Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-02-01 Thread Alex Perry
Not to resurrect an old thread, but even znear=0.1 has the cockpit and
some visible runway gutted.  I had to adjust the near-field value down
as well:

FlightGear-0.9/source/src/Main$ cvs diff -u
cvs diff: Diffing .
Index: CameraGroup.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Main/CameraGroup.cxx,v
retrieving revision 1.14
diff -u -r1.14 CameraGroup.cxx
--- CameraGroup.cxx 9 Jan 2009 23:16:44 -   1.14
+++ CameraGroup.cxx 2 Feb 2009 05:17:01 -
@@ -455,7 +455,7 @@
 bindMemberToNode(gnode, znear, cgroup, CameraGroup::_zNear, .1f);
 bindMemberToNode(gnode, zfar, cgroup, CameraGroup::_zFar, 12.0f);
 bindMemberToNode(gnode, near-field, cgroup, CameraGroup::_nearField,
- 100.0f);
+ 0.1f);
 return cgroup;
 }



On Fri, Jan 9, 2009 at 6:38 AM, Torsten Dreyer tors...@t3r.de wrote:
 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted
 That's the near clipping pane,
 you might want to add
  sim
rendering
  camera-group
znear type=double0.1/znear
  /camera-group
/rendering
  /sim

 in your model-set.xml

 Torsten

 In addition to it , i have never seen,  clouds so well displayed in
 reality, look like soldiers in parade :)
 this made laughing, guy whom i tried to demonstrate FG.   :(  :(
 Cloudstreets - glider pilots love these ;-)

 Torsten

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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-02-01 Thread Ron Jensen
Alex,
You can adjust this on the fly with /sim/rendering/camera-group/near-field.

What version of OSG are you using?  I'm still using 2.7.8 with success,
but I believe 2.8.0 is the standard Tim's coding to.

Ron

On Sun, 2009-02-01 at 21:19 -0800, Alex Perry wrote:
 Not to resurrect an old thread, but even znear=0.1 has the cockpit and
 some visible runway gutted.  I had to adjust the near-field value down
 as well:
 
 FlightGear-0.9/source/src/Main$ cvs diff -u
 cvs diff: Diffing .
 Index: CameraGroup.cxx
 ===
 RCS file: /var/cvs/FlightGear-0.9/source/src/Main/CameraGroup.cxx,v
 retrieving revision 1.14
 diff -u -r1.14 CameraGroup.cxx
 --- CameraGroup.cxx 9 Jan 2009 23:16:44 -   1.14
 +++ CameraGroup.cxx 2 Feb 2009 05:17:01 -
 @@ -455,7 +455,7 @@
  bindMemberToNode(gnode, znear, cgroup, CameraGroup::_zNear, .1f);
  bindMemberToNode(gnode, zfar, cgroup, CameraGroup::_zFar, 12.0f);
  bindMemberToNode(gnode, near-field, cgroup, CameraGroup::_nearField,
 - 100.0f);
 + 0.1f);
  return cgroup;
  }
 
 
 
 On Fri, Jan 9, 2009 at 6:38 AM, Torsten Dreyer tors...@t3r.de wrote:
  Hello,
 
  What happen now with the Cockpit view
  Getting now the cockpit cutted
  That's the near clipping pane,
  you might want to add
   sim
 rendering
   camera-group
 znear type=double0.1/znear
   /camera-group
 /rendering
   /sim
 
  in your model-set.xml
 
  Torsten
 
  In addition to it , i have never seen,  clouds so well displayed in
  reality, look like soldiers in parade :)
  this made laughing, guy whom i tried to demonstrate FG.   :(  :(
  Cloudstreets - glider pilots love these ;-)
 
  Torsten
 



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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Michael Smith
gerard robin wrote:
 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted 

 Here two snapshots:

  the first one is done with an older fg CVS version ( 17-12-2008) still 
 running on my system
 http://pagesperso-orange.fr/GRTux/Before-was-right.jpg

 the second one done with the last CVS version (today) running on an other 
 system
 http://pagesperso-orange.fr/GRTux/Now-is-wrong.jpg

 Same aircraft , same pilot position


 In addition to it , i have never seen,  clouds so well displayed in reality, 
 look like soldiers in parade :)   
 this made laughing, guy whom i tried to demonstrate FG.   :(  :(


 cheers
   
I think this has something to do with the camera adjustments Tim has 
been doing to fix the black box bug some of us had, there is a --prop 
you can use to adjust the camera, can't remember what it is.

Maybe Tim could reply?

-- 
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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Torsten Dreyer
 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted
That's the near clipping pane,
you might want to add
  sim
rendering
  camera-group
znear type=double0.1/znear
  /camera-group
/rendering
  /sim

in your model-set.xml

Torsten

 In addition to it , i have never seen,  clouds so well displayed in
 reality, look like soldiers in parade :)
 this made laughing, guy whom i tried to demonstrate FG.   :(  :(
Cloudstreets - glider pilots love these ;-)

Torsten

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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread gerard robin
On vendredi 09 janvier 2009, Torsten Dreyer wrote:
  Hello,
 
  What happen now with the Cockpit view
  Getting now the cockpit cutted

 That's the near clipping pane,
 you might want to add
   sim
 rendering
   camera-group
 znear type=double0.1/znear
   /camera-group
 /rendering
   /sim

 in your model-set.xml

 Torsten

  In addition to it , i have never seen,  clouds so well displayed in
  reality, look like soldiers in parade :)
  this made laughing, guy whom i tried to demonstrate FG.   :(  :(

 Cloudstreets - glider pilots love these ;-)

 Torsten


Thanks, 
the problem is coming up to most of the Aircrafts
For instance c172p, do they have to modified too  ? 
That will be a lot of work  :( 


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Tatsuhiro Nishioka
Hi,

On Jan 9, 2009, at 11:38 PM, Torsten Dreyer tors...@t3r.de wrote:

 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted
 That's the near clipping pane,
 you might want to add
  sim
rendering
  camera-group
znear type=double0.1/znear
  /camera-group
/rendering
  /sim

 in your model-set.xml

It works on fg/cvs, but it crashes 1.9.0 since no camera groups are  
created if you give a camera-group tag without specifying any camera  
configs.

It is safer to settle znear property from Nasal after the camera  
groups are created. Doing so in a FDM-initialized listener is enough  
for this case.

However, I really want Tim to change it in cpp code. I believe that  
the default value of znear must be less than 0.25 for avoiding my- 
cockpit-is-cut-away thingie.

I know this is for avoiding flicker thingies, but

Tat




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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread gerard robin
On vendredi 09 janvier 2009, gerard robin wrote:
 On vendredi 09 janvier 2009, Torsten Dreyer wrote:

 
  That's the near clipping pane,
  you might want to add
sim
  rendering
camera-group
  znear type=double0.1/znear
/camera-group
  /rendering
/sim
 
  in your model-set.xml
 
  Torsten
 

 
  Torsten

 Thanks,
 the problem is coming up to most of the Aircrafts
 For instance c172p, do they have to modified too  ?
 That will be a lot of work  :(

 Or, why don't we have such parameter   within preference.xml file ?
 then any cockpit  will come back like before, without any missing part.

Cheers
-- 
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http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Frederic Bouvier

- gerard robin a écrit :

 On vendredi 09 janvier 2009, Torsten Dreyer wrote:
   Hello,
  
   What happen now with the Cockpit view
   Getting now the cockpit cutted
 
  That's the near clipping pane,
  you might want to add
sim
  rendering
camera-group
  znear type=double0.1/znear
/camera-group
  /rendering
/sim
 
  in your model-set.xml
 
  Torsten
 
   In addition to it , i have never seen,  clouds so well displayed
 in
   reality, look like soldiers in parade :)
   this made laughing, guy whom i tried to demonstrate FG.   :(  :(
 
  Cloudstreets - glider pilots love these ;-)
 
  Torsten
 
 
 Thanks, 
 the problem is coming up to most of the Aircrafts
 For instance c172p, do they have to modified too  ? 
 That will be a lot of work  :( 

This is part of Tim's work to make shadows usable.

-Fred

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http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Tim Moore
Frederic Bouvier wrote:
 - gerard robin a écrit :
 
 On vendredi 09 janvier 2009, Torsten Dreyer wrote:
 Hello,

 What happen now with the Cockpit view
 Getting now the cockpit cutted
 That's the near clipping pane,
 you might want to add
   sim
 rendering
   camera-group
 znear type=double0.1/znear
   /camera-group
 /rendering
   /sim

 in your model-set.xml

 Torsten

 In addition to it , i have never seen,  clouds so well displayed
 in
 reality, look like soldiers in parade :)
 this made laughing, guy whom i tried to demonstrate FG.   :(  :(
 Cloudstreets - glider pilots love these ;-)

 Torsten


 Thanks, 
 the problem is coming up to most of the Aircrafts
 For instance c172p, do they have to modified too  ? 
 That will be a lot of work  :( 
 
 This is part of Tim's work to make shadows usable.
 
 -Fred

Can we all live with a default near plane value of .25? I'll check that in 
tonight. In the meantime, you can set the property on the command line.

Tim


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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread gerard robin
On vendredi 09 janvier 2009, Tim Moore wrote:
 Frederic Bouvier wrote:
  - gerard robin a écrit :
  On vendredi 09 janvier 2009, Torsten Dreyer wrote:
  Hello,
 
  What happen now with the Cockpit view
  Getting now the cockpit cutted
 
  That's the near clipping pane,
  you might want to add
sim
  rendering
camera-group
  znear type=double0.1/znear
/camera-group
  /rendering
/sim
 
  in your model-set.xml
 
  Torsten
 
  In addition to it , i have never seen,  clouds so well displayed
 
  in
 
  reality, look like soldiers in parade :)
  this made laughing, guy whom i tried to demonstrate FG.   :(  :(
 
  Cloudstreets - glider pilots love these ;-)
 
  Torsten
 
  Thanks,
  the problem is coming up to most of the Aircrafts
  For instance c172p, do they have to modified too  ?
  That will be a lot of work  :(
 
  This is part of Tim's work to make shadows usable.
 
  -Fred

 Can we all live with a default near plane value of .25? I'll check that in
 tonight. In the meantime, you can set the property on the command line.

 Tim



Just tested, and working we may have it in  preferences.xml file or 
within .fgfs/preferences.xml .
Then, instead of modification within source ..this could be the naswer


-- 
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J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Anders Gidenstam
On Fri, 9 Jan 2009, Tim Moore wrote:

 Can we all live with a default near plane value of .25? I'll check that 
 in tonight. In the meantime, you can set the property on the command 
 line.

No, 0.25 is too much for my Submarine Scout (and most likely for the 
bubble sextant instrument too, though that one isn't in CVS yet).

If we are still aiming for a bug fix release (1.9.1?) I think we should 
keep the near plane setting at it's old 0.1 value until after that 
release.

Would it be possible to split the near and far cameras into near, middle 
and far cameras to keep the near plane close even when we get shadows?

Cheers,

Anders
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---
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Re: [Flightgear-devel] Very bad surprise with last FG cvs

2009-01-09 Thread Martin Spott
Tim Moore wrote:

 Can we all live with a default near plane value of .25?

I don't think so, the C172 cockpit frame looks quite strange with 0.25,

Martin.
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