Re: [Flightgear-devel] configuration snafu

2010-02-10 Thread Erik Hofman
Jari Häkkinen wrote:
 I had to remove one line in the simgear/configure.ac to get through 
 compilation:
 
 @@ -497,7 +509,6 @@ case ${host} in
   dnl instead of OSG frameworks on Mac OS X
   dnl
   AC_CHECK_LIB(OpenThreads,OpenThreadsGetVersion)
 -LDFLAGS=$LDFLAGS -L$with_osg
   fi
   ;;
   *)
 
 The problem is that -L$with_osg will evaluate to a plain -L resulting in 
 linker issues during build.

Odd, that part was hardly touched but I've removed it.
Thanks for the report.

Erik

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Re: [Flightgear-devel] multiple --generic record/playback errors

2010-02-10 Thread Erik Hofman
John Denker wrote:
 On 02/09/2010 01:14 PM, Curtis Olson wrote:
 
 lon/lat are being written out as a float.  This should be switched to
 double.  The format specifier is %f but it might be better to specify a
 fixed number of decimal places appropriate for the required visual
 precision.  I don't have my calculator handy, but maybe try 8 or 10 decimal
 places (%.8f)
 
 OK!  Thanks for the clue.  Two patches attached.
 
 At the next level of detail:
   -- I think that needs to be %.8lf with an L
   -- The code in generic.cxx needed repair
 
 That makes the cockpit view muuuch better.  Cockpit
 view is usable now.

The patches are committed. Thanks.

Erik

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Re: [Flightgear-devel] Outerra

2010-02-10 Thread Martin Spott
James Sleeman wrote:

 That's what a dense forest should look like.
 And that grass textures!
 And look at the shadow when they fly along lowly, that slightly bumpy 
 ground surface.

As soon as we're having proper OSG-based shadows in FlightGear, I don't
see why the same effects couldn't be done here as well.

 These are the 3 biggest things I've always been ultimately disappointed
 by in any flight sim.

Dense forests are possible by tweaking the 'tree-density' parameter in
'materials.xml' and nice grass textures, well, need someone to care for
the textures. It's as simple as that.
If we stop scaring developers away, then we're certainly having a
chance of getting even better textures than we currently have  :-)

Cheers,
Martin.
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Re: [Flightgear-devel] Outerra

2010-02-10 Thread AJ MacLeod
On Wednesday 10 February 2010 09:25:37 Martin Spott wrote:
 Dense forests are possible by tweaking the 'tree-density' parameter in
 'materials.xml' and nice grass textures, well, need someone to care for
 the textures. It's as simple as that.

Nice looking grass textures are surprisingly difficult to do... I noticed that 
those guys use some fancy effects to get such a nice looking result ( a free 
fractal channel has been used to mix three textures (daisies, grass and a 
lighter grass) together).

We have a more basic problem though - there's something very odd indeed about 
the way our grass runway textures are mapped, which was beyond my capabilities 
to fix when I looked at it (quite some time ago now).

I'm sure with all the new effects capabilities in FG something equally 
impressive can be done though...

Cheers,

AJ

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Re: [Flightgear-devel] Outerra

2010-02-10 Thread James Sleeman
On 10/02/10 22:25, Martin Spott wrote:
 Dense forests are possible by tweaking the 'tree-density' parameter in
   
Really?  Dense like was shown in that video?  Without requiring a 
cluster of supercomputers to run it at a workable framerate?

 chance of getting even better textures than we currently have  :-)
   

As much as new textures are desirable, getting results like Outerra is 
more than that, in fact I'd say the textures are a very small part. 

  http://outerra.blogspot.com/2009/05/horizontal-displacement.html

Quick version, image down the page, left  right are the same textures, 
the right side has a horizontal displacement using a fractal source and 
lots of math I don't have a hope of understanding in my lifetime to make 
the complex rockyness.  Same textures, left looks not so different to 
flightgear, right looks holy-crap-thats-awesome.




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Re: [Flightgear-devel] scenery bug: KSQL stray building

2010-02-10 Thread Martin Spott
Pete Morgan wrote:

 can you file this bug formally at
 http://code.google.com/p/flightgear-bugs/issues/list
 so we can track it

I agree with Tim on the idea of trying to keep feature requests off
the bug-list. Otherwise we'll soon end up in a situation where nobody
cares about the bug tracker because _real_ bugs are going to be
difficult to identify among the pile of personal favourite requests
being dumped there.

Cheers,
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[Flightgear-devel] Code.google bug tracking

2010-02-10 Thread James Turner

On 10 Feb 2010, at 10:50, Martin Spott wrote:

 I agree with Tim on the idea of trying to keep feature requests off
 the bug-list. Otherwise we'll soon end up in a situation where nobody
 cares about the bug tracker because _real_ bugs are going to be
 difficult to identify among the pile of personal favourite requests
 being dumped there.

+1.

Also, can someone add me to the project, so I can accept bugs? I've already 
commented on a few, and there's a couple that should be easy to fix in the core 
code. ('too many interfaces' PUI crash and invalid font-name selection causing 
crashes)

Regards,
James

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Re: [Flightgear-devel] scenery bug: KSQL stray building

2010-02-10 Thread Tim Moore
On Wed, Feb 10, 2010 at 12:33 PM, George Patterson 
george.patter...@gmail.com wrote:

 On Wed, Feb 10, 2010 at 9:50 PM, Martin Spott martin.sp...@mgras.net
 wrote:
  Pete Morgan wrote:
 
  can you file this bug formally at
  http://code.google.com/p/flightgear-bugs/issues/list
  so we can track it
 
  I agree with Tim on the idea of trying to keep feature requests off
  the bug-list. Otherwise we'll soon end up in a situation where nobody
  cares about the bug tracker because _real_ bugs are going to be
  difficult to identify among the pile of personal favourite requests
  being dumped there.
 
  Cheers,
 Martin.

 I tend to agree, the Google code issue tracker lumps everything in
 together. There doesn't seem to be an easy way to separate them out. I
 have only had a cursory look over the options though.

 You have a lot of  flexibility with the search options. You can restrict
the display to show only the labels you want. This would be more useful if
there weren't already a large number of labels; these should probably be
reduced to 10 categories or so. Whether or not John Denker deserves his own
label is debatable :)

Tim
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Re: [Flightgear-devel] configuration snafu

2010-02-10 Thread Curtis Olson
Do we not support the --with-osg=/path on the mac platform?

Regards,

Curt.


On Wed, Feb 10, 2010 at 2:11 AM, Erik Hofman wrote:

 Jari Häkkinen wrote:
  I had to remove one line in the simgear/configure.ac to get through
  compilation:
 
  @@ -497,7 +509,6 @@ case ${host} in
dnl instead of OSG frameworks on Mac OS X
dnl
AC_CHECK_LIB(OpenThreads,OpenThreadsGetVersion)
  -LDFLAGS=$LDFLAGS -L$with_osg
fi
;;
*)
 
  The problem is that -L$with_osg will evaluate to a plain -L resulting in
  linker issues during build.

 Odd, that part was hardly touched but I've removed it.
 Thanks for the report.

 Erik


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Re: [Flightgear-devel] configuration snafu

2010-02-10 Thread Erik Hofman
Curtis Olson wrote:
 Do we not support the --with-osg=/path on the mac platform?

As far as I know it should.

Erik

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Re: [Flightgear-devel] configuration snafu

2010-02-10 Thread Curtis Olson
On Wed, Feb 10, 2010 at 7:13 AM, Erik Hofman wrote:

 Curtis Olson wrote:
  Do we not support the --with-osg=/path on the mac platform?

 As far as I know it should.


Ok, I probably should have looked at the patch in the larger framework.

Curt.
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Re: [Flightgear-devel] memory hemorrhage

2010-02-10 Thread Martin Spott
Heiko Schulz wrote:

   http://scenemodels.flightgear.org/contribute.php#tips
 
 (the NOTICE), but even these are quite often ignored.
 
 That's doesn't wonder me:
 
 Please... You don't have to follow a please, as it is not a must !

True,
Martin.
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Re: [Flightgear-devel] Grass Runways? (was Outerra)

2010-02-10 Thread Ron Jensen
On Wed, 2010-02-10 at 09:40 +, AJ MacLeod wrote:
 We have a more basic problem though - there's something very odd indeed about 
 the way our grass runway textures are mapped, which was beyond my 
 capabilities 
 to fix when I looked at it (quite some time ago now).

AJ,

A few weeks ago I fixed a bug in genapts that was only texturing half
the runway length.  Is this the oddity you are referring to?

Ron


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Re: [Flightgear-devel] Grass Runways? (was Outerra)

2010-02-10 Thread AJ MacLeod
On Wednesday 10 February 2010 19:08:39 Ron Jensen wrote:
 
 A few weeks ago I fixed a bug in genapts that was only texturing half
 the runway length.  Is this the oddity you are referring to?

Hi Ron - that sounds very much like what I was seeing I think... it would have 
been probably about two years since I last looked at it though!  Pleased to 
hear it's been dealt with...

Cheers,

AJ

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[Flightgear-devel] Bug #52 MPChat - invalid length error

2010-02-10 Thread Pete Morgan
bug #52 is quite frustrating, particular when ATC'ing

It does not directly crash FG, however the terminal output and/or the 
error makes it run slow and means an FG restart, thereby loosing all ATC 
context.

http://code.google.com/p/flightgear-bugs/issues/detail?id=52

pete

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-10 Thread YOSHIMATSU Toshihide
Hi all,

Just for reference, I attached nice document, that was written by Tat
and included in 2.0.0-pre3 package for Mac OS X.

- TXT.rtf (Rich Text Format)

Cheers,
Toshi


TXT.rtf
Description: RTF file
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[Flightgear-devel] Wiki and 503 error - resource limit exceeded

2010-02-10 Thread Pete Morgan
This error at wiki.flightgear.org is happening more often, indeed I'd 
say a 1 in 4 chance = 25%

Is anyone experiencing this, and if so as traffic ramps up, then maybe 
we'll have no wiki at all !!!

pete

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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-10 Thread Pete Morgan
Cant this cos be in .html instead of .rtf please



YOSHIMATSU Toshihide wrote:
 Hi all,

 Just for reference, I attached nice document, that was written by Tat
 and included in 2.0.0-pre3 package for Mac OS X.

 - TXT.rtf (Rich Text Format)

 Cheers,
 Toshi
   
 

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