Re: [Flightgear-devel] Scenery

2012-08-04 Thread Ignacio Bravo
+1

IB

On Aug 4, 2012, at 4:00 AM, Erik Hofman e...@ehofman.com wrote:

 
 Hi,
 
 When searching for some nice scenery spots for FlightGear to download I 
 discovered that everything on the site still refers to the 1.0.1 scenery 
 that was automatically generated in 2008.
 
 Are new scenery projects already integrated in the download map on the 
 site or do I have to search elsewhere. And if so wouldn't is be a good 
 idea to integrate all custom scenery chunk into the default, call it 
 1.1.0 (or whatever) and offer it for download for the next release?
 
 Erik
 
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Re: [Flightgear-devel] [SPAM] No sound under Ubuntu 12.04

2012-05-24 Thread Ignacio Bravo

Maxime,

Can you please provide more details on how you solved this issue? I have also 
upgraded to Ubuntu 12.04 and my sound is gone in FG.
I checked my home directory and I don't have any .alsoftrc directory there.
IB


 Thanks to all for your answers and the hint about checking the OpenAL 
 configuration - the
 problem was caused by a stale .alsoftrc config file that had persisted in my 
 home
 directory across the OS upgrade. Sorry for the noise...
 
  
  You OpenAL intsallation might not be properly configured, check your
  /etc/openal/alsoft.conf
  and/or
  ~/.alsoftrc
  files. (If you have OpenAL-soft. The location in /etc may vary with 
  the distribution.)
  
  On my system I have
  anders@sleipner:~$ cat ~/.alsoftrc
  format = AL_FORMAT_STEREO16
  cf_level = 2
  drivers = alsa
  [alsa]  # ALSA backend stuff
  device = plug:dmix
  capture = plug:dsnoop
  [wave]
  file = /dev/null
  
  to make OpenAL use ALSA.
  
  Cheers,
  
  Anders
 
 
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Re: [Flightgear-devel] Photo scenery patch: request for help

2012-03-26 Thread Ignacio Bravo
I have tested these modifications to the master branch and in order for the
photos to be shown in the terrain, the shadder effect (inside the Rendering
Options menu) needs to be set to Performance (0); Otherwise the regular
terrain materials will show.

I believe that this patch is a great addition to the Scenery development as
it brings us closer to what you will most likely see when flying over that
region, and I do second Peter's request for most savvy and expert members to
add this change as a part of the master branch.

IB


-Original Message-
From: fgphotoscenery [mailto:fgphotoscen...@yahoo.com] 
Sent: Monday, March 26, 2012 12:35 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Photo scenery patch: request for help

This is a request for help to see if his patch could be put into flightgear.
I do not understand enough of flightgear to be able to push this forward
myself. My only involvement in all this are some scenery images I made that
use his patch (http://fgphotoscenery.square7.ch,
http://www.flightgear.org/forums/viewtopic.php?f=5t=15174).

On my machine at least, also some modification of terrain-default.eff is
necessary, because when using Benoit's patch as he made it, the standard
texture is covering the photo texture except for very small regions like
streets and just around airports. This is due to the fact that
terrain-default.eff has evolved since Benoit made that patch of course.
Because I don't know enough about the shaders, I only could make a very
violent modification to terrain-default.eff that would allow me to see the
photo texture on top. This modification does break a lot of the shading as
Vivian and Frederic immediately pointed out.

The request for help therefore also includes to have a look at what needs to
be modified in terrain-default.eff in order to show the photo texture
without breaking all the rest.




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Re: [Flightgear-devel] Final 2.6.0 Release Preparations

2012-02-10 Thread Ignacio Bravo

what about this:

Best of all, the new features are based on user community requests, and not 
driven by economic incentives. Some of these features are already in the works 
for the next FG release [give continuity message about the development]

IB

 Date: Fri, 10 Feb 2012 20:21:18 +
 From: stuar...@gmail.com
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Final 2.6.0 Release Preparations
 
 On Fri, Feb 10, 2012 at 6:58 PM,  Tuomad wrote:
  best of all, it's open source and developed by an active group of people
  with different backgrounds - a group that welcomes people like you to be
  part of the community. ?
 
 
  Or is that attempting a too big group hug? ;^)
 
 The idea I was trying to get across was that the advantage of OSS development
 was that the FG community itself owns the simulator. One reason for
 emphasising
 this is that it contrasts with the disappointment the MSFS community
 has felt with the
 release of MS Flight, which isn't looking like being the serious
 simulation they were
 hoping for.
 
 I think the big group hug is somewhat repeating what's written earlier in 
 the
 statement.
 
 -Stuart
 
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[Flightgear-devel] Buildings and landscape out of synch

2011-11-19 Thread Ignacio Bravo


I am a casual user of Flightgear that flies usually in the same airports, 
namely KDCA and KIAD.
The first airport is just a mile from the White House, and is in the 
surroundings of this airport that I found the major discrepancies between what 
I know I should be seening (and where) and what I actually see through the 
cockpit.

At the north of the airport, there are some buildings that appear as being on 
top of the water (the Potomac river) in this example, and this doesnt create a 
well defined scenery. I have been reading a lot on the wiki and several links 
from there, but I havent yet found a guide on how to correct these situations, 
or even to determine what is actually wrong with the picture: Are the buildings 
misplaced or is the Landsat not updated?

I have the will and some free time in my hands to correct this, but I don't 
know how to do this. Maybe someone in the forum can point me out into the right 
direction.

Thanks!
IB

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