Re: [Flightgear-devel] Bug reports... weather, and ILS...

2009-01-15 Thread Lukas Mesani
Man.. just btw,
we respect your work... Citation rulez :)

cya

On Wed, 2009-01-14 at 12:13 -0800, syd adams wrote:
 
 
 On Wed, Jan 14, 2009 at 7:13 AM, Rob Shearman, Jr. rmsj...@yahoo.com
 wrote:
 Hello all --
 
 Using 2208-01-11 CVS build flying the Cessna Citation Bravo on
 Windows Vista with NVIDIA 6100 GeForce 405...
 
 Lately I have noticed that the glideslopes seem to be
 uniformly wrong or inoperable somehow.  This changed within
 the last couple of builds.  Previously, when on final, the
 visual glideslope indicators would essentially match up with
 what the ILS was telling me.  However, now it seems as if the
 ILS is pegged high (indicating I am too low) while the visual
 indicators are all white (indicating I am too high).
 
 Also, this has possibly been going on quite some time now
 (since I started reporting NaN bugs on my medium-haul
 flights), but in many cases, the METAR doesn't change the
 active wind and cloud settings unless I actually look at the
 METAR (Environment -- Weather Scenario).  As soon as I close
 the dialog box, the clouds change, the KIAS moves suddenly,
 and the plane may rock side-to-side gently for a moment or
 two.  *RARELY* I will notice the weather settings change on
 their own during flight, but it seems as if *USUALLY* it
 doesn't do so unless I look at the METAR.
 
 Cheers,
 -R.
  
 Robert M. Shearman, Jr.
 Transit Operations Supervisor,
 University of Maryland Department of Transportation
 also known as rm...@umd.edu
 
 
 This might be partly my fault , I changed the neelde animation because
 it was pointed out that it was too insensitive , but now it has a very
 narrow window to operate in , and the ealier discussions and the
 manual don't jive  so I'll look into it some more . The changes I
 made were about a week or so ago.
 I haven't looked at the instrumentation/nav/gs-needle-deflection while
 flying to see if the behaviour has changed there yet...
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Re: [Flightgear-devel] Matrox TripleHead2Go

2008-03-17 Thread Lukas Mesani
Hi,
So, how can we have this done?

I got 4 monitors setup, and it will be realy usefull :)

cya


On Mon, 2008-03-17 at 23:05 +0100, Tim Moore wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Curtis Olson wrote:
 | Has anyone seen this little device?
 |
 | http://www.matrox.com/graphics/en/gxm/products/th2go/
 |
 | It plugs into your standard video card, and looks like a 3x wide
 | monitor.  Then you plug 3 monitors into it and tada ... a wrap around
 | visual system.
 |
 | I'm pretty confident that FlightGear could support this out of the box,
 | simply by drawing to the normal display and honoring the 3x wide monitor
 | resolution, however this will only look correct if you arrange your
 | monitors in a flat plane ... like a video wall.  If you arrange your
 | monitors so they face directly orthogonal towards your eyes (i.e. the
 | outer monitors angled in) to form a wrap around visual system, then
 | this scheme won't look right.
 |
 | Would it be possible to draw 3 separate view perspectives into the 3
 | regions of the screen (possibly with additional center offsets to
 | compensate for the frame between the displays.  That way we could setup
 | a true wrap around display system rather than a video wall style
 | display system.
 |
 | How close are we to making something like this work in our OSG version?
 
 Quite close. We already have the ability to render to slave cameras that are
 offset from the main camera. Currently the offsets are assumed to be in
 projection space, but OSG can handle offset viewing angles as well. The 
 current
 code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on
 different graphics contexts i.e. different windows, but that is not an OSG
 requirement either; the OSG example osgcamera shows how to assign slave 
 cameras
 to different parts of a single window.
 
 Tim
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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Lukas Mesani
Good work! :-)
Did anyone speak with VATSIM/IVAO people about this ? :)

Cheers

On Thu, 2007-09-13 at 08:11 +0200, Holger Wirtz wrote:
 First real voice communication radio for FlightGear version 1.0 available!
 ==



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Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-24 Thread Lukas Mesani
wicked! :)

On Thu, 2007-08-23 at 18:15 -0400, Ampere K. Hardraade wrote:
 On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
  Hi,
 
  After a lazy sunday I got enough of the 2d-Panel of
  the Boeing 737-300. With a little help of google, I
  found  wonderfull panelshots, so I started to make a
  3D-cockpit for the Bobby.
 
  Here a first screenshot:
  http://www.hoerbird.net/fgfs-screen-410.jpg
 
 Wow!  That's quick.  It would take me at least a week or two to reach that 
 kind of progress. :)
 
  I announce this hopefully that there is no other one
  making the same work ;-)
  There is still a plenty of work, but I hope to get
  this to CVS about in 1-2 weeks.
 
 Need a MCDU by any chance? :P
 http://www.students.yorku.ca/~ampere/mcdu.png
 
  Is there anyone maybe providing a eletrical sytem for
  the 737?
 
  Greetings
  HHS
 
 Ampere
 
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Re: [Flightgear-devel] Flying at/for LinuxTag

2007-05-31 Thread Lukas Mesani
good work :)
... yeah, but my framerate is just now [EMAIL PROTECTED] ... and not like a
50fps before

why is that ?

lukas


On Thu, 2007-05-31 at 20:26 +0200, Roberto Inzerillo wrote:
 Martin Spott ha scritto:
  Please get detailed Berlin Scenery from:
  

  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Misc_rag/scenery/landsat_berlin/landsat_berlin-20070518.tar.gz
 
 Nice to play with :-)
 
 
 Anyway, I'm working on a new Radar Tower at EDDI, maybe you're 
 interested. Current work in progress screenshot: 
 http://www.laubfrosch.it/fgfs/3d/radar_tower_render_01_640x512.jpg
 
 Roberto
 
 
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