Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Torsten Dreyer
 ..how about historical weather from e.g. air crash reports?

fgfs --metar=add any metar you want here

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Arnt Karlsen
On Sat, 16 Jul 2011 10:34:33 +0200, Torsten wrote in message 
4e214d19.20...@t3r.de:

  ..how about historical weather from e.g. air crash reports?
 
 fgfs --metar=add any metar you want here

..replacing METAR IDs with a data file that FG reads to 
emulate the historical weather???  Would kick ass.

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Torsten Dreyer
Am 16.07.2011 17:37, schrieb Arnt Karlsen:
 On Sat, 16 Jul 2011 10:34:33 +0200, Torsten wrote in message
 4e214d19.20...@t3r.de:

 ..how about historical weather from e.g. air crash reports?

 fgfs --metar=add any metar you want here

 ..replacing METAR IDs with a data file that FG reads to
 emulate the historical weather???  Would kick ass
Check out utils/metarproxy/README to get you kick

http://mapserver.flightgear.org/git/gitweb.pl?p=flightgear;a=blob;f=utils/metarproxy/README;h=bb2e4f1645f59330bbabc39b7d12d63edc154d8d;hb=HEAD



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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-16 Thread Stuart Buchanan
On Sat, Jul 16, 2011 at 4:37 PM, Arnt Karlsen wrote:
 On Sat, 16 Jul 2011 10:34:33 +0200, Torsten wrote in message
 4e214d19.20...@t3r.de:

  ..how about historical weather from e.g. air crash reports?
 
 fgfs --metar=add any metar you want here

 ..replacing METAR IDs with a data file that FG reads to
 emulate the historical weather???  Would kick ass.

You can just edit Environment/environment.xml and add some
new weather scenarios. Very straightforward.

-Stuart

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-15 Thread Arnt Karlsen
On Mon, 11 Jul 2011 13:38:21 +0100, Stuart wrote in message 
cap3ntyuoqjffdsfanod-21zph1jv3lyakfqztjvka-eaydo...@mail.gmail.com:

 On Sun, Jul 10, 2011 at 7:33 AM,  thorsten.i.r...@jyu.fi wrote:
  Sounds logical to me ...the double weather systems are a bit of
  nuisance , would be nicer, in my opinion , if they could be
  combined in a single dialog  but not sure if that's possible.I
  use real world weather anyway , so i never use those settings.
 
  That misses the point - you can use real weather and render it with
  Global Weather, or you can use real weather and render it with the
  Local Weather package - both are capable of doing the job.
 
 I think this really highlights the problem - it really isn't obvious
 from looking
 at the UI that the Local Weather can interpret Real Weather.

..how about historical weather from e.g. air crash reports?

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-12 Thread thorsten . i . renk

 I also wonder if the terms global and local are really applicable.
 Would
 static weather modeling and dynamic weather modeling be better terms,
 or how about simple/complex?

I guess the key differences in philosophy are:

* terrain interaction: clouds in Local Weather 'know' terrain type and
elevation underneath and react to it, clouds in global weather don't
* locality: weather phenomena in Local Weather are genuine local things -
you can see rain underneath a cloud from the outside, fly there across a
visible border and get wet and fly out again. Can't do using global
weather. Also true for e.g. pressure which is interpolated - wasn't so in
global weather a while ago, but is now, and the systems have become more
similar here

* (some overlap with the first point) physics: Local Weather tries to
implement an (admittedly crude) model of atmospheric physics and dynamics,
Global Weather renders what you specify without trying to make too much
sense of it

I don't think 'static' vs. 'dynamic' are good labels, I would apply these
to how much things change in time, and as compared to the last release,
Global Weather has now the interpolation of METAR as well as moving 3d
clouds, i.e. a fair share of dynamics. 'simple' and 'complex' would work
for me, although it's a bit of an injustice to the 'global' system as it
isn't really that simple either.

I'm not particularly attached to the current labels, but whatever we
choose should capture the essentials.


 I think this launcher aspect is something that we want to hide from the
 end-user. Most people just want to be able to change the weather
 system and then press Apply or OK. Having to press Stop first is very
 different from the rest of the UI.

 I think we'll want to make this implicit, so the user can press (say)
 Apply, and
 the underlying weather system stops and then is started under the covers
 with the new parameters.

You can do this, but there'll be a price to pay: The user also expects
that he can 'just' change the wind, press okay and it's done without
waiting half a minute - but that's not true.

The reason is that with terrain interaction you open a can of worms, and
especially with moving clouds over time it gets worse an order of
magnitude - you need tons of computations in the background - which is no
problem as they can be split over many frames, the system just doesn't
start or change in a hurry.

Take my current project - 3rd generation cloud/terrain interaction
http://www.flightgear.org/forums/viewtopic.php?f=5t=7358start=375#p129648

Each cloud placement takes into account terrain gradient at kilometer
scale, terrain elevation, terrain type, wind direction, windspeed and time
of the day. If you change the wind, the whole picture changes. You just
spent ~1500 frames getting to what you see (which by the way I think is
acceptable at startup, as you'd usually start your engines and go through
your procedures anyway, so you don't need full framerates). If you change
'just' the wind and press okay, you can implicitly restart the system -
it's just going to delete everything and recompute for 1500 frames -
there's no way to hide that unless you make probing the terrain a factor
100 faster. So if you can't hide the fact that you have to restart
everything, in my view the user is going to be less disappointed if he
realizes that he has to restart everything than if the system pretends you
can just change parameters and be done with it.

 Apart from the stop/start time (which could be handled by a please wait
 message), is there any reason we couldn't do this?

Psychology. In my view it's bad to give the user a false impression. Not
realizing it's a full restart, a user will be disappointed that it takes
that long to change the wind. Having the info that it's a full restart,
he's more likely to accept it.

(I see myself waiting at the gate at an airport. Being told that I have to
wait foran unspecified amout of time just makes me angry. Being told that
there is a severe storm at my destination and we can't land, but if we
wait for 2 more hours so that it can be expected to have passed by the
time we arrive, I'm fine.)

 I think 90% of users are going to struggle to understand what most of
 these settings mean.

Well, it's a complex system, so its configuration reflects some of the
complexity, an it comes with a manual...

If some user tells you 'I have trouble to understand what all these gauges
in the cockpit of the c172 mean' - do you simplify the cockpit, or do you
ask him to read the manual where it is explained?

I'd be happy with a limited number of options - but many users can't run
the system well with the set of options I like - and that was the point
when I started exposing properties so that the system can be customized
individually.

I took the time to document every option and most algorithms in 42 pages
of manual (out of which you are free to read what you need - the
description of what a particular option does is shorter) - so 

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Stuart Buchanan
Hi Thorsten,

I think we've gone beyond what can be done for the upcoming
release, but comments below.

On Sun, Jul 10, 2011 at 7:30 AM,thorsten.i.renk wrote:
 2) As it stands, it's very difficult for a new user to understand the
 difference between Local Weather and Global Weather. let alone how
 they inter-relate.  Enabling the Local Weather package requires
 setting Enabled local weather module from the Local Weather Settings
 menu, yet the rest of the settings a user is likely to want are in the
 Local Weather dialog.  As a first step to sorting this out, I'd like
 to do the following:
 2a) Move the Enable local weather module checkbox to the Local Weather
 dialog.

 In my opinion, a clean solution would be to introduce a new master weather
 dialog on which the user can specify

 * is live weather to be used or an offline solution
 * which weather system (local or global) is supposed to render the weather
 information (and supply the offline solution if applicable)

Yes, a unified dialog for high level weather setting would be a very good idea,
This would undo some of the work that (Torsten?) did to amalgamate the various
global weather dialogs some time ago, but I think splitting off the
METAR/scenario
section at the bottom of the dialog makes a lot of sense given that in most
modes the various detailed configuration options are read-only anyway.

I also wonder if the terms global and local are really applicable. Would
static weather modeling and dynamic weather modeling be better terms,
or how about simple/complex?

 2b) Move  Local Weather Settings to the Debug menu, on the
 assumption that more users will never need to modify the settings
 there (Thorsten R. - is this true?)

 No - quite the contrary. The design philosophy is (not strictly true, but
 mostly):

 * Local Weather (i.e. what used to be Local Weather Tiles) is a launcher -
 everything you select here is parsed only at startup of the weather
 system, but cannot be modified runtime

I think this launcher aspect is something that we want to hide from the
end-user. Most people just want to be able to change the weather
system and then press Apply or OK. Having to press Stop first is very
different from the rest of the UI.

I think we'll want to make this implicit, so the user can press (say)
Apply, and
the underlying weather system stops and then is started under the covers
with the new parameters.

Apart from the stop/start time (which could be handled by a please wait
message), is there any reason we couldn't do this?

 * Local Weather Settings contains all options which can be modified
 runtime. The main purpose is to get a handle on performance - for instance
 you might start out on relatively clear skies, so you can render clouds
 out to 55 km without large framerate impact - but then as you go on, you
 come into overcast skies, and the framerate drops like a rock - this menu
 allows you to choose runtime that you'd like to see clouds only to 20 km
 and get the framerate back

 So in my view, this should not appear in debug (for reference - I use the
 'Settings' menu maybe 3-4 times  per hour of flight or so).

I think 90% of users are going to struggle to understand what most of these
settings mean. Is there one particular setting that you are changing regularly?
Perhaps we could extract it alone and give it a easier to understand name?

Alternatively, could we use some arbitrary Performance/Quality slider that
is mapped to these settings?

-Stuart

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Stuart Buchanan
On Sun, Jul 10, 2011 at 7:33 AM,  thorsten.i.r...@jyu.fi wrote:
 Sounds logical to me ...the double weather systems are a bit of
 nuisance , would be nicer, in my opinion , if they could be combined
 in a single dialog  but not sure if that's possible.I use real
 world weather anyway , so i never use those settings.

 That misses the point - you can use real weather and render it with Global
 Weather, or you can use real weather and render it with the Local Weather
 package - both are capable of doing the job.

I think this really highlights the problem - it really isn't obvious
from looking
at the UI that the Local Weather can interpret Real Weather.

-Stuart

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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Hal V. Engel
On Monday, July 11, 2011 05:37:06 AM Stuart Buchanan wrote:
 Hi Thorsten,
 
 I think we've gone beyond what can be done for the upcoming
 release, but comments below.
 
 On Sun, Jul 10, 2011 at 7:30 AM,thorsten.i.renk wrote:
  2) As it stands, it's very difficult for a new user to understand the
  difference between Local Weather and Global Weather. let alone how
  they inter-relate.  Enabling the Local Weather package requires
  setting Enabled local weather module from the Local Weather Settings
  menu, yet the rest of the settings a user is likely to want are in the
  Local Weather dialog.  As a first step to sorting this out, I'd like
  to do the following:
  2a) Move the Enable local weather module checkbox to the Local Weather
  dialog.
  
  In my opinion, a clean solution would be to introduce a new master
  weather dialog on which the user can specify
  
  * is live weather to be used or an offline solution
  * which weather system (local or global) is supposed to render the
  weather information (and supply the offline solution if applicable)
 
 Yes, a unified dialog for high level weather setting would be a very good
 idea, This would undo some of the work that (Torsten?) did to amalgamate
 the various global weather dialogs some time ago, but I think splitting
 off the METAR/scenario
 section at the bottom of the dialog makes a lot of sense given that in most
 modes the various detailed configuration options are read-only anyway.
 
 I also wonder if the terms global and local are really applicable.
 Would static weather modeling and dynamic weather modeling be better
 terms, or how about simple/complex?
 
  2b) Move  Local Weather Settings to the Debug menu, on the
  assumption that more users will never need to modify the settings
  there (Thorsten R. - is this true?)
  
  No - quite the contrary. The design philosophy is (not strictly true, but
  mostly):
  
  * Local Weather (i.e. what used to be Local Weather Tiles) is a launcher
  - everything you select here is parsed only at startup of the weather
  system, but cannot be modified runtime
 
 I think this launcher aspect is something that we want to hide from the
 end-user. Most people just want to be able to change the weather
 system and then press Apply or OK. Having to press Stop first is very
 different from the rest of the UI.
 
 I think we'll want to make this implicit, so the user can press (say)
 Apply, and
 the underlying weather system stops and then is started under the covers
 with the new parameters.
 
 Apart from the stop/start time (which could be handled by a please wait
 message), is there any reason we couldn't do this?
 
  * Local Weather Settings contains all options which can be modified
  runtime. The main purpose is to get a handle on performance - for
  instance you might start out on relatively clear skies, so you can
  render clouds out to 55 km without large framerate impact - but then as
  you go on, you come into overcast skies, and the framerate drops like a
  rock - this menu allows you to choose runtime that you'd like to see
  clouds only to 20 km and get the framerate back
  
  So in my view, this should not appear in debug (for reference - I use the
  'Settings' menu maybe 3-4 times  per hour of flight or so).
 
 I think 90% of users are going to struggle to understand what most of these
 settings mean. Is there one particular setting that you are changing
 regularly? Perhaps we could extract it alone and give it a easier to
 understand name?
 
 Alternatively, could we use some arbitrary Performance/Quality slider that
 is mapped to these settings?
 
 -Stuart

Or a Performance/Quality setting that could be tied to a frame rate thresholds 
that would automatically throttle the rendering quality based on what frame 
rates the user is seeing.

Hal

 
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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Gijs de Rooy


 Stuart wrote:

 1) Currently there is a wireframe option on the Rendering menu. While
 it's of moderate interest to developers, I don't think it's really of
 any interest to the average user. I'd like to move this option to the
 Debug menu.

The reason I added it is that we got quite some people that accidentaly enabled
this option in FGRun and couldn't find it back. It really is a rendering 
option IMO,but I don't care if you move it to the Debug Menu. Altough I don't 
think it deserves
a special menu-item and make the already big Debug Menu even bigger...

Submenus would be nice here, but I guess our GUI system is too basic for that.

Cheers,Gijs
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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-10 Thread thorsten . i . renk
 2) As it stands, it's very difficult for a new user to understand the
 difference between Local Weather and Global Weather. let alone how
 they inter-relate.  Enabling the Local Weather package requires
 setting Enabled local weather module from the Local Weather Settings
 menu, yet the rest of the settings a user is likely to want are in the
 Local Weather dialog.  As a first step to sorting this out, I'd like
 to do the following:
 2a) Move the Enable local weather module checkbox to the Local Weather
 dialog.

In my opinion, a clean solution would be to introduce a new master weather
dialog on which the user can specify

* is live weather to be used or an offline solution
* which weather system (local or global) is supposed to render the weather
information (and supply the offline solution if applicable)

Dependent on the setting in this dialog, the menu options for either Local
or Global weather would then be available and the other greyed out. I
think that would be the most intuitive structure. It would also prevent a
user from discovering the hard way that he can enter whatever he likes
for, say, visibility in the 'Global Weather' dialog, it won't ever show up
whenever Local Weather is running.

Such a solution would also allow for easy integration of a hypothetical
third weather package

 2b) Move  Local Weather Settings to the Debug menu, on the
 assumption that more users will never need to modify the settings
 there (Thorsten R. - is this true?)

No - quite the contrary. The design philosophy is (not strictly true, but
mostly):

* Local Weather (i.e. what used to be Local Weather Tiles) is a launcher -
everything you select here is parsed only at startup of the weather
system, but cannot be modified runtime

* Local Weather Settings contains all options which can be modified
runtime. The main purpose is to get a handle on performance - for instance
you might start out on relatively clear skies, so you can render clouds
out to 55 km without large framerate impact - but then as you go on, you
come into overcast skies, and the framerate drops like a rock - this menu
allows you to choose runtime that you'd like to see clouds only to 20 km
and get the framerate back

So in my view, this should not appear in debug (for reference - I use the
'Settings' menu maybe 3-4 times  per hour of flight or so).

Cheers,

* Thorsten


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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-10 Thread thorsten . i . renk
 Sounds logical to me ...the double weather systems are a bit of
 nuisance , would be nicer, in my opinion , if they could be combined
 in a single dialog  but not sure if that's possible.I use real
 world weather anyway , so i never use those settings.

That misses the point - you can use real weather and render it with Global
Weather, or you can use real weather and render it with the Local Weather
package - both are capable of doing the job.

Maybe you're also so lucky that no matter what conditions, your framerate
is high enough - I'm not, so I have to change settings when the scene
changes enough.

* Thorsten


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Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-09 Thread syd adams
Sounds logical to me ...the double weather systems are a bit of
nuisance , would be nicer, in my opinion , if they could be combined
in a single dialog  but not sure if that's possible.I use real
world weather anyway , so i never use those settings.
Cheers

On Sat, Jul 9, 2011 at 12:57 PM, Stuart Buchanan stuar...@gmail.com wrote:
 Hi All,

 I've just done a pass over the GUI making minor changes to clean it up
 and make it consistent.

 There are a couple of slightly more significant layout changes I'd
 like to make, but want to discuss first.

 1) Currently there is a wireframe option on the Rendering menu. While
 it's of moderate interest to developers, I don't think it's really of
 any interest to the average user. I'd like to move this option to the
 Debug menu.

 2) As it stands, it's very difficult for a new user to understand the
 difference between Local Weather and Global Weather. let alone how
 they inter-relate.  Enabling the Local Weather package requires
 setting Enabled local weather module from the Local Weather Settings
 menu, yet the rest of the settings a user is likely to want are in the
 Local Weather dialog.  As a first step to sorting this out, I'd like
 to do the following:
 2a) Move the Enable local weather module checkbox to the Local Weather 
 dialog.
 2b) Move  Local Weather Settings to the Debug menu, on the
 assumption that more users will never need to modify the settings
 there (Thorsten R. - is this true?)

 3) Split the Jetway Settings, and move the Enable jetway editor,
 Debug mode and Open Editor buttons to a new dialog in the Debug
 menu. Again, on the basis that most normal users have no interest in
 these controls.

 Comments?

 -Stuart

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