Re: [Flightgear-devel] 3D model for the F-15

2006-09-30 Thread flying.toaster
Yes I know you have the whole Airbus family cooking, and I am still commited to 
making the 3D cockpit for the A340. It is just that  I had this A340-500 model 
sleeping on my hard drive for a few years now and I thought I might finish it 
altogether (no harm intended to your work)

Here is the progress so far : http://sfp1.site.voila.fr/flightgear/340_500.png

As I mentionned in another post, I still think we need a Flight Management 
System simulation in flightgear if we want to model correctly modern airliners. 
If there is a project going on or if some people are interested in creating it, 
I am eager to start working on it. 

Also in my huge list of things to do for flightgear is a mathematical model of 
turbojets for JSBSim... So far I have a compressor ;o)


 Message du 30/09/06 à 03h31
 De : Ampere K. Hardraade [EMAIL PROTECTED]
 A : [EMAIL PROTECTED], FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
 Copie à : 
 Objet : Re: [Flightgear-devel] 3D model for the F-15
 
 On Friday 29 September 2006 14:59, flying.toaster wrote:
  BTW here is a list of the 3D models I have in the works or finished
 
 Exterior   |  Interior
  --
  A340-5 40%| 0%
 
  If anybody has started work on those ones (I know there are FDMs for the
  X-15 and F-15) I would be glad to join. Contribution is also welcome :o)
 
 I would contribute, I guess. :D
 
 http://www.students.yorku.ca/~ampere/fgfs-screen-005.png
 
 Here are what I am working on:
 A330-200, A330-300, A340-200, A340-300, A340-500, A340-600
 
 ...but you knew this already.
 
 Ampere
 



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[Flightgear-devel] obj-ac via Ruby...

2006-09-30 Thread Jeff Koppe
Can anyone explain why my converted obj file (at 
http://www.static-lift.net/cube.ac.zip ) causes a segmentation fault in 
FlightGear? It also causes the demo version of AC3D to seg but for the life of 
me I can't see why. I don't get any errors using .ac files that are exported 
from Blender.

This is a simple triangulated cube. The verts may be listed in the wrong order 
but I'd think that would just give me a mish-mash of triangles in FG, not a seg 
fault.

Thanks,

--jeff

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Re: [Flightgear-devel] obj-ac via Ruby...

2006-09-30 Thread Georg Vollnhals
Jeff Koppe schrieb:
 Can anyone explain why my converted obj file (at 
 http://www.static-lift.net/cube.ac.zip ) causes a segmentation fault in 
 FlightGear? It also causes the demo version of AC3D to seg but for the life 
 of me I can't see why. I don't get any errors using .ac files that are 
 exported from Blender.

 This is a simple triangulated cube. The verts may be listed in the wrong 
 order but I'd think that would just give me a mish-mash of triangles in FG, 
 not a seg fault.

 Thanks,

 --jeff

   
 MATERIAL default rgb 1.0 1.0 1.0 amb 1.0 1.0
 1.0 emis 0.0e+0 0.0e+0 0.0e+0 spec 1.0 1.0
 1.0 shi 100 trans 1.0
Never saw this data format in my ac-files 0.0e+0, very suspicious
but not knowing exactly wheather this is illegal.
Georg HeliFlyer EDDW

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[Flightgear-devel] JSBSim AC not loading - today's cvs

2006-09-30 Thread Dave Perry
I just updated plib, SimGear, fgfs source and data from cvs and
recompiled all.  Appears recent patch puts the aircraft.xml files for
JSBSim AC through a YASim syntax check, causing fgfs to abort with

Unexpected tag 'fdm_config' found in YASim aircraft description

Checked several JSBSim AC, same error.  Checked several YASim AC, all
loaded.
-- 
Dave Perry [EMAIL PROTECTED]


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[Flightgear-devel] Vulcan Patch

2006-09-30 Thread Buchanan, Stuart
Hi All,

I've been working on a further patch to the Vulcan.

Changes:
1) Minor improvements to the model.
2) Fireable munitions (1,000lb bombs, Shrike missiles, Red Beard nukes)
3) Now models 3 different Vulcans with appropriate textures/armaments:
  - XM597 from Black Buck 5  6. Armed with Shrike anti-radar missiles
  - XM603 from late 1960's. Armed with Red Beard nuclear bomb. Thanks to
Jon 
for the repaint, and Lee for the bomb model
  - XM607 from Black Buck 1  2. Armed with 21 1,000lb bombs


Available from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz

Note for committer: texture3.rgb is now redundant and can be removed from
CVS.

Comments welcome as always.

-Stuart



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Re: [Flightgear-devel] Multiplayer chat patch

2006-09-30 Thread Buchanan, Stuart

--- Buchanan, Stuart  wrote:
 --- Buchanan, Stuart wrote:
  --- Mathias Fröhlich wrote:
 snip
   Can you update your patch to avoid transmitting the type?
  
  Yes, but I can't provide any guarantee as to when I'll get it done.
 
 Well, whatcha know - it was less work than expected. 
 
 New version available from
 http://www.nanjika.co.uk/flightgear/chat.tar.gz
 
 -Stuart

Any chance this could be committed sometime, or objections raised?

-Stuart




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Re: [Flightgear-devel] Flight Sim Development

2006-09-30 Thread Jon S. Berndt
 Hi,
 
 Jon S. Berndt wrote:
  I'm surprised that a group of people went to this much trouble 
 to produce a
  commercial to say something about that other flight sim. Was this made
  using scenes from an actual film and overdubbed audio/subtitles? I got a
  laugh out of it, too.
 
 It's from the German film Der Untergang (The Downfall) describing the
 last 12 days in Hitler's Führerbunker before the end of WWII.
 
 Cheers,
 Ralf

Actually, from that short clip, it seems that the acting is very good. I've got 
Downfall in my queue to rent.

jb


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[Flightgear-devel] ch53e

2006-09-30 Thread Maik Justus

Hi Josh,

I am working on your ch53e to make use of the new features of the heli FDM.

Do you know the airfoil (particular of the main rotor) and/or do you 
have lift/drag curves for it?
One parameter (rellenflaphinge, the length from rotor center to the 
flapping hinge divided by the length of one blade) of the main rotor 
seems to be unrealistic. I do not have a drawing of the rotor head, 
therefore I guessed a smaller value. Please find enclosed a diff for the 
ch53, with the airfoil parameters of the bo and the smaller rellenflaphinge.


Maik


ch53e.diff.gz
Description: application/gzip
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Re: [Flightgear-devel] JSBSim AC not loading - today's cvs

2006-09-30 Thread AJ MacLeod
On Saturday 30 September 2006 15:20, Dave Perry wrote:
 I just updated plib, SimGear, fgfs source and data from cvs and
 recompiled all.  Appears recent patch puts the aircraft.xml files for
 JSBSim AC through a YASim syntax check, causing fgfs to abort with
 Unexpected tag 'fdm_config' found in YASim aircraft description

Seems to work fine here... no problems with UIUC aircraft either, which makes 
me suspect that something's amiss with your install...

Cheers,

AJ

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Re: [Flightgear-devel] Flight Sim Development

2006-09-30 Thread Martin Spott
Jon S. Berndt wrote:

 Actually, from that short clip, it seems that the acting is very
 good. I've got Downfall in my queue to rent.

Opinions differ heavily on this movie. Some people consider this as a
really impressive movie because it doesn't hide the (true)
peculiarities of the characters that are shown - some people heavily
dislike the movie   because of the same reasons  :-)

Martin.
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Re: [Flightgear-devel] Flight Sim Development

2006-09-30 Thread Jon S. Berndt
 Jon S. Berndt wrote:

  Actually, from that short clip, it seems that the acting is very
  good. I've got Downfall in my queue to rent.

 Opinions differ heavily on this movie. Some people consider this as a
 really impressive movie because it doesn't hide the (true)
 peculiarities of the characters that are shown - some people heavily
 dislike the movie   because of the same reasons  :-)

   Martin.

It's certainly a movie that could stir controversy,

http://www.imdb.com/title/tt0363163/

Seems to be rated well. If it is a sincere attempt to portray events
honestly, that's good.


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Re: [Flightgear-devel] 3D model for the F-15

2006-09-30 Thread Ampere K. Hardraade
On Saturday 30 September 2006 06:02, flying.toaster wrote:
 Yes I know you have the whole Airbus family cooking, and I am still
 commited to making the 3D cockpit for the A340. It is just that  I had this
 A340-500 model sleeping on my hard drive for a few years now and I thought
 I might finish it altogether (no harm intended to your work)
No harm done.  Plenty of A340's to go around. :P

As for the cockpit, I have came across a lot of vector drawings for the panels 
last month.  This means that I could import them into the modelling software 
and cut down a huge amount of work for us.

 Here is the progress so far :
 http://sfp1.site.voila.fr/flightgear/340_500.png

 As I mentionned in another post, I still think we need a Flight Management
 System simulation in flightgear if we want to model correctly modern
 airliners. If there is a project going on or if some people are interested
 in creating it, I am eager to start working on it.
I have gave some thoughts to it, but right now it is at the very end in the 
scripting-section of my todo list.

 Also in my huge list of things to do for flightgear is a mathematical model
 of turbojets for JSBSim... So far I have a compressor ;o)
How does the model work?

Ampere

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Re: [Flightgear-devel] Flight Sim Development

2006-09-30 Thread Martin Spott
Jon S. Berndt wrote:

 http://www.imdb.com/title/tt0363163/
 
 Seems to be rated well. If it is a sincere attempt to portray events
 honestly, that's good.

The movie makes is really difficult to misunderstand how strange most
of these people were and how much they got out of touch to real life ...
Although I already knew about what happened at this time simply by
learning about our history, I still was much impressed by the movie !

Martin.
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Re: [Flightgear-devel] JSBSim AC not loading - today's cvs

2006-09-30 Thread Dave Perry
On Sat, 2006-09-30 at 21:21 +0100, AJ MacLeod wrote:
  Unexpected tag 'fdm_config' found in YASim aircraft description
 
 Seems to work fine here... no problems with UIUC aircraft either, which makes 
 me suspect that something's amiss with your install...
 
 Cheers,
 
 AJ

Right AJ,

I had set the fdm to YASim in the fgrun - Advanced - Flight Model
option.

Thanks,
-- 
Dave Perry [EMAIL PROTECTED]


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[Flightgear-devel] Airport Parking

2006-09-30 Thread Darko Tasovac
Hi,

Thanx to Durk's tutorial about ground network, I created a few parking 
runwayuse.xml files but I have a few questions:

1. Is there any documentation about default.approach, default.ground,
airportID.taxi files?

2. README.scenery explains the usage of OBJECT_SIGN. Is there any
airport in the 0.9.10 scenery using that option? I am not sure how to
use this option, so I'd like to see an airport with taxiway signs.
Should OBJECT_SIGN be put in airportID.btg.gz file or somewhere else?

Regars,
Darko T.


P.S. While I was creating these files, I noticed that it would be nice
to equippe FG with option Parking, something like this fgfs
--airport=airportID --parking=C3. Parking names (latitudes, longitudes
and headings) are stored in /Airport/AI/AirportID/parking.xml.

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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-09-30 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-09-27_15:18:08 (fredb)
/var/cvs/FlightGear-0.9/source/src/Main/bootstrap.cxx

Win32 only : Advertise we need a console when the program is linked as a 
'Windows' subsystem


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-09-30_00:17:45 (durk)
/var/cvs/FlightGear-0.9/source/src/Main/fg_io.cxx

Fixed a potentially tiny memory leak.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-09-30_02:10:34 (frohlich)
/var/cvs/FlightGear-0.9/source/projects/VC8/FlightGear.sln
/var/cvs/FlightGear-0.9/source/projects/VC8/FlightGear.vcproj
/var/cvs/FlightGear-0.9/source/projects/VC8/FlightGearLib.vcproj
/var/cvs/FlightGear-0.9/source/projects/VC8/JS_demo.vcproj


Modified Files:
FlightGear.sln FlightGear.vcproj FlightGearLib.vcproj
Added Files:
JS_demo.vcproj: Import changes from Olaf


2f585eeea02e2c79d7b1d8c4963bae2d

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