Re: [Flightgear-devel] Who wants to port FG to a Beagle?

2008-09-06 Thread Arnt Karlsen
On Fri, 5 Sep 2008 08:38:01 -0700, GWMobile wrote in message 
[EMAIL PROTECTED]:

 On Fri, 5 Sep 2008 5:00 am, Holger Wirtz wrote:
  Hi all!
  
  on Linux Tag 2008 in Berlin/Germany I won a Beagle-Board from TI
  (see http://beagleboard.org/). This is a small embedded system but
  it is very
  powerful and seems to support OPENGL-embedded. Some small kind of
  disadvantage is that it has no onboard ethernet interface - but you
  can use one via usb.
 
  I thought it would be nice to try a port of FG to the beagleboard -
  but I just have no time for trying this. Is someone around who has
  some time 
  and knowledge for this project?
 
  I will spend this board for someone who is interessted in this
  project. Please contact me by email.
 
  Regards, Holger
 
 Wow that is an amazingly 3d computer on a chip board for less than
 $150 !
 Unbuntu and angstrom linux already ported.

..and Debian, you want the armel architecture and you must first 
set up the initial boot system in qemu on a pc or use a boot-ready
image, or press both buttons and net boot it off your boot server.

 Hardware supported open GL 2.0 spec.

..any word on glxinfo and glxgears on these?  I tried googling.
It should support X up to HD, 1920x1080 or 1920x1200.  
Or is that an hype meaning 1366x768 or less?

..a wee benchmark idea to cut-n-paste: alias aiglxbenchmark='w \
;cat /proc/version ;cat /proc/pci |grep VGA ||lspci |grep VGA \
|colrm 1 4 ;cat /proc/cpuinfo |egrep model name|MHz|bogomips \
;xdpyinfo |egrep version:|dimensions|depth of ;glxinfo |egrep \
-A2 direct rendering|OpenGL vendor ;cat /var/log/Xorg.0.log \
|grep architecture ;cat /var/log/Xorg.0.log |grep flip ;glxgears \
-info  sleep 51 ;killall glxgears ;w ;glxgears -fullscreen  \ 
sleep 51 ;killall glxgears ;w ' , I get about 3295fps and 358fps 
full screen at [EMAIL PROTECTED], this buys me FG at 15 to 35fps 
in a [EMAIL PROTECTED] window with the screen shot server running, 
so, thank you guys for making FlightGear what it _is_.  :o)

 Great 3d graphics and only 2 watts power consumption
 Usb, s video and hd tv 720 out.
 All standard usb peripherial support like bluetooth and keyboard s
 and mice and vr googles.
 
 The fully capable 3d gaming pc just got a LOT smaller and cheaper. 
 (About 2in by 2inches

..the ref manual says 3.1 by 3 inches and 78.74 by 76.2mm, will still
fit nicely in most r/c models, and now I know why I never got around 
to fix my 5.1 Volt flywheel charger blunder, it should feed 5.3V to 
a 4 cell flight pack, the other reason is I poured hot gun glue all 
over it and then shut the tin box I put it in 28 years ago, and the 
(b)eagle wants 4.8 thru 5.2 Volt juice.  ;o)

 and no fan or even heat sink needed!

..any word on how much it heats up in vacuum, 
with only heat radiation to do cooling?

 See youtube for videos of this beagleboard in acton.
 Unbeleivable.
 
 Love to see a youtube vidoe of this tiny board running flightgear

..aye, and it can be done on-board too. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-09-06 Thread Fabian Grodek
On Fri, Sep 5, 2008 at 11:54 PM, Erik Hofman [EMAIL PROTECTED] wrote:

 
  I also see that (I'm only looking at the speedbrakes effects).
  Two things are unclear for me:
  1. The values of alpha in f16.xml are exactly half those in NASA's
  TP1538 report.
  2. The values of the coefficients are close to each other, but not
  exactly the same.
 
  For CmDsb I'm looking on TP1538 page 58 (PDF page 64)
  For CLDsb I'm looking on TP1538 page 65 (PDF page 71)

 Off course you need to transform the data from body axes to wind axes
 first..

 Erik


Sorry I've mixed the page numbers on TP1538 paper in my former message.
Erik,
1. Transformation from body to wind axes would modify the coefficient values
much more than the differences I see; moreover, I see difefrences even at
alpha=0 (for CmDsb, -0.0036 in f16.xml instead of -0.0038 in TP1538).
2. The alpha values are still HALF those on TP1538.

No matters what our conclusion will be on these issues, I really value the
great job you've done in this model, making it a great source for learning
JSBSim. Thanks.

Fabian
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] LFPN Problem

2008-09-06 Thread James Turner


On 5 Sep 2008, at 17:21, James Turner wrote:


Yep, that's quite a likely source - thanks for the help, I'll work out
from this.


Got it.

If someone could kindly apply the attached patch, that'll keep this  
from crashing, I believe. The fix is easy since FGAirport can now  
always provide an active runway - there's no need to guess at random,  
or rely on the tower having set one up.





AIlocaltraffic.patch
Description: Binary data




Regards,
James

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FGPositioned update

2008-09-06 Thread James Turner
I've been carrying on with my experiments with my FGPositioned idea,  
and I now have several of my original steps done:


 - Fix, NavRecord, Airport and Runway all inherit the base class
 - they all live on the heap, where previously Runway and Fix were  
stack based, and hence rather heavy to work with
 - since the liftetime is now (generally) long, I can use a  
persistent spatial index (currently not Matthias', but it's an easy,  
internal change)
 - I can query all of the above in a unified fashion, and add more  
types easily (Jon Stockhill has obstacle data I can add in)
 - I've written a bunch of test cases, all of which pass identically  
on the mainline and with my changes applied


Lots of code quality cleanups fall out from the above, and there's  
plenty more I can pursue once the basic code is committed. So from my  
perspective it feels like a 'good' change, quite apart from my major  
motivation for it - providing the foundation for the NAV display and  
FMS features.


I can continue working away privately, but I'd like to avoid drifting  
every further from the mainline, so unless someone can think of reason  
why it's an absolutely dreadful concept, I will start firing code at  
some luckless victim. I'm not going to submit a single diff because  
it's already rather large, and contains some other features I stupidly  
did on the same branch.


Comments?

Attached - current FGPositioned header. I'm still undecided about  
switching it to Tim's 'flightgear' namespace (and dropping the FG  
prefix), if we're going to go down that path I'd sooner submit a  
boring cleanup patch for the derived classes as well.


James



positioned.hxx
Description: Binary data


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-09-06 Thread Alex Romosan
Jon S. Berndt writes:

 I don't know if this matters, but remember that not too long ago we
 added the ability to enter aero coefficients in several coordinate
 systems - including BODY and WIND, etc.

so if i were to represent the wind tunnel data in x,y,z axis then the
drag due to horizontal tail deflection (the data on pages 45-49 of the
nasa technical paper 1538) would then look like this:

axis name=X
  function name=aero/coefficient/CDDh
descriptionDrag_due_to_horizontal_tail_deflection/description
product
  propertyaero/qbar-psf/property
  propertymetrics/Sw-sqft/property
  table name=CDdHT
independentVar lookup=rowaero/beta-deg/independentVar
independentVar lookup=columnaero/alpha-deg/independentVar
independentVar lookup=tablefcs/elevator-pos-deg/independentVar
tableData breakPoint=-25
  -30 -25 -20 -15 -10 -8 -6 -4 -2 0 2 4 6 8 10 15 20 25 30 
  -20 -0.1837 -0.1853 -0.1904 -0.1899 -0.1949 -0.1914 -0.1872 -0.186 
-0.186 -0.1868 -0.1899 -0.1902 -0.19 -0.1896 -0.1883 -0.1833 -0.1838 -0.1787 
-0.1771
  -15 -0.1714 -0.1765 -0.1792 -0.1827 -0.1816 -0.1834 -0.1852 -0.1853 
-0.1877 -0.1875 -0.1898 -0.1876 -0.1868 -0.1848 -0.1841 -0.1852 -0.1817 -0.179 
-0.1739
  -10 -0.1531 -0.1627 -0.1692 -0.1718 -0.1695 -0.1693 -0.1707 -0.1735 
-0.1772 -0.1787 -0.1769 -0.1729 -0.1711 -0.1706 -0.1698 -0.1721 -0.1695 -0.163 
-0.1534
  -5 -0.1151 -0.1232 -0.1276 -0.1317 -0.139 -0.1415 -0.142 -0.1425 
-0.1437 -0.1432 -0.1425 -0.1422 -0.141 -0.1397 -0.1372 -0.1299 -0.1258 -0.1214 
-0.1133
  0 -0.0907 -0.0985 -0.1043 -0.1093 -0.112 -0.1115 -0.1122 -0.1124 
-0.113 -0.1132 -0.1129 -0.1119 -0.111 -0.1102 -0.1092 -0.1065 -0.1015 -0.0957 
-0.0879
  5 -0.0514 -0.0567 -0.0603 -0.064 -0.0653 -0.0661 -0.0668 -0.0675 
-0.069 -0.0693 -0.0686 -0.068 -0.0664 -0.065 -0.0649 -0.0631 -0.0594 -0.0558 
-0.0505
  10 -0.0079 -0.0108 -0.0099 -0.0101 -0.0074 -0.007 -0.0078 -0.009 
-0.0116 -0.012 -0.0123 -0.0106 -0.0088 -0.0083 -0.008 -0.0107 -0.0105 -0.0114 
-0.0085
  15 0.0354 0.0358 0.0388 0.0402 0.0477 0.0503 0.0535 0.0553 0.0538 
0.0537 0.0533 0.0536 0.0527 0.0509 0.0485 0.041 0.0396 0.0366 0.0362
  20 0.074 0.0756 0.0746 0.0745 0.0867 0.0888 0.0924 0.0941 0.0948 
0.0951 0.0975 0.0939 0.0913 0.0867 0.0824 0.0702 0.0703 0.0713 0.0697
  25 0.1092 0.1124 0.1102 0.1067 0.1101 0.1121 0.1126 0.1129 0.1123 
0. 0.1122 0.1125 0.1136 0.1115 0.1075 0.1041 0.1076 0.1098 0.1066
  30 0.0915 0.101 0.0975 0.1079 0.1188 0.1333 0.1399 0.1422 0.1443 
0.1435 0.1431 0.1407 0.1379 0.1359 0.1323 0.1214 0.111 0.1145 0.105
  35 0.1079 0.1137 0.1198 0.1278 0.1402 0.1425 0.1478 0.157 0.1623 
0.1663 0.1667 0.1664 0.1637 0.156 0.146 0.1336 0.1256 0.1195 0.1137
  40 0.1306 0.1437 0.135 0.1441 0.1574 0.1585 0.1601 0.1682 0.1726 
0.1739 0.1711 0.1699 0.1655 0.1611 0.1567 0.1434 0.1343 0.143 0.1299
  45 0.1535 0.1603 0.1605 0.1604 0.1637 0.1671 0.1664 0.1639 0.1674 
0.1659 0.1649 0.165 0.1625 0.1597 0.1573 0.154 0.1541 0.1539 0.1471
  50 0.1471 0.1584 0.1646 0.1671 0.1712 0.1712 0.1676 0.1644 0.1656 
0.1693 0.1714 0.1728 0.1749 0.1725 0.173 0.1537 0.1457 0.1435 0.1362
  55 0.1554 0.1615 0.1568 0.1661 0.1778 0.1769 0.1765 0.1749 0.1762 
0.1804 0.1743 0.1666 0.1677 0.1724 0.1761 0.1722 0.1347 0.1448 0.1442
  60 0.1501 0.1599 0.1647 0.1525 0.1664 0.1662 0.1704 0.171 0.1719 
0.1718 0.1728 0.173 0.1734 0.1721 0.1688 0.1471 0.1462 0.1486 0.146
  70 0.1501 0.1536 0.1569 0.142 0.1573 0.1595 0.1788 0.1715 0.1738 
0.1695 0.171 0.1712 0.173 0.172 0.1686 0.1474 0.1567 0.1557 0.1545
  80 0.1685 0.1615 0.1559 0.152 0.1521 0.1521 0.1535 0.1585 0.1566 
0.1598 0.1573 0.1563 0.1586 0.1558 0.1572 0.141 0.141 0.1467 0.1538
  90 0.1712 0.1651 0.1608 0.1648 0.1676 0.166 0.1686 0.1667 0.1669 
0.166 0.1672 0.1662 0.1664 0.1711 0.1677 0.1531 0.1493 0.1549 0.1624
/tableData
tableData breakPoint=-10
  -30 -25 -20 -15 -10 -8 -6 -4 -2 0 2 4 6 8 10 15 20 25 30 
  -20 -0.1362 -0.1351 -0.1419 -0.1386 -0.1374 -0.133 -0.1268 -0.1249 
-0.1222 -0.1223 -0.1246 -0.1247 -0.1252 -0.1257 -0.1282 -0.1294 -0.1327 -0.1259 
-0.127
  -15 -0.1216 -0.1245 -0.1235 -0.1208 -0.1176 -0.1176 -0.117 -0.1177 
-0.1184 -0.1188 -0.1185 -0.1187 -0.1182 -0.1178 -0.1184 -0.1216 -0.1243 -0.1253 
-0.1224
  -10 -0.1018 -0.1066 -0.1068 -0.1071 -0.1061 -0.1068 -0.1072 -0.1083 
-0.1094 -0.1147 -0.1095 -0.1084 -0.1077 -0.1063 -0.1069 -0.1079 -0.1076 -0.1074 
-0.1026
  -5 -0.0655 -0.0706 -0.0746 -0.0771 -0.0836 -0.0864 -0.0876 -0.0887 
-0.0889 -0.0893 -0.0885 -0.0875 -0.0859 -0.0842 -0.0812 -0.0747 -0.0722 -0.0682 
-0.0631
  0 -0.0483 -0.0509 -0.0532 -0.0544 -0.0578 -0.0589 -0.0597 -0.0606 
-0.0613 -0.0617 -0.0611 -0.0603 -0.0595 -0.0577 -0.0561 -0.0527 -0.0515 -0.0492 
-0.0466
  5 -0.0118 -0.0106 -0.0096 -0.0102 -0.0142 -0.0148 -0.0155 -0.0161 

Re: [Flightgear-devel] Windows and source code

2008-09-06 Thread Geoff
On Thu, 2008-09-04 at 18:27 +0200, Stefan C. Müller wrote:

I'd like to thank Stefan Muller for his excellent advice in getting me
pointed in the right direction with compiling FG.  However, at some 90%
done I've run into two snags.

The CVS download of FlightGear has a SimGear project in the FlightGear
project file.  But there is no SimGear.sln or SimGear.vcproj or SimGear
anything.  Is this a problem? If so how do I go about getting the
simgear project for FlightGear.  (I do have the SimGear project
downloaded and compiled... so I am talking here of a flightgear project
with the simgear subproject.  Hope I'm clear on this).

The second snag I ran into was a linker problem in the flight gear
(VC7.1 version) GPSsmooth subproject.  It complains that unresolved
external symbol class std::vectorclass std::basic_stringchar,struct
std::char_traitschar,class std::allocatorchar . and so on.

If I am correct (And I am not a fluent Window's programmer) that should
be part of the STL and MSvcrt.lib should be the library.  I explicitly
changed the additional dependencies in MSVC++ 2008 Express Edition to
include MSvcrt.lib but that did not get rid of the error.

As always, any help greatly appreciated.
-- 
Geoff McLean
McLean Research Associates

To be good is not enough when you dream of being great.
 


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel