Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread Ampere K.
On March 10, 2008 09:01:24 am Curtis Olson wrote:
> I'm not a gps guy, but I think differential gps systems work based on the
> phase of the signal and the stations select a common set of satellites for
> their solution.  We actually have a person a the UofMN working on a project
> where the two ends can be mobile and the system computes the relative
> distance between the two mobile station ... so you could plunk one end down
> at the end of your temporary runway for doing virtual ILS/precision
> landings.  But that still doesn't fully resolve that the real world ground
> elevation may not match exactly the elevation in FlightGear so there will
> always be some kind of discrepancy when rendering real flight data in a
> simulator ... especially when taxiing or touching down.
>
> Regards,
>
> Curt.

Hello Curt,

Now that you've mentioned "common set of satellites", you have reminded me 
that corrections are made to the pseudorange observations, not the calculated 
position of the receiver as I have stated incorrectly earlier.  Pseudorange 
is the distance between the receiver and the satellite measured by the 
receiver.

Regarding the phase: technically, all GPS positioning deals with phase.  But 
you shouldn't have to deal with it, and it is most likely not worth the 
effort to deal with in this project of yours anyway.  You are not trying to 
implement a GPS receiver here.  What you want to do is to just post process 
the observations and screen out the jumps.

Phase could come into play if you are correcting for atmospheric and 
ionospheric refraction.  In your case however, if your receivers are within 
500 km range, the errors introduced to your baseline by refraction would be 
neglegable.

For your last problem regarding Flightgear scenery: suppose you have used two 
receivers and recorded the relative movement of the plane with respect to the 
ground station.   In FG, you could do the reverse by moving the model with 
respect to a reference point on the terrain.  As long as your local terrain 
is a large flat area, the resulting visualization should not have too many 
instances of model submerging into the ground. :)



Ampere

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  I've just updated my scenery, it looks perfect now. :) Thank you. :) Yep. 
Flying at EDDF is a totally new experience now.

Regards,
Gabor

On Monday 10 March 2008 17:52, Christian Schmitt wrote:
> Hi everybody. The problem is mostly solved. The update is already in
> SVN. I'm still working on making the remaining gates more accurate.
>
> Cheers,
> Chris
>
> Gabor Toth wrote:
> > Hi Chris,
> >
> >   Let me express my appreciate to your wodwerful work. As I fly very
> > often to EDDF (in FG and IRL as well), this airport become one of my
> > favourites.
> >
> >   I have noticed only one minor issue so far with the buildings of
> > Terminal 2DE and 1C. When you load AI traffic data and ground map for
> > EDDF in FG you will see airplanes parking at wrong positions (behind the
> > buildings of 1C, "in" the passenger bridges of 2DE.)
>
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Toth Gabor
Hi,

On Monday 10 March 2008 18:59, Durk Talsma wrote:
> On Monday 10 March 2008 16:34, Heiko Schulz wrote:
> It looks like the Lufthansa Traffic files are in CVS, but the ground
> network for EDDF isn't committed yet. If there are no objections from
> Tabor's side, I'd like to commit his ground network as well.


  There is no objection. :-) I grant you the permission to commit any work by 
me. (Traffic files, ground networks, whatever..)


>
> Hopefully, once we start working on a new architecture, in which AI traffic
> is fed from a separate application into FlightGear, using the multiplayer
> system, hopefully much of that load will be offloaded from FlightGear. This
> could be run either on a separate computer, or using a network connection
> from the same machine...

  I'm also interested in this project. I can contribute on programming side 
(C, C++). I also have a server with spare capacities I can offer.

Best regards,
Gabor

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[Flightgear-devel] Bugs in Scenery-1.0

2008-03-10 Thread S. Andreason
For Martin and Ralf,

I have found some problems in the following tile of size and date:
121906776 Mar  8 18:26 w120n40.tgz

and have sorted these in decreasing importance:

missing 1 vertices, causing a triangular gap in groundcover:
$ fgfs --aircraft=ufo --lat=47.998027 --lon=-119.874858 
--altitude=292.53 --heading=60.9

sides of runway 2WA6 along banks have gaps:
 --lat=47.998278 --lon=-119.085975 --altitude=67.52 --heading=262.5

big canyon with water up hillsides:
--lat=47.999800 --lon=-116.680969 --altitude=991.41 --heading=90.9

more water up hillsides to tile edge:
--lat=47.998892 --lon=-119.001376 --altitude=161.05 --heading=88.4
--lat=47.997138 --lon=-118.971794 --altitude=395.05 --heading=76.7

--lat=47.998609 --lon=-118.740060 --altitude=906.99 --heading=84.4

--lat=47.999812 --lon=-118.414912 --altitude=296.50 --heading=88.9

water abruptly changes to groundcover instead of continuing water:
--lat=48.000964 --lon=-119.604347 --altitude=596.17 --heading=259.8
--lat=48.000472 --lon=-115.753992 --altitude=848.31 --heading=255.5
--lat=46.002690 --lon=-115.728506 --altitude=778.85 --heading=103.2

uneven land to land and furrows along west east:
--lat=47.999315 --lon=-110.323311 --altitude=191.80 --heading=275.1
--lat=45.998924 --lon=-119.168575 --altitude=861.54 --heading=85.9
--lat=46.000564 --lon=-118.759422 --altitude=844.06 --heading=92.7

abrupt water? and uneven land:
--lat=47.999349 --lon=-110.287470 --altitude=333.42 --heading=89.3

uneven texturing from land to land with field texture, but texture 
changes and is ok on reload at this starting point:
--lat=47.000952 --lon=-117.641336 --altitude=435.06 --heading=89.4

Stewart

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

Hi,

as long we havn't the discussed feature - where will
we able to download this Traffic-files? 

There are some in CVS, but I sometimes heard, that
people did their own - would be grat if anyone can
profit from.

Cheers
HHS

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Heiko Schulz wrote:
> Hi,
> 
> as long we havn't the discussed feature - where will
> we able to download this Traffic-files? 
> 
> There are some in CVS, but I sometimes heard, that
> people did their own - would be grat if anyone can
> profit from.
> 
> Cheers
> HHS
> 

I can offer to use my SVN for this. As there is already the structure 
for the Data directory it would be no problem to add an Ai subdir.

Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

Hi,

as long we havn't the discussed feature - where will
we able to download this Traffic-files? 

There are some in CVS, but I sometimes heard, that
people did their own - would be grat if anyone can
profit from.

Cheers
HHS

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

--- Durk Talsma <[EMAIL PROTECTED]> schrieb:

> Hi Heiko,
> 
> On Monday 10 March 2008 19:06, Heiko Schulz wrote:
> > So it is sure, that we will change the
> architecture of
> > flightgear, like proposed in the "famous" pdf?
> >
> >
> Actually, I don't think it's likely that that is
> going to happen anytime soon. 
> I wasn't really referring to this pdf, though, but
> refering to the idea of 
> moving the core of the AI traffic code out of
> FlightGear itself, and 
> communicate positions of other aircraft through the
> multiplayer system. We 
> discussed this idea a few months ago, and IIRC,
> everybody seemed to respond 
> fairly positive to the idea. 
> 
> Cheers,
> Durk
> 
Ah, yes I remember, I folowed the discussion on IRC.
Yes, would be a good thing, and it would come a lot of
life in FGFS (outside KSFO! ;-))

Cheers
HHS

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Durk Talsma
Hi Heiko,

On Monday 10 March 2008 19:06, Heiko Schulz wrote:
> So it is sure, that we will change the architecture of
> flightgear, like proposed in the "famous" pdf?
>
>
Actually, I don't think it's likely that that is going to happen anytime soon. 
I wasn't really referring to this pdf, though, but refering to the idea of 
moving the core of the AI traffic code out of FlightGear itself, and 
communicate positions of other aircraft through the multiplayer system. We 
discussed this idea a few months ago, and IIRC, everybody seemed to respond 
fairly positive to the idea. 

Cheers,
Durk

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz

--- Durk Talsma <[EMAIL PROTECTED]> schrieb:

> 
> Hopefully, once we start working on a new
> architecture, in which AI traffic is 
> fed from a separate application into FlightGear,
> using the multiplayer 
> system, hopefully much of that load will be
> offloaded from FlightGear. This 
> could be run either on a separate computer, or using
> a network connection 
> from the same machine...
> 

So it is sure, that we will change the architecture of
flightgear, like proposed in the "famous" pdf?


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Durk Talsma
On Monday 10 March 2008 16:34, Heiko Schulz wrote:
> Hi,
>
> it is not and with the current Scenery 1.0.0 the
> ground network has to be done new for the most
> airports.

It looks like the Lufthansa Traffic files are in CVS, but the ground network 
for EDDF isn't committed yet. If there are no objections from Tabor's side, 
I'd like to commit his ground network as well. 

>
> Till end of the week maybe I can do a first step for a
> groundwork if wanted.

I've also seen that the EHAM ground network needs to be redone due to changes 
in the apt.dat layout. Before doing this, I'd like to double check the finer 
details of the scenery generation process with Ralf and Martin.I got the 
impression that the EHAM layout in the current apt.dat is a much simpler 
version than the one we had in the 0.9.10 scenery. Before reverting the 
ground network, I'd like to check whether this is intentional or not.

>
> Or maybe, that's for fun to me, create some more
> flight shedules for EDDF. But this a big work and
> difficult for some users, because Interactive Traffic
> needs a lot of perfomance and so the whole day-traffic
> can't be done (about 82 flight movements a minute is
> too much for the most pc's).

Hopefully, once we start working on a new architecture, in which AI traffic is 
fed from a separate application into FlightGear, using the multiplayer 
system, hopefully much of that load will be offloaded from FlightGear. This 
could be run either on a separate computer, or using a network connection 
from the same machine...

>
> I wished, it would be faster to create Interactive
> Traffics...
>

So do I :-) 

Cheers,
Durk

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Hi everybody. The problem is mostly solved. The update is already in 
SVN. I'm still working on making the remaining gates more accurate.

Cheers,
Chris


Gabor Toth wrote:
> Hi Chris,
> 
>   Let me express my appreciate to your wodwerful work. As I fly very often to 
> EDDF (in FG and IRL as well), this airport become one of my favourites.
> 
>   I have noticed only one minor issue so far with the buildings of Terminal 
> 2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
> will see airplanes parking at wrong positions (behind the buildings of 
> 1C, "in" the passenger bridges of 2DE.) 

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Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread LeeE
On Monday 10 March 2008 13:01, Curtis Olson wrote:
> On Mon, Mar 10, 2008 at 12:13 AM, Ampere K. 
<[EMAIL PROTECTED]> wrote:
> > Here might be a possible way for you to remove those jumps. 
> > You will need two
> > sets of observations.  One on the plane of course, and one from
> > the ground.
> > For the one on the ground, you will also need to know the
> > precise coordinates
> > of the receiver beforehand.
> >
> > The two receivers will experience jumps in their observations
> > simultaneously.
> > Subracting the data from the ground receiver by its precise
> > coordinates will
> > give you the jumps, which you can use to subtract the errors
> > from the observation of the plane.
>
> I'm not a gps guy, but I think differential gps systems work
> based on the phase of the signal and the stations select a common
> set of satellites for their solution.  We actually have a person
> a the UofMN working on a project where the two ends can be mobile
> and the system computes the relative distance between the two
> mobile station ... so you could plunk one end down at the end of
> your temporary runway for doing virtual ILS/precision landings. 
> But that still doesn't fully resolve that the real world ground
> elevation may not match exactly the elevation in FlightGear so
> there will always be some kind of discrepancy when rendering real
> flight data in a simulator ... especially when taxiing or
> touching down.
>
> Regards,
>
> Curt.

It's a pity that Wiimotes don't have the necessary range:)

LeeE

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz
Hi, 

it is not and with the current Scenery 1.0.0 the
ground network has to be done new for the most
airports.

Till end of the week maybe I can do a first step for a
groundwork if wanted.

Or maybe, that's for fun to me, create some more
flight shedules for EDDF. But this a big work and
difficult for some users, because Interactive Traffic
needs a lot of perfomance and so the whole day-traffic
can't be done (about 82 flight movements a minute is
too much for the most pc's).

I wished, it would be faster to create Interactive
Traffics...

Cheers
HHS




--- Toth Gabor <[EMAIL PROTECTED]> schrieb:

> Hi Chris,
> 
>   As far as I know, it is part of the CVS.
> 
> Cheers,
> Gabor
> 
> On Monday 10 March 2008 13:50, Christian Schmitt
> wrote:
> > Gabor Toth wrote:
> > > Hi Chris,
> > >
> > >   extract the attached tarball into your data
> directory. You will also
> > > need the appropritate AI aircraft (LH 737, LH
> 747, LH A320 LH A333). They
> > > are available on Durk's site:
> > >
> > > http://www.xs4all.nl/~dtalsma/flightgear.html
> > >
> > > Regards,
> > > Gabor
> >
> > WOW! Thank you. That's a completely new experience
> for EDDF. Any reason
> > why the EDDF AI is not yet included in the
> official CVS?
> > I will fix the positions ASAP.
> >
> > Chris
> >
> >
> >
>
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Toth Gabor
Hi Chris,

  As far as I know, it is part of the CVS.

Cheers,
Gabor

On Monday 10 March 2008 13:50, Christian Schmitt wrote:
> Gabor Toth wrote:
> > Hi Chris,
> >
> >   extract the attached tarball into your data directory. You will also
> > need the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They
> > are available on Durk's site:
> >
> > http://www.xs4all.nl/~dtalsma/flightgear.html
> >
> > Regards,
> > Gabor
>
> WOW! Thank you. That's a completely new experience for EDDF. Any reason
> why the EDDF AI is not yet included in the official CVS?
> I will fix the positions ASAP.
>
> Chris
>
>
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Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread Curtis Olson
On Mon, Mar 10, 2008 at 12:13 AM, Ampere K. <[EMAIL PROTECTED]> wrote:

> Here might be a possible way for you to remove those jumps.  You will need
> two
> sets of observations.  One on the plane of course, and one from the
> ground.
> For the one on the ground, you will also need to know the precise
> coordinates
> of the receiver beforehand.
>
> The two receivers will experience jumps in their observations
> simultaneously.
> Subracting the data from the ground receiver by its precise coordinates
> will
> give you the jumps, which you can use to subtract the errors from the
> observation of the plane.


I'm not a gps guy, but I think differential gps systems work based on the
phase of the signal and the stations select a common set of satellites for
their solution.  We actually have a person a the UofMN working on a project
where the two ends can be mobile and the system computes the relative
distance between the two mobile station ... so you could plunk one end down
at the end of your temporary runway for doing virtual ILS/precision
landings.  But that still doesn't fully resolve that the real world ground
elevation may not match exactly the elevation in FlightGear so there will
always be some kind of discrepancy when rendering real flight data in a
simulator ... especially when taxiing or touching down.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Gabor Toth wrote:
> Hi Chris,
> 
>   extract the attached tarball into your data directory. You will also need 
> the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They are 
> available on Durk's site:
> 
> http://www.xs4all.nl/~dtalsma/flightgear.html
> 
> Regards,
> Gabor
> 

WOW! Thank you. That's a completely new experience for EDDF. Any reason 
why the EDDF AI is not yet included in the official CVS?
I will fix the positions ASAP.

Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  extract the attached tarball into your data directory. You will also need 
the appropritate AI aircraft (LH 737, LH 747, LH A320 LH A333). They are 
available on Durk's site:

http://www.xs4all.nl/~dtalsma/flightgear.html

Regards,
Gabor

On Monday 10 March 2008 12:39, Christian Schmitt wrote:
> Hi Gabor,
>
> first of all thank you for this very useful feedback.
>
> >   I have noticed only one minor issue so far with the buildings of
> > Terminal 2DE and 1C. When you load AI traffic data and ground map for
> > EDDF in FG you will see airplanes parking at wrong positions (behind the
> > buildings of 1C, "in" the passenger bridges of 2DE.)
>
> I have AI traffic activated, but how do I make any AI planes park on the
>   positions in your screenshots? Sorry. I'm still quite new to FG.
>
> >   This problem can come from two sources, the parking positions can be
> > defined wrong, or the position or scale of the buildings can be wrong. Or
> > both. :)
>
> If you used Google Earth, I don't think the positions are wrong. The
> dimensions of the buildings are correct as well (measured with Google
> Earth as well). I think the positioning is wrong, a fact that I didn't
> care about too much until now :-)
>
> >   What is your opinion? Can you check somehow if the buildings are placed
> > at the right position? Is it hard to move the buildings to east parallel
> > the longer side of Terminal2?
>
> That would be no big deal and is overdue. Would you please tell me how
> to get these planes on there parking positions for reference.
>
> Cheers,
> Chris
>
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LH.tgz
Description: application/tgz
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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread alexis bory
Gabor Toth wrote:
>  Hi Chris,
>
>  Let me express my appreciate to your wodwerful work. As I fly very
>  often to EDDF (in FG and IRL as well), this airport become one of my
>  favourites.
>
>  I have noticed only one minor issue so far with the buildings of
>  Terminal 2DE and 1C. When you load AI traffic data and ground map for
>  EDDF in FG you will see airplanes parking at wrong positions (behind
>  the buildings of 1C, "in" the passenger bridges of 2DE.)
>
>  This problem can come from two sources, the parking positions can be
>  defined wrong, or the position or scale of the buildings can be
>  wrong. Or both. :)
>
>  When I was working on the ground map of EDDF I was using Google Earth
>  to measure the positions and directions (separately for every parking
>  slot), so I assume the parking positions are right.

I tested EDDF building position with the ufo and mpmap (my favorite tool
for testing building positions when I build airports)... and yes the 
buildings
are located approx. 50 meters too much S-W.

mpmap is really the definitive tool to test the building position, I usually
check hangars and taxiways so users can follow accurately their aircraft
movements on the airport.

Cheers,

Alexis

>  What I have noticed is that it looks if the buildings were displaced
>  to the west by about the distance between two passenger bridges. To
>  show this I have created some screenshots, which I have put in the
>  gallery on fgfs.i-net.hu.
>
>  What is your opinion? Can you check somehow if the buildings are
>  placed at the right position? Is it hard to move the buildings to
>  east parallel the longer side of Terminal2?
>
>  Thank you in advance, Gabor
>
>
>  On Monday 10 March 2008 11:02, Christian Schmitt wrote:
> > till busch wrote:
> >> hi,
> >>
> >> would you mind adding a .tar.gz or a zipfile for easier download?
> >>
> >>
> >> thanks,
> >>
> >> -till
> > Hi,
> >
> > as the whole thing is still in alpha or at least beta state, I want
> > to wait until it is more mature.
> >
> > You can download it just as simple with "svn co
> > http://www.ilovelinux.de/svn/fgfs-ffm/user/"; and always keep up
> > with all changes. Maybe this was unclear in my first posting. The
> > URL is an SVN repository.
> >
> > HTH Chris
> >
>
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Re: [Flightgear-devel] PNG textures in CVS

2008-03-10 Thread James Sleeman

On Mon, 2008-03-10 at 10:22 +0100, Frederic Bouvier wrote:
> Quoting Frederic Bouvier :
> > Quoting James Sleeman :
> >
> > > Does this only work correctly with osg or something?  After updating and
> > > recompiling everything last night (plib), I get the following error for
> > > models which have been converted to png textures...
> > >
> According to this listing of the PLIB branch, there is no png in the 
> directory :
> http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/R22/Models/?pathrev=PLIB

Ahh I see.  I didn't realise the data was branched also, I always used
the same data for both osg and plib (compiling osg wouldn't play ball
last night, hence going back to plib for a while).

Thanks.

-- 
James Sleeman <[EMAIL PROTECTED]>


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
Hi Gabor,

first of all thank you for this very useful feedback.

>   I have noticed only one minor issue so far with the buildings of Terminal 
> 2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
> will see airplanes parking at wrong positions (behind the buildings of 
> 1C, "in" the passenger bridges of 2DE.) 

I have AI traffic activated, but how do I make any AI planes park on the 
  positions in your screenshots? Sorry. I'm still quite new to FG.

>   This problem can come from two sources, the parking positions can be 
> defined 
> wrong, or the position or scale of the buildings can be wrong. Or both. :)

If you used Google Earth, I don't think the positions are wrong. The 
dimensions of the buildings are correct as well (measured with Google 
Earth as well). I think the positioning is wrong, a fact that I didn't 
care about too much until now :-)

>   What is your opinion? Can you check somehow if the buildings are placed at 
> the right position? Is it hard to move the buildings to east parallel the 
> longer side of Terminal2?

That would be no big deal and is overdue. Would you please tell me how 
to get these planes on there parking positions for reference.

Cheers,
Chris

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Re: [Flightgear-devel] Suggestion to make FlightGear multiplayer compliant with HLA

2008-03-10 Thread Oliver Schroeder
Hi Petr.

Am Donnerstag 06 März 2008 14:50 schrieb Petr Gotthard:
> Hi Oliver,
> the HLA specifications (IEEE 1516) are not free, that's a disadvantage.
> However there are open-source HLA run-time environments (e.g.
> http://www.cert.fr/CERTI), so it's not necessary to implement whole new HLA
> run-time environment.
>
> Regarding the multiplayer in FlightGear I see two options:
> 1) Either to implement a FlightGear proprietary protocol for multiplayer
> with a gateway to HLA, or 2) to actually use native HLA as a multiplayer
> protocol.

I see no point in implementing our own protocol and an additional gateway, 
when we can directly use HLA.
As long as we can implement and redistribute the federate code under GPL (or 
compliant license) we can make flightgear act as a HLA federate and use an 
open-source RTI (instead of fgms).

Regards,
Oliver

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Gabor Toth
Hi Chris,

  Let me express my appreciate to your wodwerful work. As I fly very often to 
EDDF (in FG and IRL as well), this airport become one of my favourites.

  I have noticed only one minor issue so far with the buildings of Terminal 
2DE and 1C. When you load AI traffic data and ground map for EDDF in FG you 
will see airplanes parking at wrong positions (behind the buildings of 
1C, "in" the passenger bridges of 2DE.) 

  This problem can come from two sources, the parking positions can be defined 
wrong, or the position or scale of the buildings can be wrong. Or both. :)

  When I was working on the ground map of EDDF I was using Google Earth to 
measure the positions and directions (separately for every parking slot), so 
I assume the parking positions are right.

  What I have noticed is that it looks if the buildings were displaced to the 
west by about the distance between two passenger bridges. To show this I have 
created some screenshots, which I have put in the gallery on fgfs.i-net.hu. 

  What is your opinion? Can you check somehow if the buildings are placed at 
the right position? Is it hard to move the buildings to east parallel the 
longer side of Terminal2?

Thank you in advance,
Gabor

  
On Monday 10 March 2008 11:02, Christian Schmitt wrote:
> till busch wrote:
> > hi,
> >
> > would you mind adding a .tar.gz or a zipfile for easier download?
> >
> > thanks,
> >
> > -till
>
> Hi,
>
> as the whole thing is still in alpha or at least beta state, I want to
> wait until it is more mature.
>
> You can download it just as simple with
> "svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/";
> and always keep up with all changes. Maybe this was unclear in my first
> posting. The URL is an SVN repository.
>
> HTH
> Chris
>

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
On Monday 10 March 2008, Frederic Bouvier wrote:
> Quoting till busch :
> > hi christian,
> >
> > sorry. that was my fault -- skimming instead of reading.
> >
> > the scenery looks very nice to me. i think i miss a building with a
> > pyramid-shaped roof: messeturm?. (though my memory may not be the best,
> > since i was in frankfurt only twice).
>
> Do you mean this one :
> http://scenemodels.flightgear.org/modeledit.php?id=270

yes, exactly the one!

cheers,

-till

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Frederic Bouvier
Quoting till busch :

> hi christian,
>
> sorry. that was my fault -- skimming instead of reading.
>
> the scenery looks very nice to me. i think i miss a building with a
> pyramid-shaped roof: messeturm?. (though my memory may not be the best, since
> i was in frankfurt only twice).

Do you mean this one :
http://scenemodels.flightgear.org/modeledit.php?id=270
;-)

-Fred

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http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
till busch wrote:
> hi christian,
> 
> sorry. that was my fault -- skimming instead of reading.
> 
> the scenery looks very nice to me. i think i miss a building with a 
> pyramid-shaped roof: messeturm?. (though my memory may not be the best, since 
> i was in frankfurt only twice).
> 
> cheers,
> 
> -till

Hi Till,

yes, you are right. The current SVN branch is only a preview. We have 
more models which will be released when they are ready. You can expect 
much more to come, so update your working copy regularily! :-) I have 
been working on many of the Frankfurt skyscrapers and will release them 
as soon as I think they are worth it. However I am currently 
concentrating on improving the airport.

Chris


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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
hi christian,

sorry. that was my fault -- skimming instead of reading.

the scenery looks very nice to me. i think i miss a building with a 
pyramid-shaped roof: messeturm?. (though my memory may not be the best, since 
i was in frankfurt only twice).

cheers,

-till

On Monday 10 March 2008, Christian Schmitt wrote:
> ...
> You can download it just as simple with
> "svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/";
> and always keep up with all changes. Maybe this was unclear in my first
> posting. The URL is an SVN repository.

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Christian Schmitt
till busch wrote:
> hi,
> 
> would you mind adding a .tar.gz or a zipfile for easier download?
> 
> thanks,
> 
> -till
> 

Hi,

as the whole thing is still in alpha or at least beta state, I want to 
wait until it is more mature.

You can download it just as simple with
"svn co http://www.ilovelinux.de/svn/fgfs-ffm/user/";
and always keep up with all changes. Maybe this was unclear in my first 
posting. The URL is an SVN repository.

HTH
Chris

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Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread till busch
hi,

would you mind adding a .tar.gz or a zipfile for easier download?

thanks,

-till

On Sunday 09 March 2008, Christian Schmitt wrote:
> Hi guys,
>
> As some of you might already know, we are working on improving the
> scenery of Germany. Right now we are 3 people and I want to announce the
> first preview of our work. It is currently only Frankfurt and its
> Airport, but you can expect more to come in the future. I would be happy
> to receive some feedback.
>
> The SVN branch is available at:
>
> http://www.ilovelinux.de/svn/fgfs-ffm/user/
>
>
> Cheers,
> Chris
>
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Re: [Flightgear-devel] PNG textures in CVS

2008-03-10 Thread Frederic Bouvier
Quoting Frederic Bouvier :

> Quoting James Sleeman :
>
> > Re this thread:
> >
>
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
> >
> > (Sorry wasn't subscribed at the time so don't think I can reply
> > directly).
> >
> > Does this only work correctly with osg or something?  After updating and
> > recompiling everything last night (plib), I get the following error for
> > models which have been converted to png textures...
> >
> > WARNING: Converting textures not yet implemented under Linux.You may
> > convert
> > '/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.png'
> > manually to
> > '/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.rgb'
> > and reload the model.
> >
> > Which is all well and good, but not very helpful as it doesn't say
> > exactly how one should go about this manual conversion process :-(
>
> Are you using the PLIB branch of the data ? The HEAD of CVS is OSG based.

According to this listing of the PLIB branch, there is no png in the directory :
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/R22/Models/?pathrev=PLIB

-Fred

-- 
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http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] PNG textures in CVS

2008-03-10 Thread Frederic Bouvier
Quoting James Sleeman :

> Re this thread:
>
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
>
> (Sorry wasn't subscribed at the time so don't think I can reply
> directly).
>
> Does this only work correctly with osg or something?  After updating and
> recompiling everything last night (plib), I get the following error for
> models which have been converted to png textures...
>
> WARNING: Converting textures not yet implemented under Linux.You may
> convert
> '/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.png'
> manually to
> '/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.rgb'
> and reload the model.
>
> Which is all well and good, but not very helpful as it doesn't say
> exactly how one should go about this manual conversion process :-(

Are you using the PLIB branch of the data ? The HEAD of CVS is OSG based.

-Fred

-- 
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http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] PNG textures in CVS

2008-03-10 Thread James Sleeman
Re this thread:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html

(Sorry wasn't subscribed at the time so don't think I can reply
directly).

Does this only work correctly with osg or something?  After updating and
recompiling everything last night (plib), I get the following error for
models which have been converted to png textures...

WARNING: Converting textures not yet implemented under Linux.You may
convert
'/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.png'
manually to
'/usr/local/stow/flightgear/share/data//Aircraft/R22/Models/chrome2.rgb'
and reload the model.

Which is all well and good, but not very helpful as it doesn't say
exactly how one should go about this manual conversion process :-(

-- 
James Sleeman <[EMAIL PROTECTED]>


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Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread Alex Buzin

Hi!

On Sun, Mar 9, 2008 José Ignacio Cogolludo Galán  wrote:
> I am trying to do a simulation of the flight of an aircfraft in Simulink 
> to visualize in FlightGear. My model
> flights correctly, but when it is on the ground, the model can't stay 
> here. I mean, my aircraft doesn't
> recognize the level of the ground and it can fly under the ground!, so it 
> won't be able to land. I suppose
> is a problem with the above ground level (AGL) between my model in 
> Simulink and Flightgear.
> Nevertheless, I don't know what I need to do. Does anybody how to solve 
> this problem?

I connect FlightGear with my programm (which is external FDM) through 
generic protocol. Generic protocol was changed to accept in/out in binary 
form (not corresponding to that one in CVS tree which does binary output 
only). From FG property tree I take "/position/ground-elev-m" and my FDM 
programm calculates altitude above ground level. Landing gear wheels at FG 
moves a bit under the ground, but I think this is because LG struts 
compression is calculated in my programm but the airplane model does not 
simulate strut compression.

With respect,
Alex 


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