Re: [Flightgear-devel] FlightGear developers discussions flightgear-devel@lists.sourceforge.net

2012-06-08 Thread Vivian Meazza
Thorsten

 -Original Message-
 From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
 Sent: 26 May 2012 18:21
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] FlightGear developers discussions
flightgear-
 de...@lists.sourceforge.net
 
  Done. Could do with some more refinement, but it works. If you input
  speed-kt, then position updates are ignored and positions are
  calculated from input speed and pitch. Here are the patches:
 
  http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-
 headi
  ng-and
  -speed.patch
  http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-
 heading
  -and-s
  peed.patch
  http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vert
  ical-s
  peeds.patch
 
  Next, I'm going to allow input of vertical and horizontal speeds (fps)
  as well.
 
  Seems to have very little impact on framerate, but it involves a for
  loop (and you know how much I like those), so there are limits.
 
 Great - thanks! I'm travelling at the moment, so I won't be able to look
into
 this until a week from now, but I'll test this as soon as I am back.
 
 We won't need it for many clouds (usually less than 10, for pure Cirrus
skies
 still less than 50), so I don't see any large number coming up (of course
there
 may be non-weather applications...)
 
 
 * Thorsten

The patches have been moved to

https://www.dropbox.com/home/Public/FG-Models-Movement

They are sequential so you will need to apply each in turn FG to Flightgear
SG to Simgear. I've tested as far as I am able - seem to work. I hope you
can make use of them.

Vivian



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[Flightgear-devel] FlightGear developers discussions flightgear-devel@lists.sourceforge.net

2012-05-26 Thread Renk Thorsten
 Done. Could do with some more refinement, but it works. If you input
 speed-kt, then position updates are ignored and positions are calculated
 from input speed and pitch. Here are the patches:

 http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-heading-and
 -speed.patch
 http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-heading-and-s
 peed.patch
 http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vertical-s
 peeds.patch

 Next, I'm going to allow input of vertical and horizontal speeds (fps) as
 well.

 Seems to have very little impact on framerate, but it involves a for loop
 (and you know how much I like those), so there are limits.

Great - thanks! I'm travelling at the moment, so I won't be able to look into 
this until a week from now, but I'll test this as soon as I am back.

We won't need it for many clouds (usually less than 10, for pure Cirrus skies 
still less than 50), so I don't see any large number coming up (of course there 
may be non-weather applications...)


* Thorsten
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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