Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Stephen Bain
On Friday, May 7, 2010, Noein  wrote:

> We're aiming in this mailing list to shape the futur of the human
> knowledge through the foundation, right? So it is right to talk about
> the future, it's not an arrogance.
> Of course, any affirmation about the future must be considered an
> hypothesis, however convinced may seem his bearer, but also however
> unconvinced we are. Listen and think. Then answer so that our
> interlocutor listens and thinks too.

Well we're listening, we're just waiting for some arguments as to why
the community should consider investing time and effort into this,
instead of just assertions that VR is the future of the internets.

There's certainly scope for content beyond text and embedded media in
the projects. But it's going to start with things like 3D models
incorporated into articles through canvas elements rather than fully
immersive environments.

To that end, does anyone know what happened to that project to embed
3D models of chemical compounds?

-- 
Stephen Bain
stephen.b...@gmail.com

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nikola Smolenski
Dan Rosenthal wrote:
> On May 6, 2010, at 10:24 PM, geni wrote:
>> 3D objects could already be supported as .blend files although we
>> don't at this point.
> 
> But not the manipulation of them in a fully interactive physics based 3d 
> environment with simultaneous interaction from thousands of other concurrent 
> users.

How about doing one thing at a time?

Surely many Wikipedia articles would benefit from being illustrated with 
a 3D model, for example articles about molecules, or vehicles, or buildings.

And when that is achieved we could think about how to add interaction, 
and when that is achieved we could think about how to add simultaneous 
interaction from thousands of people.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Joan Goma
I can’t imagine virtual reality playing a main role in an encyclopedia.



But I see a lot of possibilities in creating learning materials.



When people enroll a real live learning program they are paying for 3
things: For acquiring knowledge; for somebody (or some process) guiding and
motivating them; and for a certificate crediting the knowledge they have
acquired.



Virtual reality certainly could help in creating virtual environments
guiding and motivating people in the process of acquiring knowledge.


 Date: Thu, 6 May 2010 16:36:06 +0200
> From: Milos Rancic 
> Subject: [Foundation-l] MMORPG and Wikimedia
> To: Wikimedia Foundation Mailing List
>
> Message-ID:
>
> Content-Type: text/plain; charset=ISO-8859-1
>
> The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
> of time, this event is very important for shaping our future. MMORPG
> is virtual reality and VR worlds will be [a significant part of] our
> future.
>
> Wikimedia should join FSF and Winch Gate Properties in shaping the future.
>
> [1] - http://dev.ryzom.com/news/13
>
>
>
> --
>
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread William Pietri
On 05/06/2010 11:03 AM, Thomas Dalton wrote:
> On 6 May 2010 19:00, Milos Rancic  wrote:
>
>> The point is that this is an engine for virtual reality, while it is
>> MMORPG, too. And unlike Second Life, the platform is free software
>> which anyone would be able to install. Integrating Wikimedia projects
>> into this framework should be priority as in five to ten years, this
>> will be the most dominant form of using Internet.
>>  
> No, it won't. People have been saying that for years and the fact
> remains that a screen full of a text with a few relevant images is a
> much better way to convey information than VR.
>

If people will forgive me for promoting a personal project, this is 
exactly the kind of thoughtful disagreement about the future we want to 
put on record at the non-profit site Long Bets:

http://www.longbets.org/

Disagreements like this are turned into registered predictions, and then 
hopefully into bets. The wagered money ends up going to the winning 
bettor's designated charity, so both the Wikimedia Foundation and the 
Free Software Foundation could be eligible recipients.

If you folks are interested that, contact me off list and I'm glad to 
put you in touch with the right people at the Long Now Foundation.

William


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[Foundation-l] Flagged Protection update for May 6

2010-05-06 Thread William Pietri
As requested, here's the weekly Flagged Protection update.

The main news is that the team had a meeting this week with Danese and 
Erik to discuss rollout plans. Everybody concurs that we're close enough 
to launch to start a few release-related activities:

1) Starting a discussion with the enwiki community about how they'd like 
to handle the use of the feature once it's live,
2) Writing the release documentation,
3) Preparing for media interest,
4) Doing a final performance evaluation, and
5) Allocating engineering time to handle the rollout.

This will pull in a variety of people, all of whom we're excited to have 
involved, including Tim, Jay, Moka, Rob L., Rob H, and even Mike G. a 
bit. Adam has also offered us to help us solve some cross-browser CSS 
issues that have been confounding us, for which we are grateful. Keep an 
eye out for activity relating to these efforts in the coming days and weeks.

The actual release schedule depends on a number of factors, including 
the results of testing, the speed with which we resolve a couple of 
remaining UI difficulties, and the extent to which community testing on 
Labs turns up new issues.


Speaking of which, if you'd like to try out the current software, you 
can do so here:

http://flaggedrevs.labs.wikimedia.org/wiki/Main_Page

Lest you think it has achieved perfection, both Tango and Eper turned up 
interesting issues just this week. Thanks to them and the other testers!


To see what we've changed this week, there's a list here:

http://flaggedrevs.labs.wikimedia.org/wiki/Wikimedia:Flagged_Protection_updates#2010_May_6


To see the upcoming work, it's listed in our tracker, under Current and 
Backlog:

http://www.pivotaltracker.com/projects/46157


We expect to release to labs again next week, and each week thereafter 
until this goes live on the English Wikipedia.


William

P.S. On a personal note, after a dozen years of consulting, I've decided 
to join an early-stage web startup. Post launch, once things are running 
approximately smoothly, I'll be handing off my duties to Rob Lanphier, 
aka User:RobLa. I would ask everybody to be nice to him so I can safely 
make my escape, but there's no need; he's been around this place since 
2001. But you should still be nice to him because he's a good guy who 
loves Wikipedia.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread jamesmikedup...@googlemail.com
From: Thomas Dalton 

>
> No, it won't. People have been saying that for years and the fact
> remains that a screen full of a text with a few relevant images is a
> much better way to convey information than VR.
>

openstreetmap.org is a very good way to convey spatial information, much
better than a list of lat/lon coordinates.

mike
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Noein
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Please stop any sarcasm. There are ideas worth the consideration, as
with any newly available technological tool.
We're aiming in this mailing list to shape the futur of the human
knowledge through the foundation, right? So it is right to talk about
the future, it's not an arrogance.
Of course, any affirmation about the future must be considered an
hypothesis, however convinced may seem his bearer, but also however
unconvinced we are. Listen and think. Then answer so that our
interlocutor listens and thinks too. Otherwise, all this mailing list is
sheer struggle of prestige, power or noise.


Now, one of the unsolved questions of the WMF is: how do we plan to
communicate with analphabets?

Even supposing we could bring them a (free) internet terminal, which is
far from done, we would still face the barrier of language and the
uselessness of writing.

A first answer comes to my mind: with the oral or gestural tradition,
using roleplay communicates an idea and interacts with the stranger.

Because we cannot send people to each ethnical community and leave them
as crucial interprets their whole life, this impossibility undermines
seriously the main objective of the WMF.: "Imagine a world in which
every single person on the planet is given free access to the sum of all
human knowledge."

If we cannot immediately alphabetize people, should we abandon them?
Can't we try alternate ways than text?

Is the computer completely useless or has it other uses?
Does it offer real options to communicate with indians or amerindians
tribes, without teaching them nor forcing them?

3d worlds could tell myths (our myths and theirs) way better than words
or scriptures. An itinerant wiki worker could interface those people
with his or her wiki-device (labtop, mobile, pda, portable
videoconference device, etc.) and show them things they would understand.
Without forcing, just proposing.
The wiki worker would teach the people to use the device to keep
interacting with the wikimedia net when he's gone.

Would they care to know something? Would they care to ask? Would they
care to say something? To answer something?

If we keep with this scenario, "Wikiask" mission would be to collect the
question of an ethny, translate it to everybody, collect the answers of
people who want to answer, and send back the various answers to the
ethny through understandable means: a 3d world, a theater piece played
by comedians, a film, a story in your language, an artisanal object,
art, whichever channel the ethny understands.


An example of communicative art:
Roleplay is a narrative technique that makes understand and live an
information (a situation). There are other techniques, but bear with
this one for a while and let's develop the idea.

There are humanitarians people and passionate ethnologues who know the
exact difficulties of communicating with non-occidenal communities and
who may even know some solutions. They may need funds, material,
technologies, internet, videos and 3d worlds to give (never sell!) free
access to knowledge.

Then again, maybe not. Discuss.

Note: I'm not necessarily fan of the 3d idea, but as Robert Honing said,
we should embrace new ideas and juggle with them. Voltaire have said: "I
do not agree with what you have to say, but I'll defend to the death
your right to say it."
Don't lose the gigantisc scope of the goal. The roleplay idea and the 3d
idea are just hypothesis. The point is, what's at stake is so deep that
we should investigate any promising idea.)

My 2p.



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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal

On May 7, 2010, at 12:21 AM, John Vandenberg wrote:

> On Fri, May 7, 2010 at 1:35 PM, Dan Rosenthal  wrote:
>> On May 6, 2010, at 10:24 PM, geni wrote:
>>> 
>>> 3D objects could already be supported as .blend files although we
>>> don't at this point.
>>> 
>>> --
>>> geni
>> 
>> But not the manipulation of them in a fully interactive physics based 3d 
>> environment with simultaneous interaction from thousands of other concurrent 
>> users.
> 
> That is "virtual reality" for its own sake, rather than for
> instructional benefits.
> And consider those "concurrent users" including children.
> 
> There is a lot of research about the pedagogical and epistemological
> opportunities in VR, but the cases were it is clearly beneficial are
> not numerous and probably only useful on Wikiversity, and I doubt you
> will find anyone advocating for the educational advantages of
> "interaction from .. concurrent [pseudonymous adults and children]".
> 
> --
> John Vandenberg

I strongly disagree. There are clear educational benefits for it, exemplified 
for instance by the massive amount of spending that the militaries around the 
world have spent on virtual worlds training systems such as VBS2 as educational 
devices.

-Dan
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Tim Starling
Milos Rancic wrote:
> The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
> of time, this event is very important for shaping our future. MMORPG
> is virtual reality and VR worlds will be [a significant part of] our
> future.

Nice to see our resident futurist making some more predictions. This
reminds me, we're almost halfway to May 29, 2011, the date by which
the Google Wave client will be the basic component of a modern
operating system, replacing the web browser.

http://article.gmane.org/gmane.org.wikimedia.foundation/39129

I don't suppose you'd like to put a date on this one as well? By what
date will VR be a significant part of our lives? And will Google Wave
be embedded in VR, or will VR be embedded in Google Wave?

-- Tim Starling


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread John Vandenberg
On Fri, May 7, 2010 at 1:35 PM, Dan Rosenthal  wrote:
> On May 6, 2010, at 10:24 PM, geni wrote:
>>
>> 3D objects could already be supported as .blend files although we
>> don't at this point.
>>
>> --
>> geni
>
> But not the manipulation of them in a fully interactive physics based 3d 
> environment with simultaneous interaction from thousands of other concurrent 
> users.

That is "virtual reality" for its own sake, rather than for
instructional benefits.
And consider those "concurrent users" including children.

There is a lot of research about the pedagogical and epistemological
opportunities in VR, but the cases were it is clearly beneficial are
not numerous and probably only useful on Wikiversity, and I doubt you
will find anyone advocating for the educational advantages of
"interaction from .. concurrent [pseudonymous adults and children]".

--
John Vandenberg

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal
On May 6, 2010, at 10:24 PM, geni wrote:

> On 7 May 2010 03:17, Dan Rosenthal  wrote:
>> The obvious example that comes to mind is the 3D virtual world physics as a 
>> tool for disseminating knowledge. For instance, I was looking up various 
>> model Porsche race cars the other day on Wikipedia. No amount of text can 
>> truly describe the intangible differences in control between driving a 
>> Porsche and a Ferrari. If one could go into a virtual world and drive a 
>> virtual representation of one, we've filled a knowledge gap.
>> 
>> Don't get hung up on the fact that this (used) to be a game, but rather view 
>> it as an open source 3D virtual world environment that can scale to an 
>> extremely large number of simultaneous users. It's a framework, which can be 
>> evolved over time -- that's something we should at least be keeping an eye 
>> on and encouraging, while exploring what ways we can integrate our content.
>> 
>> -Dan
> 
> 3D objects could already be supported as .blend files although we
> don't at this point.
> 
> -- 
> geni
> 
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But not the manipulation of them in a fully interactive physics based 3d 
environment with simultaneous interaction from thousands of other concurrent 
users.

-Dan


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
On Thu, May 6, 2010 at 10:35 PM, robert_horn...@netzero.net
 wrote:
>
> --
>
> There was a time when the Wikimedia Foundation, or rather those involved with 
> the various sister projects, were interested in some leading edge and 
> bleeding edge stuff.  Considerable experimentation was encouraged and some 
> amazing things happened that pushed ideas and concepts to some pretty 
> interesting extremes.
>
> Much of what we know today as Wikipedia certainly wouldn't exist today.  I 
> got started in this whole mess back in the days when Gnupedia was rolled into 
> Nupedia and those two communities merged together.  I remember numerous 
> discussions on even trying to come up with how to edit content, what sort of 
> raw standards ought to be invoked, and how to get participants to show up and 
> contribute what they knew.  Using a wiki in a democratic fashion was actually 
> a rather novel concept, and in fact brought in a whole new group of users.  
> Seriously, with this sort of attitude, Wikipedia would have never even been 
> tried in the first place.  I am so glad this particular mindset was not in 
> place back in those days.
>
> I've also been involved in working on the various sister projects, and even 
> helped to get Wikiversity going in the first place.  Indeed, one of the 
> founding missions of Wikiversity was explicitly to try out new technology, to 
> "conduct original research" on various levels.  Yes, I know that was a 
> sticking point with the board of trustees when Wikiversity was started too, 
> so it wasn't entirely without controversy.  Still, there are various sorts of 
> original research that has been happening that is tied to the Wikimedia 
> community... some of which are directly supported by the Foundation and 
> others that are instead in the periphery and more side projects of a sub-set 
> of the larger community.  Some are rather well known, and others are much 
> more obscure.
>
> Fine, I'll admit this is more of a research project to see if anything could 
> be done here, and there is no guarantee that much may come from this.  I'm 
> not even suggesting that the WMF ought to give even modest support in the 
> form of server space for experimentation on this concept or even permitting a 
> wiki page that would act as a central community message board and idea center 
> for something like this.  That is something that can or can't happen, but it 
> sort of seems rough that the idea is dismissed completely out of hand before 
> it is even started in the first place.  It is also unfortunate that even 
> discussion about what sorts of ideas might be useful under such a project is 
> shut down before the discussion starts at all.
>
> -- Robert Horning
>


I'm not sure discussion has been shut down... No one who has posted
speaks for anyone but themselves. I think there are some key
differences that contribute to the reaction aside from what you see as
an attitude problem. The reality is that websites with limited traffic
are cheap, and the potential costs are limited. Supporting a virtual
MMO world is expensive, with intense resource requirements. More
importantly, an MMO world related to the WMF's mission is a much
greater inventive leap (in my opinion) than an openly editable web
reference.

At the same time, I think you're probably right that some or even most
of the entrepreneurial spirit has leached out of the Wikimedia
community. This isn't necessarily surprising or even negative - as the
projects mature, needs change, and incremental improvements are
appropriately favored over radical experimentation. The WMF itself is
still in the process of maturing into a stable organization sturdy
enough to last for the long term, and it's rightly skeptical about
proposed initiatives that could divert focus away from its core
mission.

Having said that, I would be very happy to see Milos' prediction about
MMORPG-style general Internet navigation come true. If anyone does
make a go of an encyclopedia in a virtual world, they can expect my
support.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread robert_horn...@netzero.net

-- Original Message --
From: George Herbert 


Let me pose this a different way, however.  Take UI entirely out of
the picture - the Wikimedia Foundation is all about supporting
projects that gather and create information for the public good,
presenting that to the public, and creating software to encourage
that.

--

There was a time when the Wikimedia Foundation, or rather those involved with 
the various sister projects, were interested in some leading edge and bleeding 
edge stuff.  Considerable experimentation was encouraged and some amazing 
things happened that pushed ideas and concepts to some pretty interesting 
extremes.

Much of what we know today as Wikipedia certainly wouldn't exist today.  I got 
started in this whole mess back in the days when Gnupedia was rolled into 
Nupedia and those two communities merged together.  I remember numerous 
discussions on even trying to come up with how to edit content, what sort of 
raw standards ought to be invoked, and how to get participants to show up and 
contribute what they knew.  Using a wiki in a democratic fashion was actually a 
rather novel concept, and in fact brought in a whole new group of users.  
Seriously, with this sort of attitude, Wikipedia would have never even been 
tried in the first place.  I am so glad this particular mindset was not in 
place back in those days.

I've also been involved in working on the various sister projects, and even 
helped to get Wikiversity going in the first place.  Indeed, one of the 
founding missions of Wikiversity was explicitly to try out new technology, to 
"conduct original research" on various levels.  Yes, I know that was a sticking 
point with the board of trustees when Wikiversity was started too, so it wasn't 
entirely without controversy.  Still, there are various sorts of original 
research that has been happening that is tied to the Wikimedia community... 
some of which are directly supported by the Foundation and others that are 
instead in the periphery and more side projects of a sub-set of the larger 
community.  Some are rather well known, and others are much more obscure.

Fine, I'll admit this is more of a research project to see if anything could be 
done here, and there is no guarantee that much may come from this.  I'm not 
even suggesting that the WMF ought to give even modest support in the form of 
server space for experimentation on this concept or even permitting a wiki page 
that would act as a central community message board and idea center for 
something like this.  That is something that can or can't happen, but it sort 
of seems rough that the idea is dismissed completely out of hand before it is 
even started in the first place.  It is also unfortunate that even discussion 
about what sorts of ideas might be useful under such a project is shut down 
before the discussion starts at all.

-- Robert Horning


Penny Stock Jumping 2000%
Sign up to the #1 voted penny stock newsletter for free today!
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 7 May 2010 03:17, Dan Rosenthal  wrote:
> The obvious example that comes to mind is the 3D virtual world physics as a 
> tool for disseminating knowledge. For instance, I was looking up various 
> model Porsche race cars the other day on Wikipedia. No amount of text can 
> truly describe the intangible differences in control between driving a 
> Porsche and a Ferrari. If one could go into a virtual world and drive a 
> virtual representation of one, we've filled a knowledge gap.
>
> Don't get hung up on the fact that this (used) to be a game, but rather view 
> it as an open source 3D virtual world environment that can scale to an 
> extremely large number of simultaneous users. It's a framework, which can be 
> evolved over time -- that's something we should at least be keeping an eye on 
> and encouraging, while exploring what ways we can integrate our content.
>
> -Dan

3D objects could already be supported as .blend files although we
don't at this point.

-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal
The obvious example that comes to mind is the 3D virtual world physics as a 
tool for disseminating knowledge. For instance, I was looking up various model 
Porsche race cars the other day on Wikipedia. No amount of text can truly 
describe the intangible differences in control between driving a Porsche and a 
Ferrari. If one could go into a virtual world and drive a virtual 
representation of one, we've filled a knowledge gap.

Don't get hung up on the fact that this (used) to be a game, but rather view it 
as an open source 3D virtual world environment that can scale to an extremely 
large number of simultaneous users. It's a framework, which can be evolved over 
time -- that's something we should at least be keeping an eye on and 
encouraging, while exploring what ways we can integrate our content. 

-Dan


On May 6, 2010, at 7:42 PM, Nathan wrote:

> I think the MMOEnvironment (not really a role-playing game in this
> context, is it?) is an interesting forum for experimentation, but
> non-game uses are still completely undeveloped. It's ripe for an
> entrepreneur, but I'm not sure what the WMF could do with such an
> environment. How would a vast knowledgebase be visually represented in
> a navigable world? What advantages would that offer? Given the
> comparatively high costs of maintaining this sort of effort, and the
> unknown potential, I can't see the WMF moving into MMOEs soon. I'd be
> interested to sign-up with any organization that makes the attempt,
> though.
> 
> Nathan
> 
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread George Herbert
On Thu, May 6, 2010 at 4:31 PM, robert_horn...@netzero.net
 wrote:
> -- Original Message --
> From: Thomas Dalton 
>
>
> No, it won't. People have been saying that for years and the fact
> remains that a screen full of a text with a few relevant images is a
> much better way to convey information than VR.
>
> 
>
> I look at comments like this as somebody who is very closed minded and not 
> willing to see more methods of instruction.  A screen full of text certainly 
> is a useful way to convey certain kinds of factual information, and I 
> certainly see the analogy of a paper encyclopedia to be a useful way to 
> compile and organize general knowledge about this universe we live in, but it 
> isn't the only way and certainly isn't the "best" way to learn about all 
> knowledge.
>


I think I agree with others, that there's no evident future growth to
VR as the access modality for the web / internet information resources
writ large.  One could posit a UI development of some sort which
changed people's minds on that - but it's not sitting at the edge of
credible technology / waiting for a userbase explosion.

Let me pose this a different way, however.  Take UI entirely out of
the picture - the Wikimedia Foundation is all about supporting
projects that gather and create information for the public good,
presenting that to the public, and creating software to encourage
that.

As no proof-of-concept now exists for a shift to VR taking off and
replacing the web as the dominant modality, the proposal is premature.
 It's a Computer Science UI problem right now, a topic for research.
The foundation isn't a research foundation, it's a practical
engineering and content foundation.  We should not, in my opinion,
spend a lot of effort attempting to pioneer new areas of CS research.

If we hypothesize that such a new modality develops out in the
research community, then we could move to support / adopt it in good
time.

Additionally, we can think about how we do our current primary goal,
of gathering and creating information for the public good, and think
about whether we'd do that differently if our UI modality was
something other than the web.  Such thinking might usefully inform
next-generation wiki tool development, in terms of how information is
managed within the WMF projects.

I don't see any obvious changes there, but I haven't thought about it that much.


-- 
-george william herbert
george.herb...@gmail.com

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[Foundation-l] Chapter selected board seats - call for candidates

2010-05-06 Thread Thomas Dalton
To whom it may concern,

Can you, or someone you know, help guide Wikimedia Foundation through
the next exciting steps of its strategic development and growth?

The Wikimedia Chapters are looking for two candidates to sit on the
Wikimedia Foundation's Board of Trustees for 2 years commencing in
July 2010. The new board members will be faced with the challenge of
helping decide the future direction of the only top-10 internet
property that is run by a non-profit organisation. The Wikimedia
websites are constructed by hundreds of thousands of volunteers
world-wide, supported by a small but growing number of staff and an
international network of chapters.

The successful candidates will most importantly be committed to the
Wikimedia mission and willing to work with the various stakeholders of
the Wikimedia movement, including the volunteers and the chapters that
provide essential support for the movement. They will have the time to
do this, with the appropriate communication skills (including a good
standard of English) and ability to work as a team. They will also be
able and willing to travel, and have an international attitude.

The candidates will ideally be open-minded with experience of
international affairs and governance techniques. They will have good
communication skills, as well the ability to think strategically and
to work independently as well as part of a team.

The process that will be followed for this selection can be viewed
here: http://meta.wikimedia.org/wiki/Chapter-selected_Board_seats/Process

All nominations must be sent to the moderator (Thomas Dalton from
Wikimedia UK) and deputy moderator (José Spierts from Wikimedia
Nederlands) by 23:59 UTC 17th May. If you would like to nominate
yourself or someone else, please see the instructions here:
http://meta.wikimedia.org/wiki/Chapter-selected_Board_seats/Nominate

The chapters wish to locate truly excellent board members and believe
that can best be done if there are a large number of varied and
quality candidates to consider. Therefore, the chapters ask that
everyone that thinks they, or someone they know, would be a good board
member submit a nomination. They also ask that this call for
candidates be distributed as widely as possible on mailing lists,
village pumps, blogs, etc..

Best regards,

Thomas Dalton,
Moderator

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
I think the MMOEnvironment (not really a role-playing game in this
context, is it?) is an interesting forum for experimentation, but
non-game uses are still completely undeveloped. It's ripe for an
entrepreneur, but I'm not sure what the WMF could do with such an
environment. How would a vast knowledgebase be visually represented in
a navigable world? What advantages would that offer? Given the
comparatively high costs of maintaining this sort of effort, and the
unknown potential, I can't see the WMF moving into MMOEs soon. I'd be
interested to sign-up with any organization that makes the attempt,
though.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread robert_horn...@netzero.net
-- Original Message --
From: Thomas Dalton 


No, it won't. People have been saying that for years and the fact
remains that a screen full of a text with a few relevant images is a
much better way to convey information than VR.



I look at comments like this as somebody who is very closed minded and not 
willing to see more methods of instruction.  A screen full of text certainly is 
a useful way to convey certain kinds of factual information, and I certainly 
see the analogy of a paper encyclopedia to be a useful way to compile and 
organize general knowledge about this universe we live in, but it isn't the 
only way and certainly isn't the "best" way to learn about all knowledge.

I certainly could see some application for the use of virtual reality in the 
context of Wikiversity or some other guided tour of a virtual environment, or 
for alternative ways to explore content.  It does require a different way of 
looking at that information, and the tools needed to organize information that 
is fitting for that environment are certainly a bit different than the tools 
needed for organizing a web page.

As for why projects like VRML failed to take off in a meaningful way, that is 
certainly something worthy debating.  From my viewpoint, one of the problems 
facing VRML was the very non-intuitive interfaces and incredibly steep initial 
learning curves to being able to get even a simple object like a cube or a 
sphere created in the first place.  As somebody who still likes to write HTML 
using a simple text editor, HTML is by comparison very simple to at least get 
*something* put down and displayed with a typical web server... in fact it 
doesn't even need a web server in order to experiment with creating basic web 
pages.

At the very least, tools similar to a wiki where somebody new to even the 
concept of editing on-line content at this moment in time really don't exist.  
As far as what those tools could be and how you might take the philosophy of 
wiki editing into an on-line virtual reality environment that is something 
I would love to explore in depth.  I'm being serious here and I think this is 
an awesome idea but it certainly would take some work.

The real gift here that is incredibly beneficial to the whole thing is that 
some significant content is available for the first time.  For those that have 
forgotten, a rather substantial portion of Wikipedia was seeded with free 
content from a variety of sources like the 1911 Encyclopedia Britannica, the 
CIA World Factbook, and a variety of free image libraries that existed before 
the Wikimedia Commons came into existence.  It doesn't matter that Wikipedia 
and the Wikimedia projects have exceeded in nearly all aspects these original 
seed sources and have in turn become seeds to other projects, the point is that 
those organizing Wikipedia in the first place were able to leverage some tools 
from a variety of sources and applied a rather interesting democratic principle 
for organizing information.

I am arguing here that a similar opportunity has now presented itself to 
perhaps extend the basic ideas and philosophies of wiki editing to a very new 
environment that until now has been very closed and proprietary.  There have 
been other previous attempts to get a free software equivalent MMORPG type 
environment going before, but frankly they have been kludgy messes of software 
that has been lacking content and developers, and has never really been able to 
get a good critical mass of development put together to get it to work.  That 
is the significance of this announcement, as perhaps those who might get 
involved here with this media could make a step forward into a new direction 
that hasn't been tried before.

As far as Wikimedia's involvement with this effort that certainly can be 
debated.  There are some who contribute to this list that even think the sister 
projects are an utter failure and should all be spun off to separate charities 
or foundations other than the WMF.  I for one think this is a unique 
opportunity to do something very different if there would be some individuals 
who might want to think a bit outside of the normal box of throwing text onto a 
web page.


Get Free Email with Video Mail & Video Chat!
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Gerard Meijssen
Hoi,
When you consider the Wikimedia movement to include translatewiki.net, we
have already connections with games. We localise Freecol. While not
everybody likes virtual realities, many do. As there is always a good reason
to say no, there is typically also a good reason to say yes. I would welcome
the suggestion that we branch out to alternative ways of involving people.
We are about bringing knowledge to everyone, virtual reality is as valid an
approach as for instance facebook.
Thanks,
   GerardM

On 6 May 2010 20:00, Milos Rancic  wrote:

> On Thu, May 6, 2010 at 7:40 PM, geni  wrote:
> > Doubtful. Why a few turn based and real time strategy have
> > historically spread information MMORPGs have not. Freeciv might be a
> > better target if you want to try that.
>
> The point is that this is an engine for virtual reality, while it is
> MMORPG, too. And unlike Second Life, the platform is free software
> which anyone would be able to install. Integrating Wikimedia projects
> into this framework should be priority as in five to ten years, this
> will be the most dominant form of using Internet.
>
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Thomas Dalton
On 6 May 2010 19:00, Milos Rancic  wrote:
> On Thu, May 6, 2010 at 7:40 PM, geni  wrote:
>> Doubtful. Why a few turn based and real time strategy have
>> historically spread information MMORPGs have not. Freeciv might be a
>> better target if you want to try that.
>
> The point is that this is an engine for virtual reality, while it is
> MMORPG, too. And unlike Second Life, the platform is free software
> which anyone would be able to install. Integrating Wikimedia projects
> into this framework should be priority as in five to ten years, this
> will be the most dominant form of using Internet.

No, it won't. People have been saying that for years and the fact
remains that a screen full of a text with a few relevant images is a
much better way to convey information than VR.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 6 May 2010 19:00, Milos Rancic  wrote:
> On Thu, May 6, 2010 at 7:40 PM, geni  wrote:
>> Doubtful. Why a few turn based and real time strategy have
>> historically spread information MMORPGs have not. Freeciv might be a
>> better target if you want to try that.
>
> The point is that this is an engine for virtual reality, while it is
> MMORPG, too. And unlike Second Life, the platform is free software
> which anyone would be able to install. Integrating Wikimedia projects
> into this framework should be priority as in five to ten years, this
> will be the most dominant form of using Internet.

No it won't be. The limited impact of second life and the like shows
that attempts at VR worlds are sub optimal ways of accessing web
materials for most people. It's a lot quicker to type wikipedia.org or
type wiki into google than it is to work out where in the VR world you
have to walk to to find the library. Much the same can be shown with
microsoft bob.


-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 7:40 PM, geni  wrote:
> Doubtful. Why a few turn based and real time strategy have
> historically spread information MMORPGs have not. Freeciv might be a
> better target if you want to try that.

The point is that this is an engine for virtual reality, while it is
MMORPG, too. And unlike Second Life, the platform is free software
which anyone would be able to install. Integrating Wikimedia projects
into this framework should be priority as in five to ten years, this
will be the most dominant form of using Internet.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 6 May 2010 17:55, Milos Rancic  wrote:
> On Thu, May 6, 2010 at 6:49 PM, Nathan  wrote:
>> I'm not sure I'm correctly understanding what you've written, but
>> supporting open source games seems to be outside the normal scope of
>> the WMF.
>
> This is not about games, but about virtual reality and platform for
> spreading free knowledge.

Doubtful. Why a few turn based and real time strategy have
historically spread information MMORPGs have not. Freeciv might be a
better target if you want to try that.

-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 6:49 PM, Nathan  wrote:
> I'm not sure I'm correctly understanding what you've written, but
> supporting open source games seems to be outside the normal scope of
> the WMF.

This is not about games, but about virtual reality and platform for
spreading free knowledge.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
I'm not sure I'm correctly understanding what you've written, but
supporting open source games seems to be outside the normal scope of
the WMF.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 4:36 PM, Milos Rancic  wrote:
> The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
> of time, this event is very important for shaping our future. MMORPG
> is virtual reality and VR worlds will be [a significant part of] our
> future.
>
> Wikimedia should join FSF and Winch Gate Properties in shaping the future.
>
> [1] - http://dev.ryzom.com/news/13
>

CC announcement: http://creativecommons.org/weblog/entry/21906

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[Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
of time, this event is very important for shaping our future. MMORPG
is virtual reality and VR worlds will be [a significant part of] our
future.

Wikimedia should join FSF and Winch Gate Properties in shaping the future.

[1] - http://dev.ryzom.com/news/13

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Re: [Foundation-l] Wikimedia Announcement list is active

2010-05-06 Thread Tim Landscheidt
Gerard Meijssen  wrote:

[Quoting reordered.]
>> > Please share other thoughts or opportunities - on the meta page or on
>> this list.  And please also encourage others to widely subscribe to this
>> list.  Post to village pumps, on projects, etc.

>> Could someone see to hooking it up to Gmane, please?

> I learned yesterday that the announcement list should have forwarded to the
> foundation-l it did not work because of a configuration issue.. In future
> announcements will forward as it should.

That's not what I asked for.

Tim


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Re: [Foundation-l] Wikimedia Announcement list is active

2010-05-06 Thread Gerard Meijssen
Hoi,
I learned yesterday that the announcement list should have forwarded to the
foundation-l it did not work because of a configuration issue.. In future
announcements will forward as it should.
Thanks,
   GerardM

On 6 May 2010 13:06, Tim Landscheidt  wrote:

> Jay Walsh  wrote:
>
> > [...]
> > Please share other thoughts or opportunities - on the meta page or on
> this list.  And please also encourage others to widely subscribe to this
> list.  Post to village pumps, on projects, etc.
>
> Could someone see to hooking it up to Gmane, please?
>
> TIA,
> Tim
>
>
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Re: [Foundation-l] Wikimedia Announcement list is active

2010-05-06 Thread Tim Landscheidt
Jay Walsh  wrote:

> [...]
> Please share other thoughts or opportunities - on the meta page or on this 
> list.  And please also encourage others to widely subscribe to this list.  
> Post to village pumps, on projects, etc.

Could someone see to hooking it up to Gmane, please?

TIA,
Tim


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Re: [Foundation-l] How to make unstoppable petty complaint afeature?

2010-05-06 Thread Keegan Peterzell
On Thu, May 6, 2010 at 1:57 AM, Sue Gardner  wrote:
>
> The trick is, I think, to create a healthy mix. Wikimedia needs experienced
> editors who have good judgment and can recognize patterns and coach and
> guide the inexperienced. It also needs a regular influx of new people who
> can bring fresh perspectives and new insights, and relieve experienced
> people of grunt work they're tired of doing.  Good newsrooms have a healthy
> mix of both, and we need that too.
> Thanks,
> Sue
>
>
For me, the issue is that I think we have an untapped healthy mix.   We have
continuity in new userbase that can't be quantified.  As I was saying
before, the human condition does not meet up with data.  While numbers have
dropped in participation and admin promotion on the English Wikipedia, it is
my feeling that several factors come into play, mainly bots and that there's
not much else to write about.

What I would like to see is the improvement of guiding new users.  I've been
a fixture in #wikipedia-en-help since I was a new user five years ago, and
I've jumped the hoops and watch others jump them.  I had a similar
conversation with someone this evening, Sue, and it is an interesting
mountain.

I suppose my point is that things sort themselves out with the wiki model,
but it does take interaction and integration.  Fancy models for article
creation or file uploading help, they do.  However, the flip side is when we
have consumers complaining because they followed the rules as outlined.  I
know that it is apparent to the volunteers on the English Wikipedia that
we've reached the self-evaluation point, it is a part of growing up.
 Hopefully, other projects can say "We already knew that" or "Oh, good
idea".  We'll see how that goes.
-- 
~Keegan

http://en.wikipedia.org/wiki/User:Keegan
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