Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ron,
I think that tile is actualy ocean.
I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
Default and other layers.

Is there a maximum number of elements to a file as this is some high
resolution stuff I am trying to build


Jason


On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
 Jason,
 
 Newer versions of fgfs have a command line switch --fgviewer that will
 show a tile to you without need of starting all the flightgear systems.
 
  $fgfs --fgviewer YGDH.btg.gz
 
 What I am seeing is all your terrain is coming out flat and in sea/water
 texture.  By zcatting one of you terrain files through strings:
  
  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
 
 The only texture listed is ocean.
 
 Your missing something with the terragear build chain.
 
 Ron
 
 
 On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
  I forgot to say, a sample is available at
  http://globelock.mine.nu/YWLM.tgz
  
  Jason
  
  
  On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
   Hi everyone,
   I have been generating Scenery now for a few days experimenting with
   data sources along the way.
   I currently have some scenery that shows as expected in atlas (area
  is
   around YWLM).The coast and major roads show up correctly. The
  problem is
   that when I start Flightgear using the scenery I just get an ocean
   tile. 
   
   I am not sure how to procced from here and any help would be greatly
   appreciated.
   
   Jason
 
 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ok now I am lost.
I just added another layer to the scenery and re-ran the script i use to
build the scenery and it works.
I now hve my high res coast and roads (just about to run residential
level osm) :)

Jason
PS once done I will throw it up on my server

On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
 Ron,
 I think that tile is actualy ocean.
 I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
 Default and other layers.
 
 Is there a maximum number of elements to a file as this is some high
 resolution stuff I am trying to build
 
 
 Jason
 
 
 On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
  Jason,
  
  Newer versions of fgfs have a command line switch --fgviewer that will
  show a tile to you without need of starting all the flightgear systems.
  
   $fgfs --fgviewer YGDH.btg.gz
  
  What I am seeing is all your terrain is coming out flat and in sea/water
  texture.  By zcatting one of you terrain files through strings:
   
   $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
  
  The only texture listed is ocean.
  
  Your missing something with the terragear build chain.
  
  Ron
  
  
  On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
   I forgot to say, a sample is available at
   http://globelock.mine.nu/YWLM.tgz
   
   Jason
   
   
   On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows as expected in atlas (area
   is
around YWLM).The coast and major roads show up correctly. The
   problem is
that when I start Flightgear using the scenery I just get an ocean
tile. 

I am not sure how to procced from here and any help would be greatly
appreciated.

Jason
  
  
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Scott Hamilton
On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:

Hi ya Jason,


 I'd be very keen to see someone do Sydney, I think a lot of the
terrain is a bit sharp, there is a 
 weird 200ft ravine through the CBD that would make it difficult to
place buildings on... 


 S.
 


 Ok now I am lost.
 I just added another layer to the scenery and re-ran the script i use to
 build the scenery and it works.
 I now hve my high res coast and roads (just about to run residential
 level osm) :)
 
 Jason
 PS once done I will throw it up on my server
 
 On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
  Ron,
  I think that tile is actualy ocean.
  I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
  Default and other layers.
  
  Is there a maximum number of elements to a file as this is some high
  resolution stuff I am trying to build
  
  
  Jason
  
  
  On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
   Jason,
   
   Newer versions of fgfs have a command line switch --fgviewer that will
   show a tile to you without need of starting all the flightgear systems.
   
$fgfs --fgviewer YGDH.btg.gz
   
   What I am seeing is all your terrain is coming out flat and in sea/water
   texture.  By zcatting one of you terrain files through strings:

$zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
   
   The only texture listed is ocean.
   
   Your missing something with the terragear build chain.
   
   Ron
   
   
   On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
I forgot to say, a sample is available at
http://globelock.mine.nu/YWLM.tgz

Jason


On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
 Hi everyone,
 I have been generating Scenery now for a few days experimenting with
 data sources along the way.
 I currently have some scenery that shows as expected in atlas (area
is
 around YWLM).The coast and major roads show up correctly. The
problem is
 that when I start Flightgear using the scenery I just get an ocean
 tile. 
 
 I am not sure how to procced from here and any help would be greatly
 appreciated.
 
 Jason
   
   
   --
   Come build with us! The BlackBerry(R) Developer Conference in SF, CA
   is the only developer event you need to attend this year. Jumpstart your
   developing skills, take BlackBerry mobile applications to market and stay 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
I would love to see that as well.
problem I have is that i used to use Fred's FGSD but it no longer works
on my gentoo 64 box and looks like development stopped a few years ago.
So what tools are availble now for scenery modification?


Jason

On Fri, 2009-10-30 at 22:25 +1100, Scott Hamilton wrote:
 On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:
 
 Hi ya Jason,
 
 
  I'd be very keen to see someone do Sydney, I think a lot of the
 terrain is a bit sharp, there is a 
  weird 200ft ravine through the CBD that would make it difficult
 to place buildings on... 
 
 
  S.
  
 
  Ok now I am lost.
  I just added another layer to the scenery and re-ran the script i use to
  build the scenery and it works.
  I now hve my high res coast and roads (just about to run residential
  level osm) :)
  
  Jason
  PS once done I will throw it up on my server
  
  On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
   Ron,
   I think that tile is actualy ocean.
   I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
   Default and other layers.
   
   Is there a maximum number of elements to a file as this is some high
   resolution stuff I am trying to build
   
   
   Jason
   
   
   On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
Jason,

Newer versions of fgfs have a command line switch --fgviewer that will
show a tile to you without need of starting all the flightgear systems.

 $fgfs --fgviewer YGDH.btg.gz

What I am seeing is all your terrain is coming out flat and in sea/water
texture.  By zcatting one of you terrain files through strings:
 
 $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings

The only texture listed is ocean.

Your missing something with the terragear build chain.

Ron


On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
 I forgot to say, a sample is available at
 http://globelock.mine.nu/YWLM.tgz
 
 Jason
 
 
 On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
  Hi everyone,
  I have been generating Scenery now for a few days experimenting with
  data sources along the way.
  I currently have some scenery that shows as expected in atlas (area
 is
  around YWLM).The coast and major roads show up correctly. The
 problem is
  that when I start Flightgear using the scenery I just get an ocean
  tile. 
  
  I am not sure how to procced from here and any help would be greatly
  appreciated.
  
  Jason


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[Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows as expected in atlas (area is
around YWLM).The coast and major roads show up correctly. The problem is
that when I start Flightgear using the scenery I just get an ocean
tile. 

I am not sure how to procced from here and any help would be greatly
appreciated.

Jason


--
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
I forgot to say, a sample is available at
http://globelock.mine.nu/YWLM.tgz

Jason


On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
 Hi everyone,
 I have been generating Scenery now for a few days experimenting with
 data sources along the way.
 I currently have some scenery that shows as expected in atlas (area is
 around YWLM).The coast and major roads show up correctly. The problem is
 that when I start Flightgear using the scenery I just get an ocean
 tile. 
 
 I am not sure how to procced from here and any help would be greatly
 appreciated.
 
 Jason
 
 
 --
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Martin Spott
Jason Cox wrote:

 I currently have some scenery that shows as expected in atlas (area is
 around YWLM).The coast and major roads show up correctly. The problem is
 that when I start Flightgear using the scenery I just get an ocean
 tile. 

Might $FG_SCENERY need a fix ? Please post a sample to a public place,

Martin.
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