Re: [Flightgear-devel] Flight tracking

2007-04-09 Thread Julien Pierru

Curt,

Only the CVS server (5002) is tracked, hence your flight not being tracked
is due to the fact that you were on 5000.
On a related note Gabor, the last flight I made that was tracked looks
screwed up. It shows me flying a weird track over Antartica...(F-105).

Julien
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Re: [Flightgear-devel] New [lightning] refueling demo

2007-04-07 Thread Julien Pierru

Yes i would be interested in that demo.
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[Flightgear-devel] FG MP videos

2007-02-20 Thread Julien Pierru

Those videos were taken last year by pigeon. Shavlir, Dave Culp and I were
flying the aircraft in these videos. They would look great on the FG home
page. They use a free flash video player (FlowPlayer).

http://flamebunny.homelinux.net/videos/videos2.php?name=AWACS-AAR
http://flamebunny.homelinux.net/videos/videos2.php?name=OV10_formation_landing

Regards,
Julien
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Re: [Flightgear-devel] B52 around the earth flight

2006-08-14 Thread Julien Pierru
yeah exactly like a disco floor from the 70s!
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Re: [Flightgear-devel] B52 around the earth flight

2006-08-14 Thread Julien Pierru
I was loaded with nukes, first sign of aggression and i was going to make new giant parking lots over libya and Vietnam, ;-P.Julien
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[Flightgear-devel] B52 around the earth flight

2006-08-14 Thread Julien Pierru
I successfully flew around the earth with the B52, following the historic flight flown by 3 B52 in January 1957.It took me around 40 hours and 6 air to air refueling from a KC135 flown by shavlir to make it. Only the first 3 aar were unsuccessful due to non matching and oscillating speeds between mp aircraft. The remaining 3 were perfect and lasted about 20 to 30 minutes to refuel about 3/4 of the tanks.
FG handled very well under the circumstances, no noticeable memory leaks, but a few things did break down. (made for a more realistic flight ;-P) For some reasons the 2D panel lost its lighting (red) over Hawaii and I was never able to recover it (landed without instruments in a pitch black night) and the property tree had a few nervous breakdowns as well, would stop updating for a while...Other than that it was awesome.
You can see the path taken on FG tracker at:http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=4015You might have to zoom out a bit on google map to see the track. there is a corrupted data point in there so you can't see the ground speed. I'll ask KoverSrac to remove that point.
Here are some air to air refueling at dawn over Guam:http://fgfs.i-net.hu/modules/xoopsgallery/view_album.php?set_albumName=album32
Regards,Julien
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[Flightgear-devel] AWACS

2006-08-07 Thread Julien Pierru
hey peoplehere are the first screenshots of the AWACS in action escorted by a harrier (flown by shavlir)http://fgfs.i-net.hu/modules/xoopsgallery/view_album.php?set_albumName=album30
 (shavlir)http://fgfs.i-net.hu/modules/xoopsgallery/view_album.php?set_albumName=album11 (me)a few more tweaks by Dave and I and the AWACS should be ready for CVS.
Regards,Julien
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[Flightgear-devel] FlightGear MP authentication

2006-07-25 Thread Julien Pierru
After a few month of testing the tracker for flights on CVS MP servers has proven quite reliable. I think it would be a great feature to be made available to the entire FG community. However with a production use comes the problem of positively identifying a user on a MP server, so that no 2 users can have the same callsign.
So KoverSrac and I think that an authentication system would be useful. Authenticated users could have their callsign protected and have their flights tracked (for those who don't know what I am talking about visit: 
http://fgfs.i-net.hu ).A few questions arise, first what do you guys think about an authentication system, second what would be the best way of implementing it within FG and third would it be limited to be used by the tracking system or as a way of moderating the mp servers.
The online flying has become extremely popular over the last few month as the load on the available servers can show ;-P.Sound off!Julien
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Re: [Flightgear-devel] Texture in the new OV10 linked to the A-10

2006-07-15 Thread Julien Pierru
I don't think we did link, are you talking about the UHF? (we made a copy of the texture in the OV10 directory).Julien

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Re: [Flightgear-devel] Re: route manager crash

2006-05-19 Thread Julien Pierru
There was no bt as i wasn't running gdb at the time.
After hanging for about 5 minutes it ended in a segfault, and the only
reason i said it was a route manager crash is because it happened while
using it and that was the only non tested component that was running at
the time.

It might not be the route manager, I should have titled my previous
maik differently (i should have known you would have gotten all worked
up).

I just wanted to report it so that others can try and reproduce it as I didn't have the time at the moment.


[Flightgear-devel] route manager crash

2006-05-19 Thread Julien Pierru
I was using the route manager while flying the tanker, everything was working fine until i opened the "select an airport from the list" box, then FG hang...I haven't tried to reproduce it yet.Julien


Re: [Flightgear-devel] Icing

2006-05-19 Thread Julien Pierru
well i think that you would need "dense" clouds to do that so you could just check for the altitude and see if it is within a cloud layer.Also i have seen pictures of ice on aircraft in flight and they were nowhere near a cloud. For example the contrail is a result of high moisture in the air  and that doesn't mean that contrail only happen in the clouds...
Regards,Julien


Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Julien Pierru
shavlir, Eow and I were all on my Teamspeak server while Dave was on IRC, but I hope we can fix is voice issue so that all of us can be on TS. The voice is really important since you can't really take your hands off the stick and throttle to type...
Julien


Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Julien Pierru
I just asked him and he is ok with it, so go for it...Julien


Re: [Flightgear-devel] Formation Flying

2006-05-10 Thread Julien Pierru
RonI like the instrument (HSI) you have in the F4, so it would be great to have it in the OV-10. However since the OV-10 is Dave's baby i'll let him decide.Regards, Julien


[Flightgear-devel] Formation Flying

2006-05-10 Thread Julien Pierru
Hi allLast night Dave, shavlir, Eow^^ and I successfully flew in "rather" tight formation for about 20 minutes. At any given times our 4 aircraft were contained within a 50 meters diameter volume. We managed to maintain an arrow shape formation with Dave Culp in lead shavlir #2 on his right wing, me #3 on his left wing and finally Eow^^ as #4 on my left wing. We also switched to diamond and shavlir and I both moved from Dave's left wing to his right while remaining in formation.
With a little more training we can close up a little better, we even managed a formation landing...It was awesome.You can check out screenshots of this flight at the following locations:
http://flamebunny.homelinux.net/pictures.php?name=fgfs&page=6http://fgfs.i-net.hu/modules/xoopsgallery/view_album.php?set_albumName=album14
http://www.geocities.com/eow_fg_mp/I am looking for a good aircraft for this exercise, the OV_10 was good since it was stable, easy to control its speed and great field of view.
However I'd like one with nav instruments as well, for future flights following a flight plan;)Regards,Julien


Re: [Flightgear-devel] New FG tracker features

2006-04-29 Thread Julien Pierru
interesting the link got corrupted, this should work:
http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=411


[Flightgear-devel] New FG tracker features

2006-04-27 Thread Julien Pierru
Hey guys

Some a you have already taken advantage of the tracker capability of the online multiplay. Here is an example of what is coming:
http://fgfs.i-net.hu/modules/fgtracker/?FUNCT=FLIGHT&FLIGHTID=411

No i wasn't drunk when i made the flight, i was just trying to close
the hood of the cockpit so i wasn't paying attention of where i was
flying

Reagrds,

Julien


Re: [Flightgear-devel] Me262

2006-04-25 Thread Julien Pierru
it even made it to airliners.net

http://www.airliners.net/open.file/1036465/M/

Julien


Re: [Flightgear-devel] Re: flightgear.org webpage screenshot problem

2006-04-19 Thread Julien Pierru
Yes you are right, my bad then;)

Julien


Re: [Flightgear-devel] Hello and query on VA development tools

2006-04-19 Thread Julien Pierru
James

We only recently added a tracker system to the online multiuser server. You can check it out at http://fgfs.i-net.hu.
I'm also working on adding the fightpath of the last recorded flight.

Julien


Re: [Flightgear-devel] flightgear.org webpage screenshot problem

2006-04-19 Thread Julien Pierru
it's on the Menu titled Main on the left hand side of the home
page(actuay every page that contains that menu), the section
Screenshots links to the wrong gallery.

Julien


[Flightgear-devel] flightgear.org webpage screenshot problem

2006-04-19 Thread Julien Pierru
I tried to visit the screenshots section on flightgear.org but the link links to Gallery-v0.9.9 instead of Gallery-v0.9.10...

Regards,

Julien


Re: [Flightgear-devel] New MP servers

2006-04-17 Thread Julien Pierru
would it be possible for you to add an HTML output to your perl script,
I know i could edit the standard output, but i'm lazylol
It's no big deal, but it'll be cool to have.

Regards,

Julien


Re: [Flightgear-devel] New MP servers

2006-04-17 Thread Julien Pierru
This is odd, what i can do is register you and you can modify your password later on.
What username would you like?
(I'll ask KoverSrac to look into the issue.)

Julien


[Flightgear-devel] New MP servers

2006-04-15 Thread Julien Pierru
With the new FG version 0.9.10, os released the new server code to be
used as "stable". So from now on we should redirect 0.9.10 users to the
stable servers on port 5000. That also means that 0.9.9 users have to
upgrade to fly online.

We also updated the CVS users server. I added a patch that can be
enabled by the server's owner to render the server tracked, meaning
that users will be able to check out a detailed log of their flights.
So far only mpserver03 and mpserver02 have this capability. So check
your stats at http://fgfs.i-net.hu.
(KoverSrac wrote the web server side of the tracker).

Feel free to comment.

Regards,

Julien


Re: [Flightgear-devel] Re: taxiway & runway signs

2006-04-11 Thread Julien Pierru
I added a couple of signs at KSFO.
They might not be located according to FAA specs but it's a start. Each
signs should appear on either side of the runway/taxiway, i need to add
the one on the ther side.
It is really tedious to do by hand (ie the ufo), but here are some screenshots:
http://flamebunny.homelinux.net/pics/KSFO-signs-1.jpg
http://flamebunny.homelinux.net/pics/KSFO-signs-2.jpg
http://flamebunny.homelinux.net/pics/KSFO-signs-3.jpg

and if you want to try them add those lines to w130n30/w123n37/942050.stg:
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@L}C -122.35797457 37.61276290 -0.5398 74.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@r} -122.35809560 37.61425666 -0.5678 164.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@r} -122.35820023 37.61357939 -0.5578 344.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@[EMAIL PROTECTED]@u} -122.35910809 37.61118854 -0.4383 66.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@L}C -122.35761853 37.61225911 -0.5205 240.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@l}C|[EMAIL PROTECTED] -122.35885225 37.61226192 -0.5036 336.0
OBJECT_TAXI_SIGN [EMAIL PROTECTED]@l}P|[EMAIL PROTECTED]@[EMAIL PROTECTED]@ur} -122.36932101 37.61504824 0.6288 342.0

Regards,

Julien


Re: [Flightgear-devel] Re: taxiway & runway signs

2006-04-11 Thread Julien Pierru
Yet another overview:
http://www.asy.faa.gov/safety_products/airportground/section1.html


Re: [Flightgear-devel] World Scenery

2006-04-07 Thread Julien Pierru
I just tried POGG, it worked fine, my scenery was downloaded by terrasync and i could see buildings, runways and land...

Regards,

Julien


Re: [Flightgear-devel] Aircraft with "old" JSBSim specs in base package

2006-04-06 Thread Julien Pierru
I'll look into it, maybe i can make those plots for you using a vortex panel method on the profile of the airfoil.
I'll keep you posted.

Julien


Re: [Flightgear-devel] Aircraft with "old" JSBSim specs in base package

2006-04-06 Thread Julien Pierru
Josh

what kind of data would you like to obtain from those profiles?

Julien


[Flightgear-devel] 737-300 with livery switching box

2006-04-04 Thread Julien Pierru
Hi all

Finally after a lot of testing and debugging, my version of the 737-300
with live texture switching through a nasal listbox is ready.
The code is mostly similar to that of melchior's bo105. I fixed a major
bug that made the AI, MP and traffic 737 use the same texture as that
of the user's aircraft, which resulted in performance loss.
You can check out the following screenshots:
http://flamebunny.homelinux.net/pics/fgfs/737-UA2-liverybox.jpg
http://flamebunny.homelinux.net/pics/fgfs/737-SW-liverybox.jpg
http://flamebunny.homelinux.net/pics/fgfs/737-LH-liverybox.jpg

There are currently 10 available textures made by different
contributors. The textures are not hardcoded in the nasal script, which
means that to add a new one, all one has to do is to drop it under the
/Aircraft/737-300/Models/Liveries/ directory and that's it.
I also fixed the height of the aircraft above ground, it used to hover 3ft above the runway.

You can try it out by downloading it from:
http://flamebunny.homelinux.net/FGtexture.php

Regards,

Julien


Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
here it is, patched to 75deg.

Regards,

Julien
--- A320.xml	2006-04-03 12:25:20.0 -0400
+++ A320.xml	2006-04-03 11:47:42.0 -0400
@@ -63,7 +63,7 @@
  0.02 
  10 
  5000 
- 5 
+ 75 
  NONE 
 1
 


[Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
I actually just found that out:
http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
It says the nose gear deflection is +-75deg, i tried it out and it works great.

Julien


[Flightgear-devel] A320 nose gear steering

2006-04-03 Thread Julien Pierru
I recently tried to steer the A320 on the ground, it was nearly
impossible. AJ pointed out that the max-steer angle was set to 5 deg,
while that of the 737 for example is 35.
I don't know if it's a typo or not but changing it to 35 makes the A320
steerable again. I'm not sure if it's the correct value though.

Regards,

Julien


[Flightgear-devel] Adding a nasal function in C/C++

2006-03-30 Thread Julien Pierru
I am trying to add a function to nasal, I have tried to look at the
files indicated by the nasal website, but I can't seem to figure out
how exactly I am supposed to go about it.
This function modifies an rgb texture using Magick++. I am using it to dynamically set the aircraft registration number.
Andy I bet you would be the one who's the most capable to help me here.

Thanks in advance, 

Julien


Re: [Flightgear-devel] 737-300 cvs development

2006-03-30 Thread Julien Pierru
Hey Justin

I added 5 textures to the 737-300 as well as a texture switching
capability via a material property and nasal script similar to the
bo105.
You can check it out at and download the code at:
http://flamebunny.homelinux.net/FGtexture.php

I think it would be a great addition to what you guys are doing. I can't wait to have a real cockpit for the 737.

Regards, 

Julien


[Flightgear-devel] Yet another 737-300 texture

2006-03-29 Thread Julien Pierru
This time the texture is the new United Airlines.
http://flamebunny.homelinux.net/pics/fgfs/737-KSFO-sunset-landing2.jpg

As usual you can download the textures and the new 737-300 with texture switching at:
http://flamebunny.homelinux.net/FGtexture.php

Enjoy,

Julien


Re: [Flightgear-devel] 737-300 with texture switching

2006-03-29 Thread Julien Pierru
You can find the archive and screenshots of the available textures at:
http://flamebunny.homelinux.net/FGtexture.php
Roberto I incorporated your 2 textures in it.

Julien


Re: [Flightgear-devel] 737-300 with texture switching

2006-03-29 Thread Julien Pierru
Thanks I finally got it working, it turned out to be an issue with the .ac file itself, an easy fix.
So as of today the 737-300 has 5 different textures that you can choose from and switch midflight if you want.

I don't know if it will make it to CVS, I'll ask around to see if they are interested in having it in.
In the mean time I will make an archive of the 737-300 directory so
that you can try it out. I'll post back soon once I have the archive
ready.

Regards,

Julien


Re: [Flightgear-devel] 737-300 with texture switching

2006-03-28 Thread Julien Pierru
The XML files are available at:
http://flamebunny.homelinux.net/737-Tswitch.tar.gz

Julien


Re: [Flightgear-devel] New 737 textures

2006-03-28 Thread Julien Pierru
There are nothing wrong with the textures, I just added new ones to the
existing UA. However the UV mapping of the AI aircrafts is different to
that of the 737-300 present in CVS,  thus the repainting.

Julien


[Flightgear-devel] 737-300 with texture switching

2006-03-28 Thread Julien Pierru
After creating new textures for the 737-300, I decided to modify the
737-300 xml files so that you could be able to switch between the
textures, similarly to the way the bo105 does it.

It is working, but for some reason the texture did not retain the way
it reflects exterior light. Does someone have an idea on how to fix it?

Attached are the configuration files and following is a picture of the problem:

http://flamebunny.homelinux.net/pics/737-pb.jpg

Regards,

Julien


Re: [Flightgear-devel] New 737 textures

2006-03-28 Thread Julien Pierru
Yeah i noticed that, the 737-300.ac is the one available on CVS.


Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Roberto yeah i like the TNT one, I'll add it to the set.

Julien.


Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Durk no problem, you can use the textures as you wish, so yeah you can
add them to the AI models. All my textures and objects are GPL. The
more it's used the merrier.

Regards, 

Julien


Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
Yes i found the EasyJet one on Durk's AI page. My fault actually, you
did the 737 model, not the texture, turns out I can't read.
Sorry about that.

Julien


[Flightgear-devel] New 737 textures

2006-03-27 Thread Julien Pierru
I modified and created 2 new textures for the 737-300.
EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of the 737-300).
Virgin Express: by me;)

You can find screenshots and an archive for download containing the textures here:
http://flamebunny.homelinux.net/FGtexture.php

Regards,

Julien



[Flightgear-devel] 707 config

2006-03-24 Thread Julien Pierru
Just so you guys know the 707 is on the download page for the next FG release but do not work with the current JSBSim, old config.Julien


Re: [Flightgear-devel] Citation Bravo ....

2006-03-24 Thread Julien Pierru
No problem, I understand completly, i just pointed it out.
And thanks for your nice work, i really enjoy the Bravo.

Julien


[Flightgear-devel] BF109

2006-03-23 Thread Julien Pierru
The compass on the BF109 is 180degrees off

Julien


[Flightgear-devel] Citation Bravo

2006-03-23 Thread Julien Pierru
The Citation Bravo has a couple of "broken" instruments, the autopilot doesn't do anything when engaged and the fuel gauges do not show any fuel level at all. I am runnging CVS/HEAD as of 03/23/2006 20:44 GMT.
Julien


Re: [Flightgear-devel] b1900d questions.....

2006-03-22 Thread Julien Pierru
same as Josh, clickable regions directly on the panel.Julien


Re: [Flightgear-devel] $FG_ROOT/version

2006-03-22 Thread Julien Pierru
I had the same problem yesterday so i just edited the version file to read 0.9.10 ;).But yeah that's a big omission...Julien


Re: [Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-22 Thread Julien Pierru
Thank you Thomas ;)From the google map, for those of you who managed to see it, you can see with the larger zoom that either side of the canal the ground is green, that means that the canal still contains flowing water. However it is true that is width might not be larger than 2-4 m. I guess the sim is close enough in this case, it can't be a 100% accurate.
My next project is gonna be more tricky as i am planning on recreating parts of Machu Picchu. The problem here is that the moutain shape has to be accurate, not a strongpoint of the scenery so far. Is there a way to manually change the shape of the mountains?
Julien


Re: [Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-22 Thread Julien Pierru
well there is definitely a canal down there, not sure if it is dried up or not:http://maps.google.com/maps?ll=19.693701,-98.845561&spn=0.016544,0.021715&t=k&hl=en
JulienP.S:that thred definitely generated some interests, though not the one i was hoping for, lol...


[Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-21 Thread Julien Pierru
I just started working on this, I decided to model as much of the ancient buildings lying around the Earth.Here are the first few ones:Giza pyramids: 
http://flamebunny.homelinux.net/pics/fgfs/Great_Pyramids.jpgTeotihuacan pyramid complex: http://flamebunny.homelinux.net/pics/fgfs/Teotihuacan.jpg
 (20m NE of Mexico City MMMX on heading 045);Soon to be part of the database, well hopefully.Regards,Julien


Re: [Flightgear-devel] FG AI bug

2006-03-21 Thread Julien Pierru
Thanks a lot David for taking care of it.Julien


Re: [Flightgear-devel] FG AI bug

2006-03-21 Thread Julien Pierru
David i had the same problem with gdb and SDL so someone on IRC told me to use gdb attach [process ID]and then type c after you launch fgfs outside gdb, that way even if the screen locks up you can switch to another virtual console and look at the backtrace. That's how i got the one at the top of this thread.



Re: [Flightgear-devel] Last Wonder of the World...

2006-03-21 Thread Julien Pierru
Actually maybe it would be best if I were to texture your pyramids, since you have all of them.


Re: [Flightgear-devel] Last Wonder of the World...

2006-03-21 Thread Julien Pierru
Jon right now I have one .ac file for each pyramid as i had the GPS coordinates for all of them, however that might not be practical, what do you think?Julien


Re: [Flightgear-devel] Last Wonder of the World...

2006-03-21 Thread Julien Pierru
How do you guys decide if you want the buildings in?Where do I have to send my files? I'm doing this because it's fun and having nice sights in FG can be cool, you guys can decide on wether or not you want to add them to the scenery.



Re: [Flightgear-devel] Last Wonder of the World...

2006-03-21 Thread Julien Pierru
Also how come the sand is not present in the scenery?


Re: [Flightgear-devel] Last Wonder of the World...

2006-03-21 Thread Julien Pierru
My pyramids also have the right dimensions(I think ;)) but you DO have the smaller queens pyramids which is cool. I'm also planning on making the step pyramid in saqqara. For the sphinx i really want to do it except that i'm not sure that my Blender skills are that good. I can give it a try though.
I am actually trying to have most large arheological sites rendered in FG scenery. I guess my next project would be the mesoamerican pyramids such as Teotihuacan nearby Mexico City.


Re: [Flightgear-devel] FG AI bug

2006-03-21 Thread Julien Pierru
The bug occured with CVS/HEAD. I was using ATC and AI traffic of 2. I tried flying from both KHAF and KSFO. Both of these airports resulted in the crash.Regards, Julien


[Flightgear-devel] Last Wonder of the World...

2006-03-20 Thread Julien Pierru
I added the three pyramids present on Giza plateau in Cairo. You can see the screenshots right here:http://flamebunny.homelinux.net/pics/fgfs/Khufu.jpg
http://flamebunny.homelinux.net/pics/fgfs/Great_Pyramids.jpgNow all I need to do is to find someone to commit them...Once they are available to anyone, you can find them easily by taking off from HECA and flying straight down in the same heading as take off, and they are only a few miles after you cross the Nile.
Regards,Julien


[Flightgear-devel] FG AI bug

2006-03-20 Thread Julien Pierru
Following is a backtrace of a segfault.It concerns AIPlane and was originally reported by decadix in January, but here it is:Program received signal SIGSEGV, Segmentation fault.[Switching to Thread -1225357600 (LWP 7499)]
0x080c911c in FGTower::ProcessDownwindReport (this=0xc14b638, t=0xd8ba038) atAIPlane.hxx:8080  inline PatternLeg GetLeg() {return leg;}(gdb) backtrace#0  0x080c911c in FGTower::ProcessDownwindReport (this=0xc14b638, t=0xd8ba038)
    at AIPlane.hxx:80#1  0x080c8640 in FGTower::Respond (this=0xc14b638) at tower.cxx:521#2  0x080c7c2d in FGTower::Update (this=0xc14b638, dt=0.54993) attower.cxx:357#3  0x080ab3f8 in FGATCMgr::update (this=0xa0d6e30, dt=
0.09166) atstl_list.h:169#4  0x0805688d in fgMainLoop () at globals.hxx:274#5  0x0808a909 in fgOSMainLoop () at fg_os_sdl.cxx:232#6  0x08058c74 in fgMainInit (argc=17, argv=0xbf8d7df4) at main.cxx
:1040#7  0x08054e7a in main (argc=0, argv=0x0) at bootstrap.cxx:198It happened when i tried to land at KOAK behind an AI plane, and i was able to reproduce it every single time i tried.Julien


Re: [Flightgear-devel] Re: b1900d polish

2006-03-20 Thread Julien Pierru
since this update, the b1900d propeller discs do not change with RPM anymore.


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
This looks WAY too complicated for what we need it to do.


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Apparently if i read correctly the doc for both Asterisk and openPBX there is no need for special hardware. I'm still a bit fuzzy on how the whole thing works though, does it have a server you connect to? Martin you seem to know a bit about it, can you enlighten me and maybe if i choose to do so help me setup such a system/server...
Regards,Julien


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
I'm trying to find some kind of documentation for it, but can't find any, this is horrible...


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
You are right, I will look into it then.Thanks a bunch.Julien


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
First problem with it, it doesn't run on windoze by the look of itNot that I am running windoze but most FG users do.Julien.


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
Exactly Vassilii that was the idea as a testing tool for what we will need to either find or develop to use with FG.We have to start somewhere.Julien.


Re: [Flightgear-devel] Teamspeak server

2006-03-19 Thread Julien Pierru
I recognize that Teamspeak is not perfect(it is free by the way) but so far this is the only real mean of voice communication we have. This is definitely not what we want to officially use in the future, but in the mean time it is a decent alternative, or until someone directs me to a more performant tool.
Julien


Re: [Flightgear-devel] [BUG] bo105 model as an AI representing another player

2006-03-18 Thread Julien Pierru
it might be the same one as the bug I reported about the 747 having only the port side gears showing in MP.Julien


[Flightgear-devel] A couple of FG bugs

2006-03-18 Thread Julien Pierru
While flying on the CVS MP server i found a few bugs:1. The 737 is 3ft above ground when staying on the runway/taxiway.2. The 747 which was controlled by Ampere only had half of its landing gears out. (only the port side).
3. As my 737 was staying behind the 747 on a taxiway i could see the 747 controls moving as I was moving the ones of the 737. Seems like that my input was affecting that of the local copy of the 747 on my side.
Regards,Julien.


[Flightgear-devel] Teamspeak server

2006-03-18 Thread Julien Pierru
I added a Teamspeak server on my machine. It is accessible at:mpserver03.flightgear.orgwhich is the same as my server since I use the default port (8767). The server is up 24/7. So for those of you who want to communicate a little more easier while flying on the MP server, this server is for you. You can log in anonymously, just enter your username(callsign) and that should do it. Report in follow ups any errors or problems you might encounter.
Enjoy.P.S: Something similar is in the TODO list of the MP server code, so I figured if we could test the whole idea before hand that can only be beneficiary.Julien


[Flightgear-devel] Re: New MP server

2006-03-12 Thread Julien Pierru
oh and i forgot to mention the server is located on the East Coast of the US.


[Flightgear-devel] New MP server

2006-03-12 Thread Julien Pierru
Hi all

I'm hosting a full time MP server for both the stable and cvs version.
The servers are relayed to pigeon's and flightbase's servers and theirs
are relayed to me.

You can join at:
stable: flamebunny.homelinux.net:5000
cvs: flamebunny.homelinux.net:5002

Curt could you add a mpserver name to flightgear for this server, OS said he was gonna ask you, but i'm not sure if he did.

Thanks.

Julien


Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Julien Pierru
The CVS server for svg2ac is up so you can checkout away:Go to the website 
http://flamebunny.homelinux.net/svg2ac.php for detailed information about how to get and run the code, otherwise here is the cvs command:

$ cvs -d :pserver:[EMAIL PROTECTED]:/root loginno password so just type ENTER
$ cvs co svg2acJulien


Re: [Flightgear-devel] Wiesbaden: Flightgear on LinuxTag

2006-03-06 Thread Julien Pierru
The CVS server for svg2ac is up so you can checkout away:Go to the website http://flamebunny.homelinux.net/svg2ac.php for detailed information about how to get and run the code, otherwise here is the cvs command:

$ cvs -d :pserver:[EMAIL PROTECTED]:/root loginno password so just type ENTER
$ cvs co svg2acJulien


Re: [Flightgear-devel] Wiesbaden: Flightgear on LinuxTag

2006-03-06 Thread Julien Pierru
I'm gonna set up a CVS repositery on my server and post the link as soon as it is done.Julien


Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Julien Pierru
Yes svg2ac can be a real improvement in speed, the whole process takes seconds(except for the altitude fetching part, but that can be improved~minutes). The errors currently can not be corrected in Blender, the first one is a bug in my code, the second is inherent to FG(but there are techniques to fix that).
Basically what we need is pdfs of buildings layouts, that we can convert to svg and then to ac using svg2ac. So far we have been able to find only airports, but we haven't really looked around for detailed city maps.



Re: [Flightgear-devel] Ground structures pulled from diagrams.

2006-03-06 Thread Julien Pierru
Right now svg2ac creates one .ac file containing all the buildings, another containing all the runways and a last one containing all the taxiways.It would be easy for someone to go in the .ac file using either blender or AC3D and edit the geometry, to add features such as towers, modify the height of the buildings aor improve their shape.
Texturing could also be done, or colors can be added directly in the .ac file.The output of svg2ac is not necessarily a finish product, it is a first step that indeed cuts down the developer's work when creating sceneries. 
This code can also be used to create any kind of buildings from a vector image, such as city blocks or what have you.Julien


Re: [Flightgear-devel] Wiesbaden: Flightgear on LinuxTag

2006-03-05 Thread Julien Pierru
Tiago and I have been working on this pdf-svg to ac converter, that uses airport pdf maps to create 3Dimensional models loadable in flightgear. Those models are complete with runways and taxiways. Attached is a screenshot of the buildings at Wiesbaden.  We still have a couple of bugs as you can see on the picture (wrong location and  non-convex problem).  We are currently trying to fix them.  
You guys might be interested in incorporating these buildings in the scenery for the linux show, provided we got them working correctly. Any help or suggestions that you may have are more than welcome.
http://flamebunny.homelinux.net/pics/ETOU.jpgJulien


Re: [Flightgear-devel] svg2ac

2006-03-02 Thread Julien Pierru
here is a screenshot of another airport (CYYZ - Toronto):http://flamebunny.homelinux.net/pics/CYYZ-1.jpgCurt do you think that svg2ac can be a good addition to Terragear. Maybe having svg2ac would make some features in svg2ac more performant, and it might make more sense to have it in there. What do you think?
Julien


Re: [Flightgear-devel] svg2ac

2006-02-26 Thread Julien Pierru
Well we have an SVG parser that reads the input svg file and extract
the polygons for the keywords buildings, runways & taxiways. The
vertices are then stored and duplicated to create the "roof". The side
polygons are computed by duplicating again 2 consecutive nodes that
form an edge.
The altitude is fetched from a running session of FlightGear via telnet for the location of the center of each building.
All the coordinates are then converted to meters using the 4 Lat/Long
lines present in the SVG file and then the Lat/Long coordinates of the
origin is obtained, this is needed in the .stg file.
That's pretty much it. I recently tried a new airport (Toronto, CYYZ)
given by Ampere, it looked pretty good besides the two problems
presented in the previous email.


[Flightgear-devel] svg2ac

2006-02-24 Thread Julien Pierru
Tiago and I have been working on a svg to ac converter to create airports from pdf files.
Most of it is done, however we still have 2 problems, the first is that
the code can't at the moment produce the accurate location of the
origin (lat/long) and the second is that most of the polygons making
the buildings are non convex, thus the ugly result in the following
screenshot.

http://flamebunny.homelinux.net/pics/KSFO-4.jpg

Also svg2ac automatically fetches the altitude of the buildings from a running FG via telnet.

Julien


Re: [Flightgear-devel] [Fwd: Simulation show in Paris]

2006-02-21 Thread Julien Pierru
I will probably be in France around that time to visit my folks, so i would be interested.

Julien


[Flightgear-devel] FG+Atlas+Citation Bravo=FGmap

2006-02-12 Thread Julien Pierru
I always thought that a GPS style map in the glass cockpit of the
citation  was missing, well that's been taken care of. This is
still early work, but it works, the map gets updated every 5 seconds
(more than enough given the resolution of the map). Here is a
screenshot:

http://flamebunny.homelinux.net/pics/fgfs/FGmap.jpg

I am now trying to integrate it a little better (now it's a bunch of
scripts to get the image from Atlas) into FG and maybe make it
interactive within FG.
Any suggestions that you may have are welcome.

Julien