Thorsten
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 26 May 2012 18:21
To: FlightGear developers discussions
Subject: [Flightgear-devel] FlightGear developers discussions
flightgear-
de...@lists.sourceforge.net
Done. Could do with some more refinement, but it works. If you input
speed-kt, then position updates are ignored and positions are
calculated from input speed and pitch. Here are the patches:
http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-
headi
ng-and
-speed.patch
http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-
heading
-and-s
peed.patch
http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vert
ical-s
peeds.patch
Next, I'm going to allow input of vertical and horizontal speeds (fps)
as well.
Seems to have very little impact on framerate, but it involves a for
loop (and you know how much I like those), so there are limits.
Great - thanks! I'm travelling at the moment, so I won't be able to look
into
this until a week from now, but I'll test this as soon as I am back.
We won't need it for many clouds (usually less than 10, for pure Cirrus
skies
still less than 50), so I don't see any large number coming up (of course
there
may be non-weather applications...)
* Thorsten
The patches have been moved to
https://www.dropbox.com/home/Public/FG-Models-Movement
They are sequential so you will need to apply each in turn FG to Flightgear
SG to Simgear. I've tested as far as I am able - seem to work. I hope you
can make use of them.
Vivian
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