Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Thiago Silva
Hello,

as I was thinking over these problems today, here are some initial thoughts,
just to get the conversation going...


The first time I read about the Method Finder and Ted's memo, I tried to grasp
the broader issue, and I'm still thinking of some interesting examples to
explore.

I can see the problem of finding operations by their meanings, the problem of
finding objects by the services they provide and the overal structure of the
discovery, negotiation and binding.

My feeling is that, besides using worlds as mechanism, an explicit discovery
context may be required (though I can't say much without further
experimentations), specially when trying to figure out operations that don't
produce a distinguishable value but rather change the state of computation
(authenticating, opening a file, sending a message through the network, etc)
or when doing remote discovery.

For brokering (and I'm presuming the use of such entities, as I could not get
rid of them in my mind so far), my first thought was that a chain of brokers
of some sorts could be useful in the architecture where each could have
specific ways of mediating discovery and negotiation through the levels (or
narrowed options, providing isolation for some services. Worlds come to mind).

During the binding time, I think it would be important that some
requirements of the client could be relaxed or even be tagged optional to
allow the module to execute at least a subset of its features (or to execute
features with suboptimal operations) when full binding isn't possible --
though this might require special attention to guarantee that eg. disabling
optional features don't break the execution.

Further, different versions of services may require different kinds of
pre/post-processing (eg. initialization and finalization routines). When
abstracting a service (eg. storage) like this, I think it's when the glue
code starts to require sophistication (because it needs to fill more
blanks)...and to have it automated, the provider will need to make
requirements to the client as well. This is where I think a common vocabulary
will be more necessary.

--
Thiago

Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
 Hi Jeff
 
 I think intermodule communication schemes that *really scale* is one of the 
 most important open issues of the last 45 years or so.
 
 It is one of the several pursuits written into the STEPS proposal that we 
 didn't use our initial efforts on -- so we've done little to advance this 
 over the last few years. But now that the NSF funded part of STEPS has 
 concluded, we are planning to use much of the other strand of STEPS to look 
 at some of these neglected issues.
 
 There are lots of facets, and one has to do with messaging. The idea that 
 sending a message has scaling problems is one that has been around for 
 quite a while. It was certainly something that we pondered at PARC 35 years 
 ago, and it was an issue earlier for both the ARPAnet and its offspring: the 
 Internet.
 
 Several members of this list have pointed this out also.
 
 There are similar scaling problems with the use of tags in XML and EMI etc. 
 which have to be agreed on somehow
 
 
 Part of the problem is that for vanilla sends, the sender has to know the 
 receiver in some fashion. This starts requiring the interior of a module to 
 know too much if this is a front line mechanism.
 
 This leads to wanting to do something more like LINDA coordination or 
 publish and subscribe where there are pools of producers and consumers who 
 don't have to know explicitly about each other. A send is now a general 
 request for a resource. But the vanilla approaches here still require that 
 the sender and receiver have a fair amount of common knowledge (because 
 the matching is usually done on terms in common).
 
 For example, in order to invoke a module that will compute the sine of an 
 angle, do you and the receiver both have to agree about the term sine? In 
 APL I think the name of this function is circle 1 and in Smalltalk it's 
 degreeSin, etc. 
 
 Ted Kaehler solved this problem some years ago in Squeak Smalltalk with his 
 message finder. For example, if you enter 3. 4. 7 Squeak will instantly 
 come back with:
    3 bitOr: 4 -- 7
    3 bitXor: 4 -- 7
    3 + 4 -- 7
 
 For the sine example you would enter 30. 0.5 and Squeak will come up with: 
    30 degreeSin -- 0.5
 
 The method finder is acting a bit like Doug Lenat's discovery systems. 
 Simple brute force is used here (Ted executes all the methods that could fit 
 in the system safely to see what they do.)
 
 One of the solutions at PARC for dealing with a part of the problem is the 
 idea of send an agent, not a message. It was quickly found that defining 
 file formats for all the different things that could be printed on the new 
 laser printer was not scaling well. The solution was to send a program that 
 would just execute safely and blindly in the printer -- the printer would 
 then just 

Re: [fonc] Paranoid programming language

2013-02-13 Thread Miles Fidelman
Well, for evocative names, there's always Brainfuck 
(http://en.wikipedia.org/wiki/Brainfuck) - which is a real language, 
with derivatives even.  And the name is truly accurate. :-)


John Carlson wrote:


Ah first time I came across a language with such an evocative name.  
Since I am too paranoid to click on a link, perhaps you could 
summarize. I did a search and it seemed to indicate that the language 
was a joke.  Sigh.


On Feb 12, 2013 7:26 PM, Miles Fidelman mfidel...@meetinghouse.net 
mailto:mfidel...@meetinghouse.net wrote:


John Carlson wrote:


Is there a computer language (yes I realize games do this)
that work like human languages?  With features like
misdirection, misinterpretation, volume, persuasion?  Can we
come up with a social language for computers?  No, I'm not
talking lojban, I'm talking something something semantically
and/or syntactically ambiguous.  Maybe lingodroids is close.
More work in this area would be interesting.


Well PPL (Paranoid Programming Language) might come close.
http://zzo38computer.org/backup/paranoid-programming-language.html :-)

-- 
In theory, there is no difference between theory and practice.

In practice, there is.    Yogi Berra

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Re: [fonc] Paranoid programming language

2013-02-13 Thread David Pennell
Malboge (http://en.wikipedia.org/wiki/Malbolge) was featured on an episode
of Elementary.  It's named after the eighth circle of hell in Dante's
Inferno.

Malbolge was so difficult to understand when it arrived that it took two
 years for the first Malbolge program to appear. The first Malbolge program
 was not written by a human being, it was generated by a beam 
 searchhttp://en.wikipedia.org/wiki/Beam_searchalgorithm designed by Andrew 
 Cooke and implemented in
 Lisp http://en.wikipedia.org/wiki/Lisp_programming_language


-david


On Wed, Feb 13, 2013 at 6:06 AM, Miles Fidelman
mfidel...@meetinghouse.netwrote:

 Well, for evocative names, there's always Brainfuck (
 http://en.wikipedia.org/wiki/**Brainfuckhttp://en.wikipedia.org/wiki/Brainfuck)
 - which is a real language, with derivatives even.  And the name is truly
 accurate. :-)

 John Carlson wrote:


 Ah first time I came across a language with such an evocative name.
  Since I am too paranoid to click on a link, perhaps you could summarize. I
 did a search and it seemed to indicate that the language was a joke.  Sigh.

 On Feb 12, 2013 7:26 PM, Miles Fidelman mfidel...@meetinghouse.netmailto:
 mfidelman@**meetinghouse.net mfidel...@meetinghouse.net wrote:

 John Carlson wrote:


 Is there a computer language (yes I realize games do this)
 that work like human languages?  With features like
 misdirection, misinterpretation, volume, persuasion?  Can we
 come up with a social language for computers?  No, I'm not
 talking lojban, I'm talking something something semantically
 and/or syntactically ambiguous.  Maybe lingodroids is close.
 More work in this area would be interesting.


 Well PPL (Paranoid Programming Language) might come close.
 http://zzo38computer.org/**backup/paranoid-programming-**
 language.htmlhttp://zzo38computer.org/backup/paranoid-programming-language.html:-)

 -- In theory, there is no difference between theory and practice.
 In practice, there is.    Yogi Berra

 __**_
 fonc mailing list
 fonc@vpri.org mailto:fonc@vpri.org
 
 http://vpri.org/mailman/**listinfo/fonchttp://vpri.org/mailman/listinfo/fonc




 __**_
 fonc mailing list
 fonc@vpri.org
 http://vpri.org/mailman/**listinfo/fonchttp://vpri.org/mailman/listinfo/fonc



 --
 In theory, there is no difference between theory and practice.
 In practice, there is.    Yogi Berra

 __**_
 fonc mailing list
 fonc@vpri.org
 http://vpri.org/mailman/**listinfo/fonc

 --
 -david

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Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Eugen Leitl
On Tue, Feb 12, 2013 at 11:33:04AM -0700, Jeff Gonis wrote:
 I see no one has taken Alan's bait and asked the million dollar question:
 if you decided that messaging is no longer the right path for scaling, what
 approach are you currently using?

Classical computation doesn't allow storing multiple bits
in the same location, so relativistic signalling introduces
latency. Asynchronous shared-nothing message passing is
the only thing that scales, as it matches the way how this 
universe does things (try looking at light cones for consistent
state for multiple writes to the same location -- this
of course applies to cache coherency).

Inversely, doing things in a different way will guarantee
that you won't be able to scale. It's not just a good idea,
it's the law. 
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Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Alan Kay
One of the original reasons for message-based was the simple relativistic 
one. What we decided is that trying to send messages to explicit receivers had 
real scaling problems, whereas receiving messages is a good idea.

Cheers,

Alan




 From: Eugen Leitl eu...@leitl.org
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Wednesday, February 13, 2013 5:11 AM
Subject: Re: [fonc] Terminology: Object Oriented vs Message Oriented
 
On Tue, Feb 12, 2013 at 11:33:04AM -0700, Jeff Gonis wrote:
 I see no one has taken Alan's bait and asked the million dollar question:
 if you decided that messaging is no longer the right path for scaling, what
 approach are you currently using?

Classical computation doesn't allow storing multiple bits
in the same location, so relativistic signalling introduces
latency. Asynchronous shared-nothing message passing is
the only thing that scales, as it matches the way how this 
universe does things (try looking at light cones for consistent
state for multiple writes to the same location -- this
of course applies to cache coherency).

Inversely, doing things in a different way will guarantee
that you won't be able to scale. It's not just a good idea,
it's the law. 
___
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Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Alan Kay
Hi Thiago

I think you are on a good path.

One way to think about this problem is that the broker is a human programmer 
who has received a module from half way around the world that claims to provide 
important services. The programmer would confine it in an address space and 
start doing experiments with it to try to discover what it does (and/or perhaps 
how well its behavior matches up to its claims). Many of the discovery 
approaches of Lenat in AM and Eurisko could be very useful here.

Another part of the scaling of modules approach could be to require modules to 
have much better models of the environments they expect/need in order to run.

For example, suppose a module has a variable that it would like to refer to 
some external resource. Both static and dynamic typing are insufficient here 
because they are only about kinds of results rather than meanings of results. 

But we could readily imagine a language in which the variable had associated 
with it a dummy or stand-in model of what is desired. It could be a slow 
version of something we are hoping to get a faster version of. It could be 
sample values and tests, etc. All of these would be useful for debugging our 
module -- in fact, we could make this a requirement of our module system, that 
the modules carry enough information to allow them to be debugged with only 
their own model of the environment. 

And the more information the model has, the easier it will be for a program to 
see if the model of an environment for a module matches up to possible modules 
out in the environment when the system is running for real.

Cheers,

Alan




 From: Thiago Silva tsi...@sourcecraft.info
To: fonc fonc@vpri.org 
Sent: Wednesday, February 13, 2013 2:09 AM
Subject: Re: [fonc] Terminology: Object Oriented vs Message Oriented
 
Hello,

as I was thinking over these problems today, here are some initial thoughts,
just to get the conversation going...


The first time I read about the Method Finder and Ted's memo, I tried to grasp
the broader issue, and I'm still thinking of some interesting examples to
explore.

I can see the problem of finding operations by their meanings, the problem of
finding objects by the services they provide and the overal structure of the
discovery, negotiation and binding.

My feeling is that, besides using worlds as mechanism, an explicit discovery
context may be required (though I can't say much without further
experimentations), specially when trying to figure out operations that don't
produce a distinguishable value but rather change the state of computation
(authenticating, opening a file, sending a message through the network, etc)
or when doing remote discovery.

For brokering (and I'm presuming the use of such entities, as I could not get
rid of them in my mind so far), my first thought was that a chain of brokers
of some sorts could be useful in the architecture where each could have
specific ways of mediating discovery and negotiation through the levels (or
narrowed options, providing isolation for some services. Worlds come to mind).

During the binding time, I think it would be important that some
requirements of the client could be relaxed or even be tagged optional to
allow the module to execute at least a subset of its features (or to execute
features with suboptimal operations) when full binding isn't possible --
though this might require special attention to guarantee that eg. disabling
optional features don't break the execution.

Further, different versions of services may require different kinds of
pre/post-processing (eg. initialization and finalization routines). When
abstracting a service (eg. storage) like this, I think it's when the glue
code starts to require sophistication (because it needs to fill more
blanks)...and to have it automated, the provider will need to make
requirements to the client as well. This is where I think a common vocabulary
will be more necessary.

--
Thiago

Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
 Hi Jeff
 
 I think intermodule communication schemes that *really scale* is one of 
 the most important open issues of the last 45 years or so.
 
 It is one of the several pursuits written into the STEPS proposal that we 
 didn't use our initial efforts on -- so we've done little to advance this 
 over the last few years. But now that the NSF funded part of STEPS has 
 concluded, we are planning to use much of the other strand of STEPS to look 
 at some of these neglected issues.
 
 There are lots of facets, and one has to do with messaging. The idea that 
 sending a message has scaling problems is one that has been around for 
 quite a while. It was certainly something that we pondered at PARC 35 years 
 ago, and it was an issue earlier for both the ARPAnet and its offspring: the 
 Internet.
 
 Several members of this list have pointed this out also.
 
 There are similar scaling problems with the use of tags in XML and EMI 

Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Alan Kay
Hi John

Or you could look at the actual problem a web has to solve, which is to 
present arbitrary information to a user that comes from any of several billion 
sources. Looked at from this perspective we can see that the current web design 
could hardly be more wrong headed. For example, what is the probability that we 
can make an authoring app that has all the features needed by billions of 
producers?

One conclusion could be that the web/browser is not an app but should be a kind 
of operating system that should be set up to safely execute anything from 
anywhere and to present the results in forms understandable by the end-user.

After literally decades of trying to add more and more features and not yet 
matching up to the software than ran on the machines the original browser was 
done on, they are slowly coming around to the idea that they should be safely 
executing programs written by others. It has only been in the last few years -- 
with Native Client in Chrome -- that really fast programs can be safely 
downloaded as executables without having to have permission of a SysAdmin.

So another way to look at all this is to ask what such an OS really needs to 
have to allow all in the world to make their own media and have it used by 
others ...

Cheers,

Alan




 From: John Carlson yottz...@gmail.com
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Tuesday, February 12, 2013 9:00 PM
Subject: [fonc] Design of web, POLs for rules. Fuzz testing nile
 

Although I have read very little about the design of the web, things are 
starting to gel in my mind.  At the lowest level lies the static or 
declarative part of the web.  The html, dom, xml and json are the main 
languages used in the declarative part.  Layered on top of this is the dynamic 
or procedural part of the web.  Javascript and xslt are the main languages in 
the procedural part.   The final level is the constraints or rule based part 
of the web, normally called stylesheets.  The languages in the rule based web 
are css1, 2, 3 and xsl. Jquery provides a way to apply operations in this 
arena.  I am excluding popular server side languages...too many.
What I am wondering is what is the best way to incorporate rules into a 
language.  Vrml has routes.  Uml has ocl. Is avoiding if statements and 
for/while loops the goal of rules languages--that syntax?  That is, do a query 
or find, and apply the operations or rules to all returned values.
Now, if I wanted to apply probabilistic or fuzzy rules to the dom, that seems 
fairly straightforward.  Fuzz testing does this moderately well.  Has there 
been attempts at better fuzz testing? Fuzz about fuzz?  Or is brute force best?
We've also seen probablistic parser generators, correct?
But what about probablistic rules?  Can we design an ultimate website w/o a 
designer?  Can we use statistics to create a great solitaire player--i have a 
pretty good stochastic solitaire player for one version of solitaire...how 
about others?  How does one create a great set of rules?  One can create great 
rule POLs, but where are the authors?  Something like cameron browne's thesis 
seems great for grid games.  He is quite prolific.  Can we apply the same 
logic to card games? Web sites?  We have The Nature of Order by c. 
Alexander.  Are there nile designers or fuzz testers/genetic algorithms for 
nile?
Is fuzz testing a by product of nile design...should it be?
If you want to check out the state of the art for dungeons and dragons POLs 
check out fantasy grounds...xml hell.  We can do better.
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Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread David Harris
This sounds suspiciously like Unit Testing, which is basically When I say
this, you should answer that.Thos are precomputed answers, but could
be computed I suppose -- so a bit like your Postscript example ... you send
the Testing-Agent down the pipe.

David


On Wed, Feb 13, 2013 at 7:26 AM, Alan Kay alan.n...@yahoo.com wrote:

 Hi Thiago

 I think you are on a good path.

 One way to think about this problem is that the broker is a human
 programmer who has received a module from half way around the world that
 claims to provide important services. The programmer would confine it in an
 address space and start doing experiments with it to try to discover what
 it does (and/or perhaps how well its behavior matches up to its claims).
 Many of the discovery approaches of Lenat in AM and Eurisko could be very
 useful here.

 Another part of the scaling of modules approach could be to require
 modules to have much better models of the environments they expect/need in
 order to run.

 For example, suppose a module has a variable that it would like to refer
 to some external resource. Both static and dynamic typing are insufficient
 here because they are only about kinds of results rather than meanings of
 results.

 But we could readily imagine a language in which the variable had
 associated with it a dummy or stand-in model of what is desired. It
 could be a slow version of something we are hoping to get a faster version
 of. It could be sample values and tests, etc. All of these would be useful
 for debugging our module -- in fact, we could make this a requirement of
 our module system, that the modules carry enough information to allow them
 to be debugged with only their own model of the environment.

 And the more information the model has, the easier it will be for a
 program to see if the model of an environment for a module matches up to
 possible modules out in the environment when the system is running for real.

 Cheers,

 Alan

   --
 *From:* Thiago Silva tsi...@sourcecraft.info
 *To:* fonc fonc@vpri.org
 *Sent:* Wednesday, February 13, 2013 2:09 AM
 *Subject:* Re: [fonc] Terminology: Object Oriented vs Message Oriented

 Hello,

 as I was thinking over these problems today, here are some initial
 thoughts,
 just to get the conversation going...


 The first time I read about the Method Finder and Ted's memo, I tried to
 grasp
 the broader issue, and I'm still thinking of some interesting examples to
 explore.

 I can see the problem of finding operations by their meanings, the problem
 of
 finding objects by the services they provide and the overal structure of
 the
 discovery, negotiation and binding.

 My feeling is that, besides using worlds as mechanism, an explicit
 discovery
 context may be required (though I can't say much without further
 experimentations), specially when trying to figure out operations that
 don't
 produce a distinguishable value but rather change the state of computation
 (authenticating, opening a file, sending a message through the network,
 etc)
 or when doing remote discovery.

 For brokering (and I'm presuming the use of such entities, as I could not
 get
 rid of them in my mind so far), my first thought was that a chain of
 brokers
 of some sorts could be useful in the architecture where each could have
 specific ways of mediating discovery and negotiation through the levels
 (or
 narrowed options, providing isolation for some services. Worlds come to
 mind).

 During the binding time, I think it would be important that some
 requirements of the client could be relaxed or even be tagged optional to
 allow the module to execute at least a subset of its features (or to
 execute
 features with suboptimal operations) when full binding isn't possible --
 though this might require special attention to guarantee that eg. disabling
 optional features don't break the execution.

 Further, different versions of services may require different kinds of
 pre/post-processing (eg. initialization and finalization routines). When
 abstracting a service (eg. storage) like this, I think it's when the glue
 code starts to require sophistication (because it needs to fill more
 blanks)...and to have it automated, the provider will need to make
 requirements to the client as well. This is where I think a common
 vocabulary
 will be more necessary.

 --
 Thiago

 Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
  Hi Jeff
 
  I think intermodule communication schemes that *really scale* is one
 of the most important open issues of the last 45 years or so.
 
  It is one of the several pursuits written into the STEPS proposal that
 we didn't use our initial efforts on -- so we've done little to advance
 this over the last few years. But now that the NSF funded part of STEPS has
 concluded, we are planning to use much of the other strand of STEPS to look
 at some of these neglected issues.
 
  There are lots of facets, and one has to do with 

Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread David Harris
Alan --

Yes, we seem to slowly getting back the the NeWS (Network extensible
Windowing System) paradigm which used a modified Display Postscript to
allow the intelligence, including user input, to live in the terminal (as
opposed to the X-Windows model).  But I am sure I am teaching my
grandmother to suck eggs, here, sorry :-) .

David
[[ NeWS = Network extensible Windowing System
http://en.wikipedia.org/wiki/NeWS ]]

On Wed, Feb 13, 2013 at 7:37 AM, Alan Kay alan.n...@yahoo.com wrote:

 Hi John

 Or you could look at the actual problem a web has to solve, which is to
 present arbitrary information to a user that comes from any of several
 billion sources. Looked at from this perspective we can see that the
 current web design could hardly be more wrong headed. For example, what is
 the probability that we can make an authoring app that has all the features
 needed by billions of producers?

 One conclusion could be that the web/browser is not an app but should be a
 kind of operating system that should be set up to safely execute anything
 from anywhere and to present the results in forms understandable by the
 end-user.

 After literally decades of trying to add more and more features and not
 yet matching up to the software than ran on the machines the original
 browser was done on, they are slowly coming around to the idea that they
 should be *safely executing programs written by others*. It has only been
 in the last few years -- with Native Client in Chrome -- that really fast
 programs can be safely downloaded as executables without having to have
 permission of a SysAdmin.

 So another way to look at all this is to ask what such an OS really
 needs to have to allow all in the world to make their own media and have it
 used by others ...

 Cheers,

 Alan

   --
 *From:* John Carlson yottz...@gmail.com
 *To:* Fundamentals of New Computing fonc@vpri.org
 *Sent:* Tuesday, February 12, 2013 9:00 PM
 *Subject:* [fonc] Design of web, POLs for rules. Fuzz testing nile

 Although I have read very little about the design of the web, things are
 starting to gel in my mind.  At the lowest level lies the static or
 declarative part of the web.  The html, dom, xml and json are the main
 languages used in the declarative part.  Layered on top of this is the
 dynamic or procedural part of the web.  Javascript and xslt are the main
 languages in the procedural part.   The final level is the constraints or
 rule based part of the web, normally called stylesheets.  The languages in
 the rule based web are css1, 2, 3 and xsl. Jquery provides a way to apply
 operations in this arena.  I am excluding popular server side
 languages...too many.
 What I am wondering is what is the best way to incorporate rules into a
 language.  Vrml has routes.  Uml has ocl. Is avoiding if statements and
 for/while loops the goal of rules languages--that syntax?  That is, do a
 query or find, and apply the operations or rules to all returned values.
 Now, if I wanted to apply probabilistic or fuzzy rules to the dom, that
 seems fairly straightforward.  Fuzz testing does this moderately well.  Has
 there been attempts at better fuzz testing? Fuzz about fuzz?  Or is brute
 force best?
 We've also seen probablistic parser generators, correct?
 But what about probablistic rules?  Can we design an ultimate website w/o
 a designer?  Can we use statistics to create a great solitaire player--i
 have a pretty good stochastic solitaire player for one version of
 solitaire...how about others?  How does one create a great set of rules?
 One can create great rule POLs, but where are the authors?  Something like
 cameron browne's thesis seems great for grid games.  He is quite prolific.
 Can we apply the same logic to card games? Web sites?  We have The Nature
 of Order by c. Alexander.  Are there nile designers or fuzz
 testers/genetic algorithms for nile?
 Is fuzz testing a by product of nile design...should it be?
 If you want to check out the state of the art for dungeons and dragons
 POLs check out fantasy grounds...xml hell.  We can do better.

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 fonc@vpri.org
 http://vpri.org/mailman/listinfo/fonc



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 fonc@vpri.org
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Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Alan Kay
Or the (earlier) Smalltalk Models Views Controllers mechanism which had a 
dynamic language with dynamic graphics to allow quite a bit of flexibility with 
arbitrary models. 




 From: David Harris dphar...@telus.net
To: Alan Kay alan.n...@yahoo.com; Fundamentals of New Computing 
fonc@vpri.org 
Sent: Wednesday, February 13, 2013 7:44 AM
Subject: Re: [fonc] Design of web, POLs for rules. Fuzz testing nile
 

Alan --


Yes, we seem to slowly getting back the the NeWS (Network extensible Windowing 
System) paradigm which used a modified Display Postscript to allow the 
intelligence, including user input, to live in the terminal (as opposed to the 
X-Windows model).  But I am sure I am teaching my grandmother to suck eggs, 
here, sorry :-) .


David
[[ NeWS = Network extensible Windowing System 
http://en.wikipedia.org/wiki/NeWS ]]


On Wed, Feb 13, 2013 at 7:37 AM, Alan Kay alan.n...@yahoo.com wrote:

Hi John


Or you could look at the actual problem a web has to solve, which is to 
present arbitrary information to a user that comes from any of several 
billion sources. Looked at from this perspective we can see that the current 
web design could hardly be more wrong headed. For example, what is the 
probability that we can make an authoring app that has all the features 
needed by billions of producers?


One conclusion could be that the web/browser is not an app but should be a 
kind of operating system that should be set up to safely execute anything 
from anywhere and to present the results in forms understandable by the 
end-user.


After literally decades of trying to add more and more features and not yet 
matching up to the software than ran on the machines the original browser was 
done on, they are slowly coming around to the idea that they should be safely 
executing programs written by others. It has only been in the last few years 
-- with Native Client in Chrome -- that really fast programs can be safely 
downloaded as executables without having to have permission of a SysAdmin.


So another way to look at all this is to ask what such an OS really needs 
to have to allow all in the world to make their own media and have it used by 
others ...


Cheers,


Alan




 From: John Carlson yottz...@gmail.com
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Tuesday, February 12, 2013 9:00 PM
Subject: [fonc] Design of web, POLs for rules. Fuzz testing nile
 

Although I have read very little about the design of the web, things are 
starting to gel in my mind.  At the lowest level lies the static or 
declarative part of the web.  The html, dom, xml and json are the main 
languages used in the declarative part.  Layered on top of this is the 
dynamic or procedural part of the web.  Javascript and xslt are the main 
languages in the procedural part.   The final level is the constraints or 
rule based part of the web, normally called stylesheets.  The languages in 
the rule based web are css1, 2, 3 and xsl. Jquery provides a way to apply 
operations in this arena.  I am excluding popular server side 
languages...too many.
What I am wondering is what is the best way to incorporate rules into a 
language.  Vrml has routes.  Uml has ocl. Is avoiding if statements and 
for/while loops the goal of rules languages--that syntax?  That is, do a 
query or find, and apply the operations or rules to all returned values.
Now, if I wanted to apply probabilistic or fuzzy rules to the dom, that 
seems fairly straightforward.  Fuzz testing does this moderately well.  Has 
there been attempts at better fuzz testing? Fuzz about fuzz?  Or is brute 
force best?
We've also seen probablistic parser generators, correct?
But what about probablistic rules?  Can we design an ultimate website w/o a 
designer?  Can we use statistics to create a great solitaire player--i have 
a pretty good stochastic solitaire player for one version of solitaire...how 
about others?  How does one create a great set of rules?  One can create 
great rule POLs, but where are the authors?  Something like cameron browne's 
thesis seems great for grid games.  He is quite prolific.  Can we apply the 
same logic to card games? Web sites?  We have The Nature of Order by c. 
Alexander.  Are there nile designers or fuzz testers/genetic algorithms for 
nile?
Is fuzz testing a by product of nile design...should it be?
If you want to check out the state of the art for dungeons and dragons POLs 
check out fantasy grounds...xml hell.  We can do better.
___
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http://vpri.org/mailman/listinfo/fonc



___
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fonc@vpri.org
http://vpri.org/mailman/listinfo/fonc




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fonc@vpri.org
http://vpri.org/mailman/listinfo/fonc


Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread John Carlson
I've done some postscript programming.  I guess I see the shading languages
more a successor to postscript than any revival of display postscript and
its onerous licensing.  People are already trying to put javascript into
the gpu.  I haven't seen nile, but I assume that it works with gpus.  What
I am aiming for is something higher level...perhaps I need to take some art
classes.  Ocw?
___
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http://vpri.org/mailman/listinfo/fonc


Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Rusty Mellinger
I was imagining QuickCheck properties instead of unit tests...

On Wed, Feb 13, 2013 at 10:40 AM, Alan Kay alan.n...@yahoo.com wrote:
 Unit tests are just a small part of the kinds of description that could be
 used and are needed.

 
 From: David Harris dphar...@telus.net
 To: Alan Kay alan.n...@yahoo.com; Fundamentals of New Computing
 fonc@vpri.org
 Sent: Wednesday, February 13, 2013 7:39 AM

 Subject: Re: [fonc] Terminology: Object Oriented vs Message Oriented

 This sounds suspiciously like Unit Testing, which is basically When I say
 this, you should answer that.Thos are precomputed answers, but could be
 computed I suppose -- so a bit like your Postscript example ... you send the
 Testing-Agent down the pipe.

 David


 On Wed, Feb 13, 2013 at 7:26 AM, Alan Kay alan.n...@yahoo.com wrote:

 Hi Thiago

 I think you are on a good path.

 One way to think about this problem is that the broker is a human programmer
 who has received a module from half way around the world that claims to
 provide important services. The programmer would confine it in an address
 space and start doing experiments with it to try to discover what it does
 (and/or perhaps how well its behavior matches up to its claims). Many of the
 discovery approaches of Lenat in AM and Eurisko could be very useful here.

 Another part of the scaling of modules approach could be to require modules
 to have much better models of the environments they expect/need in order to
 run.

 For example, suppose a module has a variable that it would like to refer to
 some external resource. Both static and dynamic typing are insufficient here
 because they are only about kinds of results rather than meanings of
 results.

 But we could readily imagine a language in which the variable had associated
 with it a dummy or stand-in model of what is desired. It could be a slow
 version of something we are hoping to get a faster version of. It could be
 sample values and tests, etc. All of these would be useful for debugging our
 module -- in fact, we could make this a requirement of our module system,
 that the modules carry enough information to allow them to be debugged with
 only their own model of the environment.

 And the more information the model has, the easier it will be for a program
 to see if the model of an environment for a module matches up to possible
 modules out in the environment when the system is running for real.

 Cheers,

 Alan

 
 From: Thiago Silva tsi...@sourcecraft.info
 To: fonc fonc@vpri.org
 Sent: Wednesday, February 13, 2013 2:09 AM
 Subject: Re: [fonc] Terminology: Object Oriented vs Message Oriented

 Hello,

 as I was thinking over these problems today, here are some initial thoughts,
 just to get the conversation going...


 The first time I read about the Method Finder and Ted's memo, I tried to
 grasp
 the broader issue, and I'm still thinking of some interesting examples to
 explore.

 I can see the problem of finding operations by their meanings, the problem
 of
 finding objects by the services they provide and the overal structure of the
 discovery, negotiation and binding.

 My feeling is that, besides using worlds as mechanism, an explicit
 discovery
 context may be required (though I can't say much without further
 experimentations), specially when trying to figure out operations that don't
 produce a distinguishable value but rather change the state of computation
 (authenticating, opening a file, sending a message through the network, etc)
 or when doing remote discovery.

 For brokering (and I'm presuming the use of such entities, as I could not
 get
 rid of them in my mind so far), my first thought was that a chain of brokers
 of some sorts could be useful in the architecture where each could have
 specific ways of mediating discovery and negotiation through the levels
 (or
 narrowed options, providing isolation for some services. Worlds come to
 mind).

 During the binding time, I think it would be important that some
 requirements of the client could be relaxed or even be tagged optional to
 allow the module to execute at least a subset of its features (or to execute
 features with suboptimal operations) when full binding isn't possible --
 though this might require special attention to guarantee that eg. disabling
 optional features don't break the execution.

 Further, different versions of services may require different kinds of
 pre/post-processing (eg. initialization and finalization routines). When
 abstracting a service (eg. storage) like this, I think it's when the glue
 code starts to require sophistication (because it needs to fill more
 blanks)...and to have it automated, the provider will need to make
 requirements to the client as well. This is where I think a common
 vocabulary
 will be more necessary.

 --
 Thiago

 Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
 Hi Jeff

 I think intermodule communication 

Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread John Carlson
If doing experiment means experimenting with meaning, I agree.
On Feb 13, 2013 3:17 PM, Barry Jay barry@uts.edu.au wrote:

 **
 Hi Alan,

 the phrase I picked up on was doing experiments. One way to think of the
 problem is that we are trying to automate the scientific process, which is
 a blend of reasoning and experiments. Most of us focus on one or the other,
 as in deductive AI versus databases of common knowledge, but the history of
 physics etc suggests that we need to develop both within a single system,
 e.g. a language that supports both higher-order programming (for
 strategies, etc) and generic queries (for conducting experiments on newly
 met systems).

 Yours,
 Barry


 On 02/14/2013 02:26 AM, Alan Kay wrote:

  Hi Thiago

  I think you are on a good path.

  One way to think about this problem is that the broker is a human
 programmer who has received a module from half way around the world that
 claims to provide important services. The programmer would confine it in an
 address space and start doing experiments with it to try to discover what
 it does (and/or perhaps how well its behavior matches up to its claims).
 Many of the discovery approaches of Lenat in AM and Eurisko could be very
 useful here.

  Another part of the scaling of modules approach could be to require
 modules to have much better models of the environments they expect/need in
 order to run.

  For example, suppose a module has a variable that it would like to refer
 to some external resource. Both static and dynamic typing are insufficient
 here because they are only about kinds of results rather than meanings of
 results.

  But we could readily imagine a language in which the variable had
 associated with it a dummy or stand-in model of what is desired. It
 could be a slow version of something we are hoping to get a faster version
 of. It could be sample values and tests, etc. All of these would be useful
 for debugging our module -- in fact, we could make this a requirement of
 our module system, that the modules carry enough information to allow them
 to be debugged with only their own model of the environment.

  And the more information the model has, the easier it will be for a
 program to see if the model of an environment for a module matches up to
 possible modules out in the environment when the system is running for real.

  Cheers,

  Alan

--
 *From:* Thiago Silva tsi...@sourcecraft.info tsi...@sourcecraft.info
 *To:* fonc fonc@vpri.org fonc@vpri.org
 *Sent:* Wednesday, February 13, 2013 2:09 AM
 *Subject:* Re: [fonc] Terminology: Object Oriented vs Message Oriented

 Hello,

 as I was thinking over these problems today, here are some initial
 thoughts,
 just to get the conversation going...


 The first time I read about the Method Finder and Ted's memo, I tried to
 grasp
 the broader issue, and I'm still thinking of some interesting examples to
 explore.

 I can see the problem of finding operations by their meanings, the problem
 of
 finding objects by the services they provide and the overal structure of
 the
 discovery, negotiation and binding.

 My feeling is that, besides using worlds as mechanism, an explicit
 discovery
 context may be required (though I can't say much without further
 experimentations), specially when trying to figure out operations that
 don't
 produce a distinguishable value but rather change the state of computation
 (authenticating, opening a file, sending a message through the network,
 etc)
 or when doing remote discovery.

 For brokering (and I'm presuming the use of such entities, as I could not
 get
 rid of them in my mind so far), my first thought was that a chain of
 brokers
 of some sorts could be useful in the architecture where each could have
 specific ways of mediating discovery and negotiation through the levels
 (or
 narrowed options, providing isolation for some services. Worlds come to
 mind).

 During the binding time, I think it would be important that some
 requirements of the client could be relaxed or even be tagged optional to
 allow the module to execute at least a subset of its features (or to
 execute
 features with suboptimal operations) when full binding isn't possible --
 though this might require special attention to guarantee that eg. disabling
 optional features don't break the execution.

 Further, different versions of services may require different kinds of
 pre/post-processing (eg. initialization and finalization routines). When
 abstracting a service (eg. storage) like this, I think it's when the glue
 code starts to require sophistication (because it needs to fill more
 blanks)...and to have it automated, the provider will need to make
 requirements to the client as well. This is where I think a common
 vocabulary
 will be more necessary.

 --
 Thiago

 Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
  Hi Jeff
 
  I think intermodule communication schemes that *really scale* is one
 of the 

Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Barry Jay
Hi John,
In the scientific tradition, experiments produce cold facts, while 
reason chooses the experiments, and uses them to test hypotheses, i.e. 
to extract meaning, so perhaps experimenting for meaning or 
experimenting to recover, or discover, meaning is closer to what I had 
in mind.


On 02/14/2013 08:21 AM, John Carlson wrote:

 If doing experiment means experimenting with meaning, I agree.

 On Feb 13, 2013 3:17 PM, Barry Jay barry@uts.edu.au 
 mailto:barry@uts.edu.au wrote:

 Hi Alan,

 the phrase I picked up on was doing experiments. One way to
 think of the problem is that we are trying to automate the
 scientific process, which is a blend of reasoning and experiments.
 Most of us focus on one or the other, as in deductive AI versus
 databases of common knowledge, but the history of physics etc
 suggests that we need to develop both within a single system, e.g.
 a language that supports both higher-order programming (for
 strategies, etc) and generic queries (for conducting experiments
 on newly met systems).

 Yours,
 Barry


 On 02/14/2013 02:26 AM, Alan Kay wrote:
 Hi Thiago

 I think you are on a good path.

 One way to think about this problem is that the broker is a human
 programmer who has received a module from half way around the
 world that claims to provide important services. The programmer
 would confine it in an address space and start doing experiments
 with it to try to discover what it does (and/or perhaps how well
 its behavior matches up to its claims). Many of the discovery
 approaches of Lenat in AM and Eurisko could be very useful here.

 Another part of the scaling of modules approach could be to
 require modules to have much better models of the environments
 they expect/need in order to run.

 For example, suppose a module has a variable that it would like
 to refer to some external resource. Both static and dynamic
 typing are insufficient here because they are only about kinds of
 results rather than meanings of results.

 But we could readily imagine a language in which the variable had
 associated with it a dummy or stand-in model of what is
 desired. It could be a slow version of something we are hoping to
 get a faster version of. It could be sample values and tests,
 etc. All of these would be useful for debugging our module -- in
 fact, we could make this a requirement of our module system, that
 the modules carry enough information to allow them to be debugged
 with only their own model of the environment.

 And the more information the model has, the easier it will be for
 a program to see if the model of an environment for a module
 matches up to possible modules out in the environment when the
 system is running for real.

 Cheers,

 Alan

 
 
 *From:* Thiago Silva tsi...@sourcecraft.info
 mailto:tsi...@sourcecraft.info
 *To:* fonc fonc@vpri.org mailto:fonc@vpri.org
 *Sent:* Wednesday, February 13, 2013 2:09 AM
 *Subject:* Re: [fonc] Terminology: Object Oriented vs
 Message Oriented

 Hello,

 as I was thinking over these problems today, here are some
 initial thoughts,
 just to get the conversation going...


 The first time I read about the Method Finder and Ted's memo,
 I tried to grasp
 the broader issue, and I'm still thinking of some interesting
 examples to
 explore.

 I can see the problem of finding operations by their
 meanings, the problem of
 finding objects by the services they provide and the overal
 structure of the
 discovery, negotiation and binding.

 My feeling is that, besides using worlds as mechanism, an
 explicit discovery
 context may be required (though I can't say much without further
 experimentations), specially when trying to figure out
 operations that don't
 produce a distinguishable value but rather change the state
 of computation
 (authenticating, opening a file, sending a message through
 the network, etc)
 or when doing remote discovery.

 For brokering (and I'm presuming the use of such entities, as
 I could not get
 rid of them in my mind so far), my first thought was that a
 chain of brokers
 of some sorts could be useful in the architecture where each
 could have
 specific ways of mediating discovery and negotiation through
 the levels (or
 narrowed options, providing isolation for some services.
 Worlds come to mind).

 During the binding time, I think it would be important that
 some
 requirements of the client could be 

Re: [fonc] [SUSPECTED SPAM] Re: Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Brown, John Mickey
From my last trip to the SPLASH conference a few years ago, I've been
contemplating a lot of these ideas. Especially the messaging paradigm and
the current conundrum with concurrency and scaling.
A common theme (brought up by Ivan Sutherland paraphrased here) is that in
the past processing was expensive, now its communication. From the sheer
amount of development code and processing done to pack up data in an
understandable form, serialize it, encrypt it, etc so it can get to
another component to process (at least at the macro distributed systems
level). Now it's a concern with the multi-core processors that need to
process data. I went to some of the workshops on the functional languages
and Actors as a way to handle some of these issues through asynchronous
messaging.

My thought, but I've not found much work in this area is in this era of
virtualization, a small program or service can be instantiated anywhere as
long as location independence is honored.
So why not do a lot of the distributed work by instantiating these
services to where a majority of the data is located. Sure there will be
times when it needs to be shipped somewhere, but most of the communication
needed would be smaller control data to coordinate the program
instantiations and handoff (Like some of the IPC work I used to do with
unix processes using semaphores). The most significant con I see to this
is handling fault tolerance so there are no deadlocks.

I realize there are much more experienced smart people on this forum that
could shoot some holes in this approach, and I invite you to do so. My
feeling won't be hurt as long as I can learn some more.
Most of my experience is in the boring arena of Business IT (with my
earlier years in Defense with Simulators and Communication Systems).
Thanks for any reply,
   John Brown


On 2/13/13 5:09 AM, Thiago Silva tsi...@sourcecraft.info wrote:

Hello,

as I was thinking over these problems today, here are some initial
thoughts,
just to get the conversation going...


The first time I read about the Method Finder and Ted's memo, I tried to
grasp
the broader issue, and I'm still thinking of some interesting examples to
explore.

I can see the problem of finding operations by their meanings, the
problem of
finding objects by the services they provide and the overal structure of
the
discovery, negotiation and binding.

My feeling is that, besides using worlds as mechanism, an explicit
discovery
context may be required (though I can't say much without further
experimentations), specially when trying to figure out operations that
don't
produce a distinguishable value but rather change the state of computation
(authenticating, opening a file, sending a message through the network,
etc)
or when doing remote discovery.

For brokering (and I'm presuming the use of such entities, as I could not
get
rid of them in my mind so far), my first thought was that a chain of
brokers
of some sorts could be useful in the architecture where each could have
specific ways of mediating discovery and negotiation through the levels
(or
narrowed options, providing isolation for some services. Worlds come to
mind).

During the binding time, I think it would be important that some
requirements of the client could be relaxed or even be tagged optional to
allow the module to execute at least a subset of its features (or to
execute
features with suboptimal operations) when full binding isn't possible --
though this might require special attention to guarantee that eg.
disabling
optional features don't break the execution.

Further, different versions of services may require different kinds of
pre/post-processing (eg. initialization and finalization routines). When
abstracting a service (eg. storage) like this, I think it's when the glue
code starts to require sophistication (because it needs to fill more
blanks)...and to have it automated, the provider will need to make
requirements to the client as well. This is where I think a common
vocabulary
will be more necessary.

--
Thiago

Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
 Hi Jeff

 I think intermodule communication schemes that *really scale* is one
of the most important open issues of the last 45 years or so.

 It is one of the several pursuits written into the STEPS proposal
that we didn't use our initial efforts on -- so we've done little to
advance this over the last few years. But now that the NSF funded part
of STEPS has concluded, we are planning to use much of the other strand
of STEPS to look at some of these neglected issues.

 There are lots of facets, and one has to do with messaging. The idea
that sending a message has scaling problems is one that has been
around for quite a while. It was certainly something that we pondered at
PARC 35 years ago, and it was an issue earlier for both the ARPAnet and
its offspring: the Internet.

 Several members of this list have pointed this out also.

 There are similar scaling problems with the use of 

Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread John Carlson
Ah.  You try to achieve a purely numeric result.  Don't forget qualitative
data and normative thinking.  Perhaps by meaning you mean qualitative
data.  Normative thinking should control reason.  That is, we shouldn't be
experimenting with destructive things.

Perhaps experimenting with meaning is trying to achieve a more humane,
comical result.  Let's not forget humor and emotion in our pursuit of
science.  We're humans after all, not computers.
On Feb 13, 2013 3:39 PM, Barry Jay barry@uts.edu.au wrote:

 **
 Hi John,
 In the scientific tradition, experiments produce cold facts, while reason
 chooses the experiments, and uses them to test hypotheses, i.e. to extract
 meaning, so perhaps experimenting for meaning or experimenting to
 recover, or discover, meaning is closer to what I had in mind.


 On 02/14/2013 08:21 AM, John Carlson wrote:

 If doing experiment means experimenting with meaning, I agree.
 On Feb 13, 2013 3:17 PM, Barry Jay barry@uts.edu.au wrote:

  Hi Alan,

 the phrase I picked up on was doing experiments. One way to think of
 the problem is that we are trying to automate the scientific process, which
 is a blend of reasoning and experiments. Most of us focus on one or the
 other, as in deductive AI versus databases of common knowledge, but the
 history of physics etc suggests that we need to develop both within a
 single system, e.g. a language that supports both higher-order programming
 (for strategies, etc) and generic queries (for conducting experiments on
 newly met systems).

 Yours,
 Barry


 On 02/14/2013 02:26 AM, Alan Kay wrote:

  Hi Thiago

  I think you are on a good path.

  One way to think about this problem is that the broker is a human
 programmer who has received a module from half way around the world that
 claims to provide important services. The programmer would confine it in an
 address space and start doing experiments with it to try to discover what
 it does (and/or perhaps how well its behavior matches up to its claims).
 Many of the discovery approaches of Lenat in AM and Eurisko could be very
 useful here.

  Another part of the scaling of modules approach could be to require
 modules to have much better models of the environments they expect/need in
 order to run.

  For example, suppose a module has a variable that it would like to
 refer to some external resource. Both static and dynamic typing are
 insufficient here because they are only about kinds of results rather than
 meanings of results.

  But we could readily imagine a language in which the variable had
 associated with it a dummy or stand-in model of what is desired. It
 could be a slow version of something we are hoping to get a faster version
 of. It could be sample values and tests, etc. All of these would be useful
 for debugging our module -- in fact, we could make this a requirement of
 our module system, that the modules carry enough information to allow them
 to be debugged with only their own model of the environment.

  And the more information the model has, the easier it will be for a
 program to see if the model of an environment for a module matches up to
 possible modules out in the environment when the system is running for real.

  Cheers,

  Alan

--
 *From:* Thiago Silva tsi...@sourcecraft.info tsi...@sourcecraft.info
 *To:* fonc fonc@vpri.org fonc@vpri.org
 *Sent:* Wednesday, February 13, 2013 2:09 AM
 *Subject:* Re: [fonc] Terminology: Object Oriented vs Message
 Oriented

 Hello,

 as I was thinking over these problems today, here are some initial
 thoughts,
 just to get the conversation going...


 The first time I read about the Method Finder and Ted's memo, I tried to
 grasp
 the broader issue, and I'm still thinking of some interesting examples to
 explore.

 I can see the problem of finding operations by their meanings, the
 problem of
 finding objects by the services they provide and the overal structure of
 the
 discovery, negotiation and binding.

 My feeling is that, besides using worlds as mechanism, an explicit
 discovery
 context may be required (though I can't say much without further
 experimentations), specially when trying to figure out operations that
 don't
 produce a distinguishable value but rather change the state of computation
 (authenticating, opening a file, sending a message through the network,
 etc)
 or when doing remote discovery.

 For brokering (and I'm presuming the use of such entities, as I could not
 get
 rid of them in my mind so far), my first thought was that a chain of
 brokers
 of some sorts could be useful in the architecture where each could have
 specific ways of mediating discovery and negotiation through the levels
 (or
 narrowed options, providing isolation for some services. Worlds come to
 mind).

 During the binding time, I think it would be important that some
 requirements of the client could be relaxed or even be tagged optional to
 allow the module to execute at least a subset of 

Re: [fonc] Terminology: Object Oriented vs Message Oriented

2013-02-13 Thread Alan Kay
Hi Barry

I like your characterization, and do think the next level also will require a 
qualitatively different approach

Cheers,

Alan




 From: Barry Jay barry@uts.edu.au
To: fonc@vpri.org 
Sent: Wednesday, February 13, 2013 1:13 PM
Subject: Re: [fonc] Terminology: Object Oriented vs Message Oriented
 

Hi Alan,

the phrase I picked up on was doing experiments. One way to think of
the problem is that we are trying to automate the scientific process,
which is a blend of reasoning and experiments. Most of us focus on one
or the other, as in deductive AI versus databases of common knowledge,
but the history of physics etc suggests that we need to develop both
within a single system, e.g. a language that supports both higher-order
programming (for strategies, etc) and generic queries (for conducting
experiments on newly met systems). 

Yours,
Barry


On 02/14/2013 02:26 AM, Alan Kay wrote: 
Hi Thiago


I
think you are on a good path.


One
way to think about this problem is that the broker is a human
programmer who has received a module from half way around the world
that claims to provide important services. The programmer would confine
it in an address space and start doing experiments with it to try to
discover what it does (and/or perhaps how well its behavior matches up
to its claims). Many of the discovery approaches of Lenat in AM and
Eurisko could be very useful here.


Another
part of the scaling of modules approach could be to require modules to
have much better models of the environments they expect/need in order
to run.


For
example, suppose a module has a variable that it would like to refer to
some external resource. Both static and dynamic typing are insufficient
here because they are only about kinds of results rather than meanings
of results. 


But
we could readily imagine a language in which the variable had
associated with it a dummy or stand-in model of what is desired. It
could be a slow version of something we are hoping to get a faster
version of. It could be sample values and tests, etc. All of these
would be useful for debugging our module -- in fact, we could make this
a requirement of our module system, that the modules carry enough
information to allow them to be debugged with only their own model of
the environment. 


And
the more information the model has, the easier it will be for a program
to see if the model of an environment for a module matches up to
possible modules out in the environment when the system is running for
real.


Cheers,


Alan




 From: Thiago Silva tsi...@sourcecraft.info
To: fonc fonc@vpri.org 
Sent: Wednesday,
February 13, 2013 2:09 AM
Subject: Re: [fonc]
Terminology: Object Oriented vs Message Oriented
 
Hello,

as I was thinking over these problems today, here are some initial
thoughts,
just to get the conversation going...


The first time I read about the Method Finder and Ted's memo, I tried
to grasp
the broader issue, and I'm still thinking of some interesting examples
to
explore.

I can see the problem of finding operations by their meanings, the
problem of
finding objects by the services they provide and the overal structure
of the
discovery, negotiation and binding.

My feeling is that, besides using worlds as mechanism, an explicit
discovery
context may be required (though I can't say much without further
experimentations), specially when trying to figure out operations that
don't
produce a distinguishable value but rather change the state of
computation
(authenticating, opening a file, sending a message through the network,
etc)
or when doing remote discovery.

For brokering (and I'm presuming the use of such entities, as I could
not get
rid of them in my mind so far), my first thought was that a chain of
brokers
of some sorts could be useful in the architecture where each could have
specific ways of mediating discovery and negotiation through the
levels (or
narrowed options, providing isolation for some services. Worlds come to
mind).

During the binding time, I think it would be important that some
requirements of the client could be relaxed or even be tagged optional
to
allow the module to execute at least a subset of its features (or to
execute
features with suboptimal operations) when full binding isn't possible --
though this might require special attention to guarantee that eg.
disabling
optional features don't break the execution.

Further, different versions of services may require different kinds of
pre/post-processing (eg. initialization and finalization routines). When
abstracting a service (eg. storage) like this, I think it's when the
glue
code starts to require sophistication (because it needs to fill more
blanks)...and to have it automated, the provider will need to make
requirements to the client as well. This is where I think a common
vocabulary
will be more necessary.

--
Thiago

Excerpts from Alan Kay's message of 2013-02-12 16:12:40 -0300:
 Hi Jeff
 

Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Miles Fidelman

Alan Kay wrote:


Or you could look at the actual problem a web has to solve, which is 
to present arbitrary information to a user that comes from any of 
several billion sources. Looked at from this perspective we can see 
that the current web design could hardly be more wrong headed. For 
example, what is the probability that we can make an authoring app 
that has all the features needed by billions of producers?


Hmmm let me take an opposing view here, at least for the purpose of 
playing devil's advocate:


1. Paper and ink have served for 1000s of years, and with the addition 
of the printing press and libraries have served to distribute and 
preserve information, from several billion sources, for an awfully long 
time.


2. If one actually looks at what people use when generating and 
distributing information it tends to be essentially smarter paper - 
word processors, spreadsheets, powerpoint slides; and when we look at 
distribution systems, it comes down to email and the electronic 
equivalent of file rooms and libraries.


Sure, we've added additional media types to the mix, but the basic model 
hasn't changed all that much.  Pretty much all the more complicated 
technologies people have come up with don't actually work that well, or 
get used that much.  Even in the web world, single direction hyperlinks 
dominate (remember all the complicated, bi-directional links that Ted 
Nelson came up with).  And when it comes to groupware, what dominates 
seems to be chat and twitter.


There's a pretty good argument to be made that what works are powerful 
building blocks that can be combined in lots of different ways; driven 
by some degree of natural selection and evolution. (Where the web is 
concerned, first there was ftp, then techinfo, then gopher, and now the 
web.  Simple mashups seem to have won out over more complicated service 
oriented architectures.  We might well have plateaued.)


Miles Fidelman

--
In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Alan Kay
Hi Miles

First, my email was not about Ted Nelson, Doug Engelbart or what massively 
distributed media should be like. It was strictly about architectures that 
allow a much wider range of possibilities.

Second, can you see that your argument really doesn't hold? This is because it 
even more justifies oral speech rather than any kind of writing -- and for 
hundreds of thousands of years rather than a few thousand. The invention of 
writing was very recent and unusual. Most of the humans who have lived on the 
earth never learned it. Using your logic, humans should have stuck with oral 
modes and not bothered to go through all the work to learn to read and write.

There is also more than a tinge of false Darwin in your argument. 
Evolutionary-like processes don't optimize, they just find fits to the 
environment and ecology that exists. The real question here is not what do 
humans want? (consumerism finds this and supplies it to the general detriment 
of society), but what do humans *need*? (even if what we need takes a lot of 
learning to take on).






 From: Miles Fidelman mfidel...@meetinghouse.net
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Wednesday, February 13, 2013 4:58 PM
Subject: Re: [fonc] Design of web, POLs for rules. Fuzz testing nile
 
Alan Kay wrote:
 
 Or you could look at the actual problem a web has to solve, which is to 
 present arbitrary information to a user that comes from any of several 
 billion sources. Looked at from this perspective we can see that the current 
 web design could hardly be more wrong headed. For example, what is the 
 probability that we can make an authoring app that has all the features 
 needed by billions of producers?

Hmmm let me take an opposing view here, at least for the purpose of 
playing devil's advocate:

1. Paper and ink have served for 1000s of years, and with the addition of the 
printing press and libraries have served to distribute and preserve 
information, from several billion sources, for an awfully long time.

2. If one actually looks at what people use when generating and distributing 
information it tends to be essentially smarter paper - word processors, 
spreadsheets, powerpoint slides; and when we look at distribution systems, it 
comes down to email and the electronic equivalent of file rooms and libraries.

Sure, we've added additional media types to the mix, but the basic model 
hasn't changed all that much.  Pretty much all the more complicated 
technologies people have come up with don't actually work that well, or get 
used that much.  Even in the web world, single direction hyperlinks dominate 
(remember all the complicated, bi-directional links that Ted Nelson came up 
with).  And when it comes to groupware, what dominates seems to be chat and 
twitter.

There's a pretty good argument to be made that what works are powerful 
building blocks that can be combined in lots of different ways; driven by some 
degree of natural selection and evolution. (Where the web is concerned, first 
there was ftp, then techinfo, then gopher, and now the web.  Simple mashups 
seem to have won out over more complicated service oriented architectures.  We 
might well have plateaued.)

Miles Fidelman

-- In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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[fonc] Building blocks and use of text

2013-02-13 Thread John Carlson
Miles wrote:
 There's a pretty good argument to be made that what works are powerful
building blocks that can be combined in lots of different ways;

So the next big thing will be some version of minecraft?  Or perhaps the
older toontalk?  Agentcubes?  What is the right 3D metaphor?  Does anyone
have a comfortable metaphor?  It would seem like if there was an open,
federated MMO system that supported object lifecycles, we would have
something.  Do we have an object web yet, or are we stuck with text
forever, with all the nasty security vunerabilities involved?  Yes I agree
that we lost something when we moved to the web.  Perhaps we need to step
away from the document model purely for security reasons.

What's the alternative?  Scratch and Alice?  Storing/transmitting ASTs?
Does our reliance on https/ssl/tls which is based on streams limit us? When
are we going to stop making streams secure and start making secure network
objects?  Object-capability security anyone?

Are we stuck with documents because they are the best thing for debugging?
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Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Miles Fidelman

Hi Alan


First, my email was not about Ted Nelson, Doug Engelbart or what 
massively distributed media should be like. It was strictly about 
architectures that allow a much wider range of possibilities.


Ahh... but my argument is that the architecture of the current web is 
SIMPLER than earlier concepts but has proven more powerful (or at least 
more effective).




Second, can you see that your argument really doesn't hold? This is 
because it even more justifies oral speech rather than any kind of 
writing -- and for hundreds of thousands of years rather than a few 
thousand. The invention of writing was very recent and unusual. Most 
of the humans who have lived on the earth never learned it. Using your 
logic, humans should have stuck with oral modes and not bothered to go 
through all the work to learn to read and write.


Actually, no.  Oral communication begat oral communication at a distance 
- via radio, telephone, VoIP, etc. - all of which have pretty much 
plateaued in terms of functionality.  Written communication is (was) 
something new and different, and the web is a technological extension of 
written communication.  My hypothesis is that, as long as we're dealing 
with interfaces that look a lot like paper (i.e., screens), we may have 
plateaued as to what's effective in augmenting written communication 
with technology.  Simple building blocks that we can mix and match in 
lots of ways.


Now... if we want to talk about new forms of communication (telepathy?), 
or new kinds of interfaces (3d immersion, neural interfaces that align 
with some of the kinds of parallel/visual thinking that we do 
internally), then we start to need to talk about qualitatively different 
kinds of technological augmentation.


Of course there is a counter-argument to be made that our kids engage in 
a new and different form of cognition - by dint of continual immersion 
in large numbers of parallel information streams.  Then again, we seem 
to be talking lots of short messages (twitter, texting), and there does 
seem to be a lot of evidence that multi-tasking and information overload 
are counter-productive (do we really need society-wide ADHD?).




There is also more than a tinge of false Darwin in your argument. 
Evolutionary-like processes don't optimize, they just find fits to the 
environment and ecology that exists.


Umm.. that sounds a lot like optimizing to me.  In any case, there's the 
question of what are we trying to optimize?  That seems to be both an 
evolutionary question and one of emergent behaviors.
The real question here is not what do humans want? (consumerism 
finds this and supplies it to the general detriment of society), but 
what do humans *need*? (even if what we need takes a lot of learning 
to take on).


Now that's truly a false argument.  Consumerism, as we tend to view 
it, is driven by producers, advertising, and creation of false needs.



Cheers,

Miles

--
In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread John Carlson
On Feb 13, 2013 7:57 PM, Miles Fidelman mfidel...@meetinghouse.net
wrote:

 Ahh... but my argument is that the architecture of the current web is
SIMPLER than earlier concepts but has proven more powerful (or at least
more effective).

If you believe that, I've got a perl script I want to sell you.   Nothing
prevents complexity, except debugging it.  I believe that text is easier to
debug than alternative.  To make anything easier debug, I recommend
programming by demonstration.  I would like to see more such systems.  How
about you?
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Re: [fonc] Design of web, POLs for rules. Fuzz testing nile

2013-02-13 Thread Alan Kay
My suggestion is to learn a little about biology and anthropology and media as 
it intertwines with human thought, then check back in.




 From: Miles Fidelman mfidel...@meetinghouse.net
To: Fundamentals of New Computing fonc@vpri.org 
Sent: Wednesday, February 13, 2013 5:56 PM
Subject: Re: [fonc] Design of web, POLs for rules. Fuzz testing nile
 
Hi Alan
 
 First, my email was not about Ted Nelson, Doug Engelbart or what massively 
 distributed media should be like. It was strictly about architectures that 
 allow a much wider range of possibilities.

Ahh... but my argument is that the architecture of the current web is SIMPLER 
than earlier concepts but has proven more powerful (or at least more 
effective).

 
 Second, can you see that your argument really doesn't hold? This is because 
 it even more justifies oral speech rather than any kind of writing -- and 
 for hundreds of thousands of years rather than a few thousand. The invention 
 of writing was very recent and unusual. Most of the humans who have lived on 
 the earth never learned it. Using your logic, humans should have stuck with 
 oral modes and not bothered to go through all the work to learn to read and 
 write.

Actually, no.  Oral communication begat oral communication at a distance - via 
radio, telephone, VoIP, etc. - all of which have pretty much plateaued in 
terms of functionality.  Written communication is (was) something new and 
different, and the web is a technological extension of written communication.  
My hypothesis is that, as long as we're dealing with interfaces that look a 
lot like paper (i.e., screens), we may have plateaued as to what's effective 
in augmenting written communication with technology.  Simple building blocks 
that we can mix and match in lots of ways.

Now... if we want to talk about new forms of communication (telepathy?), or 
new kinds of interfaces (3d immersion, neural interfaces that align with some 
of the kinds of parallel/visual thinking that we do internally), then we start 
to need to talk about qualitatively different kinds of technological 
augmentation.

Of course there is a counter-argument to be made that our kids engage in a new 
and different form of cognition - by dint of continual immersion in large 
numbers of parallel information streams.  Then again, we seem to be talking 
lots of short messages (twitter, texting), and there does seem to be a lot of 
evidence that multi-tasking and information overload are counter-productive 
(do we really need society-wide ADHD?).

 
 There is also more than a tinge of false Darwin in your argument. 
 Evolutionary-like processes don't optimize, they just find fits to the 
 environment and ecology that exists.

Umm.. that sounds a lot like optimizing to me.  In any case, there's the 
question of what are we trying to optimize?  That seems to be both an 
evolutionary question and one of emergent behaviors.
 The real question here is not what do humans want? (consumerism finds this 
 and supplies it to the general detriment of society), but what do humans 
 *need*? (even if what we need takes a lot of learning to take on).

Now that's truly a false argument.  Consumerism, as we tend to view it, is 
driven by producers, advertising, and creation of false needs.


Cheers,

Miles

-- In theory, there is no difference between theory and practice.
In practice, there is.    Yogi Berra

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Re: [fonc] Building blocks and use of text

2013-02-13 Thread Miles Fidelman

John Carlson wrote:


Miles wrote:
 There's a pretty good argument to be made that what works are 
powerful building blocks that can be combined in lots of different ways;


So the next big thing will be some version of minecraft?  Or perhaps 
the older toontalk?  Agentcubes?  What is the right 3D metaphor?  Does 
anyone have a comfortable metaphor?  It would seem like if there was 
an open, federated MMO system that supported object lifecycles, we 
would have something.  Do we have an object web yet, or are we stuck 
with text forever, with all the nasty security vunerabilities 
involved?  Yes I agree that we lost something when we moved to the 
web.  Perhaps we need to step away from the document model purely for 
security reasons.




DIS (Distributed Internet Simulation) or HLA (High Level Architecture) - 
both are distributed, real-time object protocols for managing very 
complex virtual worlds (specifically, military simulations and wargames).




--
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In practice, there is.    Yogi Berra

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Re: [fonc] Building blocks and use of text

2013-02-13 Thread John Carlson
Ah, I thought DIS only sent id, position, orientation, velocity and
acceleration.  Do objects own their properties, or can anyone on the
network provide them?

I've heard of people mixing X3D with DIS.  I thought that X3D provided all
the modelling and visualization, and DIS provided the above.  X3D is a
textual language.  When asked about security on the X3D-public list, the
suggestion was to use session idsyeah, right, one key for the whole
browser.


On Wed, Feb 13, 2013 at 8:58 PM, Miles Fidelman
mfidel...@meetinghouse.netwrote:

 John Carlson wrote:


 Miles wrote:
  There's a pretty good argument to be made that what works are
 powerful building blocks that can be combined in lots of different ways;

 So the next big thing will be some version of minecraft?  Or perhaps the
 older toontalk?  Agentcubes?  What is the right 3D metaphor?  Does anyone
 have a comfortable metaphor?  It would seem like if there was an open,
 federated MMO system that supported object lifecycles, we would have
 something.  Do we have an object web yet, or are we stuck with text
 forever, with all the nasty security vunerabilities involved?  Yes I agree
 that we lost something when we moved to the web.  Perhaps we need to step
 away from the document model purely for security reasons.


 DIS (Distributed Internet Simulation) or HLA (High Level Architecture) -
 both are distributed, real-time object protocols for managing very complex
 virtual worlds (specifically, military simulations and wargames).



 --
 In theory, there is no difference between theory and practice.
 In practice, there is.    Yogi Berra

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Re: [fonc] Paranoid programming language

2013-02-13 Thread Casey Ransberger
That's a good name for a programming language!

On Wed, Feb 13, 2013 at 4:20 AM, David Pennell pennell.da...@gmail.comwrote:

 Malboge (http://en.wikipedia.org/wiki/Malbolge) was featured on an
 episode of Elementary.  It's named after the eighth circle of hell in
 Dante's Inferno.

 Malbolge was so difficult to understand when it arrived that it took two
 years for the first Malbolge program to appear. The first Malbolge program
 was not written by a human being, it was generated by a beam 
 searchhttp://en.wikipedia.org/wiki/Beam_searchalgorithm designed by Andrew 
 Cooke and implemented in
 Lisp http://en.wikipedia.org/wiki/Lisp_programming_language


 -david


 On Wed, Feb 13, 2013 at 6:06 AM, Miles Fidelman 
 mfidel...@meetinghouse.net wrote:

 Well, for evocative names, there's always Brainfuck (
 http://en.wikipedia.org/wiki/**Brainfuckhttp://en.wikipedia.org/wiki/Brainfuck)
 - which is a real language, with derivatives even.  And the name is truly
 accurate. :-)

 John Carlson wrote:


 Ah first time I came across a language with such an evocative name.
  Since I am too paranoid to click on a link, perhaps you could summarize. I
 did a search and it seemed to indicate that the language was a joke.  Sigh.

 On Feb 12, 2013 7:26 PM, Miles Fidelman 
 mfidel...@meetinghouse.netmailto:
 mfidelman@**meetinghouse.net mfidel...@meetinghouse.net wrote:

 John Carlson wrote:


 Is there a computer language (yes I realize games do this)
 that work like human languages?  With features like
 misdirection, misinterpretation, volume, persuasion?  Can we
 come up with a social language for computers?  No, I'm not
 talking lojban, I'm talking something something semantically
 and/or syntactically ambiguous.  Maybe lingodroids is close.
 More work in this area would be interesting.


 Well PPL (Paranoid Programming Language) might come close.
 http://zzo38computer.org/**backup/paranoid-programming-**
 language.htmlhttp://zzo38computer.org/backup/paranoid-programming-language.html:-)

 -- In theory, there is no difference between theory and practice.
 In practice, there is.    Yogi Berra

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Re: [fonc] Building blocks and use of text

2013-02-13 Thread John Carlson
There is more to the DIS (Distributed *Interactive* Simulation) than I
originally thought.  I found this in the X3D standard:
http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/dis.html
if
one can set up isNetworkWriter, it would seem like anything on the network
would be writable by that node.

I understand the attraction for using encryption on streams of data for
efficiency reasons.  Can one compare E vats http://erights.org/ to DIS?

Sorry if I keep bothering people.  Sometimes the best way for me to learn
is start a conversation.

John


On Wed, Feb 13, 2013 at 11:18 PM, John Carlson yottz...@gmail.com wrote:

 Ah, I thought DIS only sent id, position, orientation, velocity and
 acceleration.  Do objects own their properties, or can anyone on the
 network provide them?

 I've heard of people mixing X3D with DIS.  I thought that X3D provided all
 the modelling and visualization, and DIS provided the above.  X3D is a
 textual language.  When asked about security on the X3D-public list, the
 suggestion was to use session idsyeah, right, one key for the whole
 browser.


 On Wed, Feb 13, 2013 at 8:58 PM, Miles Fidelman 
 mfidel...@meetinghouse.net wrote:

 John Carlson wrote:


 Miles wrote:
  There's a pretty good argument to be made that what works are
 powerful building blocks that can be combined in lots of different ways;

 So the next big thing will be some version of minecraft?  Or perhaps the
 older toontalk?  Agentcubes?  What is the right 3D metaphor?  Does anyone
 have a comfortable metaphor?  It would seem like if there was an open,
 federated MMO system that supported object lifecycles, we would have
 something.  Do we have an object web yet, or are we stuck with text
 forever, with all the nasty security vunerabilities involved?  Yes I agree
 that we lost something when we moved to the web.  Perhaps we need to step
 away from the document model purely for security reasons.


 DIS (Distributed Internet Simulation) or HLA (High Level Architecture) -
 both are distributed, real-time object protocols for managing very complex
 virtual worlds (specifically, military simulations and wargames).



 --
 In theory, there is no difference between theory and practice.
 In practice, there is.    Yogi Berra

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Re: [fonc] Building blocks and use of text

2013-02-13 Thread Casey Ransberger
The next big thing probably won't be some version of Minecraft, even if
Minecraft is really awesome. OTOH, you and your kids can prove me wrong
today with Minecraft Raspberry Pi Edition, which is free, and comes with
_source code_.

http://mojang.com/2013/02/minecraft-pi-edition-is-available-for-download/

/fanboy

On Wed, Feb 13, 2013 at 5:55 PM, John Carlson yottz...@gmail.com wrote:

 Miles wrote:
  There's a pretty good argument to be made that what works are powerful
 building blocks that can be combined in lots of different ways;

 So the next big thing will be some version of minecraft?  Or perhaps the
 older toontalk?  Agentcubes?  What is the right 3D metaphor?  Does anyone
 have a comfortable metaphor?  It would seem like if there was an open,
 federated MMO system that supported object lifecycles, we would have
 something.  Do we have an object web yet, or are we stuck with text
 forever, with all the nasty security vunerabilities involved?  Yes I agree
 that we lost something when we moved to the web.  Perhaps we need to step
 away from the document model purely for security reasons.

 What's the alternative?  Scratch and Alice?  Storing/transmitting ASTs?
 Does our reliance on https/ssl/tls which is based on streams limit us? When
 are we going to stop making streams secure and start making secure network
 objects?  Object-capability security anyone?

 Are we stuck with documents because they are the best thing for debugging?

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