Hi Juan,
Glad that you're making progress! One question: how hard would it be to use
a TrueType font (or any fill-based font) with your rasterizer? And, I would
be interested in comparing the visual results of rendering 1) a TrueType
font via FreeType, 2) a TrueType font via your Morphic 3 rasterizer, 3)
your stroke font via the Morphic 3 rasterizer.
I know option 3) produces the best quality, I'm just interested in the
visual details. Such a comparison might also be helpful to showcase and
explain your work to others.
Dan
On Wed, Sep 17, 2014 at 6:25 AM, J. Vuletich (mail lists)
juanli...@jvuletich.org wrote:
Hi Dan, Folks,
I finally published the Morphic 3 code in its current state. It is still
unfinished, and in need of cleanup. I hope you are still interested in this
stuff.
See http://jvuletich.org/pipermail/cuis_jvuletich.org/
2014-September/001692.html I attached there a demo image with some SVG
drawings, and some text at rather small sizes, and some rotated text too.
This took me a lot of time, because for maximum text quality I had to
design a new font, based on pen strokes (and not fills!). I based it on the
technical lettering I learned at high school.
I think I'm now close to the limit of what is possible on regular LCDs
when trying to optimize crispness, absence of pixellation and absence of
color fringes. What I need to do now is to fill in some details, then
optimization and a VM plugin. Then it could become the default graphics
engine for Cuis ( www.cuis-smalltalk.org ).
Cheers,
Juan Vuletich
Quoting Dan Amelang daniel.amel...@gmail.com:
Hi Juan,
I think it's great that you are sharing your rasterization approach.
So far it sounds pretty interesting. FWIW, after you've released the
code, I would be interested in using this approach to create a higher
quality, drop-in replacement for the current Rasterize stage in the
Gezira rendering pipeline.
Best,
Dan
On Tue, Dec 3, 2013 at 6:24 PM, J. Vuletich (mail lists)
juanli...@jvuletich.org wrote:
Hi Folks,
The first defensive disclosure about Morphic 3 has been accepted and
published at
http://www.defensivepublications.org/publications/prefiltering-
antialiasing-for-general-vector-graphics
and http://ip.com/IPCOM/000232657 ..
Morphic 3 is described at
http://www.jvuletich.org/Morphic3/Morphic3-201006.html
This paves the way for releasing all the code, as no one will be able to
patent it.
Cheers,
Juan Vuletich
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