Re: [Flightgear-devel] Shaders flicker

2011-04-20 Thread Arnt Karlsen
On Wed, 20 Apr 2011 02:39:42 +0200, Robert wrote in message 
BANLkTi=osyhxkaoky-c8pa71sqk1t3p...@mail.gmail.com:

 2011/4/20 Robert dogg...@googlemail.com
 
  here is a screenshot:
 
  http://img251.imageshack.us/i/fgfsscreen077.png/

..hum, bright white nose, external screen shots?

  If you ask me it looks pretty much like z-fighting artefacts.
  Maybe a shader that doesnt account for near and far frustum?
 
 
 I had to fly pretty low to cause this flickering.

..could be it takes a system load to provoke this, try pile
up a bunch of web browser tabs with e.g. flash movies to eat
away resources we normally want to keep for FG and see what
happens.

 Also there is a flickering problem with panel instruments and cockpit
 itself,

..that's easily a 2'nd issue. ;o)

 But in about 300 screenshots I couldn't catch this issue
 because it lasts only a few frames and I don't have the reaction time
 of a machine :)

..piling up loads, helps.

 I think a video would be better to record the
 flickering on the cockpit-panel.

..agreed ;o), url?

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Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2011 04:13:45 +0200, Robert wrote in message 
banlktim5dkxvgxyh5owvjwrcv23odt6...@mail.gmail.com:

 I also have the flickering issue with shaders on. 

..white flickering?

 (ATI/AMD, 

..which ATI/AMD?

 Debian,

..which Debian, Squeeze?

 fglrx) 

..url to screenshots?

..try the radeon and radeonhd too, they may be different 
and I wanna see _how_ they are different.  

 On my system the problem occurs at low framerates (30-35 fps)
 caused by the scenery.
 On lighter airports I get 60-75 fps and the problem seems to be gone.

..a WAG is you run your graphics card too hard, try throttle it at 
e.g. 30fps, so it _has_ time to draw every frame.  I hit that one 
trying to draw 59.something fps of 2048x1536x24bpp on a 9250 (or a
9800?) AFAIR, backing off to 58.8fps with a new modeline, fixed my 
white flickering, it needed a few more milliseconds to color each
frame properly.

 David, maybe someone of us should file a bug report here:
 http://code.google.com/p/flightgear-bugs/issues/list

..done, #264@
 http://code.google.com/p/flightgear-bugs/issues/detail?id=264

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...with a number of polar bear hunters in his ancestry...
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  best case, worst case, and just in case.

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Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Robert
 here is a screenshot:

http://img251.imageshack.us/i/fgfsscreen077.png/

If you ask me it looks pretty much like z-fighting artefacts.
Maybe a shader that doesnt account for near and far frustum?
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Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Robert
I had to fly pretty low to cause this flickering.
Also there is a flickering problem with panel instruments and cockpit
itself, But in about 300 screenshots I couldn't catch this issue because it
lasts only a few frames and I don't have the reaction time of a machine :)
I think a video would be better to record the flickering on the
cockpit-panel.


2011/4/20 Robert dogg...@googlemail.com

 here is a screenshot:

 http://img251.imageshack.us/i/fgfsscreen077.png/

 If you ask me it looks pretty much like z-fighting artefacts.
 Maybe a shader that doesnt account for near and far frustum?


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[Flightgear-devel] Shaders flicker

2011-04-18 Thread David Glowsky
Hi developers,

I have a new computer, installed FG on it and have a problem with the graphics.

The problem (beside missing runway lights) is that surfaces generated
by a shader will flicker. This applies to terrain and aircraft
instruments, trees and the Crop texture however do not flicker. The
flicker disapears when I switch off Material shaders in the
Rendering menu. It seems not to appear everywhere, but only if
custom scenery is near. When I tested today, it didn't happen at
airports which do not have any buildings.

You find screenshots here:
http://www.flightgear.org/forums/viewtopic.php?f=37t=11686.

I would appreciate any help.

Cheers
David

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Re: [Flightgear-devel] Shaders flicker

2011-04-18 Thread Christian Schmitt
David Glowsky wrote:

 Hi developers,
 
 I have a new computer, installed FG on it and have a problem with the
 graphics.
 
 The problem (beside missing runway lights) is that surfaces generated
 by a shader will flicker. This applies to terrain and aircraft

Moin David,

while I have no solution for the main problem, the following patch (kudos to 
Jester) helps here on my ATI to let runway lights shine as expected:
http://git.overlays.gentoo.org/gitweb/?p=proj/gamerlay.git;a=blob;f=dev-
games/simgear/files/simgear-radeon-fix-runway-
lights.patch;h=a48c4bf62cd52ffe7f1c2c71dbb8f95ac41fbb09;hb=HEAD

Chris

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Re: [Flightgear-devel] Shaders flicker

2011-04-18 Thread Arnt Karlsen
On Mon, 18 Apr 2011 19:56:38 +0200, David wrote in message 
banlktimbxl03ofww5qsvqoygszwybhs...@mail.gmail.com:

 Hi developers,
 
 I have a new computer, installed FG on it and have a problem with the
 graphics.
 
 The problem (beside missing runway lights) is that surfaces generated
 by a shader will flicker. This applies to terrain and aircraft
 instruments, trees and the Crop texture however do not flicker. The
 flicker disapears when I switch off Material shaders in the
 Rendering menu. It seems not to appear everywhere, but only if
 custom scenery is near. When I tested today, it didn't happen at
 airports which do not have any buildings.
 
 You find screenshots here:
 http://www.flightgear.org/forums/viewtopic.php?f=37t=11686.

..first, try take the same screenshots with today's fg-git, 
the shaders _may_ have been fixed since you shot your shots.

 I would appreciate any help.

..I suspect FG shader bugs not properly supporting ATI hardware, 
most if not all FG developers have Nvidea graphics on closed 
source nvidea drivers and noton GPL nouveau, a quick test can 
be done with Knoppix: http://nouveau.freedesktop.org/wiki/ 
http://knopper.net/knoppix/knoppix64-en.html


..I'd like to see what happen when you do exactly the same things 
in FG as you did here, but running your box on Knoppix and installing
the same FG in your Knoppix session.
http://knopper.net/knoppix/index-en.html
http://knopper.net/knoppix/knoppix64-en.html

..if you don't wanna touch your disks, run Knoppix in ramdisk and
install the same version FG into your ramdisk session and then try 
take the same screenshots as you did on Wintendo and ATI's drivers.
(Usb sticks and SD etc flash cards are other possible options.)

..boot it with 'knoppix toram ' and see what happens, if that 
fails to do what we want, try e.g. 'knoppix toram xmodule=ati ',
more ideas to try append to the boot command: 
ftp://ftp.uni-kl.de/pub/linux/knoppix/knoppix-cheatcodes.txt

..xmodule's I'd like to see compared, is radeon, radeonhd,
and ATI's own fglrx, and on Nvidea's, nvidea and nouveau.

..note that you _may_ have to use knoppix64 to boot a 64bit
kernel on a 64bit cpu, and knoppix32 or somesuch to boot a 
32bit kernel on 32bit cpus, I'm not up to date on current
knoppix boot cheatcodes.  _Play_around_. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Shaders flicker

2011-04-18 Thread Robert
I also have the flickering issue with shaders on. (ATI/AMD, Debian, fglrx)
On my system the problem occurs at low framerates (30-35 fps) caused by the
scenery.
On lighter airports I get 60-75 fps and the problem seems to be gone.

David, maybe someone of us should file a bug report here:
http://code.google.com/p/flightgear-bugs/issues/list
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