Re: [Flightgear-devel] Pro Flight Simulator disclaimer, accurate?
Hello, Hopefully this gets through, I'm not subscribed on the Devel (or any) fg list. And sorry for breaking threading, I read this this post from the sf ml archive page. I received an ad for %&$ Flight Simulator ( http://www.%&$flightsimulator.com/ (1)) and looked at it and found it eerily familiar. Was only able to find this page: http://www.%&$flightsimulator.com/disclaimer.htm which almost confirmed my suspicion. Scanned the devel mailing list archive (is there a way to search the ML?), and came across this post. Jari Häkkinen wrote: > So I suppose one could test them by requesting the source. They should > provide it in machine readable form and then we can scrutinize their > modification and use them if we choose to (and this would actually > benefit proflightsim!). They only have to provide the source to you if you somehow received the binaries. This hinges on what "public" means in release. see: http://www.gnu.org/licenses/gpl-faq.html#GPLRequireSourcePostedPublic + the 4 following questions. To be guaranteed right to request a copy of the source, you do need a copy of the binary. Anything else, becomes a debate on what "public" means. Steve 1) replace "%&$" w/ pro, didn't want to help them raise their search engine ranking. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
Neat! :-) Thank you for the info and quick reply. Will give it a try Jack Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: ThorstenBDate: Sat, January 15, 2011 9:20 amTo: FlightGear developers discussions On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote: Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made. Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature. Could someone point me to the relevant code or any writeups or discussions on the topicThis is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works.To get started:http://wiki.flightgear.org/index.php/SquawkGearcheers,Thorsten --Protect Your Site and Customers from Malware AttacksLearn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing.http://p.sf.net/sfu/oracle-sfdevnl ___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote: > Is this a feature in the latest git version? There have been discussions > over the years on hooking into the IVAO and VATSIM communities. Was not > aware that the connection had been made. > > Giving a talk in March at UC Davis on using FlightGear in my full scale 747 > sim and Linux. Would like to include a few words on this feature. > > Could someone point me to the relevant code or any writeups or discussions > on the topic > This is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works. To get started: http://wiki.flightgear.org/index.php/SquawkGear cheers, Thorsten -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] VATSIM support?
Hi, I noiced in a recent post by Gijs de Rooy on the scammers a commnet that FG now had VATSIM support. Interesting and nice.! Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made. Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature. Could someone point me to the relevant code or any writeups or discussions on the topic Thanks Jack W. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Crafts rating proposition
I am tired to say again and again same things in http://flightgear.org/forums/viewtopic.php?f=4&t=9680 So I conclude all I had said in short proposition here. 1) Ask users to vote their beloved planes, maybe on main page. 2) Make some expert reviews rating system instead of self rating, maybe on base of current Stuarts proposition. 3) Make it simply to user to see really objective parameters of crafts with some explanations. Craft with bigger directory is better in most of cases. Craft with bigger .nas and .xml files commonly have better systems. Craft with bigger fdm .xml file commonly have better fdm. Craft with bigger .ac files commonly have better model. Craft with bigger .png files commonly have better textures. Craft what often used in multiplayer is better for user than used rarely. And it is really objective things no one can argue with. 4) Unite all three on one search page so user could easily find what craft is better suit him. 5) Make links not on downloads directly but on wiki pages of crafts where user can finally check if that crafts is what he looking for. I pretty confident about current proposal argumentation and already had said a lot things about it. To shorten it I add next few words. No matter how rating system seems to be objective. When only one author decides how his model is good then he decides how it fit himself while we need to know how it will fit users. I never had heard of some place where selfrate system had last long. That system is part of _communism_ actually in which people decides themselves how good they did their job. But proposers had forget about another part of communism, endless resources witch allows everyone to really do everything he or she thinks right. We do not have it currently. So I can not tell to You how concretely that proposed selfrate system will not work, but I am sure it will not. Millions of people had tested it in my country already. It was failed. Many people made attempts to realize it in other places. It was failed. I am sure what somehow it will fail with tens of authors and hundreds of users of FG too. But You may try. Maybe I am wrong and FG community is unique. With best regards, Slavutinsky Victor -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Crafts rating proposition
I am tired to say again and again same things in http://flightgear.org/forums/viewtopic.php?f=4&t=9680 So I conclude all I had said in short proposition here. 1) Ask users to vote their beloved planes, maybe on main page. 2) Make some expert reviews rating system instead of self rating, maybe on base of current Stuarts proposition. 3) Make it simply to user to see really objective parameters of crafts with some explanations. Craft with bigger directory is better in most of cases. Craft with bigger .nas and .xml files commonly have better systems. Craft with bigger fdm .xml file commonly have better fdm. Craft with bigger .ac files commonly have better model. Craft with bigger .png files commonly have better textures. Craft what often used in multiplayer is better for user than used rarely. And it is really objective things no one can argue with. 4) Unite all three on one search page so user could easily find what craft is better suit him. 5) Make links not on downloads directly but on wiki pages of crafts where user can finally check if that crafts is what he looking for. I pretty confident about current proposal argumentation and already had said a lot things about it. To shorten it I add next few words. No matter how rating system seems to be objective. When only one author decides how his model is good then he decides how it fit himself while we need to know how it will fit users. I never had heard of some place where selfrate system had last long. That system is part of _communism_ actually in which people decides themselves how good they did their job. But proposers had forget about another part of communism, endless resources witch allows everyone to really do everything he or she thinks right. We do not have it currently. So I can not tell to You how concretely that proposed selfrate system will not work, but I am sure it will not. Millions of people had tested it in my country already. It was failed. Many people made attempts to realize it in other places. It was failed. I am sure what somehow it will fail with tens of authors and hundreds of users of FG too. But You may try. Maybe I am wrong and FG community is unique. With best regards, Slavutinsky Victor -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGFS for Android and ev. iphone?
Hi, > would it be hard to compile a FGFS for Android and ev. iphone? AFAIK it will be hard for Android, since you have to build up a lot of middleware yourself. This would be a bit easier for iphone. You didn't ask if it would be feasible to run FGFS on a current device. I would say: NO. FGFS needs way to much RAM at runtime. A port to an mobile device would imply to clean up a lot of memory intensive subsystems, or to remove them. The scenery has to be reduced greatly. Since most of the current developers aim at the opposite direction -- more realistic Visuals, Sound, FlightDynamics, Terrain this would be very difficult to achieve with one code and data base. > Android only supports Java? That would be the hardest thing to surmount? The "NDK" is for C and C++. Olaf -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel