Re: [Flightgear-devel] multiple --generic record/playback errors
On Tue, Feb 9, 2010 at 1:37 PM, John Denker wrote: Has anybody used the --generic record/playback feature recently? The same trouble was discussed at 2008 : http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16539.html and http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15655.html With respect, Alex -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Missed file in CVS
Hi! The file KLN89/kln89.cxx rev. 1.18 contains the next lines #if ENABLE_ATCDCL #include ATCDCL/ATCProjection.hxx #else #include kln89_align.hxx #endif But the file kln89_align.hxx is absent and with ENABLE_ATCDCL=FALSE it raises an error. **Can somebody fix this. With respect, Alex -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi, I got an error with the Sunday CVS - FG crashed while exiting . gdb reports SIGSEGV error at file soundmgr_openal.cxx, line 159. Error was fixed by changing lines 157-159 from: buffer_map_iterator buffers_current = _buffers.begin(); buffer_map_iterator buffers_end = _buffers.end(); for ( ; buffers_current != buffers_end; ++buffers_current ) { to : buffer_map_iterator buffers_current; while(_buffers.size()){ buffers_current = _buffers.begin(); With respect, Alex -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] 3D Clouds update
Stuart Buchanan wrote: Scott Hamilton wrote: On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote: Maybe it's just me, but has anyone noticed a dramatic performance decrease with 3d clouds after this patch? yep, from 30fps to 2fps... I'm very surprised that performance has decreased so significantly. However, there is a possible explanation. The code falls back to a 2D cloud layer if a 3D cloud isn't defined for a specific cloud type (st, ac etc.). IIRC previously we didn't define a 3D stratus layer, so we'd get a 2D layer instead. The updated 3D clouds include stratus layers (which look rather nice IMO), but require quite a larger number of sprites - something like 40 per cloud. I've seen a small perf hit from the new stratus layers, but nothing like what you have reported. I suspect what you are seeing if the difference between a 2D and 3D cloud. What performance change are you seeing with, say, cumulus clouds, which haven't changed much? BTW - I've updated Docs/Readme.3Dclouds with information on the new format, if anyone is interested in enhancing the clouds. -Stuart What I have seen (airplane-ufo, altitude - 2000ft, cloud layer 0 = 4000ft, overcast, cloud layer 1 = 19500ft, cirrus): 1. 3D clouds OFF from command line: FPS=70, memory usage 360M, layer 0 - visible. 2. 3D clouds ON from command line: memory usage from 800M up to 1.2G - pitch =0 deg : FPS=10-12 - pitch =90 deg : FPS=70 - pitch =-90 deg : FPS=70 3. 3D clouds ON from command line, than switch OFF from menu : FPS = 60-70, memory usage 700-800M 4. 3D clouds ON from command line, start at lat,lon = 0, 0 (no scenery loaded) : NO clouds in layer 0, both 3D and 2D. If switch 3D clouds OFF from menu then 2D clouds appears. With respect, Alex -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG crashes when changing visibility
Hi, I was noticed that FG hangs and than crashes if pressing z key. If visibility value is not controlled by user, it can be occasionally **increased to a huge value (1000 km). In this case TileLoader is trying to load hundreds of tiles. At the beginning I was expected a number of tiles to be limited by the size of TileCache (100), but I was mistaken. Size of TileCache is growing in routine FGTileMgr::schedule_needed( ... ) to make space for all tiles. On my PC when /environment/visibility-m 500-1000km memory usage grows from 300M up to 3G an this leads to crash. Can somebody limit the value in property /environment/visibility-m or the value of variable vis in FGTileMgr::schedule_needed( ... ). The maximum value of 100km will be acceptable IMHO. With respect, Alex -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Is ther any MSVC example code to send/receive data to FG over an internet connection?
Randall Green wrote: I am testing a new Primary Flight Display with a tunnel in the sky. It will run on a separate computer and I need FlightGear for it's flight dynamics. I'ld like the PFD to receive Lat, lon, altitude, heading, pitch, roll, alpha and beta from FG and also I'ld like to tell FG to put out the gear and flaps when the altitude first goes below 1000 ft. Curt Olson says that I could do it with an internet connection, to gather variables and send commands. Is there any example code written in MSVC I could look at to make the internet connection on the PFD end? Thanks, Randy Green Look here: http://cvs.flightgear.org/viewvc/source/examples/netfdm/ It is not MSVC, but for MSWin. With respect, Alex -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weird Sun and weather bugs
Erik Hofman wrote: It's way more extreme than that, the dewpoint once in a while seems to reset to -2.8308 from it's current value causing the humidity to jump way beyond 100% (I've seen 1200%). I could limit the humidity to 100% but that only hides the problem. I did not find why the dewpoint varies that much. Erik I have made a log in function _recalc_alt_dewpoint() with the last environment.cxx from CVS (rev 1.31). Here is written at level flight: step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -2.8308 temperature_degc is -2.8308 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -2.8308 temperature_degc is -2.8308 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 step to _recalc_alt_dewpoint () elevation_ft is 41981.8 dewpoint_degc is -56.5 temperature_degc is -56.5 So problem is in the value of temperature_degc. It seems to be a couple of errors connected with environment. 1) File: fg_commands.cxx, routine: static bool do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg) variable dewpoint_sea_level_degc is defined as double dewpoint_sea_level_degc = arg-getDoubleValue(dewpoint-degc, 5.0); may be correct is: double dewpoint_sea_level_degc = arg-getDoubleValue(dewpoint-sea-level-degc, 5.0); 2) File: environment.cxx, routine: void interpolate (const FGEnvironment * env1, const FGEnvironment * env2, double fraction, FGEnvironment * result) the lines : result-set_dewpoint_degc (do_interp(env1-get_dewpoint_sea_level_degc(), env2-get_dewpoint_sea_level_degc(), fraction)); may be correct is: result-set_dewpoint_sea_level_degc (do_interp(env1-get_dewpoint_sea_level_degc(), env2-get_dewpoint_sea_level_degc(), fraction)); With respect, Alex -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weird Sun and weather bugs
Here it is!! At procedure void FGEnvironment::set_elevation_ft (double e) change : _recalc_alt_dewpoint(); _recalc_alt_pt(); to : _recalc_alt_pt(); _recalc_alt_dewpoint(); It corrects all. With respect, Alex -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weird Sun and weather bugs
Victhor Foster wrote: I don't remember when this started, I think it was a week or so. Well, the Sun bug is simple: switching time to Dawn/Dusk will cause the sun colors to start flashing between the correct colors and morning/noon/ afternoon colors. The weather bug is: after about 1 ft MSL (I think) it starts raining. When I get past about 15000 ft MSL snow starts falling. It stops after some time, eventually. I don't recall seeing snow falling on my last plane trip :P I got snow at 4000 - 6000ft and it is depending on plane speed. While using ufo FDM at zero speed snow stop. Noticeable scenery flashing starts at altitudes above 2ft without time switching. At altitudes ~4ft flash colors become dark. With respect, Alex -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] ufo.nas and divide by zero
Hi! I have got range exception when flying UFO. Looking in sources open that problem is in ufo.nas line 420: me.marker = Model.new(Aircraft/ufo/Models/marker.ac, geo.Coord.new().set_xyz(0, 0, 0)); When passing zeros to geo.Coord.set_xyz(), there is devide by zero in function SGGeodesy::SGCartToGeod(). This puts NAN to Elevation. Problem can be fixed in two ways: 1 Change ufo.nas to initialize geo.Coord using function set_latlon(0, 0, 0). Or was some reason to put model at the Earth center? 2 Fix SGGeodesy::SGCartToGeod() to test input point is (0, 0, 0), and put to output (0, 0, 0) without calculations. Or solve it in some other way to avoid divide by zero. Can somebody consider this and make fix in CVS? With respect, Alex _ Drag n’ drop—Get easy photo sharing with Windows Live™ Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx-- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] access violation in FGFontCache
Hi! In GUI style I put one font for and . This give access violation error. The problem is in FGFontCache destructor. Class FGFontCache contains two Maps : TexFontMap _texFonts and PuFontMap _puFonts. _texFonts contains fonts being read from the data/Fonts. PuFontMap contains fnt structure which is referencing to texfont from _texFonts. A number of fnt structures from _puFonts can refer to a single texFont. In destructor fnt::~fnt() member fnt::texfont is deleted. But fnt::texfont is a copy of fntTexFont* from _texFonts. So when second fnt structure is deleting it try to delete the fntTexFont which was deleted at previous step. This deleting of deleted structure leads to Access Violation. Second possible problem is in FGFontCache destructor. _puFonts map is deleted here but not _texFonts map. Can this lead to memory leak? With respect, Alex _ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=createwx_url=/friends.aspxmkt=en-us-- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1
David L. Page wrote: Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. As I know FG 1.9.0 is using shaders to render trees and clouds. May be this is a problem. Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1. Alex _ Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! http://spaces.live.com/spacesapi.aspx?wx_action=createwx_url=/friends.aspxmkt=en-us-- Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Translations
Hi! Does this translated strings is using anyware? I did not find references in source code for this strings. I was trying to change the file strings-default.xml , but did not see any differences in GUI. With respect, Alex _ Show them the way! Add maps and directions to your party invites. http://www.microsoft.com/windows/windowslive/events.aspx-- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Output communication problem
Hi! As I understand you want to get controls in Matlab from FG. But FG do not run any useable FDM and if you are trying to send data to Mathlab as FGNetFDM it can be zeros or loopback (data was sending from MathLab to FG). What protocol you are using for this connection? If data to FG is sending via native-fdm then FG mast send controls via native-ctrls protocol. With respect, Alex _ Drag n’ drop—Get easy photo sharing with Windows Live™ Photos. http://www.microsoft.com/windows/windowslive/photos.aspx -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tarball of bleeding edge CVS snapshot
Fabian Grodek wrote: I'm using Tortoise. Can somebody tell me what should be the command line? Something like: :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear.. Thank you. Fabian Look at the http://www.flightgear.org/cvs/anoncvs.html _ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=7+wonders+worldmkt=en-USform=QBRE-- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Error in HUD
Hi, Some time ago I was in need to display altitude in meters on HUD. I have copied desired HUD to airplane folder and check it working. Then I change disp_scaling to 0.3048 and got strange altitude scale. As I understand we got foot scale with meter markers. After studying sources I desided that instr_item::get_value() have to return scaled value. With this I got normal altitude scales but broken roll scale. New study made it clear that problem is in the file hud_dnst.cxx. In call to instr_item() parameter data_scaling is missed: instr_item(x, y, width, height, chn1_source, options, working), Problem was fixed by changing it to : instr_item(x, y, width, height, chn1_source, 1, options, working), Can somebody fix this in CVS. PS At July I was asked for some of mine changes for FG. May be it will be usefull for somebody else. Descriptions and links for downloading are at http://buz6919.newmail.ru/FlightGear.html. They will stay here till September or October. If You got problems with downloading (there may be pages on Russian), feel free to ask archives via e-mail. With respect, Alex - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flash with altitude change
Hi! On Friday, April 25, 2008 Melchior FRANZ wrote * Adam Dershowitz -- Thursday 24 April 2008: I spent a while trying to track this down, and finally figured out what is going on. The problem is that generic.cxx can only handle floats, and that is not enough resolution for latitude and longitude, so the last few digits are lost in the conversion. Eeew. I never thought of this possibility, but that makes sense. I'm not an fg networking user, so I can't comment on or commit your patches. I'll leave that to Curt. :-) No, this is not the problem. May be in some cases. I provide FG with data at 100Hz in binary form (my extension for generic protocol). The data can be lost while converting from double to float only. At 0.9.10 all was fine but not at 1.0.0. I look CVS for fix. It removes continuous high-level jitter but sometimes screen flashes. I can not specify now how to reproduce it. This can be set aside for future investigation. With respect, Alex - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flash with altitude change
Hi! On Saturday, April 26, 2008 Adam Dershowitz wrote Then your extension must be handling the input differently. When data is read in from a text file, using --generic it is not possible with the current code to read in a double. It is called an FG_DOUBLE in some places in the code, but it is converted to a float before it is written to the property tree.The actual line of code in generic.cxx was: _in_message[i].prop-setFloatValue((float)val); The initial reason was to read data from binary file and now it can make full i/o in binary form. But I did not change pointed line and FG got float data without truncation due to converting to/from text form. As I wrote there were no problems with 0.9.10. May be with text form this can cause problems. But I think there is no difference between double and float while reading with format 12.9f. Did you try to change i/o format in playback.xml without changing generic.cxx? With respect, Alex - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Controlling FlightGear FDM through genericinputwith UDP
Hi! On Sunday, April 20, 2008 Haluk Sevener wrote: All I want to do is just send the commands to a FlightGear instance over network with UDP, at the same time listening the properties of the aircraft over network by using the same protocol. In other words, I want to implement an external control mechanism. I have the same progrmme. It get from FlightGear terrain elevation and send to FG airplane position, orientation, control deposition, etc. The only difference is that I have to modify generic protocol for binary i/o. Anyway, I started the instances with the following commands: (master) fgfs --generic=socket,out,1000,127.0.0.1,7755,udp,udptest (slave) fgfs --generic=socket,in,1000,127.0.0.1,7755,udp,udptest Do you really run 2 FlightGear instances at a single PC at 1000Hz? Try to run at 100Hz or less. I think commans must be : (master) fgfs --generic=socket,out,100,127.0.0.1,7755,udp,udptest (slave) fgfs --generic=socket,in,100,,7755,udp,udptest --fdm=external You may try to change host from 127.0.0.1 to localhost on master instance. If you using firewall make sure to open port 7755. I really had this problem with firewall. If this will not help, check udptest.xml as I have wrote. What is in input/input tags. With respect, Alex - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Controlling FlightGear FDM through generic inputwith UDP
Hi! On Friday, April 18, 2008 Haluk Sevener wrote: How can I run the master-slave model with generic i/o interface? How can I control a FG instance with over network using generic interface with socket input option? (I failed doing this one. maybe my input format in the xml configuration is invalid. but it's ok for the output stuff.) What options your using to start FlightGear with generic i/o? Check your .xml file carefully. It should contain tags input/input and output/output with the similar chunks. Master writes to the socket chunks from output/output and the Slave reads from input/input. If input chunks does not correspond to output chunks, your can get strange results. If your have wrote a C++ code to handle incoming messages, now try to change your C++ code to drive FG using position and orientation only. I am using generic protocol to drive FlightGear from external program. Protocol was changed to use binary i/o, not only binary output as it is done in current CVS code. With respect, Alex - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LANDING SIMULINK
Hi! On Sun, Mar 9, 2008 José Ignacio Cogolludo Galán wrote: I am trying to do a simulation of the flight of an aircfraft in Simulink to visualize in FlightGear. My model flights correctly, but when it is on the ground, the model can't stay here. I mean, my aircraft doesn't recognize the level of the ground and it can fly under the ground!, so it won't be able to land. I suppose is a problem with the above ground level (AGL) between my model in Simulink and Flightgear. Nevertheless, I don't know what I need to do. Does anybody how to solve this problem? I connect FlightGear with my programm (which is external FDM) through generic protocol. Generic protocol was changed to accept in/out in binary form (not corresponding to that one in CVS tree which does binary output only). From FG property tree I take /position/ground-elev-m and my FDM programm calculates altitude above ground level. Landing gear wheels at FG moves a bit under the ground, but I think this is because LG struts compression is calculated in my programm but the airplane model does not simulate strut compression. With respect, Alex - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] BUG when replay with generic protocol
On Thursday 21 February 2008 Melchior FRANZ wrote If anyone could tell me which command line exactly was used to record, and which to replay then I'd check this out. I got it when flying UFO and recording flight with --generic=file,out,100,flight.dat,playback FDM was running at 100Hz. Then I change FDM to external and play recorded flight with --generic=file,in,100,flight.dat,playback As I understand jitting amplitude depends on airplane speed. The problem was solved by mowing the line globals-get_viewmgr()-update(delta_time_sec); upwards after the line fgUpdateTimeDepCalcs(); But I'm not sure that this is a good solution. With respect, Alex - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] BUG when replay with generic protocol
I have write the flight to the file using generic protocol (with playback.xml). When replaying flight in Cockpit View all is fine, but when I switch to Chase View picture starts to jitter. I got this at Flightgear-1.0.0 at v0.9.10 this effect is not present. I build FG from sources at Windows, is someone have the same feature at other systems. And how this can be fixed? With respect, Alex - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel