Re: [fonc] Morphic 3 defensive disclosure

2014-09-17 Thread J. Vuletich (mail lists)

Hi Dan, Folks,

I finally published the Morphic 3 code in its current state. It is  
still unfinished, and in need of cleanup. I hope you are still  
interested in this stuff.


See  
http://jvuletich.org/pipermail/cuis_jvuletich.org/2014-September/001692.html I  
attached there a demo image with some SVG drawings, and some text at  
rather small sizes, and some rotated text too. This took me a lot of  
time, because for maximum text quality I had to design a new font,  
based on pen strokes (and not fills!). I based it on the technical  
lettering I learned at high school.


I think I'm now close to the limit of what is possible on regular LCDs  
when trying to optimize crispness, absence of pixellation and absence  
of color fringes. What I need to do now is to fill in some details,  
then optimization and a VM plugin. Then it could become the default  
graphics engine for Cuis ( www.cuis-smalltalk.org ).


Cheers,
Juan Vuletich

Quoting Dan Amelang daniel.amel...@gmail.com:


Hi Juan,

I think it's great that you are sharing your rasterization approach.
So far it sounds pretty interesting. FWIW, after you've released the
code, I would be interested in using this approach to create a higher
quality, drop-in replacement for the current Rasterize stage in the
Gezira rendering pipeline.

Best,

Dan

On Tue, Dec 3, 2013 at 6:24 PM, J. Vuletich (mail lists)
juanli...@jvuletich.org wrote:

Hi Folks,

The first defensive disclosure about Morphic 3 has been accepted and
published at
http://www.defensivepublications.org/publications/prefiltering-antialiasing-for-general-vector-graphics
and http://ip.com/IPCOM/000232657 ..

Morphic 3 is described at
http://www.jvuletich.org/Morphic3/Morphic3-201006.html

This paves the way for releasing all the code, as no one will be able to
patent it.

Cheers,
Juan Vuletich

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Re: [fonc] Morphic 3 defensive disclosure

2014-09-17 Thread Dan Amelang
Hi Juan,

Glad that you're making progress! One question: how hard would it be to use
a TrueType font (or any fill-based font) with your rasterizer? And, I would
be interested in comparing the visual results of rendering 1) a TrueType
font via FreeType, 2) a TrueType font via your Morphic 3 rasterizer, 3)
your stroke font via the Morphic 3 rasterizer.

I know option 3) produces the best quality, I'm just interested in the
visual details. Such a comparison might also be helpful to showcase and
explain your work to others.

Dan

On Wed, Sep 17, 2014 at 6:25 AM, J. Vuletich (mail lists) 
juanli...@jvuletich.org wrote:

 Hi Dan, Folks,

 I finally published the Morphic 3 code in its current state. It is still
 unfinished, and in need of cleanup. I hope you are still interested in this
 stuff.

 See http://jvuletich.org/pipermail/cuis_jvuletich.org/
 2014-September/001692.html I attached there a demo image with some SVG
 drawings, and some text at rather small sizes, and some rotated text too.
 This took me a lot of time, because for maximum text quality I had to
 design a new font, based on pen strokes (and not fills!). I based it on the
 technical lettering I learned at high school.

 I think I'm now close to the limit of what is possible on regular LCDs
 when trying to optimize crispness, absence of pixellation and absence of
 color fringes. What I need to do now is to fill in some details, then
 optimization and a VM plugin. Then it could become the default graphics
 engine for Cuis ( www.cuis-smalltalk.org ).

 Cheers,
 Juan Vuletich

 Quoting Dan Amelang daniel.amel...@gmail.com:

  Hi Juan,

 I think it's great that you are sharing your rasterization approach.
 So far it sounds pretty interesting. FWIW, after you've released the
 code, I would be interested in using this approach to create a higher
 quality, drop-in replacement for the current Rasterize stage in the
 Gezira rendering pipeline.

 Best,

 Dan

 On Tue, Dec 3, 2013 at 6:24 PM, J. Vuletich (mail lists)
 juanli...@jvuletich.org wrote:

 Hi Folks,

 The first defensive disclosure about Morphic 3 has been accepted and
 published at
 http://www.defensivepublications.org/publications/prefiltering-
 antialiasing-for-general-vector-graphics
 and http://ip.com/IPCOM/000232657 ..

 Morphic 3 is described at
 http://www.jvuletich.org/Morphic3/Morphic3-201006.html

 This paves the way for releasing all the code, as no one will be able to
 patent it.

 Cheers,
 Juan Vuletich

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