Re: [Flightgear-devel] Stand-alone ATC client and Canvas
Since there was some problem with the wiki article, I'll just say that there is some on-going work on a stand-alone ATC client and I'll keep working on it. And taking the opportunity... if someone wants to join the project, give ideas, requests or opinions, feel free to do so. The repository is here: http://gitorious.org/fgradar . Icecode. 2012/10/8 Martin Spott martin.sp...@mgras.net Fernando García wrote: But I guess it is not that useless. Well, but the wording You are advised not to start working on anything directly related to this is highly inappropriate. Apparently someone has completely failed to understand the topic. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Stand-alone ATC client and Canvas
Hello everyone, Since mid-summer I've been working on a free and open-source stand-alone ATC client written in C++, totally from scratch with the help of the GTKmm GUI toolkit (http://www.gtkmm.org/en/) and the Cairo 2D graphics library ( http://www.cairographics.org/). I started this as a project to learn from and take some practice while developing it at the same time, as well as satisfying my needs of a complete and more professional ATC client for FlightGear. I knew about the ongoing development of the Canvas system (it is looking awesome, keep going!), but I didn't think about its possible application to current ATC aircrafts in FlightGear. I've already seen opinions about the subject. Some people think it is just useless to start something from scratch when you have a huge framework such as SimGear, or when you can work directly in FlightGear with Nasal. Me, and other people's opinion is that a stand-alone client is a good idea. I've heard of many people who want to ATC properly in FG, but their computers can't run it, and if they can, really badly. Also a program designed specially for something is usually much better than a patch on another program. So as said in the FlightGear's wiki article about the subject, I would like to coordinate my ideas with the core developers. Icecode. -- Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stand-alone ATC client and Canvas
Sure: http://wiki.flightgear.org/Stand_Alone_ATC_Control_Development 2012/10/8 Martin Spott martin.sp...@mgras.net Fernando García Liñán wrote: So as said in the FlightGear's wiki article about the subject, [...] Do you have an URL available ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cessna 172p cockpit improvement
Hello Stephan, It looks nice so far! But someone has already improved it, you can find more info here: http://flightgear.org/forums/viewtopic.php?f=14t=10187 You don't need to upload it to GIT by yourself, you can pack it in a .zip and a FGData committer can upload it for you. If you run a more recent version of FG, much better! You can use the latest tools and options. But I recommend to switch to the development version (GIT). More info here http://wiki.flightgear.org/FlightGear_and_Git Cheers. 2011/12/14 Stephan Bourgeois stepha...@hotmail.com Hello everybody, I have been looking at improving the Cessna 172p cockpit. I have been mostly focusing on the instruments. I am creating new 256px textures, and modifying the geometry and xml files when required. All the work is based on pictures of Cessna cockpits and pictures of instruments posted by avionics resellers. So far I have been working from the latest c172p model from the website, and running Flightgear 1.9.1-1 on Ubuntu. You can see the work done so far on https://picasaweb.google.com/lh/photo/l-C4kL0msqOhfYg3pW78trtBKth8brfvXTX_6GVpOLg ( The next picture shows a close-up. This album also contains older tests I made in 2010 ) Here are some questions: 1. Should I work from a c172p model more recent than on the website? If so, where can I find the Aircrafts in gitorious? 2. How do I contribute? Do I learn to use git and create a branch? Do I post the aircraft as a .zip file for someone to look at? 3. Should I run a more recent flightgear version? (e.g. compile 2.4.0 from source) Thank You. Please give feedback and comments on the changes. Yours, Stephan. -- Cloud Computing - Latest Buzzword or a Glimpse of the Future? This paper surveys cloud computing today: What are the benefits? Why are businesses embracing it? What are its payoffs and pitfalls? http://www.accelacomm.com/jaw/sdnl/114/51425149/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cloud Computing - Latest Buzzword or a Glimpse of the Future? This paper surveys cloud computing today: What are the benefits? Why are businesses embracing it? What are its payoffs and pitfalls? http://www.accelacomm.com/jaw/sdnl/114/51425149/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Creating a dark quad in Effects
Hi all, I am trying to cover the screen with a dark quad via Effects/shaders without any successful result. I tried with geometry shaders but it needs a lot of perfomance requirements and doesn't have OpenGL functions available. It would be just adding a few lines in OpenGL, but I have no idea how to do this via Effects. Is there any way to include OpenGL code in Effects? Or, at least is there any other method I can try? Any help is much appreciated, Cheers. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] PolygonOffset implementation
Hello, This is my first try with mailing-list, I am icecode in IRC, Icecode GL in forum and a few time ago I've been involved in trying to return shadows back in FlightGear, exploring the big world of shaders and effects. But when Z-fighting (http://en.wikipedia.org/wiki/Z-fighting) problem appeared, I needed glPolygonOffset ( http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml). After reading the OSG documentation ( http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00523.html), I got this code at Simgear's Effect.cxx: struct PolygonOffsetBuilder : public PassAttributeBuilder { void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop, const SGReaderWriterXMLOptions* options) { if (!isAttributeActive(effect, prop)) return; const SGPropertyNode* pfactor = getEffectPropertyChild(effect, prop, factor); const SGPropertyNode* punits = getEffectPropertyChild(effect, prop, units); ref_ptrPolygonOffset polyoffset = new PolygonOffset; int factor, units; if (pfactor) factor = pfactor-getIntValue(); if (punits) units = punits-getIntValue(); polyoffset-setFactor(factor); polyoffset-setUnits(units); pass-setAttributeAndModes(polyoffset.get()); } }; InstallAttributeBuilderPolygonOffsetBuilder installPolygonOffset(polygon-offset); I correctly did the #include osg/PolygonOffset at the start of file. Compilation goes OK, but when I run FG, this message appears a couple of times: skipping unknown pass attribute polygon-offset What can be the problem? Sorry if it is a silly mistake, but I am a newbie in the effects things etc. If you want to know anything more about the shadows, I am trying to implement the shadow volumes ( http://en.wikipedia.org/wiki/Shadow_volume) technique, using stencil. Info of progress, .vert and .eff at forum topic: http://www.flightgear.org/forums/viewtopic.php?f=47t=13648. Cheers. -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel