Re: [Flightgear-devel] 2.10.1
On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote: Are there still any plans to release a 2.10.1? I've been very busy the past few weeks, but in theory the binaries are done and exist (on Jenkins) for Windows, Mac and Linux. After some testing, It just needs 'someone' to upload/mirror them I guess. Did any test the Windows installer from Jenkins yet? Regards, James -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt You ask me information i took time to give you the most simple answers. Up to you to create a complicated world with FlightGear and others.. When you are flying with Flightgear which is an interactive dynamic systems: you must know how to choose your view and your camera heading ( on my side i do use the mouse ) you must know how to prepare the aircraft , start the engine, down the flaps ( if required ) push the throttle. you must know how to fly with the rudder, aileron, elevator., with your joystick or your mouse AND Along your flight when you see a picture within your screen which is good to you then you can make a screenshot with push F3.key. But i am, right now, sure that you did know everything, you are just making fun, of me. Thanks for it Ahmad On 3 May 2013 02:06, Arnt Karlsen a...@iaksess.no wrote: On Fri, 3 May 2013 00:14:46 +0200, grtuxhangar wrote in message CAFEVUtBn+iz58w=tNERnJ9Wu=x+7pmd72hteekgpycstncj...@mail.gmail.com: Arnt, OK I have a question, when you are flying with FG how do you aim your camera ? Your answer is my answer . ..no. I said one final chance, and you blew it. Regards On 2 May 2013 23:17, Saikrishna Arcot saiarcot...@gmail.com wrote: He's asking you from what view you take the screenshot. Do you take it in the fly-by view? Do you take it in the model view? What is the zoom/FOV that you use? There are several ways/views from which I can take a screenshot of a Boeing 777. I can take it from the model view, where I'm positioned right behind and above the plane with a zoom/FOV of 40. I can take it from the co-pilot's seat looking at the cockpit panel. I can take it from a passenger seat looking at the left wing. Saikrishna Arcot On Thu 02 May 2013 11:20:11 AM CDT, grtuxhangar team wrote: Hi Arnt Sorry i don't understand your question. Screenshot is screenshot of your FG SCREEN , nothing else. Kind regards Ahmad On 2 May 2013 17:07, Arnt Karlsen a...@iaksess.no mailto:a...@iaksess.no wrote: On Thu, 2 May 2013 12:57:00 +0200, grtuxhangar wrote in message CAFEVUtBa7-=VKkc6jWKxGtZ=y7k9d-+2o9v461al4b59cgt...@mail.gmail.com mailto: y7k9d-%2b2o9v461al4b59cgt...@mail.gmail.com: Hello, If i have offended somebody with my not fluent English, my apologizes for it. No i/(we) don't use Google , there is not any (free) good translator from English to several language including those officially in use in the middle east and north-africa. Anyhow, i was surprised by the Arnt question regarding: how to get a screenshot. ..one final chance: Think of the F3 button as you do with your camera trigger button, and think of your mainframe and FG as your camera. ..now, whenever you take a picture camera, you first aim your camera towards whatever you want to take a picture of, then you push down the camera's F3 trigger button to actually take the picture and record it onto disk or film. ..so, my question is, _how_ do you aim your camera? Ahmad On 2 May 2013 11:01, TDO Brandano tdo_brand...@hotmail.com mailto:tdo_brand...@hotmail.com wrote: I strongly suspect we need a French interpreter. Google translate is obviously failing to properly traduce the more nuanced meanings and contexts. Arnt said: just pressing F3, as you said you did, will produce a picture of the Cessna C172 on the KSFO runway. There are other settings used to start Flightgear and prepare the scene. To replicate the same problem we need the entire setup for each screenshot. He never claimed that F3 was a custom screenshot button. That single your was a synthesis for Using just F3 as you said, and would be obvious to anyone using the English language regularly. Now, I am the first saying that English is not a very pretty language. But it is effective in helping communication, because compared to most other options it is fairly easy to learn. It still baffles me that there are people working with computers around the globe that stubbornly refuse to even attempt to learn a little English out of pure campanilism. -- Date: Thu, 2 May 2013 02:00:29 +0200 From: hohora...@gmail.com mailto:hohora...@gmail.com To: flightgear-devel@lists.sourceforge.net mailto:flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt
Re: [Flightgear-devel] Atmospheric Light Scattering
On Fri, 3 May 2013, grtuxhangar team wrote: Arnt, OK I have a question, when you are flying with FG how do you aim your camera ? Your answer is my answer . grtuxhangar team, you're basically trying to have a logical conversation with a fence post. You'll be a lot happier if you just add his email address to your killfile. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.1
James, I re-installed the Jenkins nightly Win build from yesterday - seems OK, although I have NOT done any extensive testing. I'm seeing regular crashes here from ALS and Rembrandt, but that's nothing new. I'm getting a number of errors on start-up; they seem harmless: Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another property. Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm ALC Error (sound manager): Invalid Enum at context creation. Check your IOrules! (write to 'Z:/do-not-access' is allowed) Check your IOrules! (read from 'Z:/do-not-access' is allowed) Image D:/Git_New/my_fgdata/Textures.high/Terrain/transition1.dds uses compressed textures which cannot be supported on some systems. (about 50 times) These are all of interest to developers only: they are not something about which the user can do anything, so I would suggest that they are downgraded to warnings for the release from their current alert status. I would be more concerned over the state of the data. The reinstall has partly solved the Screenshot directory issue - it now uses the default Working Directory, but the gui input is still stuck. We have a small glitch with Stuart's latest iteration of the Random Vegetation (aka trees) with what I think is probably a mipmapping issue. Otherwise, I reckon we're good to go so far as Win 7 is concerned. I will have a look with XP later if you would like. Unless that is there's been something since last night . Vivian From: James Turner [mailto:zakal...@mac.com] Sent: 03 May 2013 12:17 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] 2.10.1 On 30 Apr 2013, at 23:22, Saikrishna Arcot saiarcot...@gmail.com wrote: Are there still any plans to release a 2.10.1? I've been very busy the past few weeks, but in theory the binaries are done and exist (on Jenkins) for Windows, Mac and Linux. After some testing, It just needs 'someone' to upload/mirror them I guess. Did any test the Windows installer from Jenkins yet? Regards, James -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] about fdm properties
Hi the quiet mailing list :) here are some questions about the fdm properties : - How come some fdm properties don't have the same meaning, dépending the fdm used? i'm thinking of properties in the following property trees: /accelerations /orientation /velocities /position if you want some examples, you can have a look at the bug reports 202: http://code.google.com/p/flightgear-bugs/issues/detail?id=202 and 901: http://code.google.com/p/flightgear-bugs/issues/detail?id=901 those are properties i needed to use and found buggy, but they could not be the only one affected. - is there anybody among the dev interested in this area of FG anymore? despite the bug report and the solution proposed, nothing change, except the need to have external patch to have this right. - would it be a good idea to document those properties somewhere? if so i can make a list, but i would let the description to english native users. imho, this make FG broken in some area (like hud trajectory marker with jsbsim for the sideslip, or the reported speed in radar2 for yasim planes) but the only comments i got in the bug reports were what will it break to put it right. jano -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] about fdm properties
For the sideslip question there is a well established sign convention. JSBSim at least should follow that exactly as it mechanises the equations of motion that are in use industry wide. The convention is Sideslip is positive when the sideslip is to starboard. In other words Sideslip angle Beta = V/U Note, as ever there can be confusion. The main confusion is between yaw and sideslip. Yaw to port is positive. If the aircraft is given positive yaw, but maintains flight in the original direction, then it will have negative sideslip, as the sideslip is to starboard. I think that you a right in assuming that the developers are not interested in the FDMs. I posted this a week ago http://sourceforge.net/mailarchive/forum.php?thread_name=C6C640DA467C4D118C9A794C6A46D433%40AlanPCforum_name=flightgear-devel and have not seen a single comment. It exposes a serious problem in JSBSim which affects all Datcom users. Perhaps eye-candy and endless mud slinging about the merits of various renderers is a more interesting subject. -Original Message- From: jean pellotier Sent: Friday, May 03, 2013 6:35 PM To: FlightGear developers discussions Subject: [Flightgear-devel] about fdm properties Hi the quiet mailing list :) here are some questions about the fdm properties : - How come some fdm properties don't have the same meaning, dépending the fdm used? i'm thinking of properties in the following property trees: /accelerations /orientation /velocities /position if you want some examples, you can have a look at the bug reports 202: http://code.google.com/p/flightgear-bugs/issues/detail?id=202 and 901: http://code.google.com/p/flightgear-bugs/issues/detail?id=901 those are properties i needed to use and found buggy, but they could not be the only one affected. - is there anybody among the dev interested in this area of FG anymore? despite the bug report and the solution proposed, nothing change, except the need to have external patch to have this right. - would it be a good idea to document those properties somewhere? if so i can make a list, but i would let the description to english native users. imho, this make FG broken in some area (like hud trajectory marker with jsbsim for the sideslip, or the reported speed in radar2 for yasim planes) but the only comments i got in the bug reports were what will it break to put it right. jano -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] about fdm properties
I did say there is scope for confusion Please amend my post to say yaw to starboard (right) is positive. I lost my pair of green and red socks which normally serve to remind me on this matter. With a red (and green) face. Alan -Original Message- From: Alan Teeder Sent: Friday, May 03, 2013 7:07 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] about fdm properties For the sideslip question there is a well established sign convention. JSBSim at least should follow that exactly as it mechanises the equations of motion that are in use industry wide. The convention is Sideslip is positive when the sideslip is to starboard. In other words Sideslip angle Beta = V/U Note, as ever there can be confusion. The main confusion is between yaw and sideslip. Yaw to port is positive. If the aircraft is given positive yaw, but maintains flight in the original direction, then it will have negative sideslip, as the sideslip is to starboard. I think that you a right in assuming that the developers are not interested in the FDMs. I posted this a week ago http://sourceforge.net/mailarchive/forum.php?thread_name=C6C640DA467C4D118C9A794C6A46D433%40AlanPCforum_name=flightgear-devel and have not seen a single comment. It exposes a serious problem in JSBSim which affects all Datcom users. Perhaps eye-candy and endless mud slinging about the merits of various renderers is a more interesting subject. -Original Message- From: jean pellotier Sent: Friday, May 03, 2013 6:35 PM To: FlightGear developers discussions Subject: [Flightgear-devel] about fdm properties Hi the quiet mailing list :) here are some questions about the fdm properties : - How come some fdm properties don't have the same meaning, dépending the fdm used? i'm thinking of properties in the following property trees: /accelerations /orientation /velocities /position if you want some examples, you can have a look at the bug reports 202: http://code.google.com/p/flightgear-bugs/issues/detail?id=202 and 901: http://code.google.com/p/flightgear-bugs/issues/detail?id=901 those are properties i needed to use and found buggy, but they could not be the only one affected. - is there anybody among the dev interested in this area of FG anymore? despite the bug report and the solution proposed, nothing change, except the need to have external patch to have this right. - would it be a good idea to document those properties somewhere? if so i can make a list, but i would let the description to english native users. imho, this make FG broken in some area (like hud trajectory marker with jsbsim for the sideslip, or the reported speed in radar2 for yasim planes) but the only comments i got in the bug reports were what will it break to put it right. jano -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
Stuart, Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material modes - regional/global/dds. It's most apparent at EGMH, but can also be seen at KSFO. At higher angles or if I zoom in it disappears from the closer trees - but, like you, I can still see it at longer ranges. The angle/range effect would suggest that it's a mipmap thing - perhaps try a bit more space around the trees in the texture? I've just pushed a fix to simgear that reduces the height of the UV mapping by 0.004. Please let me know if this fixes the problem. I expect that some trees will have been slightly trimmed by this. I'll go through the textures and correct them once you and Thorsten confirm the issue is fixed. I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-015.png You have to be really eagle-eyed to spot them, if you change the viewing angle or zoom in they disappear. Vivian -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
-Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-015.png You have to be really eagle-eyed to spot them, if you change the viewing angle or zoom in they disappear. Vivian They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
Alan Sent: 03 May 2013 20:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues -Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https://dl.dropboxusercontent.com/u/57645542/fgfs-screen-015.png You have to be really eagle-eyed to spot them, if you change the viewing angle or zoom in they disappear. Vivian They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork populations? Ever noticed the bloody great gulls we have winging around the scenery? Well - I suppose it would be doable ... Vivian -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork populations? Ever noticed the bloody great gulls we have winging around the scenery? Well - I suppose it would be doable ... Vivian - I thought that the storks and gulls were part of the scheme to mark thermals for glider pilots. How did they get into the tree texture code? Alan -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tree issues
Alan Sent: 03 May 2013 22:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork populations? Ever noticed the bloody great gulls we have winging around the scenery? Well - I suppose it would be doable ... Vivian - I thought that the storks and gulls were part of the scheme to mark thermals for glider pilots. How did they get into the tree texture code? Birds live in trees - simples. Vivian -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel