Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-27 Thread Curtis Olson
Yes, John (LFSTech.com) has done some very nice work developing code that
will do image warping and edge blending right inside FlightGear which is
very cool.  My understanding is we are waiting for Tim to review the changes
and integrate them into the code base.

Regards,

Curt.


On Sun, Jun 26, 2011 at 11:13 PM, John Wojnaroski wrote:

>
> On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote:
> > On Sun, 26 Jun 2011, Torsten Dreyer wrote:
> >
> > > Buenos Dias Ezequiel and welcome aboard!
> > >
> > > We have a fairly complex multi-monitor display setup on our
> presentation
> > > machine. You can find our configuration from last year's FSweekend at
> > > http://wiki.flightgear.org/FSweekend_2010.
> > > In rendering.xml, the first two  entries show how to define
> viewports
> > > within one single window.
> > > You can define the frustum or perspective for each single viewport.
> > > For the correction of the parabolic distortion, I have no idea. But I
> > > remember that there was something presented along with the collimated
> display
> > >
> http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
> > > Maybe Gene or Tim can chime in here?
> > >
>
> Perhaps you might also look at the March 2011 newsletter.
>
> http://wiki.flightgear.org/FlightGear_Newsletter_March_2011
>
> > I know there was some work done in order to pre-warp the output from FG,
> > but I'm not sure what the status of that is.  Because of NThusim+, I
> > wasn't paying that close attention to it (and I should have been).
> >
>
>
>
>
> --
> All of the data generated in your IT infrastructure is seriously valuable.
> Why? It contains a definitive record of application performance, security
> threats, fraudulent activity, and more. Splunk takes this data and makes
> sense of it. IT sense. And common sense.
> http://p.sf.net/sfu/splunk-d2d-c2
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>



-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread John Wojnaroski

On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote:
> On Sun, 26 Jun 2011, Torsten Dreyer wrote:
> 
> > Buenos Dias Ezequiel and welcome aboard!
> >
> > We have a fairly complex multi-monitor display setup on our presentation 
> > machine. You can find our configuration from last year's FSweekend at 
> > http://wiki.flightgear.org/FSweekend_2010.
> > In rendering.xml, the first two  entries show how to define 
> > viewports 
> > within one single window.
> > You can define the frustum or perspective for each single viewport.
> > For the correction of the parabolic distortion, I have no idea. But I 
> > remember that there was something presented along with the collimated 
> > display
> > http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
> > Maybe Gene or Tim can chime in here?
> >

Perhaps you might also look at the March 2011 newsletter.  

http://wiki.flightgear.org/FlightGear_Newsletter_March_2011

> I know there was some work done in order to pre-warp the output from FG, 
> but I'm not sure what the status of that is.  Because of NThusim+, I 
> wasn't paying that close attention to it (and I should have been).
> 



--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread Gene Buckle
On Sun, 26 Jun 2011, Torsten Dreyer wrote:

> Buenos Dias Ezequiel and welcome aboard!
>
> We have a fairly complex multi-monitor display setup on our presentation 
> machine. You can find our configuration from last year's FSweekend at 
> http://wiki.flightgear.org/FSweekend_2010.
> In rendering.xml, the first two  entries show how to define viewports 
> within one single window.
> You can define the frustum or perspective for each single viewport.
> For the correction of the parabolic distortion, I have no idea. But I 
> remember that there was something presented along with the collimated display
> http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
> Maybe Gene or Tim can chime in here?
>
I'm using essentially the same setup - a Digital TripleHeat2Go mated to a 
NVidia GTX260 on one end and three Epson 705HD projectors on the other. 
However, I'm using NThusim+ for the image distortion and some pretty 
awesome Excel hackery that Wayne created in order to handle some of the 
parabolic distortion issues.

I know there was some work done in order to pre-warp the output from FG, 
but I'm not sure what the status of that is.  Because of NThusim+, I 
wasn't paying that close attention to it (and I should have been).



g.

-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread Torsten Dreyer

Am 26.06.11 19:52, schrieb ecro...@aerolineas.com.ar:


Dear All,

I am very sorry for bothering, but we need your help in order to learn 
how to do an specifical configuration of Flightgear.-
We are developing a new flight dynamics model in Aeronautical 
Engineering University of Argentina, and we are using Flightgear 
respect all out side view (worldview) in our emulator.-
But we have several problems in order to configure the following 
screen elements:


We have one video card connecting with a Graphic Expansion Module ( 
Matrox TripleHead2Go ).-
We place 3 projectors in order to generate an image of 210 degrees 
(70º/projector) in an cylindrical screen of 6 meters of diameter and 3 
meters of hight.-


With this configuration we have 2 problems:

1) We need to know how to configure flightgear to make 3 diferents 
views but in the same screen (because the division shall do the Matrox 
module).-
2) We need to know how to make a vectorial correction of the image 
because each projector make a plain view but we have a cylindric view, 
so we have a parabolic error in the image.-


Will be really appreciate your reply / help.-

In the following link you can find preliminary photographies for 
reference.-


http://gsdv.com.ar/fotos/20110528/index.html

If you need more reference please don´t hesitate to contact me.-

Best Regards
Ezequiel


Buenos Dias Ezequiel and welcome aboard!

We have a fairly complex multi-monitor display setup on our presentation 
machine. You can find our configuration from last year's FSweekend at 
http://wiki.flightgear.org/FSweekend_2010.
In rendering.xml, the first two  entries show how to define 
viewports within one single window.

You can define the frustum or perspective for each single viewport.
For the correction of the parabolic distortion, I have no idea. But I 
remember that there was something presented along with the collimated 
display

http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
Maybe Gene or Tim can chime in here?

Good luck with your simulator - please make sure to keep us informed. 
Maybe you want to write a few lines in our newsletter? 
http://wiki.flightgear.org/FlightGear_Newsletter_June_2011


Thanks, Torsten


--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread ecrotti
Dear All,

I am very sorry for bothering, but we need your help in order to learn how 
to do an specifical configuration of Flightgear.-
We are developing a new flight dynamics model in Aeronautical Engineering 
University of Argentina, and we are using Flightgear respect all out side 
view (worldview) in our emulator.-
But we have several problems in order to configure the following screen 
elements:

We have one video card connecting with a Graphic Expansion Module ( Matrox 
TripleHead2Go ).-
We place 3 projectors in order to generate an image of 210 degrees 
(70º/projector) in an cylindrical screen of 6 meters of diameter and 3 
meters of hight.-

With this configuration we have 2 problems:

1) We need to know how to configure flightgear to make 3 diferents views 
but in the same screen (because the division shall do the Matrox module).-
2) We need to know how to make a vectorial correction of the image because 
each projector make a plain view but we have a cylindric view, so we have 
a parabolic error in the image.- 

Will be really appreciate your reply / help.-

In the following link you can find preliminary photographies for 
reference.-

http://gsdv.com.ar/fotos/20110528/index.html

If you need more reference please don´t hesitate to contact me.-

Best Regards
Ezequiel

--
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2008-03-18 Thread jj
You may want to consider that not all video cards will work with this
device.

There is a program on their site that will check to see if your card is
compatable or not (one of mine was not, and I'd not checked before
purchasing the thing)!

Slick if you can get it to work tho!!

jj

jj


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2008-03-17 Thread Lukas Mesani
Hi,
So, how can we have this done?

I got 4 monitors setup, and it will be realy usefull :)

cya


On Mon, 2008-03-17 at 23:05 +0100, Tim Moore wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> Curtis Olson wrote:
> | Has anyone seen this little device?
> |
> | http://www.matrox.com/graphics/en/gxm/products/th2go/
> |
> | It plugs into your standard video card, and looks like a 3x wide
> | monitor.  Then you plug 3 monitors into it and tada ... a wrap around
> | visual system.
> |
> | I'm pretty confident that FlightGear could support this out of the box,
> | simply by drawing to the normal display and honoring the 3x wide monitor
> | resolution, however this will only look correct if you arrange your
> | monitors in a flat plane ... like a video wall.  If you arrange your
> | monitors so they face directly orthogonal towards your eyes (i.e. the
> | outer monitors angled in) to form a "wrap around" visual system, then
> | this scheme won't look right.
> |
> | Would it be possible to draw 3 separate view perspectives into the 3
> | regions of the screen (possibly with additional center offsets to
> | compensate for the frame between the displays.  That way we could setup
> | a true wrap around display system rather than a "video wall" style
> | display system.
> |
> | How close are we to making something like this work in our OSG version?
> 
> Quite close. We already have the ability to render to slave cameras that are
> offset from the main camera. Currently the offsets are assumed to be in
> projection space, but OSG can handle offset viewing angles as well. The 
> current
> code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on
> different graphics contexts i.e. different windows, but that is not an OSG
> requirement either; the OSG example osgcamera shows how to assign slave 
> cameras
> to different parts of a single window.
> 
> Tim
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.7 (GNU/Linux)
> Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
> 
> iD8DBQFH3usweDhWHdXrDRURAnWLAKCJunS1PW+gIBAoTO7N/7AUbsUPOgCfYOaU
> DD110h93C86tytsSkrzLXfc=
> =rqU4
> -END PGP SIGNATURE-
> 
> -
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2008.
> http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Matrox TripleHead2Go

2008-03-17 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
| Has anyone seen this little device?
|
| http://www.matrox.com/graphics/en/gxm/products/th2go/
|
| It plugs into your standard video card, and looks like a 3x wide
| monitor.  Then you plug 3 monitors into it and tada ... a wrap around
| visual system.
|
| I'm pretty confident that FlightGear could support this out of the box,
| simply by drawing to the normal display and honoring the 3x wide monitor
| resolution, however this will only look correct if you arrange your
| monitors in a flat plane ... like a video wall.  If you arrange your
| monitors so they face directly orthogonal towards your eyes (i.e. the
| outer monitors angled in) to form a "wrap around" visual system, then
| this scheme won't look right.
|
| Would it be possible to draw 3 separate view perspectives into the 3
| regions of the screen (possibly with additional center offsets to
| compensate for the frame between the displays.  That way we could setup
| a true wrap around display system rather than a "video wall" style
| display system.
|
| How close are we to making something like this work in our OSG version?

Quite close. We already have the ability to render to slave cameras that are
offset from the main camera. Currently the offsets are assumed to be in
projection space, but OSG can handle offset viewing angles as well. The current
code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on
different graphics contexts i.e. different windows, but that is not an OSG
requirement either; the OSG example osgcamera shows how to assign slave cameras
to different parts of a single window.

Tim
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iD8DBQFH3usweDhWHdXrDRURAnWLAKCJunS1PW+gIBAoTO7N/7AUbsUPOgCfYOaU
DD110h93C86tytsSkrzLXfc=
=rqU4
-END PGP SIGNATURE-

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Matrox TripleHead2Go

2008-03-17 Thread Curtis Olson
Has anyone seen this little device?

http://www.matrox.com/graphics/en/gxm/products/th2go/

It plugs into your standard video card, and looks like a 3x wide monitor.
Then you plug 3 monitors into it and tada ... a wrap around visual system.

I'm pretty confident that FlightGear could support this out of the box,
simply by drawing to the normal display and honoring the 3x wide monitor
resolution, however this will only look correct if you arrange your monitors
in a flat plane ... like a video wall.  If you arrange your monitors so they
face directly orthogonal towards your eyes (i.e. the outer monitors angled
in) to form a "wrap around" visual system, then this scheme won't look
right.

Would it be possible to draw 3 separate view perspectives into the 3 regions
of the screen (possibly with additional center offsets to compensate for the
frame between the displays.  That way we could setup a true wrap around
display system rather than a "video wall" style display system.

How close are we to making something like this work in our OSG version?

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel