Re: [Flightgear-devel] Altitude above ground

2007-08-03 Thread Jon Stockill
Ron Jensen wrote:
 Let me try to hijack this thread to ask a related question:
 
 How do I get the altitude of the ground at a given location?
 
 I have a simple little tool that prints the base path and index for a
 given longitude and latitude pair.  Is there a simgear function to load
 the associated .btg.gz terrain file and find the elevation at the given
 point?  Or should I be looking at flightgear for an example?  I'd like
 to keep the program quick and simple...  Ultimate goal is automated
 object placement.
 
 Or am I re-inventing a wheel here?

A combination of scripts/perl/scenery/calc-tile.pl and 
scripts/perl/examples/telnet.pl is what I use for obtaining ground 
elevations for the scenery object database. It does require a connection 
to a running instance of flightgear though - so it's not exactly 
lightweight.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Altitude above ground

2007-08-03 Thread Jon Stockill
Ron Jensen wrote:
 On Fri, 2007-08-03 at 14:18 +0100, Jon Stockill wrote:
 Ron Jensen wrote:
 Let me try to hijack this thread to ask a related question:

 How do I get the altitude of the ground at a given location?

 I have a simple little tool that prints the base path and index for a
 given longitude and latitude pair.  Is there a simgear function to load
 the associated .btg.gz terrain file and find the elevation at the given
 point?  Or should I be looking at flightgear for an example?  I'd like
 to keep the program quick and simple...  Ultimate goal is automated
 object placement.

 Or am I re-inventing a wheel here?
 A combination of scripts/perl/scenery/calc-tile.pl and 
 scripts/perl/examples/telnet.pl is what I use for obtaining ground 
 elevations for the scenery object database. It does require a connection 
 to a running instance of flightgear though - so it's not exactly 
 lightweight.
 
 
 Hmm, calc-tile.pl seems to do about the same as my fgbucket.cpp.  A
 little more verbose, and I swapped the input args so I can paste
 straight from airnav.com...
 
 How are you using telnet.pl to get altitudes?

If you have an instance of flightgear running with a null fdm you can 
set the position in the properties system, then read back the terrain 
elevation.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Altitude above ground

2007-08-03 Thread Ron Jensen
On Fri, 2007-08-03 at 14:18 +0100, Jon Stockill wrote:
 Ron Jensen wrote:
  Let me try to hijack this thread to ask a related question:
  
  How do I get the altitude of the ground at a given location?
  
  I have a simple little tool that prints the base path and index for a
  given longitude and latitude pair.  Is there a simgear function to load
  the associated .btg.gz terrain file and find the elevation at the given
  point?  Or should I be looking at flightgear for an example?  I'd like
  to keep the program quick and simple...  Ultimate goal is automated
  object placement.
  
  Or am I re-inventing a wheel here?
 
 A combination of scripts/perl/scenery/calc-tile.pl and 
 scripts/perl/examples/telnet.pl is what I use for obtaining ground 
 elevations for the scenery object database. It does require a connection 
 to a running instance of flightgear though - so it's not exactly 
 lightweight.


Hmm, calc-tile.pl seems to do about the same as my fgbucket.cpp.  A
little more verbose, and I swapped the input args so I can paste
straight from airnav.com...

How are you using telnet.pl to get altitudes?

Thanks,

Ron



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Re: [Flightgear-devel] Movie Short - from Aerotro

2007-08-03 Thread Will Harrison

 I made another Movie Short, it's using some old video from a few weeks =
 back, Special effects include daylight (Sky Ilumination) glare, (This =
 adds realism as if seen through a camera irl) Included is -

 Storch2 - L-1011, erobo, DCULP,  AndersG in his fire Truck.=20

 Just a short video, slow paced, Bread would not arrive before going =
 mouldy ;o) Hence the backing music!
 http://files.ww.com/files/37294.html

 Aerotro


Nice movie! I was wondering, where do you get that menu that lets you switch
between aircraft in multiplayer (It appears starting around 1:16 in the
video)? Is it in the latest CVS?
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Re: [Flightgear-devel] Weather interpolation patch

2007-08-03 Thread Melchior FRANZ
* Stuart Buchanan -- Thursday 26 July 2007:
 It interpolates METAR changes over time as follows:

Committed, thanks. This was sorely missing, but I'm afraid
we'll get complaints because the real-life-weather doesn't
work any more. (No more obvious weather changes shaking the
aircraft.  ;-)

m.

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Re: [Flightgear-devel] Weather interpolation patch

2007-08-03 Thread Hans Fugal
On 8/3/07, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Stuart Buchanan -- Thursday 26 July 2007:
  It interpolates METAR changes over time as follows:

 Committed, thanks. This was sorely missing, but I'm afraid
 we'll get complaints because the real-life-weather doesn't
 work any more. (No more obvious weather changes shaking the
 aircraft.  ;-)


A good reply would be, find a real-world crosswind situation and try
to land. :-)

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Re: [Flightgear-devel] Weather interpolation patch

2007-08-03 Thread gh.robin
On Fri 3 August 2007 18:49, Hans Fugal wrote:
 On 8/3/07, Melchior FRANZ [EMAIL PROTECTED] wrote:
  * Stuart Buchanan -- Thursday 26 July 2007:
   It interpolates METAR changes over time as follows:
 
  Committed, thanks. This was sorely missing, but I'm afraid
  we'll get complaints because the real-life-weather doesn't
  work any more. (No more obvious weather changes shaking the
  aircraft.  ;-)

 A good reply would be, find a real-world crosswind situation and try
 to land. :-)



But you can fly through a storm and get these changes shaking the Aircraft, 
isn't it ?
-- 
GĂ©rard


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[Flightgear-devel] Landsat based scenery requests

2007-08-03 Thread AnMaster
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I'm wondering if it is possible to request landsat based scenery of some
specific area (like that was done for LinuxTag and EAA Oshkosh), if yes I
would like to request such scenery for the area around KSFO. That area looks
really bad (with a hill in the middle of the terminal for example.

Another lower priority area would be around ESOE (including the city to the
east of it near the lake and the town a bit south of that)

Regards
AnMaster
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[Flightgear-devel] Hey!

2007-08-03 Thread Curtis Olson
For the next little bit, we hope to have a UAV in the air and flying, using
FlightGear as a live synthetic view of the aircraft, but also we have a net
connection so this copy of flightgear is registered in the MP system.  So if
you look for call sign UMN1, that's us, and we are LIVE!

Curt.
-- 
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Weather interpolation patch

2007-08-03 Thread Ron Jensen
On Fri, 2007-08-03 at 19:06 +0200, gh.robin wrote:
 On Fri 3 August 2007 18:49, Hans Fugal wrote:
  On 8/3/07, Melchior FRANZ [EMAIL PROTECTED] wrote:
   * Stuart Buchanan -- Thursday 26 July 2007:
It interpolates METAR changes over time as follows:
  
   Committed, thanks. This was sorely missing, but I'm afraid
   we'll get complaints because the real-life-weather doesn't
   work any more. (No more obvious weather changes shaking the
   aircraft.  ;-)
 
  A good reply would be, find a real-world crosswind situation and try
  to land. :-)
 
 
 
 But you can fly through a storm and get these changes shaking the Aircraft, 
 isn't it ?


From http://www.airnav.com/airport/KHIF :
- CAUTION: HVY AIRLINE AND CIV TFC ON APCH AND DEP. STRICT ADHERENCE TO
ATC ALT AND HDG MANDATORY. EXP TURBULENCE APCH AND LDG RWY 14 DUR MED TO
HI SFC WINDS. WIND VELOCITY MAY VARY FR APCH TO DEP END OF RWY.

The current weather system usually put the weather wall over the
runway, I'm hoping the new interpolation patch is smart enough to change
the weather fast enough...  Since the two metar sources are only six
miles apart I'm hoping the wind change will be very rapid, but harder to
detect than the wall method.  I haven't really looked at the patch
(too many irons in the fire)

Ron


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