Re: [Flightgear-devel] ..tante Ju is nude...

2011-04-07 Thread Detlef Faber
Am Donnerstag, den 07.04.2011, 17:12 +0200 schrieb Arnt Karlsen:
> Hi,
> 
> ..ju52 and ju52floats has lost airframe visibility, powerplants,
> gear, struts and floats, cabin and cockpit remains visible, cabin 
> floor is invisible from below, looks funny kinky but flies fine.
> 
> ..this (shader bug???) started between
> compilation_log.2011-03-29+08:26:07 with c++-4.5.2-8
> and
> compilation_log.2011-04-06+04:33:17 with c++-4.6.0-2.
> 
> ..nudity: ;o)
> https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude
> 
> ..which other planes use the same shaders as the ju52? 
> 
the spitfire IX


-- 
Detlef Faber

http://www.sol2500.net/flightgear



--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Hurricane gearDown() and gearToggle() Nasal functions

2011-04-07 Thread Catherine James

It absolutely drove me nuts that the Hurricane, alone of the planes I've tried, 
does not retract the gear when I press the appropriate joystick button.  
Studying the Nasal code, I saw that the gearDown() function was overridden in 
the Aircraft/Hurricane/Models/hurricane.nas file.

Changing about five lines fixes the problem.  Is anyone interested in testing 
and hopefully committing this change into GIT?  I have tested it on the current 
GIT master branch build, but not the GIT next build.

Replace the gearDown() function in hurricane.nas with the following code:

controls.gearDown = func(x) {
   hydraulicLever(-1, -x);
   hydraulicLever(-1, -x);
}

controls.gearToggle = func {
   controls.gearDown(getprop("/controls/hydraulic/wheels") > 0 ? -1 : 1);
}

If anything I've done here is likely to create other bugs, please let me know.  
I am still very new to Nasal.

Cathy

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Adrian
Hey you 2!

Thanks a lot Ozgur and Roland for your efforts! Tomorrow I will have a
look at the FG-forum-and the FG-wiki to correct the dead-links there.
This will at least temporarily avoid others from headaches (from bumping
their heads on the desk) Ouch...

Thanks!

Adrian



Am Freitag, den 08.04.2011, 03:09 +0300 schrieb Ozgur:
> Hello,
> 
> sorry sf.net is not update terragear package. please use link:
> 
> http://www.filewatcher.com/b/ftp/ftp.uni-duisburg.de/Mirrors/ftp.terragear.org/Source.0.0.html
> 
> Regards
> 
> Ozgur Karatas
> mueddib
> 
> 2011/4/8 Roland Häder :
> > One more thing:
> > ---
> > $ host www.terragear.org
> > www.terragear.org is an alias for terragear.org.
> > terragear.org has address 128.101.141.227
> > terragear.org mail is handled by 5 mail.flightgear.org.
> > $ ping 128.101.141.227
> > PING 128.101.141.227 (128.101.141.227) 56(84) bytes of data.
> > ^C
> > --- 128.101.141.227 ping statistics ---
> > 6 packets transmitted, 0 received, 100% packet loss, time 5000ms
> > ---
> >
> > So the server hosting terragear.org seems to be down.
> >
> > Regards,
> > Roland
> >
> >
> > --
> > Xperia(TM) PLAY
> > It's a major breakthrough. An authentic gaming
> > smartphone on the nation's most reliable network.
> > And it wants your games.
> > http://p.sf.net/sfu/verizon-sfdev
> > ___
> > Flightgear-devel mailing list
> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
> >
> >
> 
> 
> 



--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Ozgur
Hello,

yes terragear web server is down but domain is updated.

Created On:10-Feb-2000 03:28:34 UTC
Last Updated On:13-Jan-2010 15:55:36 UTC
Expiration Date:10-Feb-2012 03:28:34 UTC

Please use sf.net link: http://sourceforge.net/projects/terragear/


Regards

Ozgur Karatas
mueddib


2011/4/8 Roland Häder :
> One more thing:
> ---
> $ host www.terragear.org
> www.terragear.org is an alias for terragear.org.
> terragear.org has address 128.101.141.227
> terragear.org mail is handled by 5 mail.flightgear.org.
> $ ping 128.101.141.227
> PING 128.101.141.227 (128.101.141.227) 56(84) bytes of data.
> ^C
> --- 128.101.141.227 ping statistics ---
> 6 packets transmitted, 0 received, 100% packet loss, time 5000ms
> ---
>
> So the server hosting terragear.org seems to be down.
>
> Regards,
> Roland
>
>
> --
> Xperia(TM) PLAY
> It's a major breakthrough. An authentic gaming
> smartphone on the nation's most reliable network.
> And it wants your games.
> http://p.sf.net/sfu/verizon-sfdev

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Ozgur
Hello,

sorry sf.net is not update terragear package. please use link:

http://www.filewatcher.com/b/ftp/ftp.uni-duisburg.de/Mirrors/ftp.terragear.org/Source.0.0.html

Regards

Ozgur Karatas
mueddib

2011/4/8 Roland Häder :
> One more thing:
> ---
> $ host www.terragear.org
> www.terragear.org is an alias for terragear.org.
> terragear.org has address 128.101.141.227
> terragear.org mail is handled by 5 mail.flightgear.org.
> $ ping 128.101.141.227
> PING 128.101.141.227 (128.101.141.227) 56(84) bytes of data.
> ^C
> --- 128.101.141.227 ping statistics ---
> 6 packets transmitted, 0 received, 100% packet loss, time 5000ms
> ---
>
> So the server hosting terragear.org seems to be down.
>
> Regards,
> Roland
>
>
> --
> Xperia(TM) PLAY
> It's a major breakthrough. An authentic gaming
> smartphone on the nation's most reliable network.
> And it wants your games.
> http://p.sf.net/sfu/verizon-sfdev
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
>



-- 
Ozgur

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Roland Häder
One more thing:
---
$ host www.terragear.org 
www.terragear.org is an alias for terragear.org.
terragear.org has address 128.101.141.227
terragear.org mail is handled by 5 mail.flightgear.org.
$ ping 128.101.141.227
PING 128.101.141.227 (128.101.141.227) 56(84) bytes of data.
^C
--- 128.101.141.227 ping statistics ---
6 packets transmitted, 0 received, 100% packet loss, time 5000ms
---

So the server hosting terragear.org seems to be down.

Regards,
Roland



signature.asc
Description: This is a digitally signed message part
--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Roland Häder
Hi,

I found these two sites:
http://www.custom-scenery.org/TerraGear-Tools.342.0.html

http://www.menet.umn.edu/~curt/terragear/

But the last one is from 2003, maybe the project is no longer active?

Regards,
Roland

On Fri, 2011-04-08 at 01:25 +0200, Adrian wrote:
> Hi you!
> 
> After a brief search (>1h!), I couldnt find a way to get any of the the
> terragear tools sources; am I a googlagnostic or something, or did I
> simply miss sth important...?
> 
> Ciao,
> Adrian
> 
> 
> --
> Xperia(TM) PLAY
> It's a major breakthrough. An authentic gaming
> smartphone on the nation's most reliable network.
> And it wants your games.
> http://p.sf.net/sfu/verizon-sfdev
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel



signature.asc
Description: This is a digitally signed message part
--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Obtaining TerraGear sources

2011-04-07 Thread Adrian
Hi you!

After a brief search (>1h!), I couldnt find a way to get any of the the
terragear tools sources; am I a googlagnostic or something, or did I
simply miss sth important...?

Ciao,
Adrian


--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread Roland Häder
Hi,

I have mirrored all "stable" FGFS downloads from your website:

London:
http://flightgear.mxchange.org/statto/London_Landmass.zip

Washington DC:
http://flightgear.mxchange.org/statto/Terrain.zip

Rio De Janeiro:
http://flightgear.mxchange.org/statto/w050s30.zip

Regards,
Roland



signature.asc
Description: This is a digitally signed message part
--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread Heiko Schulz

> However Sugarloaf Mountain just does not exist in the
> scenery.
> 
> Is there a way to hand-create elevation points for use in
> TerraGear or are we just out of luck?
> 

In Theory you could use Blender and manipulate the terrain:
http://users.tkk.fi/~lapelto2/fgfs/import_btg_v7.py
http://users.tkk.fi/~lapelto2/fgfs/export_btg.py

I only tried it once on an airport, but not with terrain.

Heiko

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2011 11:30:11 -0700 (PDT), J. wrote in message 
<168414.30115...@web33103.mail.mud.yahoo.com>:

> Hey everyone,
> 
> I've just finished compiling custom Rio de Janeiro scenery. It is
> beautiful and I didn't mess up airport elevations this time :)
> 
> It should be available on my website soon,
> http://www.stattosoftware.com/flightgear
> 
> However Sugarloaf Mountain just does not exist in the scenery.
> 
> Is there a way to hand-create elevation points for use in TerraGear
> or are we just out of luck?

..it's only 396 meters high and less than that wide, and it 
sticks up from an hilly wee peninsula and it's not the one 
with the Prophet Isa, which also warrants a scenery model: 
http://en.wikipedia.org/wiki/Sugarloaf_Mountain_(Brazil)
http://en.wikipedia.org/wiki/Christ_the_Redeemer_(statue)

..3 second data puts the grid lines 90 meters apart and both peaks 
are small enough to stick up in the middle of a grid hole:
http://www.vterrain.org/Elevation/SRTM/
http://www.soi.city.ac.uk/~jwo/landserf/landserf230/doc/howto/srtm.html
http://www.geosage.com/highview/dataproducts_srtm.html
http://topex.ucsd.edu/WWW_html/srtm30_plus.html
http://en.wikipedia.org/wiki/Shuttle_Radar_Topography_Mission

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread J. Holden
Hey everyone,

I've just finished compiling custom Rio de Janeiro scenery. It is beautiful and 
I didn't mess up airport elevations this time :)

It should be available on my website soon, 
http://www.stattosoftware.com/flightgear

However Sugarloaf Mountain just does not exist in the scenery.

Is there a way to hand-create elevation points for use in TerraGear or are we 
just out of luck?

Cheers
John

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] ..bug #274, was: ..tante Ju is nude...

2011-04-07 Thread Arnt Karlsen
On Thu, 7 Apr 2011 17:12:09 +0200, Arnt wrote in message 
<20110407171209.6b83e662@celsius.local>:

> Hi,
> 
> ..ju52 and ju52floats has lost airframe visibility, powerplants,
> gear, struts and floats, cabin and cockpit remains visible, cabin 
> floor is invisible from below, looks funny kinky but flies fine.
> 
> ..this (shader bug???) started between
> compilation_log.2011-03-29+08:26:07 with c++-4.5.2-8
> and
> compilation_log.2011-04-06+04:33:17 with c++-4.6.0-2.
> 
> ..nudity: ;o)
> https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude
> 
> ..which other planes use the same shaders as the ju52? 
> 

..looks like I've rediscovered Gijs' shader bug #274: ec130
https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude/ec130
http://code.google.com/p/flightgear-bugs/issues/detail?id=274
https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude/shadywireframed

..no holes in ask13 nor c172p, and the ask13 is _neat_. :o)
https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude/shadywireframed/ask13+c172p

..the dull colors in Gij's screenshot in comment 8:
http://code.google.com/p/flightgear-bugs/issues/detail?id=274#c8
looks a lot like my "ashy" #264 follow-up "smoke-sheen" screenshots: 
http://code.google.com/p/flightgear-bugs/issues/detail?id=264#c3
https://github.com/gasguru/flightgearthings/tree/master/smoke-sheen

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] genapts rwy_nonprec.cxx (was Pacific Northwest Scenery Available)

2011-04-07 Thread Ron Jensen
On Thursday 07 April 2011 11:32:00 J. Holden wrote:
> Ron:
>
> Thanks for the help with the airports, I'll recompile the scenery to fix
> the problem. I'm still learning my way around TerraGear.
>
> Is the problem with KVUO's definition, or rather within the program?
>
> While a quick aerial check of KVUO shows the runway does have basic
> markings, no reason why there shouldn't be a check in the program to make
> sure there is length to draw non-precision markings, since there may be
> other problem airports in the world.
>
> Cheers
> John

The code prints a warning if the runway half-length is less than 1150 feet and 
our runway comes in over that, but then the displaced threshold is removed 
and we fall short. There is a logic problem in the code.

Ron

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread J. Holden
Ron:

Thanks for the help with the airports, I'll recompile the scenery to fix the 
problem. I'm still learning my way around TerraGear.

Is the problem with KVUO's definition, or rather within the program?

While a quick aerial check of KVUO shows the runway does have basic markings, 
no reason why there shouldn't be a check in the program to make sure there is 
length to draw non-precision markings, since there may be other problem 
airports in the world.

Cheers
John




--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread Ron Jensen
On Thursday 07 April 2011 10:52:54 Ron Jensen wrote:
> The problem is in the definition of KVUO in apt.dat. It is specified as
> having non-precision markings, but there is not room for those marking. It
> should have basic marking instead. The runway is 3263 feet minus 762 feet
> for the overrun so its only 2500 feet left for the runway. We need
> something like 2600 feet to draw non-precision markings.
>
> 1 25 0 0 KVUO PEARSON FLD
> - 10  45.620454 -122.656491 08x  98.220  3263 .0762 .   60
> 231331 01 0 2 0.25 0 0300.0300 + 10  45.620454 -122.656491 08x  98.220 
> 3263 .0762 .   60 231331 01 0 1 0.25 0 0300.0300
>
> http://data.x-plane.com/file_specs/Apt810.htm#RwyMarkingCodes

BTW, the aerial views at 
http://www.bing.com/maps/?cp=45.620453|-122.656488&style=h&lvl=17&v=1
And
http://mpmap02.flightgear.org/?ll=45.6204,-122.656&z=17
both show basic markings and
http://www.airnav.com/airport/KVUO says basic markings as well.

Ron

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread Ron Jensen
Martin: Can we PLEASE ungzip apt.dat in the repository so we can track changes
to it!

On Wednesday 06 April 2011 21:06:40 J. Holden wrote:
> First and foremost, a huge THANK YOU goes out to Martin Spott. Without his
> help, including giving access to resources I otherwise would not have, I
> would have not been able to create the underlying data for this scenery
> much less generate it. So thank you, Martin.
>
> This scenery product is released under the GPLv2.
>
> There are over eight square degrees of scenery to download - I believe
> eight times the area of the Innsbruck scenery. For the most part, I think
> it is fantastic, especially compared to the area's current scenery build.
> SRTM-1 is used for elevation.
>
> There are some problems with elevation, especially around airports, so this
> should be treated as a beta product. Also, stream and road data is largely
> still vmap0 data and not as accurate as the rest of the scenery, so some
> odd placement is probable.
>
> There are also some other minor problems with the scenery the majority of
> users will not notice.
>
> Developers of genapts should note KVUO - a part of the runway does not
> appear in either the current scenery or the new scenery, probably due to a
> bug in this program.

The problem is in the definition of KVUO in apt.dat. It is specified as having
non-precision markings, but there is not room for those marking. It should have
basic marking instead. The runway is 3263 feet minus 762 feet for the overrun
so its only 2500 feet left for the runway. We need something like 2600 feet to
draw non-precision markings.

1 25 0 0 KVUO PEARSON FLD
- 10  45.620454 -122.656491 08x  98.220  3263 .0762 .   60 231331 
01 0 2 0.25 0 0300.0300
+ 10  45.620454 -122.656491 08x  98.220  3263 .0762 .   60 231331 
01 0 1 0.25 0 0300.0300

http://data.x-plane.com/file_specs/Apt810.htm#RwyMarkingCodes

Also, it is very important to clean up before running genapts. The following
directories need to be manually purged.
 $work/APTBoundary/
 $work/AirportArea/
 $work/AirportObj/
Right now your *.stg files have two instances of each airport because you ran
genapts twice. That is probably the source of your elevation problem around
the airports since it looks like you had no elevation data on the first run.

Thanks,
Ron

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] ..tante Ju is nude...

2011-04-07 Thread Arnt Karlsen
Hi,

..ju52 and ju52floats has lost airframe visibility, powerplants,
gear, struts and floats, cabin and cockpit remains visible, cabin 
floor is invisible from below, looks funny kinky but flies fine.

..this (shader bug???) started between
compilation_log.2011-03-29+08:26:07 with c++-4.5.2-8
and
compilation_log.2011-04-06+04:33:17 with c++-4.6.0-2.

..nudity: ;o)
https://github.com/gasguru/flightgearthings/tree/master/tanteJu52isNude

..which other planes use the same shaders as the ju52? 

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread Martin Spott
Arnt Karlsen wrote:
> On Wed, 6 Apr 2011 20:06:40 -0700 (PDT), J. wrote in message 

>> This scenery product is released under the GPLv2.
> 
> ..thank you both, but _which_ GPLv2, GPLv2-only or GPLv2-and-later?

Can we stop this ? "GPLv2" is pretty unambiguous: "GPLv2" !

Oh my 
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread Arnt Karlsen
On Wed, 6 Apr 2011 20:06:40 -0700 (PDT), J. wrote in message 
<586357.86262...@web33101.mail.mud.yahoo.com>:

> First and foremost, a huge THANK YOU goes out to Martin Spott.
> Without his help, including giving access to resources I otherwise
> would not have, I would have not been able to create the underlying
> data for this scenery much less generate it. So thank you, Martin.
> 
> This scenery product is released under the GPLv2.

..thank you both, but _which_ GPLv2, GPLv2-only or GPLv2-and-later?
http://wiki.flightgear.org/index.php?title=Main_Page points to:
http://wiki.flightgear.org/index.php?title=GPL which again points to:
http://www.gnu.org/copyleft/gpl.html which again makes this all so
much more interesting. ;o)

> There are over eight square degrees of scenery to download - I
> believe eight times the area of the Innsbruck scenery. For the most
> part, I think it is fantastic, especially compared to the area's
> current scenery build. SRTM-1 is used for elevation.
> 
> There are some problems with elevation, especially around airports,
> so this should be treated as a beta product. Also, stream and road
> data is largely still vmap0 data and not as accurate as the rest of
> the scenery, so some odd placement is probable.
> 
> There are also some other minor problems with the scenery the
> majority of users will not notice.
> 
> Developers of genapts should note KVUO - a part of the runway does
> not appear in either the current scenery or the new scenery, probably
> due to a bug in this program.
> 
> If you are interested, the scenery is available for download at my
> website, http://www.stattosoftware.com/flightgear

..thanks, a wee return favor: "Pacific Northwest" points to w130n40.zip,
"Switzerland and Southwest Germany BETA Scenery" points to e000n40.tar,
"Download Washington/Baltimore Landclass" points to Terrain.zip, 
"Download Oakland Landclass" points to w130n30.zip and
"Download London Landclass" points to London_Landclass.zip, these are
drop-in replacements meant for e.g. FG-git and FGScenery-1.0.1 down in
my case ~/FG-Scenery/1.0.1/Terrain/?

..file size and md5sum listings: 
arnt@celsius:~/Downloads$ ll e000n40.tar London_Landclass.zip w130n*
-rw-r--r-- 1 arnt arnt 47616000 Apr  7 15:30 e000n40.tar
-rw-r--r-- 1 arnt arnt  4655610 Apr  7 15:29 London_Landclass.zip
-rw-r--r-- 1 arnt arnt  1553779 Apr  7 15:29 w130n30.zip
-rw-r--r-- 1 arnt arnt 93741907 Apr  7 15:35 w130n40.zip
arnt@celsius:~/Downloads$ md5sum e000n40.tar \
London_Landclass.zip w130n* 
10ab9e85f9ee7f7c359a385d393be728  e000n40.tar 
59310663b95b211ec1d91abbc251e041  London_Landclass.zip 
46b2ade0b1479daa309ba815bac3ce87  w130n30.zip 
5e5c8956445dc76497c65e76d2d46643  w130n40.zip 
arnt@celsius:~/Downloads$ ll -h \
e000n40.tar London_Landclass.zip w130n* 
-rw-r--r-- 1 arnt arnt  46M Apr  7 15:30 e000n40.tar 
-rw-r--r-- 1 arnt arnt 4.5M Apr  7 15:29 London_Landclass.zip 
-rw-r--r-- 1 arnt arnt 1.5M Apr  7 15:29 w130n30.zip 
-rw-r--r-- 1 arnt arnt  90M Apr  7 15:35 w130n40.zip 
arnt@celsius:~/Downloads$  

> Interesting airports to start from include:
> KHQM
> KSEA
> KPDX
> KVUO
> S47
> KAST
> KPAE
> 
> Please enjoy,
> John



-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Pacific Northwest Scenery Available

2011-04-07 Thread J. Holden
First and foremost, a huge THANK YOU goes out to Martin Spott. Without his 
help, including giving access to resources I otherwise would not have, I would 
have not been able to create the underlying data for this scenery much less 
generate it. So thank you, Martin.

This scenery product is released under the GPLv2.

There are over eight square degrees of scenery to download - I believe eight 
times the area of the Innsbruck scenery. For the most part, I think it is 
fantastic, especially compared to the area's current scenery build. SRTM-1 is 
used for elevation.

There are some problems with elevation, especially around airports, so this 
should be treated as a beta product. Also, stream and road data is largely 
still vmap0 data and not as accurate as the rest of the scenery, so some odd 
placement is probable.

There are also some other minor problems with the scenery the majority of users 
will not notice.

Developers of genapts should note KVUO - a part of the runway does not appear 
in either the current scenery or the new scenery, probably due to a bug in this 
program.

If you are interested, the scenery is available for download at my website, 
http://www.stattosoftware.com/flightgear

Interesting airports to start from include:
KHQM
KSEA
KPDX
KVUO
S47
KAST
KPAE

Please enjoy,
John


--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-04-07 Thread HB-GRAL
Am 21.03.11 12:36, schrieb HB-GRAL:
> Am 21.03.11 11:54, schrieb Reagan Thomas:
>>
>> I like the idea of using Qt for a launcher as I understand that it is
>> cross-platform and should work just as well with Windows.  I got your
>> source and will try it out on Linux, which has been my only Qt target so
>> far.
>>
>
> I hope that someone with more experience on Qt and C++ dives into once
> and rewrites some parts to proper code and design anyway.
>
> Cheers, Yves
>

Meantime I got a lot of help from another developer and as you can see 
on Gitorious, FGX becomes cross-platform with qprocess integration and a 
lot of new and improved features. It works for OSX and Debian and soon 
for Windows too (maybe it is working for windows, but it is not tested yet).

We still need more contributors and testers. Everyone is welcome. "Most 
urgent need" is manual/documentation at the moment, and I hope that 
someone will jump in here (please!).

Thanks, Yves






--
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel