Re: [Flightgear-devel] KSFO/KOAK custom scenery issues

2011-03-27 Thread Martin Spott
HB-GRAL wrote:

> osgDB ac3d reader: could not parse texture coords while reading object 
> "Mesh1 Component_1_1 M" setting to (0,0)

These relate to the "KSFO_DomesticGarage.ac" model. Everything's fine
when I'm loading the model in 'osgviewer', therefore I suspect some
obscure special handling in FlightGear.

Cheers,
Martin.
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[Flightgear-devel] KSFO/KOAK custom scenery issues

2011-03-27 Thread HB-GRAL
I noticed some wrong paths or naming here with custom scenery of 
KSFO/KOAK with non-existing .ac Models (or wrong names) and missing 
textures (?). It’s custom scenery I know, but I think it is also default 
scenery, isn’t it?

output
--

Could not find at least one of the following objects for animation:

terminal_2

Could not find at least one of the following objects for animation:

terminal_2

osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh1 Component_1_1 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh2 Component_1_2 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh3 Component_1_3 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh4 Component_1_4 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh5 Component_1_5 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh6 Component_1_6 M" setting to (0,0)
osgDB ac3d reader: could not parse texture coords while reading object 
"Mesh7 Component_1_7 M" setting to (0,0)


Cheers, Yves

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