Re: [Flightgear-devel] Mapping Airspace

2011-09-20 Thread John Denker
On 09/19/2011 04:07 PM, HB-GRAL wrote:

 To improve our map resources with further data I started an experiment 
 with free available airspace data. Actually this is far from being a 
 good map and finished design, it is just a start to implement 
 (unofficial!) airspace information:
 http://maptest.fgx.ch/navaid.html
 
 I need probably some advice from real pilots around here for what is 
 useful to map for FlightGear airspace, and how this should be displayed. 
 I think I am aware of regular ICAO graphics definitions etc. But I dont 
 want to design well known (and also free available) maps, I just want to 
 develop a design as a overview and some really necessary items i.e. 
 for learning the basics or whatelse. There is no RFC for what I am doing 
 here, I am just playing around with data and an new Mapnik Server and 
 ask for discussion and contribution.
 
 (Notice, my new signature since I send this links to the list and 
 elsewhere: Please do not use any of this material for real navigation! 
 NEVER. Do only use this to help developing and improving the design of 
 my maps ;-).

A few remarks:

1) Real pilots are concerned about airspace, but they are also
 concerned about terrain and obstructions.  Also weather and 
 winds aloft.  You don't want to follow the example of Cory Lidle 
 and his instructor.  Their flight path was compressed by airspace 
 and they ended up flying into the side of a high-rise apartment 
 building.  Violating the airspace would have been a better choice.

2) It is good to provide disclaimers, and people should take those
 seriously.  However:
 2a) Pilots are trained to cross-check everything, and never rely 
  on a single source of information.
 2b) People *are* going to use whatever maps they can get their hands
  on -- in conjunction with other information -- to help with real-world
  flight planning and training.

For example, I commonly use FlightGear to familiarize myself with the
IFR approach procedures and other details before flying into an unfamiliar 
airport.  Of course I crosscheck the apt.dat description of the airport 
against satellite photos et cetera.  Discrepancies abound, as previously 
described.

3) Interactive computerized maps offer some treeemendous advantages.  For
 one thing, the ability to turn layers on and off is very powerful.  The
 total amount of detail that is /sometimes/ useful is more than can be
 shown on any one map.

 Here's a rough scenario, aka use case:

  1) Turn on airport names (not just 4-letter identifiers) because I have
   not memorized every identifier in the world.

  2) Sketch a rough route.

  3) Turn off the names, to declutter the map.

  4) Turn on navaids, intersections, and fixes, so as to facilitate defining
   the route in terms that can be used on an ATC flight plan.

  5) Turn off everything but the route and the terrain, to see what sort
   of obstructions there are.

  6) Apply safety margins required by regulations.  Apply additional personal
   margins.

  7) Revise the route to get around the worst of the obstructions.

  8) Cross-check against the VFR sectional, IFR enroute chart, et cetera.

  9) Go back to step 4 and iterate.

 10) Turn on weather and winds aloft.

  *) et cetera.

Note that I have a tool that not only highlights the route centerline, but
also the /corridor/ extending some distance on either side.  For example, a
half-width of 4 nm is relevant to FAR 91.177.
  http://www.av8n.com/fly/grass-intro.htm#fig-colored-fix-pass

These tools are painfully difficult to use.  The only thing that would be
worse would be not having them.  Flight planning is relatively easy if you
stick to IFR airways, but sometimes in mountainous regions (e.g. Alaska
among many others) this can lead to insanely high MEAs (minimum enroute
altitudes).  As soon as you start planning an off-airways flight, trying
to do it just by penciling in lines on a chart is exceedingly laborious 
and error-prone.

So, you have to decide what you want to do.  You could go for a map that
is merely pretty to look at ... or you could go for a map that is actually
useful.

One more thing:  You don't want to go too far with the disclaimers.  Lives
are at stake, and /not/ providing information can be just as much of a
problem as providing not-quite-perfect information.  CFIT i.e. controlled
flight into terrain makes a large contribution to the fatal accident rate.
Sometimes a contributing factor is compression between airspace or weather
above and terrain below ... but sometimes it just comes down to bad planning
and really bad luck.  Providing something that helps with this would be a
Good Thing.

Again:  It doesn't have to be perfect.  Note that the FAA provides (via
contractors) a service that will prepare a computerized flight plan for
you.  There are scenarios where you can file such a flight plan, get 
cleared As Filed, and fly it as cleared ... and fly right into the side 
of a mountain.  Hence the need for cross-checking.

This 

Re: [Flightgear-devel] Mapping Airspace

2011-09-20 Thread Alan Teeder
When I ran the research flight simulator for a major aircraft manufacturer 
in the UK (many moons ago when we still had such an industry), we had a 
saying:-
Ask 10 test pilots for their opinion, and you will get 10 different 
answers

The same will apply here. Someone who is interested in commercial airliners 
will have a different view from a light aircraft pilot who wishes to hone 
his IFR techniques, or from another light aircraft pilot who want to know 
how to fly VFR in a congested area, or from a military pilot. etc. etc. etc. 
The gamers probably don´t understand what you are asking. They just need a 
pretty map so that they can find the way back to an airfield.

Keep up the work, it looks like a very good start.

I would suggest that you keep as close as possible to a common format, 
either one that is available in printed form, or as represented in a modern 
glass cockpit. As most users are limited to small PC screens keep it 
uncluttered, or allow information layers to be turned on and off.

Alan

-Original Message- 
From: HB-GRAL
Sent: Tuesday, September 20, 2011 12:07 AM
To: FlightGear developers discussions
Subject: [Flightgear-devel] Mapping Airspace

Hi all

To improve our map resources with further data I started an experiment
with free available airspace data. Actually this is far from being a
good map and finished design, it is just a start to implement
(unofficial!) airspace information:
http://maptest.fgx.ch/navaid.html

I need probably some advice from real pilots around here for what is
useful to map for FlightGear airspace, and how this should be displayed.
I think I am aware of regular ICAO graphics definitions etc. But I dont
want to design well known (and also free available) maps, I just want to
develop a design as a overview and some really necessary items i.e.
for learning the basics or whatelse. There is no RFC for what I am doing
here, I am just playing around with data and an new Mapnik Server and
ask for discussion and contribution.

(Notice, my new signature since I send this links to the list and
elsewhere: Please do not use any of this material for real navigation!
NEVER. Do only use this to help developing and improving the design of
my maps ;-).

Cheers, Yves


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Re: [Flightgear-devel] FGData New Structure

2011-09-20 Thread Cedric Sodhi
Dear everyone,

a day late and I must admit the first version of the script really
wasn't what it was supposed to be, but here is the final version now.

Verified and tested on a small reproduction of FGData, example repo has
been uploaded[1].

The instructions have changed, no more tmpfs is required. Just browse
into your FGDATA, make sure the working dir is clean, and run the script
(which necessarily lies outside of the FGDATA dir).

There is one tiny problem which I was not entirely able to solve, that
is that not all tags appear to be sucessfully transfered. I must insist
though, that this is a negligible issue and given the project at hand,
clearly acceptable. In the worst case we will have to reset the few tags
on FGDATA were required.

In order to run the script on the example repo instead of the real
fgdata to check for yourself, you will have to change the settings
ac_dir and canonical as indicated in the first lines of the script to
the commented-out versions.

[1] http://ompldr.org/vYWZydg
#!/bin/bash

iodir=/tmp/fgsplit
final_ac=../split_airplanes_result/
final_fg=../split_fgdata_result/
ac_dir=Aircraft
canonical=origin/master
#canonical=master
#ac_dir=Aircrafts
#dornot2d=-d $iodir
bare=--bare

echo 
Splitting FGDATA in 10 Seconds - Press Ctrl-C to cancel!

    WARNINGS 
Make _ABSOLUTELY SURE_ that you are in the right repository
Running this script in a wrong repository will have unpredictable
results!

Make sure to have $iodir mounted as tmpfs with all the storage
that you can spare, at least the size of the tree, which is 6GB

All data in the following directories will be purged, if they
already exist:
$final_ac $final_fg

  NOTE 
_NO_ irreversible changes will be made to your local repository
The resulting 'split' repositories after the spit can be found in
$final_ac
and
$final_fg
If satisfied with the results you can then delete this very repo
Which will, of course, seal the deal and make it irreversible

sleep 10;

if ! git status ; then
echo ERROR - Please navigate into the root of the FGDATA repository
exit
fi

echo Removing $final_ac $final_fg and $iodir
rm -RI $final_ac $final_fg $iodir
mkdir -p $final_ac $final_fg

origin=$(pwd)

sleep 1

echo Bringing up to date
git pull
echo Going onto canonical master
git checkout $canonical
echo Creating branches for all aircrafts
for acf in ./$ac_dir/* ; do
ac=${acf#./$ac_dir/}
acbn=SPLIT-$ac

if [[ $ac == Generic || $ac == Instruments || $ac == 
Instruments-3d ]] ; then
echo Skipping $ac
continue ;
fi

echo Going onto canonical master
git checkout $canonical
echo Branching for $ac ;
git branch $acbn
echo Switching to new branch;
git checkout $acbn
echo Isolating, please wait;
git filter-branch -f $dornot2d --subdirectory-filter $ac_dir/$ac
(
echo Extracting into new repository
cd $final_ac
mkdir $ac
cd $ac
git init $bare
git fetch $origin $acbn
git branch master FETCH_HEAD
)
done

echo Going onto canonical master
git checkout $canonical

echo Branching for reduced FGDATA
git branch SPLIT-CORE
git checkout SPLIT-CORE

echo Isolating, please wait
git filter-branch -f $dornot2d --index-filter git rm --cached --ignore-unmatch 
$ac_dir/*

cd $final_fg
echo Extracting into new repository
git init $bare
git fetch $origin SPLIT-CORE
git branch master FETCH_HEAD

echo Done. Please verify the results.
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[Flightgear-devel] fgadmin fails to compile

2011-09-20 Thread Roland Häder
Hi again

fgadmin also fails to compile, here is the output I get with GCC:
---
$ make
Making all in src
make[1]: Entering directory `/home/quix0r/fgfs/build/fgadmin/src'
make  all-am
make[2]: Entering directory `/home/quix0r/fgfs/build/fgadmin/src'
ccache g++ -DHAVE_CONFIG_H -I.
-I../../../fgfs-base/flightgear/utils/fgadmin/src
-I/usr/include/freetype2   -D_THREAD_SAFE -D_REENTRANT  -g -O3 -fPIC -MT
fgadmin_funcs.o -MD -MP -MF .deps/fgadmin_funcs.Tpo -c -o
fgadmin_funcs.o 
../../../fgfs-base/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx
../../../fgfs-base/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx: In
member function ‘void FGAdminUI::install_selected()’:
../../../fgfs-base/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx:258:25: 
error: aggregate ‘FGAdminUI::install_selected()::stat info’ has incomplete type 
and cannot be defined
../../../fgfs-base/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx:259:48: 
error: ‘fl_stat’ was not declared in this scope
make[2]: *** [fgadmin_funcs.o] Error 1
make[2]: Leaving directory `/home/quix0r/fgfs/build/fgadmin/src'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/quix0r/fgfs/build/fgadmin/src'
make: *** [all-recursive] Error 1
---

Roland


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Re: [Flightgear-devel] An extension to --parkpos

2011-09-20 Thread Durk Talsma

On 17 Sep 2011, at 21:45, Stuart Buchanan wrote:

 
 /sim/dimensions/radius-m
 /sim/aircraft-class ?


 It might be worth having this  multi-valued, so classes
 such as WWII fighter can be identified bit as mil-combat, and WWII.
 

Looking at the -set.xml and Liveries/*.xml files in our aircraft database, I 
think that it should be possible to implement this the way you suggested. The 
radius parameter can go into the -set.xml, and the reasonable defaults could 
also be provided there for the /sim/aircraft-class. 

Then it looks like the essential function that the Liveries/*.xml files to is 
override some default values of properties, so it should be easy to implement 
this. I think I would like to settle on the property names as you proposed:

/sim/dimensions/radius-m
/sim/aircraft-class
/sim/aircraft-operator (which has a slightly broader connotation than 
airline). 

In addition, I would propose adding a fourth property:

/sim/dimentions/parkpos-offset-m

As pointed out in the forum, aircraft don't always park correctly at the right 
location, so it would be desirable to specify an offset, which places the 
aircraft with the nose wheel at the parking. 

I'm awaiting furhter comments. I'll probably make a testcase by adding these 
properties to the 777-200ER (locally, just to test), and if there are no 
objections, I'll investigate if there is a way to automate the adding some 
reasonable default values of all our aircraft in the git repositories. (We have 
519 -set.xml files, 821 Liveries/*.xml files). 


cheers,
Durk
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[Flightgear-devel] proposal: new keybing to show map

2011-09-20 Thread Francesco Angelo Brisa
Hi,

I was wondering why not to have a keybinding to show the map under
equipment section...

something like ALT + m to be added to the keyboard.xml.
I have found the map useful, specially for a short look out, which if
best used using a key press.

Here my xml adding to the keyboard.xml if ok.

 key n=109
  namem/name
  descShow map/desc
  mod-alt
binding
 commanddialog-show/command
 dialog-namemap/dialog-name
/binding
  /mod-alt
 /key


Cheers
Francesco

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Re: [Flightgear-devel] proposal: new keybing to show map

2011-09-20 Thread James Turner

On 20 Sep 2011, at 19:35, Francesco Angelo Brisa wrote:

 something like ALT + m to be added to the keyboard.xml.
 I have found the map useful, specially for a short look out, which if
 best used using a key press.
 
 Here my xml adding to the keyboard.xml if ok.
 
 key n=109
  namem/name
  descShow map/desc
  mod-alt
binding
 commanddialog-show/command
 dialog-namemap/dialog-name
/binding
  /mod-alt
 /key

Sounds fine to me, the only reason I didn't add a binding originally, was worry 
that every possible key combination was assigned by someone to something 
already :)

James


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[Flightgear-devel] Property Tree Question: How to save an aircraft specific property between sessions.

2011-09-20 Thread Durk Talsma
Hi all,

In referral to my previous posting: Can anybody tell me (or point me to 
documentation) how I can specify new property in an aircraft -set.xml file, and 
ensure that any changes to this property are saved in an aircraft specific data 
file. As an example in the 777-200ER-set.xml, I have specified 
/sim/aircraft-operator=NONE, and in the three Model/Livery xml files (DAL, BA, 
and KLM, I change this to the corresponding 3-letter ICAO code, and I want to 
save this property to use in the next session. 

While I run flightGear, I can see that the property has the right value, (i.e. 
KLM, BAW, or DAL, depending which livery file is loaded, but the problem is 
that during startup and runway assignment, the value is still listed as NONE. 
I've been playing with various versions of archive, and userarchive, but to no 
avail. Any hint would be appreciated, as this seemingly trivial problem is 
driving me nuts. 

Simple pointers to documentation of the PropertyTree xml  do's and don'ts are 
also welcome. :-)

Cheers,
durk


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[Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-20 Thread Thomas Albrecht
Hey group,

I've come across a problem with FG when many (static) objects are to be loaded 
on FG startup.

Usually, on my (faily old) PC FG loads for about 20 seconds, then 
says loading scenery for about 6 seconds, and places me in the c172 ready 
for takeoff. During all this CPU load is at 100%.

Now if I start FG with scenery that contains many ( 1000) objects, I get the 
following:
- FG still loads for about 20 sec, then says loading scenery
- about 3 seconds later, CPU load drops to ~20% and stays there
- and FG never finishes startup
--log-level=debug shows the main loop is running, I can use the menu, but I 
never end up in the c172, nor see anything else but the splash screen

Starting at a nearby airport and flying into said scenery works. I can also 
teleport to this nearby airport while FG 'hangs', and then fly into said 
scenery flawlessly.

I've created a test scenery [1] which uses TNCM terrain and 5000 instances of 
one object, furthermore, a script which lets me reduce the number of objects 
in the .stg. If I use 3100 objects, everything is fine. 3200 objects, and FG 
hangs. 100% repeatable, though I did not narrow down the threshold number 
further.

However, the threshold number seems to depend on 
- the object(s) loaded
- CPU load: If I have another process running (mplayer, for example) which 
consumes some CPU, FG now also hangs for the 3100 objects case (which would 
otherwise load fine if there was no other demanding process).

It appears as if FG somewhat locks up if the initial scenery is not loaded 
within a certain wall clock time.

Any ideas?

Cheers,
Tom

- Git from 5 Sep 2011
- Gentoo Linux
- GeForce 7600 GS (running ancient nvidia drivers 180.29)

fgfs --prop:/sim/frame-rate-throttle-hz=30 --disable-random-objects 
--geometry=1920x1190+0+0 --atlas=socket,out,1,localhost,5500,udp 
--fg-root=/home/tom/daten/fgfs/src/fgdata --season=summer 
--fg-scenery=/home/tom/fgfs/home/Scenery-Manual:/home/tom/fgfs/home/Scenery-TerraSync:/home/tom/daten/fgfs/src/fgdata/Scenery:/home/tom/fgfs/home/Scenery-1.0.1
 --aircraft=c172p --airport=TNCM --log-level=alert 
--prop:/sim/rendering/multi-sample-buffers=true 
--prop:/sim/rendering/multi-samples=2 --prop:/sim/ai-traffic/enabled=false 
--prop:/sim/traffic-manager/enabled=false --prop:/sim/atc/enabled=false 
--timeofday=dawn --enable-real-weather-fetch --control=joystick 
--disable-auto-coordination

[1] http://www.mediafire.com/?n9uftx7vil98btz



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Re: [Flightgear-devel] Property Tree Question: How to save an aircraft specific property between sessions.

2011-09-20 Thread Emilian Huminiuc
On Tuesday 20 September 2011 23:25:51 Durk Talsma wrote:
 Hi all,
 
 In referral to my previous posting: Can anybody tell me (or point me to
 documentation) how I can specify new property in an aircraft -set.xml
 file, and ensure that any changes to this property are saved in an
 aircraft specific data file. As an example in the 777-200ER-set.xml, I
 have specified /sim/aircraft-operator=NONE, and in the three Model/Livery
 xml files (DAL, BA, and KLM, I change this to the corresponding 3-letter
 ICAO code, and I want to save this property to use in the next session.
 
 While I run flightGear, I can see that the property has the right value,
 (i.e. KLM, BAW, or DAL, depending which livery file is loaded, but the
 problem is that during startup and runway assignment, the value is still
 listed as NONE. I've been playing with various versions of archive, and
 userarchive, but to no avail. Any hint would be appreciated, as this
 seemingly trivial problem is driving me nuts.
 
 Simple pointers to documentation of the PropertyTree xml  do's and don'ts
 are also welcome. :-)
 
 Cheers,
 durk
 
Adding archive=y to the property tag?:
new-archived-property archive=ymyprop/new-archived-property


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Re: [Flightgear-devel] Property Tree Question: How to save an aircraft specific property between sessions.

2011-09-20 Thread Torsten Dreyer
Am 20.09.2011 22:25, schrieb Durk Talsma:
  how I can specify new property in an aircraft -set.xml file, and ensure that 
 any changes to this property are saved in an aircraft specific data file.

Just add this to you aircraft's nasal code so it gets executed once 
during startup.

aircraft.data.add(
   /one/property,
   /another/property,
   /and/another/property
);

Torsten

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Re: [Flightgear-devel] Mapping Airspace

2011-09-20 Thread Alex Perry
To agree with Alan, but with some additional generalizations.

On Tue, Sep 20, 2011 at 2:25 AM, Alan Teeder ajtee...@v-twin.org.uk wrote:
 When I ran the research flight simulator for a major aircraft manufacturer
 in the UK (many moons ago when we still had such an industry), we had a
 saying:-
 Ask 10 test pilots for their opinion, and you will get 10 different
 answers

1.  IFR commercial pilot:  airspace is completely irrelevant as they
fly the clearance from ATC, initially filed by another airline
individual who is not a pilot.
2.  IFR general aviation pilot:  airspace is only of interest on the
ground when designing a clearance request that will be typed into the
web terminal.
3.  VFR commercial pilot:  Almost irrelevant as tends to operate in
areas without airspace restrictions or with full ATC coordination on
an ad-hoc basis.
4.  VFR cross country pilot:  Interested in airspace, but usually just
wanting to know where it is, to fly far around it.
5.  VFR visiting pilot:  Intensely interested in airspace, wants the
simulator to help him learn not to accidentally bump into it.
6.  VFR local pilot:  Probably has it memorized anyway, owns the chart
mostly to be compliant with the rules.
7.  Antique / simple homebuilt pilot:  Doesn't have radios or the like
anyway, simply needs a few circles marked 'mode C veil'.
8.  Military pilot:  Doesn't use civilian charts.  Could be fun to
have the MTR details transcribed for simulating those fighters.
9.  Shuttle pilot:  I could ask if needed, but I suspect they count as
[2] since they're in class A airspace until the final brick-like
landing.
10.  Aerobatic pilot:  The boxes.  And something on the simulator to
be sarcastic when you accidentally leave the box.
11.  RC pilot:  No idea.  Curt?
12.  ... who is missing from the list?

From: HB-GRAL
 To improve our map resources with further data I started an experiment
 with free available airspace data. Actually this is far from being a
 good map and finished design, it is just a start to implement
 (unofficial!) airspace information:
 http://maptest.fgx.ch/navaid.html

Lovely, keep up the good work.  The comments above are intended to
clarify and not discourage.

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
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