[Flightgear-devel] Tupolev 154 goes GPL
Hello All Flightgear developers! It has been almost 5 years since Tu-154B first appeared in FlightGear. Now, after years of development and bug-fixing, release 3.0 is available - and it is GPL compliant and Rembrandt ready! Unfortunately, many FlightGear pilots do not even know this airplane exists. The reason is, the Tu-154B is a converted version of Project Tupolev's Tu-154 originally created for MSFS. It was not GPL compliant, and, thus, not available on the FlightGear page for download. Till now. We have now been allowed by Project Tupolev to distribute Tu-154B under GNU/GPL. In addition, the model has undergone major overhaul regarding the Rembrandt project. It now provides a full specter of real lighting, for both exterior model and the cockpit. You can download Tu-154b ver.3.0 from here: http://yurik.flightgear.ru/tu154b-release/tu154b-3.0_jul2013.tar.gz You can see some screenshots here: ftp://ftp.kbrare.ru/pub/tu154bv3-screenshots/ -- Wbr, Yurik -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] test
It's test. Please, ignore it. -- Wbr, Yurik -- uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] new An-2
Hi all! I re-done old An-2 model. It have whole new visual model, modern shaders animations, new 3D cockpit, deep reconstructed FDM. Model intend for replacing old an-2 model cause old an-2 don't work since years. Please, replace old an-2 with new from here: http://yurik.flightgear.ru/an2/an2-2.0.zip It seems, it work Ok with new FG 2.4 but comments are welcome. -- Wbr, Yurik -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] TU-154B Ver 1.0 is ready!
After about two years of development, i have done it 23 may 2009. You can download model here (50 Mb): http://yurik.flightgear.ru/tu154b-release/tu154b-1.0.tar.gz Model is compatible with FG 1.9.1 and devel version. For devel, you should select another FDM file - read docs carefully! I hope, it will suitable for you... -- Wbr, Yurik -- Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] test
test, sorry -- Wbr, Yurik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] forum troubles...
I have account at www.flightgear.org/forums since may 2007. I don't write messages at all. Today, I attempt to log-in, and my login/passwd was rejected. It's say - my account was locked. I can't find emai of administrators/moderators on forum, and personal messages was disabled for this board, so I can't describe my trouble and get any help. Is anybody of administrators read this list? Please, send me your email or any contact links. Sorry for offtopic. -- Wbr, Yurik - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] heading indicator
Hi All! It seems, there is error in heading_indicator.cxx, OSG around month ago line 84 : === dt -= dt * (0.25/60); // 360 deg/day === But, IMHO, it's should be === double current_lat = getDoubleValue(/* here latitude property */) dt -= dt * (0.25/60) * sin( current_lat ); // time-based precession on this latitude === There is not time-based precession in mrg.cxx, so we have not poperly heading gyro at all. Second question. In mrg.cxx, we have movement-induced error - gyro have some deviation by plane orientation changes and accelerations. Can we do property for switch this deviation? Real compass systems have stabilizers for body of reference gyro, and it's eliminate orientation errors ( introduceed by roll and roll rate, etc ). So, if we have ability of controls of orientation errors - we can simulate compass systems more clear, and simulate failures of stabilizers of gyro... -- Wbr, Yurik - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG spotlights
Hi Markus! В сообщении от 20 ноября 2007 Markus Zojer написал(a): > The second problem of not lightened surfaced exists, but can be optimized a > bit by adjusting spot cutoff and light distance attenuation. Unfortunatelly, spot parameters can't resolve problem of spot lighting for big surfaces. Big - it mean size of triangles too big rather then size of spot light, for example, if we want create landing lights. Limits of spread of lights for big surfases don't allow create realistic landing lights. For small surfases, then distance from light source greate then appprox size between surface vertex, we have good result. So, if we want landing lights, we should find another lights system. -- Wbr, Yurik - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG spotlights
В сообщении от 18 ноября 2007 Markus Zojer написал(a): > Hi there! > > Maybe I missed something, but under OSG/opengl it should be able to > create up to 8 light sources. Please, read this first: http://sourceforge.net/mailarchive/message.php?msg_id=200610270754.15858.Mathias.Froehlich%40gmx.net -- Wbr, Yurik - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Material animation problem
Hi AJ MacLeod! В сообщении от 6 ноября 2007 AJ MacLeod написал(a): > "Correct" depends on your point of view ;-) > > To me, the above XML doesn't really make logical sense; at best it's > confusing. The object should be controlled by one factor property, or (if > you need extreme control) you can have a separate property to control each > colour/alpha etc. It's true in most cases. But there are some moments, when separate animation (one type) of one object has matter. For example, it's conviency for creating checking lamp procedure. All of lamps may flash by one condition material animation, controlled by one property. If we put it into nasal, we need much more work: save state of each lamp, set on them all by setting numerous properties, and after release check-lamp button restore states of lamps. We need care about stopping subsystems, who controls lamps for avoid change lamps properties during check-lamp procedure etc. I'm not complain, but I have write and debug around hundred of information indicators for Project Tupolev, checking by double material animation, and after updating FG I get it all unoperate :( -- Wbr, Yurik - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Material animation problem
> On Wed, 31 Oct 2007 20:51:40 + > > Jon Stockill <[EMAIL PROTECTED]> wrote: > > I'm having problems with the following seemingly simple bit of animation > > (running the cvs osg version): > > > > > >WarnLoVolt > >WarnGen > >WarnLoOil > >WarnFuel > >WarnStarter > > > > > >instrumentation/warning-panel/test > > > > > >material > > > > 0.0 > > 0.0 > > 0.0 > > instrumentation/warning-panel/brightness > > > > > > > > > >WarnLoVolt > >WarnGen > >WarnLoOil > >WarnFuel > >WarnStarter > > > > instrumentation/warning-panel/test > > > >material > > > > 1.0 > > 0.0 > > 0.0 > > instrumentation/warning-panel/brightness > > > > > > > > It's supposed to light all the lamps on a warning panel when the test > > button is pressed. If used as shown, the lamps never light. Switching > > the order of the 2 blocks results in the lamps lighting when > > the test switch is pressed - but they remain on when it is released (the > > controlling property value in the browser does change). With the lamps > > lit if the brightness is changed and the test button pressed again the > > brightness of the lamps changes - so the first animation can still be > > triggered - it appears that the second is always ignored though. > > > > Have I done something silly, or have I discovered a bug? > > IMHO, it's a bug. Sequence of animation of one object work wrong. Suppopse, we have this code: material lamp 1.0 1.0 1.0 mycraft/lamp-flag material lamp 1.0 1.0 1.0 mycraft/another-lamp-flag Now, second animation not work at all. But some times ago (around half of year), such code work properly - object has control of last animation . I don't know - may be, rules of multiply animations of one objects was changed. It's appear only in OSG version, old PLIB branch work correct. -- Wbr, Yurik - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Project Tupolev & FlightGear
TU-154B captain panel. All gauges has placed on panel. "Check lamp" button pressed. http://foto.radikal.ru/f.aspx?i=1176da6da79046e7985c71cfe990b3f3 -- Wbr, Yurik - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] AN-2 starter sound
David G. Brader find real sound of inertial starter for An-2, and make some correction in an2-sound.xml. I put it into my ftp: New sound: ftp://ftp.megasignal.com/pub/FlightGear/devel/an2_gyro.wav Put it into an2/Sounds. Corrected config: ftp://ftp.megasignal.com/pub/FlightGear/devel/an2-sound.xml Put it into an2/Systems. I think, it's good to put it into CVS. Thanks David for help. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 fixes for MP
В сообщении от 4 Июнь 2007 18:34 AJ MacLeod написал(a): > For custom properties there is not quite the same urgency since they're not > passed by the MP protocol (yet), but unless there is a good reason to use > an absolute path I think it would be wise to avoid them. Ok, I understand. I remember to remove leading slashes for props of my next project. Thanks for you advise! -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 fixes for MP
Hi AJ MacLeod! В сообщении от 2 Июнь 2007 20:13 AJ MacLeod написал(a): > Leading slashes in the model.xml have been removed, and the standard > properties (created in the FDM update, above) are used to animate the > control surfaces. > > Yurik - could you check and approve this, so it can go into CVS? When I write model, I don't take care about MP abilites, so I say big thanks for you and you work. Let's it to go to CVS. What's a rules for right MP animations? Should I not use leading slashes for properties? for default properties only or for custom props too? -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Project Tupolev & FlightGear
В сообщении от 31 Май 2007 13:58 [EMAIL PROTECTED] написал(a): > Sorry to say, the non commercial clause is a violation of the GPL. Yes, I known. PT Team distribute his models free, but NOT under GPL. > Another points: Do you have permission to distribute modified models? Yes, I get such permission directly. > Does > the community have the right to modify the sources and distribute it? Yes, they permit to modify model for our needs, and distribute model ( ac file & textures) under restriction: we can't use it for any commercial purpose. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Project Tupolev & FlightGear
Couple days ago, I get permission for use Tupolev 154 b model from PT team for FlightGear. Project Tupolev Team is a a well-known Russian team which is developing add-ons for Microsoft Flight Simulator. Imho, PT-154b model is a best of MSFS world. It's a very realistic and complex model. You can read about PT Team and they's models here: http://www.fs-proteam.com/about.html They give us sources of visual model of Tu-154b, and permit to use it "as is", for non-commercial purpose. So, it's not GPL. I begin porting Tu-154 from PT to FlightGear. Due to model complexity, it may take many times. I will report about process here. Some of screenshots you can see here: ftp://ftp.megasignal.com/pub/FlightGear/shots/tu154b/ it's give impression about level of reality of virtual cockpit (without instruments yet), and amount of needed works... -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 18 Май 2007 00:19 Martin Spott написал(a): > > Or even better, follow in the footsteps of the Lightning and A-10 and > > make use of the superb improved tutorial system ;-) > > I thought about that one, too, but I guess it's quite a huge task to > add such an animated tutorial I write tutorial like A-10. If my description of procedures not correct, please, set right my English... and there is small fdm patch for tune gear appearance. So, tires has pumped:) -- Wbr, Yurik an2_tutorial.tar.gz Description: application/tgz - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] youtube video
В сообщении от 22 Май 2007 15:48 Steve Hosgood написал(a): > Curtis, you really ought to pump the tires on that AN-2. They looked > totally flat to me :-) There is small error in gear position. I had not enough time to take care about it and want to fix it late - may be, this week or next... -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): > Yurik: Would you mind me placing the description of the engine startup > procedure in 'an2.html' right underneath the screenshot of the 3D > cockpit - or, as an alternative, put the screenshot between the > explanation of the different instruments and the startup procedure ? Please, take picture and html patch here: ftp://ftp.megasignal.com/pub/FlightGear/Docs/an2_engine_start_help.tar.gz -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 18 Май 2007 00:40 K. Hoercher написал(a): > out, that the numbering of the flap gauge in the two pictures (2d, 3d) > included in the an2.html is inconsistent. While it is listed as #20 > and that number depicts the rightmost gauge in a group of 3 in the 2d > jpg, the same number is situated over the left gauge of the > corresponding group in the 3d picture. But the flapsetting gets > annunciated in the righthand gauge there too. This gauges (pos 18,19,20) place different then real aircraft. Oil cooler damper position gauge (18) stay near right board of console of real aircraft, you can see it on left down corner of real second pilot panel photo. Air cooler position (19) absent on real aircraft and 2d panel. I rearrange this group at all, for convience. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 17 Май 2007 21:39 Martin Spott написал(a): > Yurik: Would you mind me placing the description of the engine startup > procedure in 'an2.html' right underneath the screenshot of the 3D > cockpit - or, as an alternative, put the screenshot between the > explanation of the different instruments and the startup procedure ? I'll create such explanation for monday and put it here. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
I get some messages about bugs. I fix it, and rewrite propeller pitch & mixture controls. Apply this patches, pls. Thanks all for you comments. -- Wbr, Yurik an2-0.2.patch.tar.gz Description: application/tgz - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 15 Май 2007 22:52 AJ MacLeod написал(a): > This one works fine for me on both OSG and PLIB (with the modified splash > screen as discussed here.) I rewrite handlers for pitch & mixt controls, as discussed here some times ago. I'll put small patch here for this week. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 27 Апрель 2007 02:53 Martin Spott написал(a): > I don't claim this to be your fault, I just notice that your model > appears to trigger a bug somewhere in FlightGear which crashes the sim > for me so I can't test it. I write model for PLIB-devel & 0.9.10 release, and have not OSG version for testing. Yestarday, I update my flightgear & simgear to OSG devel, and get sim crash like you. and before crash, I get message about global material animation. Is it deprecated now? -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a): > Interesting. What does the "automatic pitch subsystem" do? I wonder if it > is similar to a capability that is already in the JSBSim propeller model? > I'd be concerned that the two approaches could result in an instability. I comment minpitch/maxpitch (as recomended here), so it's not two controls for one parameter. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a): > Anyhow if one, who develop a model within JSBSim and want a manual pitch > propeller, there is a trick > just comment out the lines which contains > > > into Propeller .xml file > > And you will be able to tune manualy the pitch Yes, I know this trick, and it work for some aircrafts. but for some value of rpm, there is oscillation in pitch/rpm feedback. I write custom procedure, for adjust feedback gain, and it work without problems. And there is one issue: custom pitch control can help for 0.9.10 release users, for engine start. This problem has discussed here, it fixed for devel version, but for release, engine can not start without custom pitch control. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a): > I think you can (and are strongly encouraged to) override/redefine > controls.adjPropeller to do the appropriate thing for your aircraft. ok. I'll try it this weekend. -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a): > Would it be possible to use controls.adjPropeller instead of > an2.propeller_pitch_control? Then you wouldn't need a custom joystick > xml file because controls.adjPropeller is already mapped in the existing > joystick files. Please, no. controls.adjPropeller will change value of /controls/engines/engine/propeller-pitch, but it property has controlled by automatic pitch subsystem (see prop_handler() from an2.nas). If you want disable automatic propeller pitch, you may comment first call of prop_handler() in an2.nas. When, you may use default propeller pitch handler. But real an-2 has pitch automatic... IMHO, setting of couple command in user config is not a big deal... -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
Sorry, but Is anybody has tested model? splash-screen format is fixed... and I wait reports about another bugs - I don't believe, whey where are not :) Is anybody may commit it into CVS? -- Wbr, Yurik - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An-2 v0.2 ready!
В сообщении от 13 Апрель 2007 17:51 gh.robin написал(a): > > When loading an2, the splash.rgb file makes segmentation error, if i > remove it everything is right. sim version pls... windows? OSG or PLIB? -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] An-2 v0.2 ready!
Apr, Friday, 13 :) 3D cockpit. 80 animated/controlled items on panels! Engine & prop has rewritten; New animation for gear; Automatic mixture correction (like real aircraft); New ADF control gauge; Automatic slats with real aerodynamic data; Second pilot view point; A lots of bugfixes; New textures, splash-screen, etc. Now, AN-2 is not "devel only" aircraft. I don't use new feature like "pick" animation, so you can use it with FlightGear release 0.9.10. Tested only with PLIB version - devel & release. I don't make diff - please, take it at all. There are too many changes in project. 22 Mb. ftp://ftp.megasignal.com/pub/FlightGear/an2-0.2.tar.gz -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
В сообщении от 23 Март 2007 15:53 AJ MacLeod написал(a): > > Some screenshots of new An-2 3d cocpit you can see here: > > http://www.avsim.ru/forum/index.php?showtopic=34552 > > Or we could if we were registered users, I'm guessing :-\ Ooops! Whey change policy for anonymous login... sorry... Look here: ftp://ftp.megasignal.com/pub/FlightGear/shots/3dcockpit/ > > Still, I'm very much looking forward to seeing it in CVS - the An-2 is a > great model and a 3d cockpit will be the icing on the cake :-) It's 3 month of work since november :) > > By the way, regarding the "engine start" help you might want to look at > Melchior's latest work on the tutorial system, demonstrated by the latest > Lightning engine start tutorial. It would be perfect for the An-2 3D > cockpit... Thank's, I shell read it. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
Some screenshots of new An-2 3d cocpit you can see here: http://www.avsim.ru/forum/index.php?showtopic=34552 -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
В сообщении от 12 Март 2007 21:26 gh.robin написал(a): > > we only need from Yurik V. Nikiforoff > Sorry for long silence, but I was busy wery much, and return to my country one day ago. I had not inet at all about month:( New version of An-2 should be ready about 2-3 weeks. It's have animated 3d cockpit and new engine and prop configure file, and more improvements, so I hope, all of problems should be solved. Wait some weeks, please. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] objects with transparent textures
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a): > There was also a simple ordering animation which could be done in the FG > XML file using a "none" animation type, but simply listing the objects in > tags in the desired order. I'm not sure whether that still > works with OSG or not (I've never used it myself anyway AFAIK). It's > mentioned in the model-howto.html oops... I don't known about it. I read handbook from FG distribution and here: http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing about ordering objects and transparency problem... -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] objects with transparent textures
There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. Objects behind transparent texture may disappear or lost transparency. Some models from CVS has this effect (artefacts with windows, propeller disk etc). I can't find documentation about it. I found, that appearance of transparent objects depend from sequense this objects in ac file. But there is no methods for control of object sequence in 3d editors (like ac3d). There is simple issue - swap objects in ac file by text editor. Ac3d have simple and well documented format of file. Order of transparent object in ac file must be "from rear to front". For example, if object A stay behind object B, then object A must be placed in ac file before object B. I don't know, if wrong appearance of transparent object present in OSG world, but PLIB version is. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 2d instruments in 3d cockpit
I want use 2d panel into 3d cockpit. I write some like it: Aircraft/c172p/Models/c172p-2d-panel.xml -0.37 -0.50 -0.10 ... to model.xml file. Panel is visible, instruments work, all right. But if I change view to external, I can see instruments through fuselage. What I do wrong? -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 24 Ноябрь 2006 21:30 Melchior FRANZ написал(a): > Someone mentioned it already: the aileron animation is > wrong. Goes up when it should go down and vice versa. I fix this, and another bug, but I have not enough time to prepare right update. Too many works at end of year... -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 10 Ноябрь 2006 04:17 Martin Spott написал(a): > I took the AN-2 for a ride at very low altitude along a shoreline in > order to have a visual reference. Actually I came to a different > conclusion, but, hey, we'll be able to fix this later if required :-) I look at rotation carefully, and I admit, you are right. Aircraft not rotated around center of gravity. I fix this, and some other errors (inverse ailerons, starter etc). How I can upload it into CVS? -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 20:13 Martin Spott написал(a): > With your AN-2, the FDM places the VRP close to (or maybe "at", I don't > know exactly) the center of lift whereas the 3D model has its VRP at > the nose. Hmmm... VRP stay at 0,0,0 - you may see it at an2.xml. 3D model shifted (by 6.2 m by X ) to this point in an2-model.xml. Imho, both points is right, cause: If there is mismatch between ref points, rotation of model will wrong, you are right. I spend many times for tune center of rotation. Main reason was wrong position of long parts, outstanding from fuselage, for example, gears. If refs point was wrong, gear was sink under ground, when craft begin rotation. I remove this effect (by put ref point to right place), but there is small mismatch - you can see it, look to gear on landing. May be, it shoul be tuned more carefully... > The result is that, when you apply big movements to the > elevator in flight, the aircraft rotates around its nose like a wagging > dog tail. Airplane rotated around his center of gravity. It is near the nose, you are right, but it's right. FDM count CG at 160' from nose. You can open MSFS, load this model (there is link about original model in xml files), open payload menu and look at graphic. In another sim, CG will near the nose too. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 18:08 Didier Fabert написал(a): > > nice, what is the net address ? I shell write to you and devel list, when it will be ready. > me too. i 'm under gentoo linux and i test freebsd (64bits system). window$ > is not installed at all and perhaps never be. Well, I use FreeBSD too. Would you system use 32-bit FreeBSD 6.1 binary? If yes, I can send patched binary for you. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 18:24 Martin Spott написал(a): > According to my memory people didn't fall in love with the proposed > patch because it attempted to set lightning stuff outside the > scenegraph. This results in much higher cost of performance and > maintainability !! compared to a clean solution inside the scenegraph, I'm not so familiary with code of FG, and I really did not known about this way. May be, I should ask to devel list before write code... . When I want to rewrite code and put lights to scenegraph, devel community begin migration to OSG. I decide wait some times, until process will gone to working state. I understand principial problem this lights - bad light on big polygon. It's experimental issue. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 12:21 Joacim Persson написал(a): > situations with --real-weather-fetch. I assume it can't take off with 5 > tons under all circumstances? 5 tonn - it is a full (brutto) weight, aircraft+fuel+cargo. After start: 8000 lbs - dry aircraft 350 - crew 1000 - cargo 1200 - full fuel tanks. I think, I write fuel/payload subsystem for An-2 late. Now, you can change loading by editing fuel in an2-set.xml (or change /consumable/fuel/tank1, tank2 at runtime) and cargo in an2.xml files. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] JSBsim and low rpm engines (AN-2)
В сообщении от 9 Ноябрь 2006 09:21 Jon S. Berndt написал(a): > The philosophy behind our propulsion system is to provide a decent > perception of propulsive forces applied to the aircraft - not an > engineering simulation of an engine. With that said, improvements to the > engine model are always something we are interested in. May I take some question? What is a parameter "displacement" in engine xml file? It tune heating of cylinder heat? There are dampers for change air flow, in air-cooled engine. How I can change cool degrees in JSBsim engine model? I write dampers gauges and handles for An-2 model, but I don't know how it apply to engine. Thanks! -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 05:05 Didier Fabert написал(a): > hi, > > how can i switch on the landing light ? like the last image on > http://www.avsim.ru/forum/index.php?showtopic=30396 It work only for patched sim. I write patch, for use openGL light source in FGFS. This patch was rejected with some reason - read pls devel list about two weeks ago. I want to put compiled and patched FGFS on my ftp archive, for experimental use - but I have not windows and I not know nothing about compiling FGFS for windows. It may take some days, when I do it. But if you have devel version of FGFS, you can apply patch, recompile sim and send to me fgfs.exe. I put it for another people, who want use this lights. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 8 Ноябрь 2006 23:54 Joacim Persson написал(a): > Yurik: > Perhaps that explains the start-up problems with a 136" prop? Yes, you are right. I can't tune propeller, and I decide to do it late, when starter trouble will fixed. There is handle "Propeller pitch", but it operate wrong. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 9 Ноябрь 2006 02:04 Maik Justus написал(a): > if there is a why. And the size should be easy to minimize. Some sounds > have much more size than is necessary and some textures are a little bit > to large (An instrument for the 2D panel need not to be larger than > displayed on a large screen). Textures of instruments not extremally big. Most of size take sounds (8Mb) and variants of livreas (11 mb not compressed). But each of paint variants not big too - it take about 1.5 mb. All of this come from MSFS model. In Russian simmers forums, this model take good apprecation for realistic sounds too. Imho, it's pity, if we cut it. I think, if users will complain about size, we can put extended livreas to another archive. We even can put sounds separatly too, and use default cessna sounds (one string in -set.xml file). But it will not good, imho... Now, 15 mb of traffic is not big problem, imho... -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 8 Ноябрь 2006 20:31 Chris Metzler написал(a): > It's a pretty A/C. I started and took off with no problem, but was never > able to get the plane above a speed of about 70 knots while holding > my altitude. Does that seem right? hmmm... something is wrong... After start sim, aircraft have full load of fuel and cargo, so plane have weight about 5000 kg (11000lbs). At this condition, after climbing, you may set cruise speed between 150-220 km/h (81-119 kias), at constant altitude about 1000 m. I verify it now. Pls, try adjust mixture, may be it would help... -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 8 Ноябрь 2006 15:34 Joacim Persson написал(a): > > this limitation, inertial starter may work unstable. > > Works for me anyway. I just followed the instructions on the screen. > Yes, It works, but I can't set diameter of propeller by data sheat from flight manual. Engine can't start, if I set propeller greater then 110'. But real AV-2 propeller have 136' diameter. > But I noticed that there is a 3D cockpit (without instruments) in the > model, viewable from the outside. This however doesn't appear in the > cockpit view for me. Is that switched off intentionally, by mistake, or has > it something to do with my rendering setup? Yes, you are right. There is 3d cockpit for An-2, but not animated, and without instruments. May be, I set up it later, or it will be done by another people, who like 3D cockpit. Now it disabled, but you can open it if you want. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 7 Ноябрь 2006 17:04 AJ MacLeod написал(a): > The main problem with the 2d panel is the way it disappears if one looks > around - this problem was recently fixed in the pc7 and it would be a big > improvement if it was done in the an2. I bind nasal command "center wiew" to one of joystick button in my preferences file. Now, after I look around, I press this button and panel stay on screen. > The only concern I have is about the flight manual - we have to be very > careful about copyright here. If the manual is still in copyright then > perhaps it would be better if you kept it available for download (for > example) on your website and provided a link within the an2 documentation. > That way, the project avoids any potential copyright problems and Russian > speakers can still get to read the manual. I wish I could! Ok, I write about it in forum of russian simmers, may be I found authors of manual... -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 8 Ноябрь 2006 04:38 Maik Justus написал(a): > right), the propeller turns some seconds and then: silence... > Any one else with this problem? I answer to next letter. > > And I found a minor bug. The help (engine start, space bar) only works > on 1024x768. Yes, but parametrized help, for several screen sizes, take too many times for tune text position, cause I can't reload nasal script on runtime... May be, I do it late... > I hope I can fly it tomorrow. I write additional manual to next letter. I hope, it will help you. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Antonov AN-2 ready for download
В сообщении от 8 Ноябрь 2006 05:42 Didier Fabert написал(a): > > But I have a problem. I am not able to start the engine. I put on > > electric main-switch, magnetos to 1+2, fuel up, starter switch on, other > > starter switch short to the left and then to right (I hold it on the > > right), the propeller turns some seconds and then: silence... > > Any one else with this problem? > > same thing here, perhaps an explaination with some screenshots can help us. > > aircraft engine looks like my engine car : ignition problem :-) Well, I suppose about this trouble. It's result of bad help... Real AN-2 equipped inertial starter. It allow to start engine even main battery full discharged - there is handle for spinup wlywheel of starter manually, from cargo cabin. Usually, for start engine, flywheel of starter spinned of electric engine. Main procedure of use inertial starter this: 1. Turn on electrical circuit for supply electrical engine of starter: main battery switch & starter switch. Red "generator failure" lamp will on, like a car; 2. Spinup of wlywheel of starter; for this, turn starter selector to left position and hold it _until wlywheel will spinned_. While wheel spinning, consumable current will decreasing from max value (see VA-3 instrument) to value around zero, when wlywheel will spin enough. It take around 7 sec; you will hear sound of spinned wlywheel. 3. Apply spinned flywheel to engine crankshaft: set starter selector to right position and hold it _until engine started_. It take several second; see on tachometer instrument TE-48. When engine achieved above 550 rpm, release selector and turn off starter switch. There is one problem around it. Power of starter not enough for spin engine shaft with big propeller - as I understand, this is JSBsim limitation. I read about it in devel list, but fix not ready yet. Cause this limitation, inertial starter may work unstable. You may discard inertial started at all - go to an2-set.xml and comment binding of key 32: comment here: It allow you crank engine by press spacebar, as default. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Antonov AN-2 ready for download
This is legendary Russian aircraft. First flight was 1947. This is port of MSFS model by Anton Nikolaev aka Xomer. Published under GPL with his permission. Model have 8 livreas, original sound, full animated visual and complicate 2d panel. There is real flight manual, but only in Russian, sorry... Model need devel version of FGFS. There is precompiled Win32 binary of devel version from ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/, for you convience put to ftp://ftp.megasignal.com/pub/FlightGear/devel/ fgfs-win32-20061024.zip. Model: ftp://ftp.megasignal.com/pub/FlightGear/an2.tar.gz Warning! Total size: 18 Mb! -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] new model
I make new model of aircraft for FlightGear. How I can distribute it? Should I use CVS? Whats a manual I need read about it? -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Not only landing lights...
This is light patch for devel branch of fgfs. -- Wbr, Yurik light_source_devel.tar.gz Description: application/tgz - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Not only landing lights...
В сообщении от 26 Октябрь 2006 12:20 Mike Dusseault написал(a): > I hit one error with your center variable in lightmgr.hxx/.cxx. The > FGScenery class I have defines get_center as returning SGVec3d&, not > Point3D&. I changed it to SGVec3d and that compiled. But then: Yes, I get this error to my mail from anower peoples. I use release 0.9.10 for experiment, no devel branch. In devel, Point3D was removed as deprecated, but I don't known about it. Today, I get devel branch of FG/SG and shell create patch for it. I hope, it will be ready for tomorrow. -- Wbr, Yurik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Not only landing lights...
В сообщении от 25 Октябрь 2006 14:56 Melchior FRANZ написал(a): > These two problems sound exactly like the ones that we had with > another light patch a while ago. It was done the wrong way (lights > not in the scenegraph) and was unfixable. According to Mathias, > who knows his stuff. :-) I fix error. Never blinks when center of scene jump to 30 m. Sorry, I should debug my code carefully. Try this: -- Wbr, Yurik dynamic_light_source.tar.gz Description: application/tgz - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Not only landing lights...
Night landing -- Wbr, Yurik <> - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Not only landing lights...
Night landing -- Wbr, Yurik <> - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Not only landing lights...
Intro. An openGL have eight light sources. In FlightGear world, first of them used for create sun/moon light, but seven light sources stays unused. I offer use this light sources for creating landing light and scenery effects. I write some code, based on Modelmgr subsystem. It add to FlightGear ability to control openGL (Plib) light sources like an aircraft model. Light source may be static or dynamic, moving under FDM or script control, by setting properties. It may be added to existing aircraft, just write some section to aircraft-set.xml file. All of work doing into videoboard, CPU only count coordinates - no need redraw 3d objects, textures etc. It is _real_ light - no lightmap or like it. There are two problems around this issue. First, position of light source is jump over 30 meters, when flightgear shift center of scenery to new position. If light direct ahead (like landing lights), it seen like small blink, but if you have static light (for example, on ground projector) it will blink more. I can blank this, but in this case, result worse - dark comes in some times. I need help about it . Second trouble. Then aircraft near the runway, light stay very unstable - spot light may disappear or blink. The reason is big polygon of runway/taxiway mesh. OpenGL not correctly count lighting, if size of polygon near or big size of spot light. First issue - split big polygon of mesh to less, but you can drop some reality and use omnidirectional light for taxiing, shift light source some meters ahead and up. Install procedure. Unpack archive, apply patch to src/Main/model.cxx & src/Main/globals.hxx Put lightmgr.cxx & lightmgr.hxx to src/Model Overwrite src/Model/Makefile.am Run configure and make. Since globals.hxx was changed, you will need recompile flightgear at all. Copy section from example-aircraft-set.xml to your favorite aircraft set file. Run fgfs, open file->browse internal properties->sim. You may tune light parameters by editing light/light-source vars. You may up to 7 sources simultaneously, simple add new sections to /sim/light, but it depend of power of you video board. sorry for English... -- Wbr, Yurik dynamic_light_source.tar.gz Description: application/tgz - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch to 2d panel
В сообщении от 21 Сентябрь 2006 00:18 Melchior FRANZ написал(a): > Oh, and welcome to fgfs, and thanks for submitting actual, useful code! Thanks! It's my first attempt to write code for opensource:) and I'm converting one of model from msfs to flightgear now. I write article about fgfs and publish it to www.avsim.ru. Unfortunatelly, where is no many users of flightgear in Russia, and no russian web-resources about it. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch to 2d panel
В сообщении от 20 Сентябрь 2006 18:28 [EMAIL PROTECTED] написал(a): > with. But the color properties are chosen by the aircraft developer, > and fgfs needs a damn good reason to overrule them. > What if I, > as an aircraft developer, decide to chose 0.1/0.0/0.1 for the panel > light? No matter if that looks good or bad and if it's darker than day > light, it was my *will*. Well. I see, I must describe this patch. When FGFS count light of 2d panel, it take some scene parameters (day, night weather etc) and count rgb-levels of panel light. Panel have light like scene at all. And when night become, the panel become dark too. Panel lighting change rgb-levels if this levels less than some fixed value. Panel have fixed color at night, and variable color at day, like scene diffuse light. I change fixed rgb-levels for night panel lighting to adjustable properties. Also, I make some checking, for avoid wrong levels if property not set, for backward compatibility. Now, aircraft developer may set night panel lighting - but day panel color stay unchanged. > looked at the source file and (b) likes 2d panels. Most users find > them disgusting. I do. ;-) IMHO, 2d panel - is best way to create realistic & complicate interface. 3d instruments not allow such reality, or they need much more resources of GL. There are many good examples of 2d panels in msfs world, but good 3d - less... -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch to 2d panel
В сообщении от 20 Сентябрь 2006 15:17 Melchior FRANZ написал(a): > Please make that: > > > > ... > ... > ... > Fixed > > > and avoid: > > (A) underscores in property names (for consistency reasons) fixed > > (B) superfluous comments like fixed > (C) pee marks like fixed New, correct patch attached: -- Wbr, Yurik 354a355 > double color; 382,384c383,398 < if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; < if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; < if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; --- > // multi-color panel lighting > if( fgHasNode("/panel/light/red") && > fgHasNode("/panel/light/green") && > fgHasNode("/panel/light/blue") ){ > color = fgGetDouble("/panel/light/red"); > if( panel_color[0] < color ) panel_color[0] = color; > color = fgGetDouble("/panel/light/green"); > if( panel_color[1] < color ) panel_color[1] = color; > color = fgGetDouble("/panel/light/blue"); > if( panel_color[2] < color ) panel_color[2] = color; > } > else { // default red mask > if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; > if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; > if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; > } - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch to 2d panel
В сообщении от 20 Сентябрь 2006 15:29 Melchior FRANZ написал(a): > And this doesn't make the least sense to me: > > color = fgGetDouble("/panel/red_light"); > > if( panel_color[0] < color ) panel_color[0] = color; > > The parameter should only be set if it's greater? Yes. If parameter will changed without checking, lighting of 2d panel will be wrong, when day light more bright then light of panel. > This makes light settings unpredictable. No. It's work, and current light settings doing like this: (code from panel.cxx) if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; > Bad design. I change fixed mask walue by property only. If it bad design, it's not my mistake. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Patch to 2d panel
Hi! It's wery simple patch to Cockpit/panel.cxx. It make possible create multi-color light for 2d panel. May be, guru will change location of 2d ligh property - I put them to /panel node. Now, we can place somewhat like 0.7 0.5 0.1 to craft_set.xml, light of 2d panel will more impressive... Sorry for my pidgin English :) -- Wbr, Yurik 355d354 < double color; 383,398c382,384 < // Added by Yurik Nikiforoff < if( fgHasNode("/panel/red_light") && // check if custom props exist < fgHasNode("/panel/green_light") && < fgHasNode("/panel/blue_light") ){ < color = fgGetDouble("/panel/red_light"); < if( panel_color[0] < color ) panel_color[0] = color; < color = fgGetDouble("/panel/green_light"); < if( panel_color[1] < color ) panel_color[1] = color; < color = fgGetDouble("/panel/blue_light"); < if( panel_color[2] < color ) panel_color[2] = color; < } < else { // default red mask < if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; < if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; < if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; < } --- > if ( panel_color[0] < 0.7 ) panel_color[0] = 0.7; > if ( panel_color[1] < 0.2 ) panel_color[1] = 0.2; > if ( panel_color[2] < 0.2 ) panel_color[2] = 0.2; - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel