Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Am 05.07.12 18:04, schrieb Curtis Olson:

>
>
> We !!!STRONGLY!!! encourage authors to use the GPL so that we can
> incorporate their work into the overall project and distribute the work

http://git.fgx.ch/flightgear/commit/?h=next&id=b14ddd40110e271efcd1416e9bf15d48d99c3123

Cheers, Yves

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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Ok, I see, just my misunderstanding of Gijs post when I read all other 
posts now ... I guess one of the best explanation comes from Brandano here.

Sorry for the noise, I hate to participate in another license 
discussion. (I hate myself for this, not you.) ;-)

-Yves

Am 06.07.12 21:34, schrieb HB-GRAL:
> Am 06.07.12 10:10, schrieb Gijs de Rooy:
>> Nothing stops you from releasing that scenery under whatever license you'd 
>> like ( within the legal constraints ofourse), we just cannot include it in 
>> the official scenery.
>>
>
> No. Official scenery can also incorporate resources with other licenses:
> http://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses
>
>>> In the licence they say: "The instrument folder and subfolders are GPL but 
>>> anything else is copyrighted.
> "
>
> Empty phrase ... GPL doesn’t mean public domain and gpl RESPECTS all
> copyrights!
>
> Cheers, Yves
>
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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Am 06.07.12 10:10, schrieb Gijs de Rooy:
> Nothing stops you from releasing that scenery under whatever license you'd 
> like ( within the legal constraints ofourse), we just cannot include it in 
> the official scenery.
>

No. Official scenery can also incorporate resources with other licenses:
http://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses

>> In the licence they say: "The instrument folder and subfolders are GPL but 
>> anything else is copyrighted.
"

Empty phrase ... GPL doesn’t mean public domain and gpl RESPECTS all 
copyrights!

Cheers, Yves

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Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Viktor Radnai
Well, I am giving it a shot, but it seems it won't be that easy. See my 
other (long) mail sent on this topic :)

Cheers,
Vik

On 07/06/2012 05:48 PM, Andy Ross wrote:
> On 07/05/2012 02:41 PM, Viktor Radnai wrote:
>> Thanks for that! So just to clarify -- this is a bug in Yasim code (or
>> more like a missing feature) and I'm welcome to fix it?:)
>
> I'm just an absentee hacker, so I can't say what is or isn't
> acceptable any more.  But it seems like a sane enhancement to me.
>
> But broadly yes: it's free software.  The whole point is to make it do
> what you want.
>
> Andy
>
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Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Viktor Radnai
Hi there,

The rest of this mail will just deal with the gear friction issue for now.

Having looked at Gear.cpp I think I can understand the issue a bit 
better. The method that calculates tire friction is Gear::calcFriction. 
It looks like this:

float Gear::calcFriction(float wgt, float v) //used on solid ground
{
 // How slow is stopped?  10 cm/second?
 const float STOP = 0.1f;
 const float iSTOP = 1.0f/STOP;
 v = Math::abs(v);
 if(v < STOP) return v*iSTOP * wgt * _sfric;
 else return wgt * _dfric;
}

Note the constant in there that marks the point where static friction 
starts to get used. Also note that the constant is multiplied by v, so 
at zero speed, there is zero friction. This is perfectly fine on water, 
but not on solid ground. It also explains what's happening -- the force 
of the wind pushing against the plane will meet with no resistance until 
it starts to equal v*iSTOP * wgt * _sfric and the plane will eventually 
roll with that constant speed.

The reality is that on solid ground the force caused by static friction 
will be equal to the force acting upon the wheel (the bearings 
actually), up to a threshold of Fmax, when the wheel/bearing assembly 
will unstick and start to rotate.

Right now it seems that to fix this, reality must be modelled in this 
respect. If I take Andy's suggestion and just try to clamp the static 
friction to an arbitary fixed value, then the force returned may or may 
not be larger than the force pushing against the wheel, and the result 
will be that the plane rocks with the (3 knot) wind while very slowly 
turning into the wind, while stopped on tarmac...

The question is, where do I get the force acting upon the wheel?
To try to figure that out, I had to look into Model.cpp where I ran into 
further difficulties:

 // The landing gear
 for(i=0; i<_gears.size(); i++) {
 float force[3], contact[3];
 Gear* g = (Gear*)_gears.get(i);

 g->calcForce(&_body, s, lv, lrot);
 g->getForce(force, contact);
 _body.addForce(contact, force);
 }

Here the forces created by fricion on all the gears are added up. So if 
I was to keep the model stationary without any jitter, the sum of the 
resistive forces from the gears must exactly equal the sum of the force 
acting upon the gears. This is out of scope of just modifying Gear.cpp 
and definitely out of my league for both the knowledge of C++ and the 
Flightgear codebase.

Could someone please help me with this? Thanks in advance!

Cheers,
Vik



On 07/05/2012 09:34 PM, Andy Ross wrote:
> (Happened to be browsing in time to see a question)
>
> On 07/05/2012 06:21 AM, Viktor Radnai wrote:
>> I don't see any obvious properties to set to take the engine's
>> resistance to turning over, or the friction of the wheels into account
>> to stop these unrealistic things from happening. How should I go about
>> fixing them?
>
> That sounds right to me.  Aircraft parked in gentle winds weren't really
> part of the original test regime. :)
>
> For the gear thing, see Gear.cpp:450 or so, and look at clamping the
> static friction coefficient to some minimum value (probably tunable).
>
> For the engine, you can likewise add some fixed negative torque value
> near PistonEngine.cpp:214 to model internal resistance (currently the
> code only models output power).
>
> Andy
>
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Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Andy Ross
On 07/05/2012 02:41 PM, Viktor Radnai wrote:
> Thanks for that! So just to clarify -- this is a bug in Yasim code (or
> more like a missing feature) and I'm welcome to fix it?:)

I'm just an absentee hacker, so I can't say what is or isn't
acceptable any more.  But it seems like a sane enhancement to me.

But broadly yes: it's free software.  The whole point is to make it do
what you want.

Andy

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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Arnt Karlsen
On Fri, 6 Jul 2012 00:26:48 -0700 (PDT), Michael wrote in message 
<1341559608.65675.yahoomailclas...@web140205.mail.bf1.yahoo.com>:

> My last comment to this subject. 
> I've got permission to distribute some swiss sceneries as GPL but
> only after asking back. Obviously I had to, as the author said first
> that it needs to remain Freeware.- 

..he's _wrong_, I can help you explain the GPL to him.

..briefly, "freeware" is not compatible with the GPL, and 
the GPL is a valid commercial license, you _can_ sell GPL 
binaries as long as you offer the GPL sources too. 

> Now that's only possible because
> he bent back a little. But many won't or can't do and hence we will
> lose stuff.
> 
> As for old aircrafts etc. I think anyway only the best should be
> included in the standard releases.-

.._totally_ different question from "GPL or non-GPL."

> Now, there are example planes of X-plane that use SASL with Lua
> scripts for instruments. In the licence they say: "The instrument
> folder and subfolders are GPL but anything else is copyrighted.

..that statement in X-plane's license is false, either because 
of a geniune mis-understanding of the GPL, or, simply intentional
anti-GPL FUD.  The _only_ legal teeth in the GPL, is the owner's
copyrights, and copyright law enforcement, which scares Microsoft
enough to spend US$ 106 Million in Q3 2003 on anti-GPL ligigation, 
and just US$ 5 Million on their Wintendo virus "war", in the same 
Q3 of 2003.  _Neat_ search facilities in http://groklaw.net/ ;o)

> Neat and simple, we're really dragging an old lead foot!

..aaaye. ;o)

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread TDO Brandano

The only one issue I can see with the GPL being used for artwork is that it 
precludes us from using a large body of data that is licensed on terms not 
compatible with the GPL. Some maps and textures are only available on other 
kinds of permissive licenses, that however require other restrictions like 
attribution of credits to the original authors, and the GPL explicitly forbids 
that. However this does not mean that you can't make, for example, a scenery 
file derived from them to be used with Flightgear or other application. You 
just can't have that scenery included in the default flightgear distribution, 
or hosted on the flighgear servers. This is because the FlightGear official 
policy is to only distribute GPL or GPL compatible content. Nothing would 
however stop a 3rd party from setting up his own server, operating for example 
on Creative Commons. As for original content, not derived from 3rd party 
licensed data, it can be released on multiple licenses at the author's 
discretion. GPL does NOT surrender the copyright, indeed GPL works because the 
copyright exists on the original item.

> Date: Fri, 6 Jul 2012 00:26:48 -0700
> From: scrat_h...@yahoo.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] scenery licence for 2.8 and later
> 
> My last comment to this subject. 
> I've got permission to distribute some swiss sceneries as GPL but only after 
> asking back. Obviously I had to, as the author said first that it needs to 
> remain Freeware.-
> Now that's only possible because he bent back a little. But many 
> won't or can't do and hence we will lose stuff.
> 
> As for old aircrafts etc. I think anyway only the best should be included in 
> the standard releases.-
> 
> Now, there are example planes of X-plane that use SASL with Lua scripts for 
> instruments. In the licence they say: "The instrument folder and subfolders 
> are GPL but anything else is copyrighted.
> 
> Neat and simple, we're really dragging an old lead foot!
> 
> 
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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Gijs de Rooy
Nothing stops you from releasing that scenery under whatever license you'd like 
( within the legal constraints ofourse), we just cannot include it in the 
official scenery.

All those freeware/payware packages that are available for the commercial 
simulators are just that, addons. The fact that FlightGear has a central 
scenery and aircraft repo is really a big plus, but distributing stuff outside 
those repos due to licensing, different opinions or the desire to gain more 
credit for it, is not weird and definitely not unique.

Gijs

> Date: Fri, 6 Jul 2012 00:26:48 -0700
> From: scrat_h...@yahoo.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] scenery licence for 2.8 and later
> 
> My last comment to this subject. 
> I've got permission to distribute some swiss sceneries as GPL but only after 
> asking back. Obviously I had to, as the author said first that it needs to 
> remain Freeware.-
> Now that's only possible because he bent back a little. But many 
> won't or can't do and hence we will lose stuff.
> 
> As for old aircrafts etc. I think anyway only the best should be included in 
> the standard releases.-
> 
> Now, there are example planes of X-plane that use SASL with Lua scripts for 
> instruments. In the licence they say: "The instrument folder and subfolders 
> are GPL but anything else is copyrighted.
> 
> Neat and simple, we're really dragging an old lead foot!
> 
> 
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Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Michael
My last comment to this subject. 
I've got permission to distribute some swiss sceneries as GPL but only after 
asking back. Obviously I had to, as the author said first that it needs to 
remain Freeware.-
Now that's only possible because he bent back a little. But many 
won't or can't do and hence we will lose stuff.

As for old aircrafts etc. I think anyway only the best should be included in 
the standard releases.-

Now, there are example planes of X-plane that use SASL with Lua scripts for 
instruments. In the licence they say: "The instrument folder and subfolders are 
GPL but anything else is copyrighted.

Neat and simple, we're really dragging an old lead foot!


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