[Flightgear-devel] Display the radar range of a ground radar

2008-10-08 Thread Manfred Janßen
Hi there,

thanks a lot for your hints to the radar cobe display of aircraft, it
works ;-)

But now an other question:
Now I wanna display some ground radar and the range of this radar as a
translucent dome.
I think, the best way to do that is to create an object (like a car on
the ground) and add a dome to that.

Now my question:
How can I add some of these objects at runtime?
The other way is it, to add it as a ground object in terrain data, but
it seems for me much better to add it at runtime.

Can somebody give me a hint where to start?

Kind Regards
Manfred
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Re: [Flightgear-devel] Radar Coverage and Text Display

2008-10-07 Thread Manfred Janßen
Hi Alexis,

it's not bounded to the A-10.
The only think I wanna show is the coverage of the radar of the
aircraft, let me show you a simple drawing:



Thats what I wanna do, just simply show some cone like a radar-lobe.
Sorry for my explanation, but english is not my native language.
The text you see at the pic is that what my second question meant, it
works not in my DLL ( I use FG as a DLL in an other program to display
real flight data).

Kind Regards
Manfred

Alexis Bory - xiii schrieb:
> Manfred Janßen wrote:
>   
>>  1. I try to add some radar coverage cone to the A-10. But at the
>>  moment I have no idea, how to start that. Any hints?
>> 
>
> Hi Manfred,
> What do you mean by radar coverage ? The A-10 do not have a radar, or 
> may be you are talking about Radar Warning Receiver ?
>
> There is no point on adding a radar to the A-10, it would be like adding 
> turbofan to the c172p... The A-10 as a cannon in place of the radar :-)
>
> If you want to  have a better view on how works the radar in Flightgear, 
> you can have a look at AIBase.cxx, which is the starting point of every 
> computation, then there are two systems: wxradar.cxx and radar2.nas. 
> There is also a per aircraft database, radardist.xml and radardist.nas   
> giving radar performances when the aircraft has a radar and also 
> reflection performances for most of the GA aircrafts, this database is 
> called by radar2.nas but could used by any other system.
> There is also a current developement for a generic RWR instrument 
> (suitable for A-10, F-16, OV-10, A-6E...) giving a display of azimut, 
> strength and type of radar threats. This use radar2.nas and the 
> database. the RWR should be commited in a few days.
>
> Greetings,
>
> Alexis
>
>
>
>
>
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Re: [Flightgear-devel] Mailing list weirdness

2008-10-07 Thread Manfred Janßen
Hi James,

got 7 messages here, maybe got two at home, so its same bevahiour here.

Regards
Manfred

James Turner schrieb:
> Nine copies of this message so far, and counting. Many other messages  
> I'm getting two or three copies of, but only from certain senders. 
>
>
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[Flightgear-devel] Radar Coverage and Text Display

2008-10-07 Thread Manfred Janßen
Hi there,

I have actually two questions.

1.
I try to add some radar coverage cone to the A-10.
But at the moment I have no idea, how to start that. Any hints?

2.
Can anybody tell me, where Anders changed the codee to display the
property data on the screen?
I only need some 'inspiration' ;-) to change it for the way I need that ;-)

Kind Regards
Manfred
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Re: [Flightgear-devel] Display flightdata in chase view

2008-09-05 Thread Manfred Janßen
Hi,

now it runs and I pu it into the %APPDATA%\flightgear.org\Nasal\
But I got a lot of warnings there:
WARNING: PUI: Too many live puInterfaces open at once!
And it works on a normal FG installation, but not at my DLL, but I did
also aFlightüathtracking which I added with the Nasal and that works fine.
This is my final code:

-

  var values = screen.window.new(10,150,4,1);
  values.fg = [1, 1, 1, 1];
  values.align = "left";

var displaydata = func {
  Heading = getprop("/orientation/heading-deg");
  values.write("Heading: " ~ sprintf("%6.2f", Heading));
  Altitude = getprop("/position/altitude-ft");
  values.write("Altitude: " ~ sprintf("%6.2f", Altitude));
  Longitude = getprop("/position/longitude-string");
  values.write("Longitude: "~ Longitude);
  Latitude = getprop("/position/latitude-string");
  values.write("Latitude: "~ Latitude);
}

_setlistener("/sim/signals/frame", displaydata);
--

Trying to add this:

_setlistener("/sim/signals/fdm-initialized", func {
  setlistener("/sim/signals/frame", displaydata);
  });

gave me an error message (can't say at the moment which one but I keep
in mind that it was something like problems with the number of arguments).

Regards
Manfred

Melchior FRANZ schrieb:
> * Manfred Janßen -- 9/4/2008 9:58 AM:
>   
>> Now it runs, I got an error that screen wasn't defined, solved it by
>> renaming param_print.nas to xparam_pring.nas ;-)
>> 
>
> Eeew! Had you put your local extension into the directory for local
> extensions (%APPDATA%\flightgear.org\Nasal\), then you wouldn't
> have had this problem. Files there are loaded and executed in
> alphabetical order and after all the global files.
>
> If you put code into the global directory ($FG_ROOT/Nasal/), then
> you have to consider that the file system decides in which order they
> are loaded, so basically you have to assume random order. And then
> you have to make sure not to use variables from other modules at
> loading time. "screen" may or may not be available then.
>
> Just attach the listener later:
>
>   settimer(func setlistener("/sim/signals/frame", displaydata), 0);
>
> or
>
>   _setlistener("/sim/signals/fdm-initialized", func {
>   setlistener("/sim/signals/frame", displaydata);
>   });
>
> Playing with the module name isn't recommended.
>
> m.
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Re: [Flightgear-devel] Display flightdata in chase view

2008-09-04 Thread Manfred Janßen
Hi,
sorry, errors in that code :(

Now it runs, I got an error that screen wasn't defined, solved it by
renaming param_print.nas to xparam_pring.nas ;-)

Regards
Manfred

Manfred Janßen schrieb:
> Hi Stefan,
>
> I did it an other way, because I only need some data.
> But there is one little problem I can't solve at the moment:
> This code:
>
>  values = screen.window.new(10,150,4,1);
>   values.fg = [1, 1, 1, 1];
>   values.align = "left";
>  
> var displaydata = func{
>   Heading = getprop("/orientation/heading-deg");
>   values.write("Heading: " ~ sprintf("%6.2f", Heading);
>   Altitude = getprop("/position/altitude-ft");
>   values.write("Altitude: " ~ sprintf("%6.2f", Altitude);
>   Longitude = getprop("position/longitude-string");
>   values.write("Longitude: "~ Longitude);
>   Latitude = getprop("/position/latitude-string");
>   values.write(values.write("Latitude: "~ Latitude););
>
> }
>  
> _setlistener("/sim/signals/frame", displaydata);
>
> works fine for me and does that what I want, but it does it only if I
> start the code from the Nasal Console in Flightgear.
> Putting it into a file named param_print.nas and put that into the
> /%FGROOT/data/nasal folder has no effect.
>
> Is there one more step to do to keep it work?
>
> Regards
> Manfred
>
> Stefan Seifert schrieb:
>   
>> On Monday 01 September 2008 15:44:50 Manfred Janßen wrote:
>>   
>> 
>>> Hi there,
>>>
>>> is it possible, to display some of the flight data, like heading,
>>> altitude, airspeed in the screen if flightgear is in chase view?
>>> And if, can you give me a short hint where to search for that?
>>> 
>>>   
>> Most of the time, you can just activate the HUD by pressing 'h'.
>>
>> Regards,
>> Stefan
>>
>>   
>> 
>>
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Re: [Flightgear-devel] Display flightdata in chase view

2008-09-04 Thread Manfred Janßen
Hi Stefan,

I did it an other way, because I only need some data.
But there is one little problem I can't solve at the moment:
This code:

 values = screen.window.new(10,150,4,1);
  values.fg = [1, 1, 1, 1];
  values.align = "left";
 
var displaydata = func{
  Heading = getprop("/orientation/heading-deg");
  values.write("Heading: " ~ sprintf("%6.2f", Heading);
  Altitude = getprop("/position/altitude-ft");
  values.write("Altitude: " ~ sprintf("%6.2f", Altitude);
  Longitude = getprop("position/longitude-string");
  values.write("Longitude: "~ Longitude);
  Latitude = getprop("/position/latitude-string");
  values.write(values.write("Latitude: "~ Latitude););

}
 
_setlistener("/sim/signals/frame", displaydata);

works fine for me and does that what I want, but it does it only if I
start the code from the Nasal Console in Flightgear.
Putting it into a file named param_print.nas and put that into the
/%FGROOT/data/nasal folder has no effect.

Is there one more step to do to keep it work?

Regards
Manfred

Stefan Seifert schrieb:
> On Monday 01 September 2008 15:44:50 Manfred Janßen wrote:
>   
>> Hi there,
>>
>> is it possible, to display some of the flight data, like heading,
>> altitude, airspeed in the screen if flightgear is in chase view?
>> And if, can you give me a short hint where to search for that?
>> 
>
> Most of the time, you can just activate the HUD by pressing 'h'.
>
> Regards,
> Stefan
>
>   
> 
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Re: [Flightgear-devel] Display flightdata in chase view

2008-09-01 Thread Manfred Janßen
Hi,

that looks like that what I need, unfortunately I am using the
flightgear as a dll and not the CVS/Head version.
Is there any other way to display something into the screen?

Regards
Manfred

Ron Jensen schrieb:
> On Mon, 2008-09-01 at 15:57 +0200, Stefan Seifert wrote:
>   
>> On Monday 01 September 2008 15:44:50 Manfred Janßen wrote:
>> 
>>> Hi there,
>>>
>>> is it possible, to display some of the flight data, like heading,
>>> altitude, airspeed in the screen if flightgear is in chase view?
>>> And if, can you give me a short hint where to search for that?
>>>   
>> Most of the time, you can just activate the HUD by pressing 'h'.
>>
>> Regards,
>> Stefan
>>
>> 
>
> Assuming you are using CVS/Head version of flightgear you may also
> + on a property in the property browser and it will
> display on the screen.  An example is this screenshot from Anders
>
> http://www.gidenstam.org/FlightGear/.images/Airships/fgfs-NT-496.jpg
>
>
> Ron
>
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[Flightgear-devel] Display flightdata in chase view

2008-09-01 Thread Manfred Janßen
Hi there,

is it possible, to display some of the flight data, like heading,
altitude, airspeed in the screen if flightgear is in chase view?
And if, can you give me a short hint where to search for that?

Regards
Manfred

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Re: [Flightgear-devel] Make the cross from marker.ac translucent

2008-09-01 Thread Manfred Janßen
Hi AJ,

thanks for that hint, it seems to work the way you say;-)
But at the end I did it an other way ;-)
created the things I need directly in the marker.ac file.

Regards
Manfred

AJ MacLeod schrieb:
> On Monday 01 September 2008 06:32:19 Manfred Janßen wrote:
>   
>> Hi,
>>
>> I tried this:
>> import the marker.ac into blender and changed the alpha and exported it
>> as  an ac-file..
>> In blender the view looks like I expected, but when using it in
>> FlightGear, I saw nothing.
>>
>> I saw that the ac I created with blender is only 1kb (original 4kb) and
>> I opened it in a editor and found lots of values in in the original,
>> that i miss in the new one.
>> 
>
> AFAIK (I'm not a Blender user normally) you need to have all the objects you 
> wish to be exported selected when you carry out that operation.  It could 
> well be that the .ac file doesn't actually contain the object you want at 
> all, which would certainly explain why you can't see it in FG :-)
>
> Just an idea...
>
> Cheers,
>
> AJ
>
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Re: [Flightgear-devel] Make the cross from marker.ac translucent

2008-08-31 Thread Manfred Janßen
Hi Heiko,

I did that in Blender, there I hav ea slider which I used?
Can you tell me which value it is in th marker.ac to change the
transparency?

Regards
Manfred

Heiko Schulz schrieb:
> Hi,
>
> Which value you used for the alpha transparency?
>
> Regards
> HHS
>
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
>
> --- Manfred Janßen <[EMAIL PROTECTED]> schrieb am Mo, 1.9.2008:
>
>   
>> Von: Manfred Janßen <[EMAIL PROTECTED]>
>> Betreff: [Flightgear-devel] Make the cross from marker.ac translucent
>> An: "FlightGear developers discussions" 
>> 
>> Datum: Montag, 1. September 2008, 7:32
>> Hi,
>>
>> I tried this:
>> import the marker.ac into blender and changed the alpha and
>> exported it
>> as  an ac-file..
>> In blender the view looks like I expected, but when using
>> it in
>> FlightGear, I saw nothing.
>>
>> I saw that the ac I created with blender is only 1kb
>> (original 4kb) and
>> I opened it in a editor and found lots of values in in the
>> original,
>> that i miss in the new one.
>>
>> But at the moment I have now idea about the meaning of all
>> this values,
>> is there a site, where I can get some infomation about
>> this?
>> Didn't find it at Google.
>>
>> Regards
>> Manfred
>> -- 
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[Flightgear-devel] Make the cross from marker.ac translucent

2008-08-31 Thread Manfred Janßen
Hi,

I tried this:
import the marker.ac into blender and changed the alpha and exported it
as  an ac-file..
In blender the view looks like I expected, but when using it in
FlightGear, I saw nothing.

I saw that the ac I created with blender is only 1kb (original 4kb) and
I opened it in a editor and found lots of values in in the original,
that i miss in the new one.

But at the moment I have now idea about the meaning of all this values,
is there a site, where I can get some infomation about this?
Didn't find it at Google.

Regards
Manfred
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Re: [Flightgear-devel] Adding a flightpath

2008-08-19 Thread Manfred Janßen
Hi Melchior,

you're right ;-)

Thanks a lot, I can deal with that what you gave me and switch it while
running ;-)

Regards and have a nice day
Manfred

Melchior FRANZ schrieb:
> * Manfred Janßen -- Tuesday 19 August 2008:
>   
>> But it seems to me that it works ever.
>> Is it possible to switch it?
>> 
>
> Sure. But the idea was really that you take the example
> and extend it yourself, rather than let others do your
> homework.  :-}
>
> You can create and initialize the property with command
> line option:
>
>   --prop:bool:sim/trace=1
>
> m.
>   
> 
>
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Re: [Flightgear-devel] Adding a flightpath

2008-08-19 Thread Manfred Janßen
Hi Melchior,
that works fine ;-)
But it seems to me that it works ever.
Is it possible to switch it?

Regards
Manfred

Melchior FRANZ schrieb:
> * Melchior FRANZ -- Tuesday 19 August 2008:
>   
>> you'll get a trace of red frames. 
>> 
>
> OK, not really. I had used "Models/Geometry/square.ac" first,
> but these frames are just too big (50m). With the attached file
> you get, of course, crosses.  :-)
>
> m.
>
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Re: [Flightgear-devel] Adding a flightpath

2008-08-19 Thread Manfred Janßen
Hi,
I found the Trajectory-Marker.ac
Can anybody give me a little hint how to deal with that or where I can
find something about that?

Regards
Manfred

Manfred Janßen schrieb:
> Hi there,
>
> I am looking around to find some hints how to create a flightpath in
> flightgear.
> The think I wanna do is this:
> by pressing K on keyboard I want to show the flightpath of the plane.
> and with second press on K I wanna delete it from screen.
>
> I think, adding a flightpath can be done with an xml file, but at the
> moment I have no idea how to do that.
>
> Regards
> Manfred
>   
> 
>
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[Flightgear-devel] Adding a flightpath

2008-08-19 Thread Manfred Janßen
Hi there,

I am looking around to find some hints how to create a flightpath in
flightgear.
The think I wanna do is this:
by pressing K on keyboard I want to show the flightpath of the plane.
and with second press on K I wanna delete it from screen.

I think, adding a flightpath can be done with an xml file, but at the
moment I have no idea how to do that.

Regards
Manfred
-- 
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Manfred Janßen
Eckfehler Leegstücken 11a
26605 Aurich
Fon: +49 49 41 60 19 360
Fax: +49 49 41 99 19 221
My status 
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