Hi!
I would like to join the discussion about AP tuning. I recently posted
a message on the forum
(http://www.flightgear.org/forums/viewtopic.php?f=4t=6853) for
b1900d. With enclosed files, action is quite smooth and autopilot
seems stable, at least on my conputer.
For vertical stabilization (selected altitude holding) I used an
approach very similar to the one proposed by LeeE, with a first stage
that controls vertical speed (I used a proportional only stage with
pi-simple-controller). I also managed the configuration in such a
way to share as much stages as possible for different modes, using a
flag which activates these stages.
I also used several noise-spike filters in order to avoid abrupt changes.
For the problem of bouncing during transition between modes, I
modified the script flightdirector.nas in such a way that when pilot
switches on AP or changes mode all internal variables of the autopilot
are reinitialized with the current attitude of the plane. In fact, for
velocity mode PIDs the memory of the past is only contained in these
variables, since there isn't an integrator.
I hope that it can be useful.
Giuseppe
leee wrote:
The large initial deflections you can get when switching between
different controller cascades seems to occur because on the first
iteration the controller sees an error but has no 'trend history'
to know how effective its correction is, and so may command the max
correction. As the aircraft responds to the initial correction
though, the controller gets feedback upon which it then gauges the
correction for the next iteration.
There are a number of ways around this, from limiting the flight
control surface rate, either in the FDM config, or by inserting a
filter between the output from the controller and the control axis
input of the FDM, to filtering the target inputs, to using common
pid controllers in the control hierarchy.
I ended up using a three controller hierarchy in some aircraft, with
the same lower-level controllers being used by all modes and which
were always engaged; only the top level controllers were switched.
For example, for altitude-hold I might have the following hierarchy:
Altitude-hold: generates a target climb-rate in FPS from the
difference between the current altitude and the target altitude.
Climb-rate-hold: generates a target pitch angle from the
difference between the current climb-rate and the target
climb rate generated by the Altitude-hold controller.
Pitch-hold: generates an elevator deflection from the
difference betwen the current pitch and the target
pitch generated by the Climb-rate-hold controller.
but then I'd use the same Climb-rate-hold and Pitch-hold controllers
for the glideslope-hold hierarchy and just switch the Top level
Altitude hold controller off instead of duplicating the entire
hierarchy again.
Because the lower-level controllers are running continuously and are
not switched on and off they've got some trend history data to be
working with and this seems to ameliorate the problem by
effectively buffering the top-level input change.
This type of hierarchy isn't without its own problems though; at low
airspeeds you might need the Pitch-hold controller to be pretty
brutal and almost driving into oscillation but at high speeds you
need it to be much more delicate. However, judicious use of
filters and variable gains can usually get you around most
problems.
There is one type of autopilot problem that's more difficult fix
though: the autopilot controllers and filters should run at a
constant rate and although a rate parameter was added and
initially worked, I think it may have become broken at some point
and the rate at which the controllers and filters operate depends
more upon the frame rate than anything else. Because the rate at
which the controllers work is critical, depending upon the gains
used, a controller that might be stable on one system might become
unstable on a slower, or even sometimes a faster system (I've seen
this sort of problems happen both ways).
LeeE
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