Re: [Flightgear-devel] PostGIS update @ Landcover-DB
Why mapserver.flightgear.org have zooming-panning map, if by "Download Shapefiles" I still have to type the numbers of coordinates by hands? -- --- WBR, Vadym. -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI traffic off?
2011/12/17 : > /sim/ai-traffic/enabled to be 'false' - and yet tons of messages still /sim/traffic-manager/enabled=false -- --- WBR, Vadym. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improving random trees & buildings
2011/11/30 Stuart Buchanan : > At the same time, I'm anticipating aligning the buildings with the > texture, and probably using a second texture as a mask to indicate > where buildings may, or may not, be placed. Can you use low-bit gray (or index) mask, to indicate not only placed or not, but also rotate angle? Then it will be possible to align buildings along main streets. > This latter technique may > also have applications for the trees, so that trees only appear a the > edges of fields, or in the "rough" of golf courses. Thats will be awesome. -- --- WBR, Vadym. -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Initial AI model sound code committed
Great! With Sounds/exhaust_loop.wav it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. -- --- WBR, Vadym. -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Automake removed from Git/next
Now I have problems with SimGear. I have: 1. $ locate svn_version.h /usr/include/subversion-1/svn_version.h 2. In CMakeCache.txt and ccmake window: //Path to a file. LIBSVN_INCLUDE_DIR:PATH=/usr/include/subversion-1 3. This output when make: ... [ 88%] Building CXX object simgear/CMakeFiles/SimGear.dir/scene/tsync/terrasync.cxx.o /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:68:29: error: svn_version.h: No such file or directory /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:69:26: error: svn_auth.h: No such file or directory /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:70:28: error: svn_client.h: No such file or directory /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:71:29: error: svn_cmdline.h: No such file or directory /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:72:27: error: svn_pools.h: No such file or directory /home/v/progs/simgear-git/simgear/scene/tsync/terrasync.cxx:79: error: ‘svn_version_checklist_t’ does not name a type ... make[2]: *** [simgear/CMakeFiles/SimGear.dir/scene/tsync/terrasync.cxx.o] Error 1 make[1]: *** [simgear/CMakeFiles/SimGear.dir/all] Error 2 make: *** [all] Error 2 v@leo:~/progs/simgear-git/build.sg$ -- --- WBR, Vadym. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Automake removed from Git/next
2011/11/3 Vadym Kukhtin > > One thing I noticed, in FG' log there is line > -- Found SimGear: /usr/local/lib/libSimGear.so > > But, it cant anyway found SG in /opt dir, coz: > v@leo:/opt/sg-git/lib$ ls > libsgbucket.a libsgephem.a libsgmath.a libsgprops.a libsgsky.a > libsgthreads.a libsgxml.a > libsgbvh.a libsgio.a libsgmisc.a libsgroute.a libsgsound.a > libsgtiming.a > libsgdebug.a libsgmagvar.alibsgmodel.a libsgscreen.a > libsgstructure.a libsgtsync.a > libsgenvironment.a libsgmaterial.a libsgnasal.a libsgserial.a > libsgtgdb.a libsgutil.a > > No libSimGear.so? > > I deleted that /usr/local/lib/libSimGear.so, and got -- Found SimGear: optimized;/opt/sg-git/lib/libsgephem.a;debug;/opt/sg-git/lib/libsgephem.a;optimized;/opt/sg-git/lib/libsgsky.a;debug;/opt/sg-git/lib/libsgsky.a;optimized;/opt/sg-git/lib/libsgmaterial.a;debug;/opt/sg-git/lib/libsgmaterial.a;optimized;/opt/sg-git/lib/libsgtgdb.a;debug;/opt/sg-git/lib/libsgtgdb.a;optimized;/opt/sg-git/lib/libsgmodel.a;debug;/opt/sg-git/lib/libsgmodel.a;optimized;/opt/sg-git/lib/libsgscreen.a;debug;/opt/sg-git/lib/libsgscreen.a;optimized;/opt/sg-git/lib/libsgtsync.a;debug;/opt/sg-git/lib/libsgtsync.a;optimized;/opt/sg-git/lib/libsgenvironment.a;debug;/opt/sg-git/lib/libsgenvironment.a;optimized;/opt/sg-git/lib/libsgnasal.a;debug;/opt/sg-git/lib/libsgnasal.a;optimized;/opt/sg-git/lib/libsgbucket.a;debug;/opt/sg-git/lib/libsgbucket.a;optimized;/opt/sg-git/lib/libsgbvh.a;debug;/opt/sg-git/lib/libsgbvh.a;optimized;/opt/sg-git/lib/libsgutil.a;debug;/opt/sg-git/lib/libsgutil.a;optimized;/opt/sg-git/lib/libsgroute.a;debug;/opt/sg-git/lib/libsgroute.a;optimized;/opt/sg-git/lib/libsgtiming.a;debug;/opt/sg-git/lib/libsgtiming.a;optimized;/opt/sg-git/lib/libsgio.a;debug;/opt/sg-git/lib/libsgio.a;optimized;/opt/sg-git/lib/libsgserial.a;debug;/opt/sg-git/lib/libsgserial.a;optimized;/opt/sg-git/lib/libsgsound.a;debug;/opt/sg-git/lib/libsgsound.a;optimized;/opt/sg-git/lib/libsgstructure.a;debug;/opt/sg-git/lib/libsgstructure.a;optimized;/opt/sg-git/lib/libsgprops.a;debug;/opt/sg-git/lib/libsgprops.a;optimized;/opt/sg-git/lib/libsgxml.a;debug;/opt/sg-git/lib/libsgxml.a;optimized;/opt/sg-git/lib/libsgmisc.a;debug;/opt/sg-git/lib/libsgmisc.a;optimized;/opt/sg-git/lib/libsgthreads.a;debug;/opt/sg-git/lib/libsgthreads.a;optimized;/opt/sg-git/lib/libsgdebug.a;debug;/opt/sg-git/lib/libsgdebug.a;optimized;/opt/sg-git/lib/libsgmagvar.a;debug;/opt/sg-git/lib/libsgmagvar.a;optimized;/opt/sg-git/lib/libsgmath.a;debug;/opt/sg-git/lib/libsgmath.a And FG finally builds successfully. So problem was on my side, cmake works without errors. Sorry for noise. Melchior, James - thanks for your help. -- --- WBR, Vadym. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Automake removed from Git/next
Hi. I compile SG-FG for few years. Couple weeks ago I tried build FG with ccmake, but fail. I wrote about it to ML, but no response. And I continuue build with ./configure. But from now, it impossible... So, SG compiles with ccmake like a charm, but FG show error: http://pastebin.com/gmEicCXB Both SG and FG fresh git pull. Ubuntu10.04. All worked with automake, so all dpendencies are on my system. -- --- WBR, Vadym. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Default 3d clouds in Local Weather
2011/10/10 > callsign Previous waypoint Cruise Departure airport 0xb85b380 Leg 5 > target_speed << 1004.05 speedFraction << 0.00287666 Currecnt speed << 1004 > Segmentation fault > I got same segfault when stay solid in UFO. May be its Durk's traffic? -- --- WBR, Vadym. -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cmake
I'm uninstall OSG-3.0.1, SG-git and FG-git. Then make fresh folder for each of them, succesfully compile OSG and SG with ~[OSG/SG]/build$ ccmake .. configure, generate, ~[OSG/SG]/build$ make install but FG, with same commands, fails: http://pastebin.com/2V0AL0nY -- --- WBR, Vadym. -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The future of FlightGear's support programs
2011/9/4 Martin Spott > Hi Yves, > > HB-GRAL wrote: > > > Personally I don?t know if there is a roadmap for taxidraw anymore. You > > can edit airport data with tools like Qgis directly and with much more > > comfort. > > Please explain. I haven't seen anyone building functional airports for > FlightGear out of data which had been edited in QGIS. > > Cheers, >Martin. > GeoFan from russian FG-forun had made airport layout in GRASS http://translate.googleusercontent.com/translate_c?hl=ru&rurl=translate.google.com.ua&sl=ru&tl=en&twu=1&u=http://www.flightgear.ru/forum/viewtopic.php%3Fp%3D1587%26sid%3D99b8153affdf249086a4bbbcf371d3eb&usg=ALkJrhi3YzbK9Pqg5ldWeYjsWX2n1AbNfg#p1587 -- --- WBR, Vadym. -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free "Love Thy Logs" t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Writing output to physical nasal file - How To
2011/5/26 xsaint > > With my limited knowledge in nasal, i am getting "io.open(): opening > file 'cna.log' denied (unauthorized access)" > > You need to save file into your /fgdata folder. -- --- WBR, Vadym. -- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Heads up: AI/ATC interactions
2011/4/30 Durk Talsma > > > http://www.dropbox.com/gallery/7455889/1/GroundNetVisualizations?h=190860 > > cheers, > Durk > Very impressive! I do some work with marshallers and markings, and it is a dream to see groundnet in FG not only taxidraw. -- --- WBR, Vadym. -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture efficiency
2011/3/3 > > Is there any example in Flightgear that is made with dxt textures which I > could study and try to understand? > > Brest photoscenery made with *.dds files. And I'm personally use for few years http://code.google.com/p/nvidia-texture-tools/ All data/Textures(.high) and my favorite aircrafts are converted to *.dds, using $ for file in * ; do convert -flip $file $file; nvcompress -bc3 $file ; convert -flip $file $file; done and find-change ".png" to ".dds" in *.xml You can disable generating of mip-maps, and that dds will be twice smaller. They said that that nvidia-texture-tools compatible with GPL, if that matters. -- --- WBR, Vadym. -- Free Software Download: Index, Search & Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head-UP: FGrun translations
2011/1/21 Frederic Bouvier > It is also possible to submit new translations if your language use the > latin alphabet. > Is it 2011&UTF8 now? -- --- WBR, Vadym. -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shaders experiments
Thanks you very much Frederic for work with these normalmaps - it was my dream for a few last years ) -- --- WBR, Vadym. -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model diffuse and ambient colors
2009/12/2 Curtis Olson : > non-illuminated sides. Is there a howto posted somewhere that explains how > to fix this? Some time ago I found this in devel-list: #! /bin/sh for f in "$@" ; do sed -i.before-color-change 's,\(MATERIAL.*\)rgb\(.*\)amb\(.*\)emis\(.*\)spec\(.*\)shi\(.*\)trans\(.*\)$,\1rgb\2amb\2emis\4spec\5shi\6trans\7,1' "$f" if ! cmp "${f}" "${f}.before-color-change" > /dev/null 2>&1 ; then echo "$f has changed colors!" fi done -- --- WBR, Vadym. -- Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cliffs
2009/11/16 cullam Bruce-Lockhart : > I'm planning on developing procedures that automatically assign cliff > textures to any scenery beyond a certain slope. From reading through the > flightgear devel archives, this idea has come up before. Does anybody know if > any work was actually done with it? And if so, anyone know where I can find > it, or who I can talk to about it? I just want to make sure I'm not doing > work that's redundant. I think about it too; but as I understand, simply change texture's name in btg don't help, since that texture will be stretched like any other (i.e. looks right only for top view). It is necessary to play with uv-coordinates or sort of. -- --- WBR, Vadym. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] festival ... or not
I'm launch festival as $ aoss festival --server And I advise you to use HTS voices - they a really small, only few megs each, but its quality same as hundreds-Mb CMU voices... You can get it here http://hts.sp.nitech.ac.jp/?Download -- --- WBR, Vadym. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Crop Texture
Very good!! Is it possible to modify default shaders so they will look for normal map file? -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Photorealistic textures for cumulus clouds
2009/10/28 Heiko Schulz : > Maybe Vadym can make this also from the same source- would be great! Now I'm always with my camera in the pocket, and I mad in hunting for clouds :) It takes long time to take 20-30 good photo of certain type cloud, but I try. http://www.hoerbird.net/fgfs-screen-049.2.png 16 different textures, but two identical textures lay near! :( Great work with screenshots! @Stuart: Is it possible to import cloudlayers.xml into property tree, and edit values with gui-CloudEditor with instant preview? -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Photorealistic textures for cumulus clouds
Hello! I'm really like new clouds from Stuart, especially Stratus improvements. Last weeks I had few long flights, in slow-n-low aircraft, and looked at FG 3d-clouds for hours. Then I look at RL clouds, and notice that they have no such smooth edges, as in FG. So I decided to make my own textures. As I don't have enough photos, I discovered website with free good photos. Then contact with its owner and he gave me permission to use photos under any license, if I put link to website anywhere. So I downloaded dozen of photos, extract from them clouds and made some retouch. Here you can see what I got: http://valeo.flightgear.ru/sshot/clouds/ Its look very realistic for me, only a bit shaggy sometimes. If you like it and want to have same clouds, grab and replace this file: http://valeo.flightgear.ru/cl_cumulus.png If someone want to add this texture to cvs-data, then write comment in, maybe, cloudlayers.xml: "cl_cumulus.png was created with photos from sky.aw.net.ua" -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi! After introducing new sound, flying at high speed (above 100 knots) I have very-fast pronouncing ATC message and some other sounds, and jerking engine sound. I have year-old compiled openal-0.0.8 With -debug options I have these sound-related console messages in main-loop: dhc6 (after reaching some speed) AL Error (fx): Invalid Value at pitch and gain cessna172p Sound volume too large for 'cough': 1.3 -> clipping to 1.0 Sound volume too large for 'engstart': 1.4 -> clipping to 1.0 Sound volume too large for 'crank': 1.5 -> clipping to 1.0 boeing777 (just after start fgfs) Sound volume too large for 'click off': 1.5 -> clipping to 1.0 Hope it helps. -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [PATCH] 3D Clouds update
Nope, same fps... But clouds look much better; thanks Stuart! -- --- WBR, Vadym. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Custom textures and landtypes
2009/9/28 cullam Bruce-Lockhart : > So the question is: once I've created custom textures, and added them to the > materials.xml file, what else do I need to do to allow them to be used in > fgfs-construct? Link between material name and its vertices creates in shape-decode. For example, I'm add an OSM roads with custom textures, with new "TexturedRoad" material in materials.xml: shape-decode --max-segment 500 --line-width 10 data/shapefiles/fromOSM work/OSMroads TexturedRoad where "data/shapefiles/fromOSM" is folder with .shp files, where "work/OSMroads" is work dir for them, where "TexturedRoad" is new material in materials.xml And later: fgfs-construct --work-dir=/home/user/TG/work --output-dir=/home/user/TG/output --tile-id=3531408 AirportArea SRTM-30 Flood OSMroads etc So, in 3531408.btg you will have some polys named "TexturedRoad", and fgfs will ask materials.xml how to paint it. -- --- WBR, Vadym. -- Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] navradio
2009/9/8 Torsten Dreyer : > NDB-DME There ara a lot NDB-DME in /data/Navaids/nav.dat ... 2 -42.72933900 170.95621900146 310 1000.0 HK HOKITIKA NDB-DME ... http://wikimapia.org/9701833/Hokitika-NDB-DME -- --- WBR, Vadym. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] file to fg-data
Hi Syd! It seems that you forgot to add file itself to fg-data, Aircraft/dhc6/Models/registration.xml > -- Переслане повідомлення -- > From: Syd Adams > To: flightgear-cvsl...@lists.sourceforge.net > Date: Sun, 30 Aug 2009 03:00:23 -0500 > Subject: [Flightgear-cvslogs] CVS: data/Aircraft/dhc6/Models DHC6.xml, 1.13, > 1.14 > Update of /var/cvs/FlightGear-0.9/data/Aircraft/dhc6/Models > In directory baron.flightgear.org:/tmp/cvs-serv16690/Models > > Modified Files: > DHC6.xml > Log Message: > added wing registration - callsign > > Index: DHC6.xml > === > RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/dhc6/Models/DHC6.xml,v > retrieving revision 1.13 > retrieving revision 1.14 > diff -u -r1.13 -r1.14 > --- DHC6.xml 17 Apr 2009 04:14:29 - 1.13 > +++ DHC6.xml 30 Aug 2009 07:59:30 - 1.14 > @@ -106,6 +106,54 @@ > > > > + > + > + Aircraft/dhc6/Models/registration.xml -- --- WBR, Vadym. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Building Canadian Scenery
2009/3/14 Frederic Bouvier : > And now a 'srtmchop' that process CGIAR geotiff files > ( Demchop was for original GTOPO30 ) > -Fred Would you be so kind to add parameter? I'm try to make scenery with aster gdem geotiffs. Can't find way to export .hgt from qgs/grass :( -- --- WBR, Vadym. -- Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgviewer
Great and usefull tool, thanks for start to develop it! -- --- WBR, Vadym. -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] working ridge lift !!
2009/4/11 Patrice Poly : > I made a working ridge lift in a AI object. > > It WORKS, and , even, it works GOOD ! Great!! I'm wait for this feature already for a couple of years... Please keep to develop it! -- --- WBR, Vadym. -- This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Control FlightGear via external application
2009/2/27 Artem Chernodub : > Hello to everyone! > > I'm Ph.D. student from Kiev, Ukraine and I'm studying ways and methods > Заходи к нам на форум http://www.flightgear.ru/forum/ Там сейчас делают несколько самолей, есть знающие люди и всё по-русски могут обьяснить Хотя от помощи здесь тоже не отказывайся, конечно -- --- WBR, Vadym. -- Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] METAR++ or: live wind aloft data for FlightGear
2009/2/19 Torsten Dreyer : > Comments welcome. All works fine, thank you very much for this feature. >From now long-range flights got new level of realism. -- --- WBR, Vadym. -- Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved 3D Clouds patch
Here is my attempt to improve textures http://img.uz/images/128039fgfs-screen-055.jpg http://img.uz/images/958274fgfs-screen-057.jpg http://img.uz/images/614841fgfs-screen-060.jpg http://img.uz/images/853167fgfs-screen-059.jpg http://img.uz/images/876560fgfs-screen-068.jpg http://img.uz/images/942683fgfs-screen-061.jpg http://img.uz/images/633126fgfs-screen-069.jpg http://img.uz/images/254267fgfs-screen-070.jpg http://img.uz/images/252610fgfs-screen-071.jpg It is only first try, but its look like we can make it better than in plib-fg. -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved 3D Clouds patch
If thereis'nt other cloud layers, looks great from any angles, thanks! If any other cloud layer above, then from ground look same as without patch :( Now time to tune textures and xml, maybe -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved 3D Clouds patch
2008/11/6 Stuart Buchanan <[EMAIL PROTECTED]> > Hi All, > > I've put together an improved 3D clouds patch, available from here: > http://www.nanjika.co.uk/flightgear/clouds2.tar.gz > > Works fine for me! I don't test much, but can say, that fps with 3Dclouds drops now from 50 to 30 instead 50 to 10. Blue clouds border often becomes gray and it very improve its view. At close distance sometimes they looks like without blending issue at all (at least at half of sprite). And from distance its very noticeable row/column regularity of clouds. But its a big step forward! Thanks! -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - Update on (lack of) progress
2008/9/21 Stuart Buchanan <[EMAIL PROTECTED]> > Tried apply the patch, but got patch: malformed patch at line 50: Index: Environment/fgclouds.cxx And, can you make some screenshots, please? -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D clouds - progress report·
Great news! -- --- WBR, Vadym. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] dual control c172p prototype (was: [ANN] Buccaneer - Back seat ride)
2007/11/13, Anders Gidenstam <[EMAIL PROTECTED]>: > > > Have fun piloting! > I'm try it with magic_pie, he have an few weeks linux fgfs, me have an 05oct2005 fgfs.exe (OSG), and cvs-tarballed nasal folder at any my actions (change view, send chat message etc) I got this message in console Nasal runtime error: undefined symbol: arg at F:/VADYM/Games/FlightGear/data//Nasal/globals.nas, line 77 So I give up for today, and waiting for a fresh fgfs.exe. Thanks for your work, always dreamed about it. -- --- WBR, Vadym. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] win32 0.9.11 latest binary, where?
2007/10/9, Roberto Inzerillo <[EMAIL PROTECTED]>: > > Where should I download an updated Data package? >Roberto > > here: http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/ link "download tarball" But I cant download hundred Mbytes, so I've update only few folders. Errmm... almost all folders except Aircraft. I'm download only c172p.tar.gz (and so on), Instruments-3d.tar.gz, Instruments.tar.gz - but it dont help, and I post here. After I search files that consist string "wxradar", and found that I need update also Generic.tar.gz aircraft. Now my fgfs work fine. -- --- WBR, Vadym. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] win32 0.9.11 latest binary, where?
2007/10/6, Thomas <[EMAIL PROTECTED]>: > > > plib (0.9.11pre) version: > http://www.rato.us/flightgear/builds/plib/20071005plibexe.zip > > Just in case you'd like to try that version: > http://www.rato.us/flightgear/builds/osg/20071005osgexe.zip > > Thanks Thomas for your exe's! But I got this, after loading scenery and setup systems: Model Author: Unknown Creation Date: 2002-01-01 Version: $Id: c172p.xml,v 1.17 2006-03-13 15:27:14 Description: Cessna C-172 Unknown top level section: wxradar Fatal error: Detected an internal inconsistency in the inst system specification file. See earlier errors for details. May be I need to update some files in data folder? -- --- WBR, Vadym. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First results of terrain texture generator
2007/9/24, Frederic Bouvier <[EMAIL PROTECTED]>: > > Do you mean you experimented with aperiodic texture mapping ? > like the technique described in this paper : > http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf > > Yes, it is that I want to do. But I think for FG no need 16 tiles and 16 rules. If we will have to know, that every tile can be tiled around with 8 another tiles, it will be enough. Even if same tile will repeat not so often, nobody notice it. No need to add a lot of computation, better we should use a hi-res bitmaps. Thanks for doc. -- --- WBR, Vadym. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First results of terrain texture generator
Sorry didnt understand if it will use existing bitmap textures, but makes polygins edges smooth, and add texures of shore; or bitmap of texture will be generates itself. In august I'm did some work in same direction. For begin to play with, I'm creativly borrow (stoled) an idea and pictures from msfs' GroundEnvironment. For each type of area there is 7-9 bitmaps, which can connect without border. In materials.xml I defined filenames and x-ysizes, and now my world FG look like this: http://valeo.io.com.ua/album60782 But for now the main feature dont work - all polygon with area fill with one bitmap, and another polygon with same area filled complitely with another bitmap from pack. It is can be view at screenshot #2 and #7 If somebody will make change in code, that textures for filling poligon will be taken randomly from the list, then I continue my work to make licence-clean bitmaps. sorry for my English -- --- WBR, Vadym. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0
Good news! How its average traffic consuming? Does it eat traff in a pauses? And is there tuner quality<->traffic, or choice codecs, etc? It's actually for me :( -- --- WBR, Vadym. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head Tracker
2007/7/29, Didier Fabert <[EMAIL PROTECTED]>: > > If you want, I can help you for translation (in c++). > PS: I'm french too, so it's more simple if we communicate in french ;-) Sorry for my English. Its not my project, I'm just make that device for me :) Can't speak correctly, sorry -- --- WBR, Vadym. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Head Tracker
I'm working on adding an Intersense head tracker to control the viewpoint. > Can anyone suggest a starting place in the code for where this should be > added. Specifically for control of the viewpoint in first person mode. > There are another project, I'm now in work of progress to make it myself at home. http://n.camil.chez-alice.fr/index.php 6DOF, sources included (delphi). Not sure about licence, but if someone will make same (translate it) for FG, it will be great, I think. -- --- WBR, Vadym. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] error in SimGear-pre1
2007/5/24, Stewart Andreason <[EMAIL PROTECTED]>: Did anybody else get the error I reported May21? during make check for simgear-0.3.11-pre1? make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math' FAIL: SGMathTest I'm got same. (Ubuntu Fiesty) -- --- WBR, Vadym. - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Interesting 3d Model formats (was Trains?)
2007/2/1, Curtis Olson <[EMAIL PROTECTED]>: It also occured to me that you could just about automate this process entirely ... and create your own paper 3d models from nicely done low-poly count models. Some years ago I'm often use Pepakura - it is exactly that you said. i.e. *.3ds => paper http://www.tamasoft.co.jp/pepakura-en/ -- --- WBR, Vadym. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] random cow objects
2006/11/16, Magus <[EMAIL PROTECTED]>: >> In some areas you're simply requested to do a low approach before the >> final landing - in order to scare the kettle on the runway off > We don't have any unruly kitchen appliances here, but the livestock tends towards beefalow (Bison x Beef) rather than sheep. I see this almost my 2nd flight (guess where) http://img135.imageshack.us/img135/8718/fgfsscreen031hj1.jpg -- --- WBR, Vadym. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI Traffic Documentation
May be is it possible to make program like wellknown Signs, which will take data not from $FG_ROOT/Local/signs/data/, but from airport datafile, and draw arrows instead name of town? I'm not programmer, just suggest... :) -- ---WBR, Vadym. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] I found a solution for ScrollWheel Mapping
2006/11/10, Forums Virgin Net <[EMAIL PROTECTED]>: After 2 days of searching, I found a solution to my scrollwheel problem it might help others with windows that have a similar problem! http://wheelkeys.axel-benz.qarchive.org/ Aerotro Great stuff!!!-- ---WBR, Vadym. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to record FGFS live video on Win32?
2006/11/10, Roberto Inzerillo <[EMAIL PROTECTED]>: Hi, I'd like to record a few seconds of FGFS live action using Win32.http://www.fraps.com/-- ---WBR, Vadym. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
2006/11/8, Curtis Olson <[EMAIL PROTECTED]>: I've seen one of these fly in real life and jokingly I will say yes, 70 kts top speed seems about right. But it might not be too far off. This is a big lumbering biplane.From "an2 flight operation manual.pdf"...top speed in normal flight (near ground/high) - 239/256 km/htop speed in gliding (due strength/durability/assurance factor) - 300 km/hcruise speed - 190 km/h...-- ---WBR, Vadym. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Not only landing lights...
2006/10/25, Yurik V. Nikiforoff <[EMAIL PROTECTED]>: Night landingits look like projector(?) is more bigger than the aircraft...or at least more powerfull :)-- ---WBR, Vadym. - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel