Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Josh Babcock
Melchior FRANZ wrote:
> * Georg Vollnhals -- Wednesday 14 June 2006 11:57:
>> Melchior FRANZ schrieb:
>>> * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
 Take the BO105 and goo for a straight and level flight with 100-120 
 knts. Then push the collective down. [...]  ^^^
> 
>>> That's "translational lift".
> 
>> No. Translational list is an additional lift component related to 
>> helicopter speed against the air and will start at about 12 to 20 knts 
> 
> Pardon? You spoke about 100-120 knots. I said it's translational lift.
> You disgree because translational lift starts with 12 to 20 knots?!?
> Doesn't make the least sense.
> 
> m.
> 
> 
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I think the 100-120 kts figure is irrelevant, he was talking about
autorotation there, which has pretty much nothing to do with what we are
talking about now.

We are mixing two effects here, ETL and transverse flow effect. In my
original post I was talking about ETL, and failed to mention transverse
flow, as well as LTE, both of which should have been on that list. These
two effects are also related to dissymmetry of lift, retreating blade
stall and delta-3 blade hinges. Here are some excellent descriptions of
the difference between the two. Point was, there are a lot of important
effects missing from the simulation or not realistically implemented.

http://helicopterflight.net/translational_lift.htm
http://www.dynamicflight.com/aerodynamics/transverse_flow_eff/
http://www.dynamicflight.com/aerodynamics/translational_lift/
http://64.233.161.104/search?q=cache:Sy8Mi3NkuKAJ:www.baseops.net/ft_rucker/HELO_Aerodynamics.ppt+translational+lift&hl=en&gl=us&ct=clnk&cd=6&client=firefox

Josh


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread GWMobile
Unless you get REALLY small the accuracy should be the same as full 
scale.

But close to the ground the ground effect makes a big difference. It 
happens when aplane flies at an altitude less than half its wingspan. 
Basically the air underneath "can't get out" and creates tremendous 
additional lift.


On Wed, 14 Jun 2006 6:59 am, Correu PelDavid wrote:
> The discussion seems to be getting hot..
>
> Regarding the heli model: Could it represent an R/C helicopter model 
> fine enough to synthonize an autopilot to be ported afterwards to real 
> (R/C UAV) life?
> Would it work for slow velocities and near to ground flights?
> Would it work for higher (not much) altitude and agressive manoeuvres?
>
> Thanks,
>
> David
>
> 2006/6/14, Melchior FRANZ <[EMAIL PROTECTED]>:
>
>> * Georg Vollnhals -- Wednesday 14 June 2006 11:57:
>>>  Melchior FRANZ schrieb:
>>>  > * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
>>>  >> Take the BO105 and goo for a straight and level flight with 100-120
>>>  >> knts. Then push the collective down. [...]  ^^^
>>
>>>  > That's "translational lift".
>>
>>>  No. Translational list is an additional lift component related to
>>>  helicopter speed against the air and will start at about 12 to 20 knts
>>
>> Pardon? You spoke about 100-120 knots. I said it's translational lift.
>> You disgree because translational lift starts with 12 to 20 knots?!?
>> Doesn't make the least sense.
>>
>> m.
>>
>> ___



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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 11:57:39 +0200, Georg wrote in message 
<[EMAIL PROTECTED]>:

> Melchior FRANZ schrieb:
> > * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
> >> Take the BO105 and goo for a straight and level flight with 100-120
> > > knts. Then push the collective down. [...]
> >> Try it with the BO105 - see what happens?
> >> You are not only able to hold height with pulling the stick back
> >but to  > climb with up to 1500 ft/min until speed is low.
> > 
> > That's "translational lift". You know, the thing people are claiming
> > isn't implemented. :-}  It's not realistic (as Maik himself says),
> No. Translational list is an additional lift component related to 
> helicopter speed against the air and will start at about 12 to 20 knts
>  (depending on type of helo). This is a real big addition lift
>  component 
>together with (an unwished) roll and yaw component.
> > but I'm not sure about the "dropping like a stone" thing. Normally,
> > people compare a fully loaded real helicopter (because they are
> > sitting in them as passengers together with several other people)
> > with an unloaded sim helicopter. Put more weight into the bo, and it
> > sinks faster, as one would expect in RL.
> > 
> > m.
> "falling like a stone" might be the wrong expression but was told me
> by  a RL pilot and demonstrated afterwards in a "hot" autorotation for
> a  short time from 2000 to 1000 ft. It is pretty impressive and the 
> vertical speed naturally depends on the type and configuration (ie 
> weight) of the helo that you fly, our BK117 should come up to more
> than  2000 ft/min, a BO105 will be have some other numbers but
> generally  comparable.
> You understand what one is doing when reducing collective? You reduce 
> the common blade-pitch angle to (nearly) zero (depending on the type
> of  helo you are flying). Of course, going into a heavy flare will
> give you  some lift for a short time until your horizontal kinetic
> energy (speed)  is reduced. But when I asked one of our experienced RL
> pilots 

..define "experienced."  We need somebody experienced in autorotation,
and these guys are rare and expensive.

> about this scenario and what would happen, he told me that he could
> (if ever) hold  altitude for a *very* short time by pitching back but
> could not make the  bird ascend remarkably (what our FG helo does).
> 
> OK, after all I want to say once again that I am not the real expert
> for  this, we should have an *experienced RL helo pilot* who is also 
> interested in flightsims to tell us what he thinks in general and
> detail about our FDM.
> But as I was very keen to learn all about helicopter flight behaviour 
> and technics and comparing different helo sim flightmodels by checking
>  the opinion of RL helo pilots I *just want to share* all I know with 
> you. People simply should be advised that there are very diffent views
>  regarding the actual helo FDM.
> 
> I would feel pretty bad if we announce our helo FDM as "realistic" as
> we  have some nice fixed wing aircraft with "real life pilots and a/c 
> owners" approved flightdynamics, this would be bad for FG in common.
> 
> Just my 2c, this discussion will probably never end :-)



-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Melchior FRANZ
Ahh, ok. I stand corrected.


* Georg Vollnhals -- Wednesday 14 June 2006 12:37:
> Simply because it is established at low speed and will not *change* 
> anymore at high speed.

Well, that's not true. It can.

I'm not really a helicopter engineer/physicist. I can only read about
things like these. I should look more often into the Helicopter Handbook.
If only we could find someone who can read *and* write the appropriate
code.  :-]

m.


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Georg Vollnhals
Melchior FRANZ schrieb:
> * Georg Vollnhals -- Wednesday 14 June 2006 11:57:
>> Melchior FRANZ schrieb:
>>> * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
 Take the BO105 and goo for a straight and level flight with 100-120 
 knts. Then push the collective down. [...]  ^^^
> 
>>> That's "translational lift".
> 
>> No. Translational list is an additional lift component related to 
>> helicopter speed against the air and will start at about 12 to 20 knts 
> 
> Pardon? You spoke about 100-120 knots. I said it's translational lift.
> You disgree because translational lift starts with 12 to 20 knots?!?
> Doesn't make the least sense.
> 
> m.
> 
> 
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> 
Simply because it is established at low speed and will not *change* 
anymore at high speed. Only at the transition phase [groundeffect] (up 
to 5 knts) -> loosing lift until 12-20 knts -> [translational lift] you 
will then have that heavy upwards with same powersetting, need to pitch 
down and correct roll-tendency and some yaw effect (without changing 
collective) due to increased tail-rotor efficiency (is also a rotor-disk 
with tl-effect, only other angle than main rotor).
Georg


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Correu PelDavid
The discussion seems to be getting hot..Regarding the heli model: Could it represent an R/C helicopter model fine enough to synthonize an autopilot to be ported afterwards to real (R/C UAV) life?Would it work for slow velocities and near to ground flights?
Would it work for higher (not much) altitude and agressive manoeuvres?Thanks,David2006/6/14, Melchior FRANZ <[EMAIL PROTECTED]>:
* Georg Vollnhals -- Wednesday 14 June 2006 11:57:> Melchior FRANZ schrieb:
> > * Georg Vollnhals -- Wednesday 14 June 2006 03:02:> >> Take the BO105 and goo for a straight and level flight with 100-120> >> knts. Then push the collective down. [...]  ^^^
> > That's "translational lift".> No. Translational list is an additional lift component related to> helicopter speed against the air and will start at about 12 to 20 knts
Pardon? You spoke about 100-120 knots. I said it's translational lift.You disgree because translational lift starts with 12 to 20 knots?!?Doesn't make the least sense.m.___
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 14 June 2006 11:57:
> Melchior FRANZ schrieb:
> > * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
> >> Take the BO105 and goo for a straight and level flight with 100-120 
> >> knts. Then push the collective down. [...]  ^^^

> > That's "translational lift".

> No. Translational list is an additional lift component related to 
> helicopter speed against the air and will start at about 12 to 20 knts 

Pardon? You spoke about 100-120 knots. I said it's translational lift.
You disgree because translational lift starts with 12 to 20 knots?!?
Doesn't make the least sense.

m.


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-14 Thread Georg Vollnhals
Melchior FRANZ schrieb:
> * Georg Vollnhals -- Wednesday 14 June 2006 03:02:
>> Take the BO105 and goo for a straight and level flight with 100-120 
>> knts. Then push the collective down. [...]
>> Try it with the BO105 - see what happens?
>> You are not only able to hold height with pulling the stick back but to 
>> climb with up to 1500 ft/min until speed is low.
> 
> That's "translational lift". You know, the thing people are claiming
> isn't implemented. :-}  It's not realistic (as Maik himself says),
No. Translational list is an additional lift component related to 
helicopter speed against the air and will start at about 12 to 20 knts 
(depending on type of helo). This is a real big addition lift component 
   together with (an unwished) roll and yaw component.
> but I'm not sure about the "dropping like a stone" thing. Normally,
> people compare a fully loaded real helicopter (because they are sitting
> in them as passengers together with several other people) with an
> unloaded sim helicopter. Put more weight into the bo, and it sinks
> faster, as one would expect in RL.
> 
> m.
"falling like a stone" might be the wrong expression but was told me by 
a RL pilot and demonstrated afterwards in a "hot" autorotation for a 
short time from 2000 to 1000 ft. It is pretty impressive and the 
vertical speed naturally depends on the type and configuration (ie 
weight) of the helo that you fly, our BK117 should come up to more than 
2000 ft/min, a BO105 will be have some other numbers but generally 
comparable.
You understand what one is doing when reducing collective? You reduce 
the common blade-pitch angle to (nearly) zero (depending on the type of 
helo you are flying). Of course, going into a heavy flare will give you 
some lift for a short time until your horizontal kinetic energy (speed) 
is reduced. But when I asked one of our experienced RL pilots about this 
scenario and what would happen, he told me that he could (if ever) hold 
altitude for a *very* short time by pitching back but could not make the 
bird ascend remarkably (what our FG helo does).

OK, after all I want to say once again that I am not the real expert for 
this, we should have an *experienced RL helo pilot* who is also 
interested in flightsims to tell us what he thinks in general and detail 
  about our FDM.
But as I was very keen to learn all about helicopter flight behaviour 
and technics and comparing different helo sim flightmodels by checking 
the opinion of RL helo pilots I *just want to share* all I know with 
you. People simply should be advised that there are very diffent views 
regarding the actual helo FDM.

I would feel pretty bad if we announce our helo FDM as "realistic" as we 
have some nice fixed wing aircraft with "real life pilots and a/c 
owners" approved flightdynamics, this would be bad for FG in common.

Just my 2c, this discussion will probably never end :-)
Regards
Georg EDDW


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 14 June 2006 03:02:
> Take the BO105 and goo for a straight and level flight with 100-120 
> knts. Then push the collective down. [...]
> Try it with the BO105 - see what happens?
> You are not only able to hold height with pulling the stick back but to 
> climb with up to 1500 ft/min until speed is low.

That's "translational lift". You know, the thing people are claiming
isn't implemented. :-}  It's not realistic (as Maik himself says),
but I'm not sure about the "dropping like a stone" thing. Normally,
people compare a fully loaded real helicopter (because they are sitting
in them as passengers together with several other people) with an
unloaded sim helicopter. Put more weight into the bo, and it sinks
faster, as one would expect in RL.

m.


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Georg Vollnhals
Martin Spott schrieb:

> 
> I don't claim the helicopter FDM in FlightGear is perfect, but turning
> it down just because a few details are missing, whereas most of the
> actual in-flight behaviour is pretty well done, is unjustified,
> 
..
..

> Usually it _is_ my intention to stay within aircraft limits. It seems
> we see different goals in the FlightGear helicopter simulation:
> 
> I want to see a simulation of what is supposed to happen during a
> flight and I'm quite satisfied for now. Apparently you want to see a
> simulation of what is _not_ supposed to happen during a flight, so your
> expecations and your valuation of what's already there differs
> significantly.
> 
> Sometimes things are _so_ simple   :-) 

 >  Martin.


Well, Martin, sometime things are *not* so simple as the seem to be :-)
I did not want to go into this discussion to prevent a
further flamewar but as you obviously are insisting on your wrong 
opinion I have to say some words to back Josh:

I like the FG BO105 very much and do a lot of sim-flights with the helo, 
of course equipped with some sufficient precise controls (pedals, sep.
collective,stick). But we have only a FDM derivative from fixed wing FDM 
and  the helicopter sometimes behaves like that. You can't train somehow
realistic procedures. These are not "a few details" it is the whole
thing itself what is unrealistic when you want it as a *simulation*.
True, it gives some very nice general helicopter feeling taking it as a
*game*, especially hovering and low speed maneuvers - and this is why I
like to fly the BO105, though, and this is why especially newcomers can 
learn basic aspects of vertical flight, *playing* with it.

If you speak over a somehow realistic helo FDM in a *simulation* it is a 
*must* to have autorotation capability, at least ground effect for the 
rotor-disk at a whole (is more complicated in reality), translational 
lift, vortex-ring-state and a at least simple model of air-downwash 
reaction to helicopter body, I won't think here of refined stuff (ie 
interaction of rotor-downwash and tail-rotor). You also should have some 
realistic instrument readings regarding rotor RPM and engines (ie. to 
have the splitting needles when autorotating).

But most annoying are the *normal* inflight effects where the helo
behaves more like a wing aquipped a/c (sample below at the bottom).

Ok, you are right saying that I am *no* helicopter pilot and might be
wrong. But under blind man that one who has at least some visus on one
eye migh be the king: I am flying a R/C helicopter, have the chance to
discuss all that stuff regarding real flight procedures/behaviour versus
simulated behaviour with real life pilots - which I did very often over
the last years as I am regularly flying as a crew member many hours a
week. I worked through a lot of helicopter training books the last years
. I have been flying a lot of hours with FLY!II and X-Plane helos a 
followed what real-life turbine and piston helo pilots said about the 
weak points of these FDMS.
So after all, I at least have some clue how to check the validity of a
helicopter *simulation*.

Only one *very simple* example which everybody can test himself:
Take the BO105 and goo for a straight and level flight with 100-120 
knts. Then push the collective down. A real helicopter is immediately in 
a "hot" autorotation state. It simply nearly "falls down" from heaven 
without collective pitch set at a vertical speedrate of ie 2500 ft/min. 
You can't hold it in straight and level flight for a relevant time even 
with the cyclic stick full back.
Try it with the BO105 - see what happens?
You are not only able to hold height with pulling the stick back but to 
climb with up to 1500 ft/min until speed is low. *This* is how I would 
expect a fixed wing to behave after reducing throttle because you reduce 
power but have the lift of the wings. A helicopter simply has only very 
small lift at the blades when reducing blade pitch although the 
engine(s) is/are running and rotor RPM is constant. This is not only 
important for a "hot" autorotation (described here) but for normal 
descend procedures. Due to the "fixed wing behaviour" you have to fly 
*some* circles to reduce speed and height with the FG BO105 when at some 
altitude with higher speed whereas in reality you would reduce the 
collective and when turning to reduce speed you are already going down 
pretty soon.
Another example are the nearly *lacking* torque forces when 
increasing/decreasing collective - you might only recognize this when 
using pedals (of course with --disable-auto-coordination). And the 
unsufficient tail-rotor power ... and ..

After all, I don't want to make all bad. We just have to be honest that 
we don't have an acceptable standard for helicopter-flight at the moment 
in FG despite all that wonderful work Maik Justus did for all FG 
helicopter fans and the very nice 3D-model of the BO105 thanks to 
Melchior Franz.
But at the moment,

Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote:

> I want to see a simulation of what is supposed to happen during a
> flight and I'm quite satisfied for now. Apparently you want to see a
> simulation of what is _not_ supposed to happen during a flight, so your
> expecations and your valuation of what's already there differs
> significantly.

More like a simulation of what happens no matter what the pilot does.
"Supposed to" is a relative term. I guess I *am* more demanding though.
And to be fair, practicing autorotation is something that all helo
pilots should do at some point.

There is also such a thing as an aerobatic helicopter routine. While I'm
sure they don't put the rotor RPM in the red, I would not be surprised
if they routinely put it at the bottom of the green or even into the
yellow. If you're not using all the horsepower, your not putting on the
best possible show.

Josh


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Martin Spott
Josh Babcock wrote:
> Martin Spott wrote:

>> This is what nowadays is done even on many model helicopters: They
>> spool up the whole thing, activate the governor, which typically part
>> of a FADEC in large helicopters, and have the rotor running at fixed
>> speed for the whole trip.

> Assuming that you stay withing the helicopter's capabilities.

Usually it _is_ my intention to stay within aircraft limits. It seems
we see different goals in the FlightGear helicopter simulation:

I want to see a simulation of what is supposed to happen during a
flight and I'm quite satisfied for now. Apparently you want to see a
simulation of what is _not_ supposed to happen during a flight, so your
expecations and your valuation of what's already there differs
significantly.

Sometimes things are _so_ simple  :-)
Martin.
-- 
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Martin Spott wrote:
> Josh Babcock wrote:
> 
>> For instance: translational lift, ground effect, retreating blade stall,
>> and VRS. I don't think that there is any kind of realism regarding the
>> energy model for the blades. (AFAIK, all they do is spool up to the
>> specified rpm when the engines are turned on and then back down again
>> when they turn off)
> 
> This is what nowadays is done even on many model helicopters: They
> spool up the whole thing, activate the governor, which typically part
> of a FADEC in large helicopters, and have the rotor running at fixed
> speed for the whole trip.

Assuming that you stay withing the helicopter's capabilities. Go outside
though, and the engines max out and RPM starts to drop. (assuming that
the torque limit is higher than the max engine output). And someday I
want to model a helo without a governor. They did exist, I have enough
control axis' to do it, and I don't think it's ever been done. I'd even
write some Nasal code to run the throttle in a sloppy human-ish way for
people who don't have the extra control axis :)

> Regarding retreating blade stall, at least there's an effect that comes
> close when you cruise at high speed. I _do_ agree that the BO is able
> to reach much higher speed than I'd expect from the real helicopter 

Personally, I have never noticed this, even though I have had the bo up
to several hundred kts. I'll take your word for it but it is definitely
broken, if not missing.

> 
> I don't claim the helicopter FDM in FlightGear is perfect, but turning
> it down just because a few details are missing, whereas most of the
> actual in-flight behaviour is pretty well done, is unjustified,
> 

I'm not turning it down, in fact I designing a new helo for FG right
now. (ch53e, anyone want to help with the FDM?) All I said was that it's
not the best out there, and I stand by that. I just want to try and get
some attention in this area. I'm really not a programmer, all I can do
is cheer and make models.

http://jrbabcock.home.comcast.net/flightgear/ch53e/progress/progress.html

Josh


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Josh Babcock
Melchior FRANZ wrote:
 instance: translational lift, [...]
> 
> Translational lift is implelemented. According to Maik it's just not
> realistic yet.
> 
>   
> http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/021940.html
> 
> I also think that the helicopter FDM *parts* aren't bad. Just not finished,
> and not well integrated in YASim. It's just constant speed rotors without
> engines, and not really a "helicopter FDM" at all.

I stand corrected.

Josh


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-13 Thread Melchior FRANZ
* Josh Babcock -- Tuesday 13 June 2006 04:33:
> I also feel, however, that there are some important things
> missing from the FDM.
> 
> For instance: translational lift, [...]

Translational lift is implelemented. According to Maik it's just not
realistic yet.

  
http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/021940.html

I also think that the helicopter FDM *parts* aren't bad. Just not finished,
and not well integrated in YASim. It's just constant speed rotors without
engines, and not really a "helicopter FDM" at all.

m.


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Martin Spott
Josh Babcock wrote:

> For instance: translational lift, ground effect, retreating blade stall,
> and VRS. I don't think that there is any kind of realism regarding the
> energy model for the blades. (AFAIK, all they do is spool up to the
> specified rpm when the engines are turned on and then back down again
> when they turn off)

This is what nowadays is done even on many model helicopters: They
spool up the whole thing, activate the governor, which typically part
of a FADEC in large helicopters, and have the rotor running at fixed
speed for the whole trip.
Regarding retreating blade stall, at least there's an effect that comes
close when you cruise at high speed. I _do_ agree that the BO is able
to reach much higher speed than I'd expect from the real helicopter 

I don't claim the helicopter FDM in FlightGear is perfect, but turning
it down just because a few details are missing, whereas most of the
actual in-flight behaviour is pretty well done, is unjustified,

Martin.
-- 
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Josh Babcock
Martin Spott wrote:
> "Correu PelDavid" wrote:
> 
>> Isn't the FDM much good?
>> I thought it would be. What fidelity lacks?
> 
> I find the helicopter FDM quite reasonable. I've been flying a model
> helicopter about the time when I finished school   but this is
> already 20 years ago, so my memory might play tricks with me. Still the
> BO-105 behaves very much as how I'd expect it from knowledge of the
> aerodynamical effects.
> 
> In my opinion the biggest drawback is the lack of appropriate
> helicopter controls. A joystick and pedals for 200 Euro each will never
> replace a real stick, collective and pedals. Successfull helicopter
> flight is achieved by small and highly precise movement of all the
> controls you have in such a beast - and I've personally never met
> simulator controls that really meet the requirements.
> 
> Cheers,
>   Martin.

Though I have never flown a helo, I have a friend who has and I agree
with you on the lack of good controls. Also, don't get me wrong, I think
that YASim is a good helo sim, though not as good as X-Plane in many
respects. I also feel, however, that there are some important things
missing from the FDM.

For instance: translational lift, ground effect, retreating blade stall,
and VRS. I don't think that there is any kind of realism regarding the
energy model for the blades. (AFAIK, all they do is spool up to the
specified rpm when the engines are turned on and then back down again
when they turn off) There's no coupling at all between blade energy and
vertical acceleration and speed. You can't affect rotor or engine RPM
with the collective at all. Try autorotating some time.

Other less important missing features include:
effect of rotor wash on other rotors and wings
export of data regarding rotor disc coning and orientation (for animations)
support for multiple engines
support for engine throttles (PCLs, FADECs or manual throttles)

Josh




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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Martin Spott
"Correu PelDavid" wrote:

> Isn't the FDM much good?
> I thought it would be. What fidelity lacks?

I find the helicopter FDM quite reasonable. I've been flying a model
helicopter about the time when I finished school   but this is
already 20 years ago, so my memory might play tricks with me. Still the
BO-105 behaves very much as how I'd expect it from knowledge of the
aerodynamical effects.

In my opinion the biggest drawback is the lack of appropriate
helicopter controls. A joystick and pedals for 200 Euro each will never
replace a real stick, collective and pedals. Successfull helicopter
flight is achieved by small and highly precise movement of all the
controls you have in such a beast - and I've personally never met
simulator controls that really meet the requirements.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Arnt Karlsen
On Tue, 13 Jun 2006 07:51:46 +1200, dene wrote in message 
<[EMAIL PROTECTED]>:

> I agree  and that's why I still fly helicopters even though I
> can't even  follow Rule #5. That's the nice thing about a Sim...
> crashes don't hurt :-)

...the bad habits might, mightily too.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread bass pumped
> Question #4: Has anybody tried the Matlab-FlightGear connection without
> perishing on the try? If so, is there any documentation?
>


I don't know if there is any documentation.  I kind of remember that
Jon had asked someone to come up with a paper or something...   but
there is ofcourse the protocol documentation you can find with
flightgear to find out what the udp packets look like.  There also is
a small toolbox you can download from the mathworks website which will
help in sending and reading udp data in simulink.  You can find that
here  
http://www.mathworks.com/matlabcentral/fileexchange/loadFile.do?objectId=345

best of luck!!


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Correu PelDavid
Isn't the FDM much good? I thought it would be. What fidelity lacks?Does anybody pilot R/C helicopters to compare?What is the best FDM in FG for helis?And about the 5th rule... We ought to share a multiplayer sessions someday and take a look at the hover capabilities of the helis users.
David2006/6/12, dene maxwell <[EMAIL PROTECTED]>:
>"dene maxwell" wrote:>> > Rule #5 Until you can hover indefinitely over the same point on the>ground> > and and climb and descend without moving from that point, don't try
>anything> > fancier...ie practice hovering.> > Rule #6 When you can hover, practice pulling up from level flight to a> > stationary hover.>>I don't agree. It's still much fun slowly flying around known terrain
>in the helicopter even if you're not a skilled helicopter pilot - you>just won't manage to land the beast without crashing  :-)>>Martin.>--I agree  and that's why I still fly helicopters even though I can't even
follow Rule #5. That's the nice thing about a Sim... crashes don't hurt :-):-D ene_Discover fun and games at  @  
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread dene maxwell
>"dene maxwell" wrote:
>
> > Rule #5 Until you can hover indefinitely over the same point on the 
>ground
> > and and climb and descend without moving from that point, don't try 
>anything
> > fancier...ie practice hovering.
> > Rule #6 When you can hover, practice pulling up from level flight to a
> > stationary hover.
>
>I don't agree. It's still much fun slowly flying around known terrain
>in the helicopter even if you're not a skilled helicopter pilot - you
>just won't manage to land the beast without crashing  :-)
>
>Martin.
>--

I agree  and that's why I still fly helicopters even though I can't even 
follow Rule #5. That's the nice thing about a Sim... crashes don't hurt :-)

:-D ene

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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-12 Thread Martin Spott
"dene maxwell" wrote:

> Rule #5 Until you can hover indefinitely over the same point on the ground 
> and and climb and descend without moving from that point, don't try anything 
> fancier...ie practice hovering.
> Rule #6 When you can hover, practice pulling up from level flight to a 
> stationary hover.

I don't agree. It's still much fun slowly flying around known terrain
in the helicopter even if you're not a skilled helicopter pilot - you
just won't manage to land the beast without crashing  :-)

Martin.
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread Josh Babcock
Correu PelDavid wrote:
> Hello,
> 
> After lots of exams, and almost infinite tasks at university, and before
> some more to come, I'd like to ask for a few things I'd like to do in
> the quiet sunny summer days.
> 
> I'd like to mix FlightGear with Matlab through the aerospace toolbox.
> Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I
> could download, but I could work on it, and I have some questions.
> 
> So, Question #1: To practice with the helicopter, what key do I have to
> press to activate the engine? I've tried anything I found on the help
> without success.
> Question #2: How can I setup the joystick? I'd like to exchange some of
> the axis function.
> Question #3: Does anybody have a 3D model for a R/C-like helicopter?
> Something like a 1 meter thing.
> Question #4: Has anybody tried the Matlab-FlightGear connection without
> perishing on the try? If so, is there any documentation?
> 
> Your 'question #1' might be: Is that fool a newbee?
> My answer: absolutely.
> 
> Thanks for your help. Any advice will be gratefully accepted.
> 
> David
> 
> 
> 
> 
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The helicopter simulation that YASim does is very primitive. Really the
only working model is of the bo105, and is suffers from the lack of
fidelity in the FDM.

Josh


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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread dene maxwell
Hi

>Hello,
>
>After lots of exams, and almost infinite tasks at university, and before
>some more to come, I'd like to ask for a few things I'd like to do in the
>quiet sunny summer days.
>
>I'd like to mix FlightGear with Matlab through the aerospace toolbox.
>Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I
>could download, but I could work on it, and I have some questions.
>
>So, Question #1: To practice with the helicopter, what key do I have to
>press to activate the engine? I've tried anything I found on the help
>without success.

What helicopter are you using?

my experience with a helicopter (Bo105

Rule #1 Turn autocoordination OFF
Rule #2 see rule #1 ;-)
Rule #3 The throttle works reverse to fixed wing aircraft.
Rule #4 Using the keyboard rudder (tail rotor) control is almost impossible.
Rule #5 Until you can hover indefinitely over the same point on the ground 
and and climb and descend without moving from that point, don't try anything 
fancier...ie practice hovering.
Rule #6 When you can hover, practice pulling up from level flight to a 
stationary hover.
Rule #7 When you can hover and pull up to a hover with 100% success try 
other things.


>Question #2: How can I setup the joystick? I'd like to exchange some of the
>axis function.

See above rules .. they may help

>Question #3: Does anybody have a 3D model for a R/C-like helicopter?
>Something like a 1 meter thing.
>Question #4: Has anybody tried the Matlab-FlightGear connection without
>perishing on the try? If so, is there any documentation?
>
>Your 'question #1' might be: Is that fool a newbee?
>My answer: absolutely.
>
>Thanks for your help. Any advice will be gratefully accepted.
>
>David


:-D ene

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[Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread Correu PelDavid
Hello,After lots of exams, and almost infinite tasks at university, and before some more to come, I'd like to ask for a few things I'd like to do in the quiet sunny summer days.I'd like to mix FlightGear with Matlab through the aerospace toolbox. 
Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I could download, but I could work on it, and I have some questions.So, Question #1: To practice with the helicopter, what key do I have to press to activate the engine? I've tried anything I found on the help without success.
Question #2: How can I setup the joystick? I'd like to exchange some of the axis function.Question #3: Does anybody have a 3D model for a R/C-like helicopter? Something like a 1 meter thing. Question #4: Has anybody tried the Matlab-FlightGear connection without perishing on the try? If so, is there any documentation?
Your 'question #1' might be: Is that fool a newbee?My answer: absolutely.Thanks for your help. Any advice will be gratefully accepted.David
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