archives are often the next best thing. Maybe you (as
prime author of jsbsim) and the other guys could clear up one or two
associated questions for me please?


  
  
Issue 1, Vol1 of the Quarterly Newsletter states that the sim tracks an
aircraft by its CG.
  

>From the replies I've read so far then it would appear that Issue 1,
Vol 1 meant to say "jsbsim tracks the stated CG of the empty airframe".
That makes a lot more sense as the article then goes on to say that the
actual flying CG of a plane isn't a useful reference because it moves.

Do you confirm that the "AERORP" is the point from which the "tail arm"
and "rudder arm" are referenced? Since it doesn't seem possible to
specify a "wing arm", do I assume that the "AERORP" must be sited at
the 0.25 chord point of the main wing?


  
Since it is largely the relative positions of various points on the aircraft
which matter most, it's somewhat arbitrary how the "base" coordinate system
is defined. The XYZ points in the JSBSim config file are specified relative
to a coordinate system that has its X axis pointing backwards, the Y axis
pointing out the right side of the aircraft, and the Z axis pointing
upwards. The origin of the coordinate frame could be anywhere, but it is
usually out ahead of the aircraft, and often the X axis is coincident with
the aircraft centerline. This is the "structural frame" as defined by some
aircraft manufacturers. It is fixed in the aircraft for all time.


  

OK. One thing I've noticed about the aircraft.xml file (both the new
version and the old) is that the "metrics" section (describing the
physical layout of the plane) is rather "lightweight" compared with the
vast other parts of the file that can provide lift and drag and stall
characteristics of the airfoil.

However (and you're probably going to prove me wrong pretty quick here)
it seems that the metrics section merely lists the span and width (or
area) of the main wing and the same things for the horizontal
stabilizer on the tail, along with the "tail arm" length. Also the
rudder dimensions and "rudder arm".

There doesn't seem to be any way to specify dihedral (of the wing or of
the horizontal stabilizer), or that the horizontal stabilizer airfoil
isn't necessarily the same as the main wing airfoil.

There doesn't seem to be any way to specify the angle of the wing chord
w.r.t the aircraft centerline, or the angle of the horizontal
stabilizer chord w.r.t the aircraft centerline. This comes back to my
original question about orientation of the X axis. I know it runs "nose
to tail" but without a way so specify the wing chord you could end up
with a plane that flies rather nose up or nose down.

Similarly, there doesn't seem to be a way to specify where the centre
of lift of the rudder is placed vertically off the aircraft centerline.
Most planes have the rudder above the centerline, and surely that
generates a rolling moment on the plane when the rudder is moved? You'd
seem to need some concept of "rudder vertical arm" to deal with that,
but if there is one then I (for one) don't know about it.


  

Don't feel bad about "interrogating". If you have questions, please feel
free to ask either here or in the JSBSim list. Let us know if the above does
not answer your question.

Best regards,

Jon

  


Jsbsim is a fine bit of work, Jon. 
Just trying to make up for a slight lack of definitive manuals, that's
all!

Steve.





Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Erik Hofman

Julien Pierru wrote:

Hi all

Last night Dave, shavlir, Eow^^ and I successfully flew in "rather" 
tight formation for about 20 minutes. At any given times our 4 aircraft 
were contained within a 50 meters diameter volume. We managed to 
maintain an arrow shape formation with Dave Culp in lead shavlir #2 on 


Off course, Dave knows what position was the easiest :-D

Erik


--
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http://www.ehofman.com/fgfs FlightGear Flight Simulator


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Re: [Flightgear-devel] Help About Coding

2006-05-11 Thread Erik Hofman

m umair wrote:

Hi
I am a computer science student an interesting in flight simulations and 
my final proj of BSC is Simulation of F-16 It is basic prototype of 
Flight simulator game. Now I want to enhance my simulator using 
flightgear. I would be thank full to you if you would let me know about 
the archtecture of Flightgear and some tutorials about flight simulation


So if I understand you correctly you already have a program that 
calculates the Flight Dynamics of the F-16 but you want to use 
FlightGear only for the visual?


In that case you would be best off using the net_ctrls and net_fdm 
protocols as defined in FlightGear/src/Network/net_*.hxx
The file should be rather self explaining but there is also an example 
script located in FlightGear/examples/netfdm


Erik

--
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Re: [Flightgear-devel] Frames of Reference in jsbsim

2006-05-11 Thread Erik Hofman

Steve Hosgood wrote:
I just *know* I'm going to get totally flamed for this, but can someone 
please tell me how the CG, Eyepoint, AERORP and VRP are interconnected? 
Yeah, I know - RTFM.


It basically comes down to this, *you* decide where (0,0,0) is 
referenced and you will have to define all other locations relative to 
(0,0,0)


For most of the fighters I have done I have (0,0,0) defined at the front 
of the nozzle and on the centerline of the aircraft.


Erik

--
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Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Julien Pierru
I just asked him and he is ok with it, so go for it...Julien