Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
It is a little old, but it never hurts to refresh the memory... :-)

TanDEM-X is the data to look for in the near future. This mission when complete 
will have created a worldwide DEM that conforms to DTED level 3, providing a 
DEM 
with about a 12 metre point spacing, and vertical accuracy of better than 2 
metres. Preliminary 3D images rendered from the data that has already been 
collected look simply stunning.

I'd love to be the guinea pig to experiment with high-res terrain in fgfs, 
although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm 
sure could be put to good use testing modified terragear to create high-res 
terrain...

Regards,

Chris Wilkinson, YBBN/BNE.




From: Esa Koivuniemi 
To: FlightGear developers discussions 
Sent: Wed, 24 November, 2010 9:41:09 AM
Subject: Re: [Flightgear-devel] Waterfalls

Hi guys/gals 

Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc 
sec, I guess) world wide Aster DEM dataset available?

http://geology.com/nasa/world-topographic-map/

If this is old news, please don't beat me up :)


-esa-



On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott  wrote:

Chris Wilkinson wrote:
>
>> Frederic Bouvier wrote:
>> > - "Martin Spott" a écrit :
>> >> "J. Holden" wrote:
>>
>> >> > There is no land cover layer for waterfalls.
>> >>
>> >>   which doesn't mean that such thing can't be introduced  ;-)
>> >> Typically this requires someone to create a suitable texture, the
>> >> rest is just admin stuff.
>> >
>> > and a particle system ;-)
>
>> ...and high res DEM data to build the terrain with [...]
>
> plus a modified "TerraGear" which is capable of processing this
>high-res DEM data - if you volunteer for improving TerraGear, I'll
>bring the DEM data for the waterfall  :-)
>
>> [...] - I've tried to fly up the
>
>> valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) 
>in
>> the Gold Coast hinterland falls into - I have to rely on knowing the lat / 
lon
>> of the fall and valley to know I'm in it, relying on VFR would be impossible.
>
>That's life,
>
>
>       Martin.
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Curtis Olson
It's new news to me ... that's really cool!  Looks like a much more complete
data set than SRTM.

Curt.


On Tue, Nov 23, 2010 at 5:41 PM, Esa Koivuniemi wrote:

> Hi guys/gals
>
> Talking about high res DEM, have you guys noticed there is new 30 m (= 1
> arc sec, I guess) world wide Aster DEM dataset available?
>
> http://geology.com/nasa/world-topographic-map/
>
> If this is old news, please don't beat me up :)
>
>
> -esa-
>
>
> On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott wrote:
>
>> Chris Wilkinson wrote:
>> > Frederic Bouvier wrote:
>> > > - "Martin Spott" a écrit :
>> > >> "J. Holden" wrote:
>> >
>> > >> > There is no land cover layer for waterfalls.
>> > >>
>> > >>   which doesn't mean that such thing can't be introduced  ;-)
>> > >> Typically this requires someone to create a suitable texture, the
>> > >> rest is just admin stuff.
>> > >
>> > > and a particle system ;-)
>>
>> > ...and high res DEM data to build the terrain with [...]
>>
>>  plus a modified "TerraGear" which is capable of processing this
>> high-res DEM data - if you volunteer for improving TerraGear, I'll
>> bring the DEM data for the waterfall  :-)
>>
>> > [...] - I've tried to fly up the
>> > valley that Purlingbrook fall (lovely 109m cascade that you can walk
>> behind) in
>> > the Gold Coast hinterland falls into - I have to rely on knowing the lat
>> / lon
>> > of the fall and valley to know I'm in it, relying on VFR would be
>> impossible.
>>
>> That's life,
>>
>>Martin.
>> --
>>  Unix _IS_ user friendly - it's just selective about who its friends are !
>> --
>>
>>
>> --
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>> optimizing for Intel(R) Graphics Technology. Get started today with the
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>>
>
>
>
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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Esa Koivuniemi
Hi guys/gals

Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc
sec, I guess) world wide Aster DEM dataset available?

http://geology.com/nasa/world-topographic-map/

If this is old news, please don't beat me up :)


-esa-


On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott wrote:

> Chris Wilkinson wrote:
> > Frederic Bouvier wrote:
> > > - "Martin Spott" a écrit :
> > >> "J. Holden" wrote:
> >
> > >> > There is no land cover layer for waterfalls.
> > >>
> > >>   which doesn't mean that such thing can't be introduced  ;-)
> > >> Typically this requires someone to create a suitable texture, the
> > >> rest is just admin stuff.
> > >
> > > and a particle system ;-)
>
> > ...and high res DEM data to build the terrain with [...]
>
>  plus a modified "TerraGear" which is capable of processing this
> high-res DEM data - if you volunteer for improving TerraGear, I'll
> bring the DEM data for the waterfall  :-)
>
> > [...] - I've tried to fly up the
> > valley that Purlingbrook fall (lovely 109m cascade that you can walk
> behind) in
> > the Gold Coast hinterland falls into - I have to rely on knowing the lat
> / lon
> > of the fall and valley to know I'm in it, relying on VFR would be
> impossible.
>
> That's life,
>
>Martin.
> --
>  Unix _IS_ user friendly - it's just selective about who its friends are !
> --
>
>
> --
> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
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> optimizing for Intel(R) Graphics Technology. Get started today with the
> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
> http://p.sf.net/sfu/intelisp-dev2dev
> ___
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> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
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[Flightgear-devel] FGFS

2010-11-23 Thread Donn Washburn
I hate to send out this error but it seems to be a Nasal problem.
I am running openSuSE 11.4 M3 and it could be another openSuSE problem 
or something I did not get compiled correctly.
This is a Nvidia system with NV.run installed on a xorg system running 
KDE 4.5

NoaaMetarRwalWxController::update() received METAR 2010/11/23 19:56 KSFO 
231956Z 28023G29KT 10SM FEW016 SCT049 12/03 A3002 RMK AO2 PK WND 
29031/1933 SLP165 T01170028
Could not find at least one of the following objects for animation:

Propeller.Slow

Nasal runtime error: bad/missing argument to subvec()
   at /usr/share/flightgear/Nasal/string.nas, line 225
   called from: /usr/share/flightgear/Nasal/string.nas, line 235
   called from: /usr/share/flightgear/Nasal/string.nas, line 202
   called from: /usr/share/flightgear/Nasal/io.nas, line 210
Compatibility layer: testing for hard coded support
* can set light saturation:yes
* hard coded terrain presampling:  yes
* can disable global weather:  yes
Compatibility layer: tests done.
Nasal runtime error: props.setAttribute() with invalid attribute
   at /usr/share/flightgear/Nasal/props.nas, line 25
   called from: /usr/share/flightgear/Nasal/gui.nas, line 137
Loading local weather routines...
Nasal runtime error: bad/missing argument to subvec()
   at /usr/share/flightgear/Nasal/string.nas, line 225
   called from: /usr/share/flightgear/Nasal/string.nas, line 235
   called from: /usr/share/flightgear/Nasal/string.nas, line 202
   called from: /usr/share/flightgear/Nasal/multiplayer.nas, line 395
   called from: /usr/share/flightgear/Nasal/multiplayer.nas, line 452
KI266 dme indicator #0 initialized
loading scenario 'nimitz_demo'
AL lib: alsa.c:587: Could not open playback device 'hw:0,0': Device or 
resource busy
Error: Audio device not available, trying default
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started

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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
Chris Wilkinson wrote:
> Frederic Bouvier wrote:
> > - "Martin Spott" a écrit :
> >> "J. Holden" wrote:
> 
> >> > There is no land cover layer for waterfalls.
> >> 
> >>   which doesn't mean that such thing can't be introduced  ;-)
> >> Typically this requires someone to create a suitable texture, the
> >> rest is just admin stuff.
> > 
> > and a particle system ;-)

> ...and high res DEM data to build the terrain with [...]

 plus a modified "TerraGear" which is capable of processing this
high-res DEM data - if you volunteer for improving TerraGear, I'll
bring the DEM data for the waterfall  :-)

> [...] - I've tried to fly up the 
> valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) 
> in 
> the Gold Coast hinterland falls into - I have to rely on knowing the lat / 
> lon 
> of the fall and valley to know I'm in it, relying on VFR would be impossible.

That's life,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
...and high res DEM data to build the terrain with - I've tried to fly up the 
valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in 
the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon 
of the fall and valley to know I'm in it, relying on VFR would be impossible.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Frederic Bouvier 
To: FlightGear developers discussions 
Sent: Wed, 24 November, 2010 1:12:37 AM
Subject: Re: [Flightgear-devel] Waterfalls


- "Martin Spott" a écrit :

> "J. Holden" wrote:
> 
> > There is no land cover layer for waterfalls.
> 
>   which doesn't mean that such thing can't be introduced  ;-)
> Typically this requires someone to create a suitable texture, the
> rest is just admin stuff.

and a particle system ;-)

-Fred

-- 
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http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Frederic Bouvier

- "Martin Spott" a écrit :

> "J. Holden" wrote:
> 
> > There is no land cover layer for waterfalls.
> 
>   which doesn't mean that such thing can't be introduced  ;-)
> Typically this requires someone to create a suitable texture, the
> rest is just admin stuff.

and a particle system ;-)

-Fred

-- 
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http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Martin Spott
"J. Holden" wrote:

> There is no land cover layer for waterfalls.

  which doesn't mean that such thing can't be introduced  ;-)
Typically this requires someone to create a suitable texture, the rest
is just admin stuff.

Cheers,
Martin.
-- 
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--

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