Re: [Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-15 Thread Erik Hofman
John Denker wrote:
 1) I closed the bug-tracker issue concerning the taxiway
  signs.  That's all good.
 
 2) Alas there are other scenery elements that still
  exhibit an improper dependence on camera tilt angle.
 
 Example:
   http://www.av8n.com/fly/fgfs/img48/pole-dark.png
 in contrast to
   http://www.av8n.com/fly/fgfs/img48/pole-red-white.png

I have a hard time seeing any difference between the two images.

 In particular, look at the lamp post just to the right
 of the tan building, directly above the aircraft compass.
 Its appearance changes dramatically as a function of
 camera tilt angle.

The only thing I see is that in one of the images the screen resolution 
removes a row of pixels at the left of the pole. That's the problem with 
any digital representation of an analogue world. Maybe activating 
filtering will solve this.

Erik

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Re: [Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-15 Thread James Sleeman
Could the poster be referring to the pole in the middle distance on the 
right directly above the compass, it changes from bright whites into 
greys, or even transparence.  Pretty subtle.
 I have a hard time seeing any difference between the two images.

   


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Re: [Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-15 Thread Frederic Bouvier

- James Sleeman a écrit :

 Could the poster be referring to the pole in the middle distance on
 the 
 right directly above the compass, it changes from bright whites into
 
 greys, or even transparence.  Pretty subtle.
  I have a hard time seeing any difference between the two images.

This is an aliasing problem inherent to texture filtering and mipmapping. Fully 
transparent pixel are usually black and they smear inside the visible one as 
the mipmap combine adjacent texel into a semi transparent one. To avoid that, 
the modeller should assign the same color for all texel before making them 
transparent.

-Fred

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Frédéric Bouvier
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http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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[Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-14 Thread John Denker
1) I closed the bug-tracker issue concerning the taxiway
 signs.  That's all good.

2) Alas there are other scenery elements that still
 exhibit an improper dependence on camera tilt angle.

Example:
  http://www.av8n.com/fly/fgfs/img48/pole-dark.png
in contrast to
  http://www.av8n.com/fly/fgfs/img48/pole-red-white.png

In particular, look at the lamp post just to the right
of the tan building, directly above the aircraft compass.
Its appearance changes dramatically as a function of
camera tilt angle.

  Note that I have gone to some trouble to control for
  variables that might _properly_ affect the appearance.
  The illumination is not changing, and the point-of-view
  location is not changing.  Only the camera tilt angle
  is changing in the example screenshots cited above.
  Object appearance should not depend on this.

I don't have any first-hand understanding of what's going 
on, but it is easy to hypothesize that the lamp-posts are
afflicted by the same disease the afflicted the taxiway
signs.  Or not.  In any case, this is a definite opportunity
for improvement, since the unstable appearance is quite 
noticeable to pilots who are just taxiing along, minding 
their own business.

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