Re: [Flightgear-devel] Matrox TripleHead2Go
Yes, John (LFSTech.com) has done some very nice work developing code that will do image warping and edge blending right inside FlightGear which is very cool. My understanding is we are waiting for Tim to review the changes and integrate them into the code base. Regards, Curt. On Sun, Jun 26, 2011 at 11:13 PM, John Wojnaroski wrote: > > On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote: > > On Sun, 26 Jun 2011, Torsten Dreyer wrote: > > > > > Buenos Dias Ezequiel and welcome aboard! > > > > > > We have a fairly complex multi-monitor display setup on our > presentation > > > machine. You can find our configuration from last year's FSweekend at > > > http://wiki.flightgear.org/FSweekend_2010. > > > In rendering.xml, the first two entries show how to define > viewports > > > within one single window. > > > You can define the frustum or perspective for each single viewport. > > > For the correction of the parabolic distortion, I have no idea. But I > > > remember that there was something presented along with the collimated > display > > > > http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display > > > Maybe Gene or Tim can chime in here? > > > > > Perhaps you might also look at the March 2011 newsletter. > > http://wiki.flightgear.org/FlightGear_Newsletter_March_2011 > > > I know there was some work done in order to pre-warp the output from FG, > > but I'm not sure what the status of that is. Because of NThusim+, I > > wasn't paying that close attention to it (and I should have been). > > > > > > > -- > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2d-c2 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote: > On Sun, 26 Jun 2011, Torsten Dreyer wrote: > > > Buenos Dias Ezequiel and welcome aboard! > > > > We have a fairly complex multi-monitor display setup on our presentation > > machine. You can find our configuration from last year's FSweekend at > > http://wiki.flightgear.org/FSweekend_2010. > > In rendering.xml, the first two entries show how to define > > viewports > > within one single window. > > You can define the frustum or perspective for each single viewport. > > For the correction of the parabolic distortion, I have no idea. But I > > remember that there was something presented along with the collimated > > display > > http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display > > Maybe Gene or Tim can chime in here? > > Perhaps you might also look at the March 2011 newsletter. http://wiki.flightgear.org/FlightGear_Newsletter_March_2011 > I know there was some work done in order to pre-warp the output from FG, > but I'm not sure what the status of that is. Because of NThusim+, I > wasn't paying that close attention to it (and I should have been). > -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
On Sun, 26 Jun 2011, Torsten Dreyer wrote: > Buenos Dias Ezequiel and welcome aboard! > > We have a fairly complex multi-monitor display setup on our presentation > machine. You can find our configuration from last year's FSweekend at > http://wiki.flightgear.org/FSweekend_2010. > In rendering.xml, the first two entries show how to define viewports > within one single window. > You can define the frustum or perspective for each single viewport. > For the correction of the parabolic distortion, I have no idea. But I > remember that there was something presented along with the collimated display > http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display > Maybe Gene or Tim can chime in here? > I'm using essentially the same setup - a Digital TripleHeat2Go mated to a NVidia GTX260 on one end and three Epson 705HD projectors on the other. However, I'm using NThusim+ for the image distortion and some pretty awesome Excel hackery that Wayne created in order to handle some of the parabolic distortion issues. I know there was some work done in order to pre-warp the output from FG, but I'm not sure what the status of that is. Because of NThusim+, I wasn't paying that close attention to it (and I should have been). g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
Am 26.06.11 19:52, schrieb ecro...@aerolineas.com.ar: Dear All, I am very sorry for bothering, but we need your help in order to learn how to do an specifical configuration of Flightgear.- We are developing a new flight dynamics model in Aeronautical Engineering University of Argentina, and we are using Flightgear respect all out side view (worldview) in our emulator.- But we have several problems in order to configure the following screen elements: We have one video card connecting with a Graphic Expansion Module ( Matrox TripleHead2Go ).- We place 3 projectors in order to generate an image of 210 degrees (70º/projector) in an cylindrical screen of 6 meters of diameter and 3 meters of hight.- With this configuration we have 2 problems: 1) We need to know how to configure flightgear to make 3 diferents views but in the same screen (because the division shall do the Matrox module).- 2) We need to know how to make a vectorial correction of the image because each projector make a plain view but we have a cylindric view, so we have a parabolic error in the image.- Will be really appreciate your reply / help.- In the following link you can find preliminary photographies for reference.- http://gsdv.com.ar/fotos/20110528/index.html If you need more reference please don´t hesitate to contact me.- Best Regards Ezequiel Buenos Dias Ezequiel and welcome aboard! We have a fairly complex multi-monitor display setup on our presentation machine. You can find our configuration from last year's FSweekend at http://wiki.flightgear.org/FSweekend_2010. In rendering.xml, the first two entries show how to define viewports within one single window. You can define the frustum or perspective for each single viewport. For the correction of the parabolic distortion, I have no idea. But I remember that there was something presented along with the collimated display http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display Maybe Gene or Tim can chime in here? Good luck with your simulator - please make sure to keep us informed. Maybe you want to write a few lines in our newsletter? http://wiki.flightgear.org/FlightGear_Newsletter_June_2011 Thanks, Torsten -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Matrox TripleHead2Go
Dear All, I am very sorry for bothering, but we need your help in order to learn how to do an specifical configuration of Flightgear.- We are developing a new flight dynamics model in Aeronautical Engineering University of Argentina, and we are using Flightgear respect all out side view (worldview) in our emulator.- But we have several problems in order to configure the following screen elements: We have one video card connecting with a Graphic Expansion Module ( Matrox TripleHead2Go ).- We place 3 projectors in order to generate an image of 210 degrees (70º/projector) in an cylindrical screen of 6 meters of diameter and 3 meters of hight.- With this configuration we have 2 problems: 1) We need to know how to configure flightgear to make 3 diferents views but in the same screen (because the division shall do the Matrox module).- 2) We need to know how to make a vectorial correction of the image because each projector make a plain view but we have a cylindric view, so we have a parabolic error in the image.- Will be really appreciate your reply / help.- In the following link you can find preliminary photographies for reference.- http://gsdv.com.ar/fotos/20110528/index.html If you need more reference please don´t hesitate to contact me.- Best Regards Ezequiel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
You may want to consider that not all video cards will work with this device. There is a program on their site that will check to see if your card is compatable or not (one of mine was not, and I'd not checked before purchasing the thing)! Slick if you can get it to work tho!! jj jj - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
Hi, So, how can we have this done? I got 4 monitors setup, and it will be realy usefull :) cya On Mon, 2008-03-17 at 23:05 +0100, Tim Moore wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Curtis Olson wrote: > | Has anyone seen this little device? > | > | http://www.matrox.com/graphics/en/gxm/products/th2go/ > | > | It plugs into your standard video card, and looks like a 3x wide > | monitor. Then you plug 3 monitors into it and tada ... a wrap around > | visual system. > | > | I'm pretty confident that FlightGear could support this out of the box, > | simply by drawing to the normal display and honoring the 3x wide monitor > | resolution, however this will only look correct if you arrange your > | monitors in a flat plane ... like a video wall. If you arrange your > | monitors so they face directly orthogonal towards your eyes (i.e. the > | outer monitors angled in) to form a "wrap around" visual system, then > | this scheme won't look right. > | > | Would it be possible to draw 3 separate view perspectives into the 3 > | regions of the screen (possibly with additional center offsets to > | compensate for the frame between the displays. That way we could setup > | a true wrap around display system rather than a "video wall" style > | display system. > | > | How close are we to making something like this work in our OSG version? > > Quite close. We already have the ability to render to slave cameras that are > offset from the main camera. Currently the offsets are assumed to be in > projection space, but OSG can handle offset viewing angles as well. The > current > code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on > different graphics contexts i.e. different windows, but that is not an OSG > requirement either; the OSG example osgcamera shows how to assign slave > cameras > to different parts of a single window. > > Tim > -BEGIN PGP SIGNATURE- > Version: GnuPG v1.4.7 (GNU/Linux) > Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org > > iD8DBQFH3usweDhWHdXrDRURAnWLAKCJunS1PW+gIBAoTO7N/7AUbsUPOgCfYOaU > DD110h93C86tytsSkrzLXfc= > =rqU4 > -END PGP SIGNATURE- > > - > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Matrox TripleHead2Go
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: | Has anyone seen this little device? | | http://www.matrox.com/graphics/en/gxm/products/th2go/ | | It plugs into your standard video card, and looks like a 3x wide | monitor. Then you plug 3 monitors into it and tada ... a wrap around | visual system. | | I'm pretty confident that FlightGear could support this out of the box, | simply by drawing to the normal display and honoring the 3x wide monitor | resolution, however this will only look correct if you arrange your | monitors in a flat plane ... like a video wall. If you arrange your | monitors so they face directly orthogonal towards your eyes (i.e. the | outer monitors angled in) to form a "wrap around" visual system, then | this scheme won't look right. | | Would it be possible to draw 3 separate view perspectives into the 3 | regions of the screen (possibly with additional center offsets to | compensate for the frame between the displays. That way we could setup | a true wrap around display system rather than a "video wall" style | display system. | | How close are we to making something like this work in our OSG version? Quite close. We already have the ability to render to slave cameras that are offset from the main camera. Currently the offsets are assumed to be in projection space, but OSG can handle offset viewing angles as well. The current code in fg_os_osgviewer.cxx also assumes that the cameras will be set up on different graphics contexts i.e. different windows, but that is not an OSG requirement either; the OSG example osgcamera shows how to assign slave cameras to different parts of a single window. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH3usweDhWHdXrDRURAnWLAKCJunS1PW+gIBAoTO7N/7AUbsUPOgCfYOaU DD110h93C86tytsSkrzLXfc= =rqU4 -END PGP SIGNATURE- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Matrox TripleHead2Go
Has anyone seen this little device? http://www.matrox.com/graphics/en/gxm/products/th2go/ It plugs into your standard video card, and looks like a 3x wide monitor. Then you plug 3 monitors into it and tada ... a wrap around visual system. I'm pretty confident that FlightGear could support this out of the box, simply by drawing to the normal display and honoring the 3x wide monitor resolution, however this will only look correct if you arrange your monitors in a flat plane ... like a video wall. If you arrange your monitors so they face directly orthogonal towards your eyes (i.e. the outer monitors angled in) to form a "wrap around" visual system, then this scheme won't look right. Would it be possible to draw 3 separate view perspectives into the 3 regions of the screen (possibly with additional center offsets to compensate for the frame between the displays. That way we could setup a true wrap around display system rather than a "video wall" style display system. How close are we to making something like this work in our OSG version? Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel