Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-18 Thread Ralf Gerlich
Hi Curt!

Curtis Olson wrote:
 Part of the data is based on a new method of automatic landcover
 classification from Landsat satellite imagery. The method is not new
 in that it is well-known in other areas. The method is new in the
 sense, that it was not yet applied to FlightGear scenery generation.
 
 
 Hi Ralf, this sounds very exciting.  Is it something you are running
 locally, or part of a larger external project somewhere?   Can this
 process locate lakes and rivers with any level of accuracy?  What image
 resolution is available.  At some point it would be fun to experiment
 with drawing the textures directly over the terrain ... as an option for
 people that like blurry airports and taxiways that disappear into mush
 when you get close to them. :-)

This is currently a local project. I am manually fetching the respective
Landsat tiles (ETM+, 8 channels) and do manual training by marking some
representative areas of different types. The goal is - as I said - to
integrate this with OSGeo, who are also interested in the resulting
data, and to use such data for the whole world to replace the polygonal
features of VMAP0.

There is a European project called CORINE, and they were obviously able
to distinguish over 40 different classes of landuse from Landsat imagery
by automatic classification. See
http://terrestrial.eionet.europa.eu/CLC2000 for more information.

The actual accuracy is still an open question, as we are currently
focusing more on recognition value for navigation and performance. The
latter part requires sometimes heavy simplification of the vectorised
classification results in order to limit the number of triangles per
tile. IIRC the maximum triangle count for the Oshkosh scenery is
somewhere around 18.000 for some single tile (the others are around
10.000, but most are lower).

Accuracy is obviously also dependent on the resolution of the imagery,
which is 57m/pixel (one of the infrared bands, IIRC) via 28.5m/pixel
(most bands, inclunding the visible light ones) to 14.5m/pixel (the
panchromatic band). The panchromatic band can be used to enhance the
visible light bands to double the resolution, but in the area of
airports I don't think the result would be satisfying.

This also means that some smaller regions such as tiny lakes or thin
rivers may not be recognised or present in the final dataset, either
because their shores blend too much with the surrounding terrain in the
imagery or because they are removed on simplification (or both). Some of
this may be an issue of more sophisticated training, but we are also
investigating into how we could improve the simplification, e.g. by
introducing weights so that a border between evergreen and deciduous
forest could be simplified stronger than e.g. a border between lake and
non-lake areas.

We presented an experiment in the Berlin area with this approach on
LinuxTag and I was told (as I wasn't able to go there myself) that we
got very positive feedback. The Berlin scenery can be found here:

http://www.custom-scenery.org/Berlin-Scenery.329.0.html

 What we could also improve on the scenery in a much more simple step
 would be to improve the textures. The current textures are much too
 contrast-poor. At least that's my impression when I compare what I see
 from above and what I see in FlightGear. Unfortunately, I'm not good at
 knowing in advance what will look good, I just see when it doesn't look
 good.
 
 
 The current texture set is a huge improvement over what we had before,
 which was a huge improvement over what we had before that, etc. etc. but
 yes, there is still plenty of room for additional improvements in the
 textures.  Also, we really need to figure out a mechanism to blend the
 transition between textures so we don't have the hard edges we have now.

I very much favour the use of generic textures over the draping of
satellite or aerial imagery, as generic textures can still provide
almost arbitrary detail without using much space on disk and in RAM.
When flying and navigating the important part is that a road, a forest
or a city border is in approximately the right position. It is not
important whether a specific tree is at the actual position it is in in
reality.

Furthermore, satellite or aerial imagery is only available freely for
some regions of the world (parts of the U.S., for example) or only in
low resolution or both. Still, by using generic textures and automatic
classification, we can make much better use e.g. of the freely available
Landsat imagery, even though the original data is only of a low resolution.

Cheers,
Ralf

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-18 Thread Harald JOHNSEN
Ralf Gerlich wrote:

This is currently a local project. I am manually fetching the respective
Landsat tiles (ETM+, 8 channels) and do manual training by marking some
representative areas of different types. The goal is - as I said - to
integrate this with OSGeo, who are also interested in the resulting
data, and to use such data for the whole world to replace the polygonal
features of VMAP0.

  

The thread is mainly about land use classification, but what about roads 
and rivers ? vmap0 is really inacurate and it's a pain to fly vfr 
(following road). Not only a lot of features are missing but most of 
those visible are off by a great distance. And then it's also difficult 
to add landmarks to the scenary because there is no accurate reference 
point to help positioning objects. Will we use osm in the future ? And 
since osm is far from being exhaustif how to make a choice of wich one 
between osm and vmap to use to generate a tile ?

HJ.


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Re: [Flightgear-devel] Joystick conf help

2007-07-18 Thread Georg Vollnhals


 Hmm, I'm toying with an idea to use one of these converters to make a
 throttle quadrant...  Either of you using them under Linux?

 Ron

   
If a gameport to usb-converter is meant with this, I am using the
Rockfire converter with my pedals together with an usb-joystick/throttle.
No problem with OpenSUSE (10.1 - 10.2), works great.
Georg EDDW

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Re: [Flightgear-devel] README document

2007-07-18 Thread Stuart Buchanan

--- Curtis Olson wrote:
 Be aware that the master copies of all the README.xxx files come from
 the
 source tree, not the data tree.  They are only replicated in the data
 tree
 for convenience.
 
 Here's my view.  The README.xxx are there to collect tidbits of
 information
 not documented elsewhere or that didn't really fit elsewhere or that
 wasn't
 really formally written up in an official way.  If someone were to
 update
 and move all the information from a README.xxx file over to the official
 manual, then I wouldn't have a problem with that particular README.xxx
 file
 going away.
 
 I personally would not be in favor of just dumping them all as they
 exist
 into a single large file.  I like the division and the easy ability to
 edit/update them.  But at some point, if something is deamed important
 enough to go into the official manual, then that's great, let's do it.

Personally, I'd prefer not to put too much developer-level content into
The FlightGear Manual (TFM). It's already pretty huge, and is really aimed
at newbie users. Hence its original title - The Gettings Started Guide.

I think most of README files are more aimed at power users, aircraft
developers and coders.

I know that the original authors of TFM envisaged a second manual aimed at
aircraft developers and coders. It sounds like this would be a good first
step towards this.

However, there are one or two hurdles I can see:-
- The README files are currently very easy for developers to edit and
update. I doubt people will be as keen to keep them up to date if they are
Latex files, especially if they need to learn a whole new set of escape
characters!
- We currently have a separate CVS Module for documentation, and
developers are even less likely to update a .tex file in another CVS
location, which may require a different reviewer/committer.

Given that the README files have fairly straightforward layout, one way
around this might be to have a script that grabs all the files for the src
module, converts them to .tex and then generates a PDF file.

Syd - you've already been through this process, do you reckon this could
be scripted into something worthwhile, or was it a pretty manual process?

-Stuart




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Re: [Flightgear-devel] README document

2007-07-18 Thread AnMaster
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Hash: SHA512

I'm strongly against using PDF, loading a pdf viewer takes much longer time
and it is harder to edit *.pdf than text files. At least I got no program to
edit *.pdf

Regards
AnMaster

SydSandy wrote:
 Hi all , 
   I've been consolidating all the README.xxx files in the Docs folder 
 into  a single PDF file, because I prefer to be able to open ONE file and 
 search for what I need , and I like the word search and thumbnail views... I 
 haven't updated or changed any information , at the moment just transfering 
 them into aa single document. This was for my personal use , but thought I'd 
 ask if this is something that could be added to the Docs folder... there 
 appears to be a fair amount of information already in Docs, so it probably 
 isn't neccesary, but I generally don't read them because the organization and 
 layout is sometimes hard to follow or understand . I dont want to read a 
 through a lot of info to get to the section I want , so I decided this little 
 project would force me go through it all...
 If anyone thinks this should be added , I'll do my best to keep it updated , 
 but would like input from others on what needs updating , what is obsolete , 
 etc... as long as doesn't interfere too much with my aircraft updating ;)  . 
 Cheers
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Re: [Flightgear-devel] README document

2007-07-18 Thread Thomas Förster
Am Mittwoch 18 Juli 2007 21:56 schrieb AnMaster:
 I'm strongly against using PDF, loading a pdf viewer takes much longer time
 and it is harder to edit *.pdf than text files. At least I got no program
 to edit *.pdf

Same here. Automatically creating PDF as an alternative nicer representation 
is OK. Using it as the raw data format is a no go... 

Thomas
-- 
PhD Student, Dept. Animal Physiology, HU Berlin
Tel +49 30 2093 6173, Fax +49 30 2093 6375

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Re: [Flightgear-devel] [PATCH] SimGear segfault fix on OSG image load failure

2007-07-18 Thread Hans Ulrich Niedermann
Hans Ulrich Niedermann wrote:
 The segfault is triggered when OSG connot find a plugin which can load
 the image, such as because of a wrong or unset OSG_LIBRARY_PATH
 environment variable.
 
 In that case, res.getImage() is NULL and dereferencing NULL gives the
 segfault.

BTW... fgfs will still segfault - but at least one gets to see an error
message which gives a hint as to what the problem is.




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Re: [Flightgear-devel] README document

2007-07-18 Thread SydSandy
Thanks for the input guys , sounds like a definite NO to me :) whew ! 
Stuart , I used Open Office  to combined all the files into one then exported 
it as PDF ... so it definately would be work to keep up to date   but it 
really was just a project to minimize the amount of applications I have running 
at one time . but I was asked on IRC to do a Blender tutorial for modelling 
aircraft , maybe I'll direct my efforts there when I get tired of updating , 
though I'm terrible at teaching  :)
Cheers   
Syd

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[Flightgear-devel] Recent YASim problems...

2007-07-18 Thread SydSandy
Me again .
Ive been trying to get Bravo more up to date recently , and decided to check on 
the CitationX and Citation-II , and neither one will load anymore ... So far 
it's baffling me , because the Citation-II FDM is almost identical to the Bravo 
, just lighter and with less powerful engines , and the command line yasim 
utility reports Drag factor beyond reasonable bounds after 5 or 6 
iterations... It could be something simple thats staring me in the face  so 
has anyone else had problems loading either aircraft recently ?  
Thanks
-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] Recent YASim problems...

2007-07-18 Thread Georg Vollnhals
SydSandy schrieb:
 Me again .
 Ive been trying to get Bravo more up to date recently , and decided to check 
 on the CitationX and Citation-II , and neither one will load anymore ... So 
 far it's baffling me , because the Citation-II FDM is almost identical to the 
 Bravo , just lighter and with less powerful engines , and the command line 
 yasim utility reports Drag factor beyond reasonable bounds after 5 or 6 
 iterations... It could be something simple thats staring me in the face  
 so has anyone else had problems loading either aircraft recently ?  
 Thanks
   
Citation X and II are working fine here (OSG CVS, compilation 4 days
old, CVS data  from today).

Georg EDDW

BTW, not your question: Citation II: retracted gear stucks through upper
wing

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Re: [Flightgear-devel] Recent YASim problems...

2007-07-18 Thread SydSandy
On Thu, 19 Jul 2007 02:28:35 +0200
Georg Vollnhals [EMAIL PROTECTED] wrote:

 SydSandy schrieb:
  Me again .
  Ive been trying to get Bravo more up to date recently , and decided to 
  check on the CitationX and Citation-II , and neither one will load anymore 
  ... So far it's baffling me , because the Citation-II FDM is almost 
  identical to the Bravo , just lighter and with less powerful engines , and 
  the command line yasim utility reports Drag factor beyond reasonable 
  bounds after 5 or 6 iterations... It could be something simple thats 
  staring me in the face  so has anyone else had problems loading either 
  aircraft recently ?  
  Thanks

 Citation X and II are working fine here (OSG CVS, compilation 4 days
 old, CVS data  from today).
 
 Georg EDDW
 
 BTW, not your question: Citation II: retracted gear stucks through upper
 wing

Thanks Georg , I'll try removing them and re installing ... 
-- 
SydSandy [EMAIL PROTECTED]

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