Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
Hi there,

READ ALLOW $FG_ROOT/*
READ ALLOW $FG_HOME/*
READ ALLOW $FG_AIRCRAFT/*
READ ALLOW $FG_SCENERY/*

Those are in my IOrules, so really that *should* cover everything, but when 
trying to run the UFO I got denied access to ~/.fgfs and another folder within 
the Scenery folder. I added those to the IOrules to prevent that error. Still 
no objects.

I made another copy of the fresh fgdata folder, manually added the custom 
scenery/objects to that folder - again the terrain loads fine, but no objects 
are visible, and no errors are seen in the console. When I try to use the old 
fgdata everything is visible, and works fine apart from old dialogs, missing 
new textures, and missing skydome.eff.

I'm completely out of ideas - fg just seems to be completely ignoring anything 
that didn't come with the fresh pull of fgdata. It seems it is ignoring data 
older than itself if both older and newer data exist in the fgdata path. If 
only older data exists it loads it, but the moment I copy across the custom 
older data to the new fgdata it ignores it. Very confusing.


Best regards,

Chris Wilkinson, YBBN/BNE.



From: Scott scott.hamil...@popplanet.biz
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Cc: Chris Wilkinson blobster...@yahoo.com.au
Sent: Sunday, 3 July 2011 10:52 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
 On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
  I re-read the messages on starting and I see...
 
  loadxml: reading '' denied (unauthorized access)
 
 snipped
 
 It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) 
 is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
 
 Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules?
 

Just to add to this, I get the IOrules permission denied error if I
leave a trailing / on the --fg-aircraft path, so it could be same
 case
for the scenery directory path.


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[Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
I have FlightGear 2.0.0 installed and working.  However, I need the 
latest code to integrate some changes to be submitted later once 
everything is tested.


When I build the latest pull from Git (SimGear/FlightGear and using the 
latest fgdata), Everything seems to startup fine except I just have a 
plane blue screen, maybe sky color, but no panel, no clouds, no 
textures,etc.  Switching views gives me no change.  The only thing in 
the console output that's not there when I run 2.0.0 is the following 
warning several times:


Warning: TangentSpaceGenerator: unknown primitive mode 9

I've updated my .fgfsrc and cleaned out the ~/.fgfs directory and set 
the plane in SFO.


This is on Linux and I'm using the same dependent versions I was using 
for 2.0.0 including OSG 2.8.3.  Is this the problem?  Does the latest 
code require a later version of OSG?  If so, can I have 2 different 
versions of OSG installed at the same time?


I need to keep my ability to run and develop older versions of FG as well.


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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Scott

   Where is the scenery located?
   Try --prop:sim/paths/use-custom-scenery-data=false


   Scott.



On Sun, 2011-07-03 at 00:50 -0700, Chris Wilkinson wrote:
 Hi there,
 
 
 READ ALLOW $FG_ROOT/*
 READ ALLOW $FG_HOME/*
 READ ALLOW $FG_AIRCRAFT/*
 READ ALLOW $FG_SCENERY/*
 
 
 Those are in my IOrules, so really that *should* cover everything, but
 when trying to run the UFO I got denied access to ~/.fgfs and another
 folder within the Scenery folder. I added those to the IOrules to
 prevent that error. Still no objects.
 
 
 I made another copy of the fresh fgdata folder, manually added the
 custom scenery/objects to that folder - again the terrain loads fine,
 but no objects are visible, and no errors are seen in the console.
 When I try to use the old fgdata everything is visible, and works fine
 apart from old dialogs, missing new textures, and missing skydome.eff.
 
 
 I'm completely out of ideas - fg just seems to be completely ignoring
 anything that didn't come with the fresh pull of fgdata. It seems it
 is ignoring data older than itself if both older and newer data exist
 in the fgdata path. If only older data exists it loads it, but the
 moment I copy across the custom older data to the new fgdata it
 ignores it. Very confusing.
 
 
 
 Best regards,
 
 
 Chris Wilkinson, YBBN/BNE.
 
 
 
 __
 From: Scott scott.hamil...@popplanet.biz
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Cc: Chris Wilkinson blobster...@yahoo.com.au
 Sent: Sunday, 3 July 2011 10:52 AM
 Subject: Re: [Flightgear-devel] Objects not loading after recent
 upgrade
 
 On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
  On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
   I re-read the messages on starting and I see...
  
   loadxml: reading '' denied (unauthorized access)
  
  snipped
  
  It to me, for that to happen
 globals-resolve_maybe_aircraft_path(file.str()) 
  is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
  
  Also, this is apparently nasal related. Is the path allowed in
 Nasal/IOrules?
  
 
 Just to add to this, I get the IOrules permission denied error if I
 leave a trailing / on the --fg-aircraft path, so it could be same case
 for the scenery directory path.
 
 
 Scott.
 
 
 
 
 
 
 
 
 --
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 sense of it. IT sense. And common sense.
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
Hi Scott,

That prop was set to true, so specifying false on the command line fixes the 
missing object problem.

jetways.nas contains reference to that prop, but nothing else in fgdata seems 
to. Where is fg looking for scenery if the prop is set to true I wonder?

Thanks mate,

Best regards


Chris Wilkinson, YBBN/BNE.




From: Scott scott.hamil...@popplanet.biz
To: flightgear-devel@lists.sourceforge.net
Sent: Sunday, 3 July 2011 8:12 PM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade


   Where is the scenery located?
   Try --prop:sim/paths/use-custom-scenery-data=false


   Scott.



On Sun, 2011-07-03 at 00:50 -0700, Chris Wilkinson wrote:
 Hi there,
 
 
 READ ALLOW $FG_ROOT/*
 READ ALLOW $FG_HOME/*
 READ ALLOW $FG_AIRCRAFT/*
 READ ALLOW $FG_SCENERY/*
 
 
 Those are in my IOrules, so really that *should* cover everything, but
 when trying to run the UFO I got denied access to ~/.fgfs and another
 folder within the Scenery folder. I added those to the IOrules to
 prevent that error. Still no objects.
 
 
 I made another copy of the fresh fgdata folder, manually added the
 custom scenery/objects to that folder - again the terrain loads fine,
 but no objects are visible, and no errors are seen in the console.
 When I try to use the old fgdata everything is visible, and works fine
 apart from old dialogs, missing new textures, and missing skydome.eff.
 
 
 I'm completely out of ideas - fg just seems to be completely ignoring
 anything that didn't come with the fresh pull of fgdata. It seems it
 is ignoring data older than itself if both older and newer data exist
 in the fgdata path. If only older data exists it loads it, but the
 moment I copy across the custom older data to the new fgdata it
 ignores it. Very confusing.
 
 
 
 Best regards,
 
 
 Chris Wilkinson, YBBN/BNE.
 
 
 
 __
 From: Scott scott.hamil...@popplanet.biz
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Cc: Chris Wilkinson blobster...@yahoo.com.au
 Sent: Sunday, 3 July 2011 10:52 AM
 Subject: Re: [Flightgear-devel] Objects not loading after recent
 upgrade
 
 On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
  On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
   I re-read the messages on starting and I see...
  
   loadxml: reading '' denied (unauthorized access)
  
  snipped
  
  It to me, for that to happen
 globals-resolve_maybe_aircraft_path(file.str()) 
  is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
  
  Also, this is apparently nasal related. Is the path allowed in
 Nasal/IOrules?
  
 
 Just to add to this, I get the IOrules permission denied error if I
 leave a trailing / on the --fg-aircraft path, so it could be same case
 for the scenery directory path.
 
 
 Scott.
 
 
 
 
 
 
 
 
 --
 All of the data generated in your IT infrastructure is seriously valuable.
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 threats, fraudulent activity, and more. Splunk takes this data and makes 
 sense of it. IT sense. And common sense.
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Arnt Karlsen
On Sun, 03 Jul 2011 02:20:48 -0700, Bruce wrote in message 
4e103470.3070...@celebritycc.com:

 I have FlightGear 2.0.0 installed and working.  However, I need the 
 latest code to integrate some changes to be submitted later once 
 everything is tested.
 
 When I build the latest pull from Git (SimGear/FlightGear and using
 the latest fgdata), Everything seems to startup fine except I just
 have a plane blue screen, maybe sky color, but no panel, no clouds,
 no textures,etc.  Switching views gives me no change.  The only thing
 in the console output that's not there when I run 2.0.0 is the
 following warning several times:
 
 Warning: TangentSpaceGenerator: unknown primitive mode 9
 
 I've updated my .fgfsrc and cleaned out the ~/.fgfs directory and set 
 the plane in SFO.
 
 This is on Linux and I'm using the same dependent versions I was
 using for 2.0.0 including OSG 2.8.3.  Is this the problem?  Does the
 latest code require a later version of OSG?  If so, can I have 2
 different versions of OSG installed at the same time?
 
 I need to keep my ability to run and develop older versions of FG as
 well.

..which graphics card and driver do you use?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Citronnier - Alexis Bory
Le 03/07/2011 11:20, Bruce Hellstrom a écrit :
  I have FlightGear 2.0.0 installed and working. However, I need the
  latest code to integrate some changes to be submitted later once
  everything is tested.

  When I build the latest pull from Git (SimGear/FlightGear and using
  the latest fgdata), Everything seems to startup fine except I just
  have a plane blue screen, maybe sky color, but no panel, no clouds,
  no textures,etc. Switching views gives me no change. The only thing
  in the console output that's not there when I run 2.0.0 is the
  following warning several times:

  Warning: TangentSpaceGenerator: unknown primitive mode 9

  I've updated my .fgfsrc and cleaned out the ~/.fgfs directory and set
  the plane in SFO.

  This is on Linux and I'm using the same dependent versions I was
  using for 2.0.0 including OSG 2.8.3. Is this the problem? Does the
  latest code require a later version of OSG? If so, can I have 2
  different versions of OSG installed at the same time?

  I need to keep my ability to run and develop older versions of FG as
  well.

Hi Bruce,

I noticed yesterday, while building latest git, that configure wrote 
something like: fg_panel=no. I didn't noticed this before (which doesn't 
mean much, but can be a clue) and I didn't change my configure settings 
since a while. So this may be a recent change in the default configure 
parameters and may be related to your problem.

Alexis

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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread ThorstenB
On 03.07.2011 02:52, Scott wrote:
 On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
 On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
 I re-read the messages on starting and I see...

 loadxml: reading '' denied (unauthorized access)

This has nothing to do with Nasal IORules. There are two issues here:
1. Some file is missing.
2. The error message and error handling is messed-up. A missing file 
results in an empty path being passed on -  eventually triggering the 
useless message / access violation.

I've fixed the latter issue now. It's similar to bug #348 that was fixed 
two weeks ago for images/textures/model files. Any kind of missing files 
should now be reported properly with latest GIT.
If anyone still saw useless File '' not found. messages somewhere, let 
us know.

The actual cause of the error (1) is another issue. If it doesn't happen 
with custom scenery disabled, then there is probably a file missing, 
which is only required by some custom scenery. Latest GIT should tell 
you now what exactly is missing.

cheers,
Thorsten

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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread ThorstenB
On 03.07.2011 14:37, Citronnier - Alexis Bory wrote:
 Le 03/07/2011 11:20, Bruce Hellstrom a écrit :
   Warning: TangentSpaceGenerator: unknown primitive mode 9

Ignore that message. It's not related.

   This is on Linux and I'm using the same dependent versions I was
   using for 2.0.0 including OSG 2.8.3. Is this the problem? Does the
   latest code require a later version of OSG?

OSG 2.8.3 still works (for me).

 If so, can I have 2
   different versions of OSG installed at the same time?

Yes. Requires installation of the different OSG/sg/fg versions into 
different paths. You can use command-line options when configureing or 
calling cmake (i.e. --prefix=..., --with-osg=...). Run ./configure 
--help to see the options.

 I noticed yesterday, while building latest git, that configure wrote
 something like: fg_panel=no. I didn't noticed this before (which doesn't
 mean much, but can be a clue) and I didn't change my configure settings
 since a while. So this may be a recent change in the default configure
 parameters and may be related to your problem.

No, fgpanel=no refers to a separate/new utility fgpanel(.exe) which 
allows displaying panels/instruments in a different window, on a 
different machine etc. Not related to built-in panel support.

cheers,
Thorsten

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[Flightgear-devel] Aircraft selection for 2.4.0

2011-07-03 Thread Torsten Dreyer
Let's start our traditional discussion about what aircraft should be in the 
base package of the next release (2.4.0).

We currently have
- 777-200
- A6M2
- b1900d
- bo105
- c172p
- CitationX
- Dragonfly
- dhc2
- f-14b
- Cub
- SenecaII
- sopwithCamel
- ufo
- ZLT-NT

Should we change this setup? 

Torsten

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Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-03 Thread Vivian Meazza
Torsten

 
 Let's start our traditional discussion about what aircraft should be in
 the
 base package of the next release (2.4.0).
 
 We currently have
 - 777-200
 - A6M2
 - b1900d
 - bo105
 - c172p
 - CitationX
 - Dragonfly
 - dhc2
 - f-14b
 - Cub
 - SenecaII
 - sopwithCamel
 - ufo
 - ZLT-NT
 

It's as good a selection as any and I would go with this, but ISTR a
decision in the context of the last, abortive, release to include only the
default aircraft. If this is the case, I would be more than happy to go back
to the principle of a small selection that shows off FG's capabilities. 

Perhaps we should add a glider? That seems an obvious omission.

Vivian 



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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Roland Häder
Hi Bruce,

this is how I configure osg (3.0.0 ATM):

 reconfigure.sh --
#!/bin/sh

export CFLAGS=-g -O3 -fPIC
export CXXFLAGS=-g -O3 -fPIC

cmake -D CMAKE_BUILD_TYPE:STRING=Release -D \ 
CMAKE_INSTALL_PREFIX:PATH=/opt ../../osg/
 reconfigure.sh --

As you can see, I specify ../../osg/ which means I'm doing a so called
out-of-source-tree build. Jester told me that this has the big advantage
that the checkout (source) tree doesn't get polluted with build files so
it remains in a clean state. And you can have differently configured
source trees (e.g. one with Release, other with Debug and both with
different install prefixes).

Regards,
Roland

PS: Didn't we told this all some weeks ago to another guy? I would
recommend setting up a wiki page for easier build documentation and if
already done, to update it with these information.



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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Martin Spott
Chris Wilkinson wrote:

 What I do when I update fgdata is I keep a backup copy of the fresh
 pull, along with a backup copy of the old fgdata complete with my
 custom stuff.  When I say I 'merge' the folders I take a copy of the
 fresh pull, copy that to a location to use as my 'live' folder, then
 manually copy to the live location from my old fgdata all of my
 custom stuff.  Nothing old overwrites anything new, it just gets
 added together - none of the old non-custom data overwrites any of
 the freshly pulled data.

This sounds a bit contradictory to me: On one hand you claim not to
overwrite anything in your 'live' folder, on the other hand you claim
certain 'custom' aircraft not to show up at KSFO as they should (as far
as I understand from your vague description).  How do you mean to add
custom aircraft to KSFO without overwriting or modifying any files ?

Cheers,
Martin.
-- 
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--

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Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-03 Thread Martin Spott
Torsten Dreyer wrote:

 Should we change this setup? 

I'm in favour of leaving the selection as-is - simply for the practical
purpose of saving us from the usual flame war  :-)

Cheers,
Martin.
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
There is nothing contradictory. Prior to the latest git pull (for me, was 
couple of months ago) flying at KSFO I remember seeing A/C sitting at the 
terminals and a lot of placed objects like power pylons etc around the vicinity 
of KSFO. When I try KSFO now with 
--prop:sim/paths/use-custom-scenery-data=false as suggested by Scott, 
everything is OK again - I see A/C at gates, 1 or 2 taxiing around the 
airfield, and I see all the objects like power pylons, bridges etc... - with 
--prop:sim/paths/use-custom-scenery-data=true (which is the default) there are 
a small group of a/c behaving weirdly in the middle of the airfield, all the 
objects like power pylons, buildings other than the terminal, etc are all gone. 
As I said *nothing* from the fgdata I downloaded a couple of days ago is 
overwritten - my old stuff (couple of WIP a/c, e150s30 Scenery tile rebuild, 2 
folders of custom models) gets added to a copy of the latest fgdata so I can 
use it all, but unless
 I specify --prop:sim/paths/use-custom-scenery-data=false on the command line 
all my custom models vanish and ai planes do weird stuff.

Its a non-issue now in that --prop:sim/paths/use-custom-scenery-data=false 
fixes it for me, but I'm confused as to why it would be set true by default. My 
goal in creating the custom stuff I did was to add to the default, not 
completely replace it. Unless I set 
--prop:sim/paths/use-custom-scenery-data=false it appears that my custom stuff, 
which is installed in the default location, is not used. How should default 
and custom scenery be arranged?


Best regards,

Chris Wilkinson, YBBN/BNE.




From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, 4 July 2011 6:16 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

Chris Wilkinson wrote:

 What I do when I update fgdata is I keep a backup copy of the fresh
 pull, along with a backup copy of the old fgdata complete with my
 custom stuff.  When I say I 'merge' the folders I take a copy of the
 fresh pull, copy that to a location to use as my 'live' folder, then
 manually copy to the live location from my old fgdata all of my
 custom stuff.  Nothing old overwrites anything new, it just gets
 added together - none of the old non-custom data overwrites any of
 the freshly pulled data.

This sounds a bit contradictory to me: On one hand you claim not to
overwrite anything in your 'live' folder, on the other hand you claim
certain 'custom' aircraft not to show up at KSFO as they should (as far
as I understand from your vague description).  How do you mean to add
custom aircraft to KSFO without overwriting or modifying any files ?

Cheers,
    Martin.
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Hal V. Engel
On Sunday, July 03, 2011 10:28:41 AM Roland Häder wrote:
 Hi Bruce,
 
 this is how I configure osg (3.0.0 ATM):
 
  reconfigure.sh --
 #!/bin/sh
 
 export CFLAGS=-g -O3 -fPIC
 export CXXFLAGS=-g -O3 -fPIC
 
 cmake -D CMAKE_BUILD_TYPE:STRING=Release -D \
 CMAKE_INSTALL_PREFIX:PATH=/opt ../../osg/
  reconfigure.sh --
 
 As you can see, I specify ../../osg/ which means I'm doing a so called
 out-of-source-tree build. Jester told me that this has the big advantage
 that the checkout (source) tree doesn't get polluted with build files so
 it remains in a clean state. And you can have differently configured
 source trees (e.g. one with Release, other with Debug and both with
 different install prefixes).
 
 Regards,
 Roland

Is FG compatible with OSG3?

Hal
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Martin Spott
Chris Wilkinson wrote:

 How should default and custom scenery be arranged?

In different directories, that's what --fg-scenery=path is for -
see:

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-450003.5.1

and

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-260003.1.2

Martin.
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Roland Häder
 Is FG compatible with OSG3?
 
 Hal
I have successfully compiled and launched it. So it is compatible. :)

Roland


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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
Thanks to everyone who replied.  I'm pretty good at managing different 
versions of FG on the same machine, but this is the first time I had to 
deal with a different version of OSG.


I compiled OSG 3.0.0 and set it to install the libraries and such to the 
same prefix I use for the latest FG/SG which is 
/usr/local/FlightGear-dev.  It built successfully and put it's include 
and lib files in the proper places.


I reconfigured SG and FG with the --with-osg= param and set the path to 
the same I use for --prefix, which is what I listed above.  SG and FG 
built with no problem.


When I tried to run FG, it complained it could not find the OSG 3 libs, 
so I exported  LD_LIBRARY_PATH that contained the location where they 
reside (/usr/local/FlightGear-dev/lib).


FlightGear then tries to start, I see the splash screen for a second and 
get a segmentation fault with no clues in the console.


So, I'm curious about Torsten's comment that he's still using OSG 2.8.3 
with no problems.  Does everybody else concur that should work?  I mean 
I actually had the program running before using 2.8.3, I just didn't 
have anything usable on the screen :)


I'm thinking that if the OSG version most likely isn't the issue, then I 
should go back to 2.8.3 and attack the problem from there.


This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia 
proprietary drivers.


Bruce

On 07/03/2011 03:00 PM, Roland Häder wrote:

Is FG compatible with OSG3?

Hal

I have successfully compiled and launched it. So it is compatible. :)

Roland


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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
While I do not disagree with a habit of keeping default and custom scenery 
separate, I foresee a problem arising from doing so. This is because I do not 
have custom scenery for all of the area I like to fly in (which covers 
Australasia and the Pacific Islands). Most of that regions scenery I have is 
default as downloaded from flightgear.org - only e150s30 has had 
terrain/landcover improved, and only some of the many 1x1 tiles have had any 3d 
objects added to the landscape to flesh it out a bit
 
So if I keep custom and default separate, depending on which I start the sim 
with, one or the other will be absent (correct me if wrong). My tendency is to 
pilot heavies like the 777/787, and fly legs between major cities in NZ and 
Australia, so each flight  might encompass flying over several different 1x1 
tiles.

Best regards,
 
Chris Wilkinson.
 
From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, 4 July 2011 7:47 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

Chris Wilkinson wrote:

 How should default and custom scenery be arranged?

In different directories, that's what --fg-scenery=path is for -
see:

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-450003.5.1

and

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-260003.1.2

    Martin.
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Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Bruce Hellstrom
Ok, I'm up and running on OSG 3.0.0.  It seems the segmentation fault 
was due to me not doing a complete make distclean before trying to 
reconfigure FG/SG.


Now once I got past that, I had the same issue with no display except 
the sky color.  Turns out the issue was with something left over in my 
.fgfsrc.  I'm not sure why it was even there, but this line was present:


--prop:/sim/rendering/draw-otw=false

That line was causing the problem and as soon as I commented it, 
everything is back to normal.  Wasn't an issue in 2.0.0 or previous 
versions, but something in the latest code doesn't like it.


Thanks everybody,
Bruce


On 07/03/2011 04:30 PM, Bruce Hellstrom wrote:
Thanks to everyone who replied.  I'm pretty good at managing different 
versions of FG on the same machine, but this is the first time I had 
to deal with a different version of OSG.


I compiled OSG 3.0.0 and set it to install the libraries and such to 
the same prefix I use for the latest FG/SG which is 
/usr/local/FlightGear-dev.  It built successfully and put it's include 
and lib files in the proper places.


I reconfigured SG and FG with the --with-osg= param and set the path 
to the same I use for --prefix, which is what I listed above.  SG and 
FG built with no problem.


When I tried to run FG, it complained it could not find the OSG 3 
libs, so I exported  LD_LIBRARY_PATH that contained the location where 
they reside (/usr/local/FlightGear-dev/lib).


FlightGear then tries to start, I see the splash screen for a second 
and get a segmentation fault with no clues in the console.


So, I'm curious about Torsten's comment that he's still using OSG 
2.8.3 with no problems.  Does everybody else concur that should work?  
I mean I actually had the program running before using 2.8.3, I just 
didn't have anything usable on the screen :)


I'm thinking that if the OSG version most likely isn't the issue, then 
I should go back to 2.8.3 and attack the problem from there.


This is on Ubuntu 10.10, Nvidia GeForce 7300GS, with the Nvidia 
proprietary drivers.


Bruce

On 07/03/2011 03:00 PM, Roland Häder wrote:

Is FG compatible with OSG3?

Hal

I have successfully compiled and launched it. So it is compatible. :)

Roland


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