Re: [Foundation-l] MMORPG and Wikimedia

2010-05-09 Thread Nikola Smolenski
Дана Friday 07 May 2010 12:53:59 Milos Rancic написа:
 On Fri, May 7, 2010 at 6:33 AM, Tim Starling tstarl...@wikimedia.org 
wrote:
  Milos Rancic wrote:
  The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
  of time, this event is very important for shaping our future. MMORPG
  is virtual reality and VR worlds will be [a significant part of] our
  future.
 
  Nice to see our resident futurist making some more predictions. This
  reminds me, we're almost halfway to May 29, 2011, the date by which
  the Google Wave client will be the basic component of a modern
  operating system, replacing the web browser.

 Unlike in prophecy, in speculative prediction will be means:

 It will be if:
 1) Nothing cataclysmic happens.
 2) Nothing radically different happens.
 3) Matter of prediction goes through the most possible path of development.

OMEN, n. A sign that something will happen if nothing happens.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread William Pietri
On 05/06/2010 11:03 AM, Thomas Dalton wrote:
 On 6 May 2010 19:00, Milos Rancicmill...@gmail.com  wrote:

 The point is that this is an engine for virtual reality, while it is
 MMORPG, too. And unlike Second Life, the platform is free software
 which anyone would be able to install. Integrating Wikimedia projects
 into this framework should be priority as in five to ten years, this
 will be the most dominant form of using Internet.
  
 No, it won't. People have been saying that for years and the fact
 remains that a screen full of a text with a few relevant images is a
 much better way to convey information than VR.


If people will forgive me for promoting a personal project, this is 
exactly the kind of thoughtful disagreement about the future we want to 
put on record at the non-profit site Long Bets:

http://www.longbets.org/

Disagreements like this are turned into registered predictions, and then 
hopefully into bets. The wagered money ends up going to the winning 
bettor's designated charity, so both the Wikimedia Foundation and the 
Free Software Foundation could be eligible recipients.

If you folks are interested that, contact me off list and I'm glad to 
put you in touch with the right people at the Long Now Foundation.

William


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Joan Goma
I can’t imagine virtual reality playing a main role in an encyclopedia.



But I see a lot of possibilities in creating learning materials.



When people enroll a real live learning program they are paying for 3
things: For acquiring knowledge; for somebody (or some process) guiding and
motivating them; and for a certificate crediting the knowledge they have
acquired.



Virtual reality certainly could help in creating virtual environments
guiding and motivating people in the process of acquiring knowledge.


 Date: Thu, 6 May 2010 16:36:06 +0200
 From: Milos Rancic mill...@gmail.com
 Subject: [Foundation-l] MMORPG and Wikimedia
 To: Wikimedia Foundation Mailing List
foundation-l@lists.wikimedia.org
 Message-ID:
j2x846221521005060736g98d23555g73f6c0465b08b...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
 of time, this event is very important for shaping our future. MMORPG
 is virtual reality and VR worlds will be [a significant part of] our
 future.

 Wikimedia should join FSF and Winch Gate Properties in shaping the future.

 [1] - http://dev.ryzom.com/news/13



 --

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Nikola Smolenski
Dan Rosenthal wrote:
 On May 6, 2010, at 10:24 PM, geni wrote:
 3D objects could already be supported as .blend files although we
 don't at this point.
 
 But not the manipulation of them in a fully interactive physics based 3d 
 environment with simultaneous interaction from thousands of other concurrent 
 users.

How about doing one thing at a time?

Surely many Wikipedia articles would benefit from being illustrated with 
a 3D model, for example articles about molecules, or vehicles, or buildings.

And when that is achieved we could think about how to add interaction, 
and when that is achieved we could think about how to add simultaneous 
interaction from thousands of people.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Stephen Bain
On Friday, May 7, 2010, Noein prono...@gmail.com wrote:

 We're aiming in this mailing list to shape the futur of the human
 knowledge through the foundation, right? So it is right to talk about
 the future, it's not an arrogance.
 Of course, any affirmation about the future must be considered an
 hypothesis, however convinced may seem his bearer, but also however
 unconvinced we are. Listen and think. Then answer so that our
 interlocutor listens and thinks too.

Well we're listening, we're just waiting for some arguments as to why
the community should consider investing time and effort into this,
instead of just assertions that VR is the future of the internets.

There's certainly scope for content beyond text and embedded media in
the projects. But it's going to start with things like 3D models
incorporated into articles through canvas elements rather than fully
immersive environments.

To that end, does anyone know what happened to that project to embed
3D models of chemical compounds?

-- 
Stephen Bain
stephen.b...@gmail.com

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Milos Rancic
On Fri, May 7, 2010 at 6:33 AM, Tim Starling tstarl...@wikimedia.org wrote:
 Milos Rancic wrote:
 The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
 of time, this event is very important for shaping our future. MMORPG
 is virtual reality and VR worlds will be [a significant part of] our
 future.

 Nice to see our resident futurist making some more predictions. This
 reminds me, we're almost halfway to May 29, 2011, the date by which
 the Google Wave client will be the basic component of a modern
 operating system, replacing the web browser.

 http://article.gmane.org/gmane.org.wikimedia.foundation/39129

 I don't suppose you'd like to put a date on this one as well? By what
 date will VR be a significant part of our lives? And will Google Wave
 be embedded in VR, or will VR be embedded in Google Wave?

Will think about sensible response when awake fully :)))

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Yann Forget
Hello,

2010/5/7 Noein prono...@gmail.com:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Please stop any sarcasm. There are ideas worth the consideration, as
 with any newly available technological tool.
 We're aiming in this mailing list to shape the futur of the human
 knowledge through the foundation, right? So it is right to talk about
 the future, it's not an arrogance.
 Of course, any affirmation about the future must be considered an
 hypothesis, however convinced may seem his bearer, but also however
 unconvinced we are. Listen and think. Then answer so that our
 interlocutor listens and thinks too. Otherwise, all this mailing list is
 sheer struggle of prestige, power or noise.


 Now, one of the unsolved questions of the WMF is: how do we plan to
 communicate with analphabets?

Thinking that analphabets would get encyclopedic knowledge through VR
shows a big misunderstanding of how the cause of analphabetism.
If people are analphabets is because they lack the resource to have a
proper education, so they won't get any access to a computer, much
less to Internet and VR worlds.

Regards,

Yann

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread John Vandenberg
On Fri, May 7, 2010 at 4:52 PM, Stephen Bain stephen.b...@gmail.com wrote:

 To that end, does anyone know what happened to that project to embed
 3D models of chemical compounds?

... or .. to render sheet music...

--
John Vandenberg

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread jamesmikedup...@googlemail.com
On Fri, May 7, 2010 at 9:41 AM, Yann Forget yan...@gmail.com wrote:

 Hello,

 2010/5/7 Noein prono...@gmail.com:
  -BEGIN PGP SIGNED MESSAGE-

  Now, one of the unsolved questions of the WMF is: how do we plan to
  communicate with analphabets?

 Thinking that analphabets would get encyclopedic knowledge through VR
 shows a big misunderstanding of how the cause of analphabetism.
 If people are analphabets is because they lack the resource to have a
 proper education, so they won't get any access to a computer, much
 less to Internet and VR worlds.


I can tell you of my experience with people from Kosovo who are not native
english speakers, many of  have a hard time reading anything longer than 140
characters. The dont like to read and books are very expensive, and the
written language is very different than the spoken one.


But they *will* watch videos, or listen to some talk, even in english or
german or do something interactive.
That is why we need videos of people (or computers) reading articles to them
that they can pop into their dvd player or have share.  more people have
some form of ability to play dvds.

The mit ocw distributes hdds of data to schools with no internet access,
they include video lectures and alot of material. very good stuff.

I can imagine, but may be wrong, that in most villages in world, even the
poorest, where 99% of the people done have computers and such, at least one
person or school in town will have some form of dvd player. In fact, you
could distribute articles in image format for a normal dvd player as well.

mike
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Keegan Peterzell
Intersting, this thread evolved into a good discussion.

The way I see it, VR does has potential, as some have pointed out.  There
are current practical applications for it.

On the other hand, it's not here yet.  Some that subscribe to the list have
met me offline and know that I communicate with more than just words, though
I tend to use a lot of them.  Education is provided through some form of
human interaction and not just text.  I can bang out a powerpoint or paper,
but that doesn't mean without interpersonal communication that my point will
be fully grasped.  Such as writing this email.

Video conferencing was promised a decade ago, and now it is free.  That
doesn't mean that in ten years we can't communicate with VR, but I currently
don't own the bodysuit.  It's not a bad idea to think about, but practical
applications for knowledge don't currently exist.  That doesn't mean that
they won't, and active development should be encouraged.  This doesn't mean
immediate use, but it's a decent thought.

To Dan's analogy about the US military applications, that is an apt one.
 Teach soldiers combat before they go into it and this ties into the gaming
principle and Noein's principle.  What we have to bear in mind, as
expressed, is that this is not an immediate application.  Most of the rest
of the world still learns hands on, and we haven't even come close to
building a worldwide userbase either.

So it's something to think about and not get into a debate about the present
applications of VR, but we should follow the process of technological
advancement.

-- 
~Keegan

http://en.wikipedia.org/wiki/User:Keegan
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Milos Rancic
On Fri, May 7, 2010 at 6:33 AM, Tim Starling tstarl...@wikimedia.org wrote:
 Milos Rancic wrote:
 The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
 of time, this event is very important for shaping our future. MMORPG
 is virtual reality and VR worlds will be [a significant part of] our
 future.

 Nice to see our resident futurist making some more predictions. This
 reminds me, we're almost halfway to May 29, 2011, the date by which
 the Google Wave client will be the basic component of a modern
 operating system, replacing the web browser.

 http://article.gmane.org/gmane.org.wikimedia.foundation/39129

 I don't suppose you'd like to put a date on this one as well? By what
 date will VR be a significant part of our lives? And will Google Wave
 be embedded in VR, or will VR be embedded in Google Wave?

*
* SKIP if you don't want to read about Google Wave
*

Unlike in prophecy, in speculative prediction will be means:

It will be if:
1) Nothing cataclysmic happens.
2) Nothing radically different happens.
3) Matter of prediction goes through the most possible path of development.

Google simply didn't do 3.

Also, I said something like in a year or two. Such things can be
predicted just as trends and I thought that one or two years are
enough for that -- as it is driven by one large corporation. At the
other side, I don't think that it will happen at all if it wouldn't
become stable enough in five or so years, as something else, like VR
will come.

The point is that Google still didn't do the most basic things to make
their product better. I can list a number of enhancements of Google
Wave, which would make it much more alive. Most basically, integration
with email (inside of Wave of Gmail interface); i.e. to be able to
send email to some...@googlewave.com.

However, Google did quite opposite; they did [almost] nothing. Just a
couple of weeks ago they've added send me an email when I get new
wave option; and that increased activity on Google Wave. After ~20
days of nothing, I've got a couple of new waves.

As I said last year, the concept of Google Wave looks too radical to
be supported by one corporation. Previously, I was just dreaming about
something like that: social and collaborative network based on
XMPP+P2P, using enhanced email clients as ultimate communication,
collaborative and social networking programs. At the other side and
because of a kind of lethargy inside of free
software/knowledge/culture movement (this was the time just 8-9 months
distant from the beginning of financial crisis; inner problems were
still obvious: this was the time before the start of our strategic
planning, which means that we didn't even have a clue of what do we
want), I was thinking that such thing (Wave) would be possible just if
some big corporation supports it. And, yes, I was very excited when I
saw that Google did it.

However, the most probable point about Wave is: Google didn't find a
way how to make money from it. Other reasons may be: (1) Wave as a
full replacement of email is in direct collision with one of their
most important products, Gmail. (2) Wave as a full replacement for
social networking and collaboration is in direct collision with other
their products, including search engine. (3) It is a suicidal action.
More Wave servers mean less Google ad share.

Recent positioning of Apple explained to me a lot about Google's
positioning. I suggest reading one interesting analysis about Apple
[1], but very related to Google.

At that point, a year ago, Facebook became very powerful (around that
time, it passed Gmail with the number of users) and I think that
Google management did a number of things relatively irrationally.
Google Wave was not a mature project in September, it isn't mature
still. For example, I would really like to install Google Wave server
(preferably, integrated with MediaWiki [syntax]) for collaborative
purposes. However, Google Wave server implementation is in pre-alpha
stage (I can't find it in Debian experimental and I am not willing to
force installation of unstable software).

Google did a number of other things during the previous two-three
years: (1) They've made Android in response to IPhone. (2) They've
made app store similarly to Apple. (3) They've made Buzz and they've
promoted Google Profile as much lighter responses to Facebook. (4)
ChromeOS for netbooks. (5) probably something more which I forgot.

Note that none of their products (except Wave) can be called as
technological breakthrough, something new etc. So, I think that
they just want to stay around and to be able to catch any kind of
technological breakthrough. In other words, Google became too large to
lead any kind of change, similarly to IBM decades ago. They are just
fine now and the vast majority of their products and actions
(including, for example, large scale OCR; but excluding Wave) are just
logical developments of their previous business.

And to word it as a conclusion: Google 

Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread teun spaans
Gerard,

this statement surprises me.
Why was the foundation involved in the localization of Freecol, a game with
little or no historic information (compared with other historic games such
as europa universalis)?

kind regards,
Teun

On Thu, May 6, 2010 at 11:05 PM, Gerard Meijssen
gerard.meijs...@gmail.comwrote:

 Hoi,
 When you consider the Wikimedia movement to include translatewiki.net, we
 have already connections with games. We localise Freecol. While not
 everybody likes virtual realities, many do. As there is always a good
 reason
 to say no, there is typically also a good reason to say yes. I would
 welcome
 the suggestion that we branch out to alternative ways of involving people.
 We are about bringing knowledge to everyone, virtual reality is as valid an
 approach as for instance facebook.
 Thanks,
   GerardM

 On 6 May 2010 20:00, Milos Rancic mill...@gmail.com wrote:

  On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
   Doubtful. Why a few turn based and real time strategy have
   historically spread information MMORPGs have not. Freeciv might be a
   better target if you want to try that.
 
  The point is that this is an engine for virtual reality, while it is
  MMORPG, too. And unlike Second Life, the platform is free software
  which anyone would be able to install. Integrating Wikimedia projects
  into this framework should be priority as in five to ten years, this
  will be the most dominant form of using Internet.
 
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Gerard Meijssen
Hoi,
I am talking about the Wikimedia MOVEMENT and am not restricting myself to
the foundation...
Thanks,
  GerardM

On 7 May 2010 17:08, teun spaans teun.spa...@gmail.com wrote:

 Gerard,

 this statement surprises me.
 Why was the foundation involved in the localization of Freecol, a game with
 little or no historic information (compared with other historic games such
 as europa universalis)?

 kind regards,
 Teun

 On Thu, May 6, 2010 at 11:05 PM, Gerard Meijssen
 gerard.meijs...@gmail.comwrote:

  Hoi,
  When you consider the Wikimedia movement to include translatewiki.net,
 we
  have already connections with games. We localise Freecol. While not
  everybody likes virtual realities, many do. As there is always a good
  reason
  to say no, there is typically also a good reason to say yes. I would
  welcome
  the suggestion that we branch out to alternative ways of involving
 people.
  We are about bringing knowledge to everyone, virtual reality is as valid
 an
  approach as for instance facebook.
  Thanks,
GerardM
 
  On 6 May 2010 20:00, Milos Rancic mill...@gmail.com wrote:
 
   On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
Doubtful. Why a few turn based and real time strategy have
historically spread information MMORPGs have not. Freeciv might be a
better target if you want to try that.
  
   The point is that this is an engine for virtual reality, while it is
   MMORPG, too. And unlike Second Life, the platform is free software
   which anyone would be able to install. Integrating Wikimedia projects
   into this framework should be priority as in five to ten years, this
   will be the most dominant form of using Internet.
  
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread David Gerard
On 7 May 2010 16:08, teun spaans teun.spa...@gmail.com wrote:

 this statement surprises me.
 Why was the foundation involved in the localization of Freecol, a game with
 little or no historic information (compared with other historic games such
 as europa universalis)?


translatewiki is not a WMF project, but it does have strong
associations with Wikimedia in its inspiration and volunteer base. It
does translations for a lot more projects than MediaWiki.


- d.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Pharos
On Fri, May 7, 2010 at 3:08 PM, David Gerard dger...@gmail.com wrote:
 On 7 May 2010 16:08, teun spaans teun.spa...@gmail.com wrote:

 this statement surprises me.
 Why was the foundation involved in the localization of Freecol, a game with
 little or no historic information (compared with other historic games such
 as europa universalis)?


 translatewiki is not a WMF project, but it does have strong
 associations with Wikimedia in its inspiration and volunteer base. It
 does translations for a lot more projects than MediaWiki.

I would maybe say that translatewiki is part of the wiki knowledge movement :)

Thanks,
Pharos

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Noein
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Thank you for this analysis, Milos. I think you should definitely take
the time to explain yourself more often since 1/ your bold statements
are not unanimously intuitive 2/ we need to share visions, skills and
knowledge to understand what we're talking about when we talk about
wikimedia and the world.

 On Fri, May 7, 2010 at 9:41 AM, Yann Forget yan...@gmail.com wrote:
 I can tell you of my experience with people from Kosovo who are not native
 english speakers, many of  have a hard time reading anything longer than 140
 characters. The dont like to read and books are very expensive, and the
 written language is very different than the spoken one.

*** warning: long reasoning ***
I was talking yesterday with a french woman who went for two years to
help peasants of the Choco in Colombia. They are of oral traditions.
Some are descendant of white colons. Some are Amerindians. Some are of
African roots. No villager can read, only some bachelors from the
cities. Internet doesn't reach the agricultural communities in this
jungle where you only travel by boat.
The only way my friend found to inform them and communicate was by
creating role-playing scenarii with local, more educated inhabitants
from the city; then go with them to the villagers in the jungle and
communicate through the role-playing games.

This understanding of the situation and this roleplay idea has a
potential. Is it urgent? Is it immediately feasible? Does it concern the
WMF? I don't know. But I think it is linked with the bigger problem of
outreaching people, which is one of the core problems of the WMF (and
mankind).

What I know is that as long as we are alphabetized, educated,
computerized, living in the comfort of occidental life, we're some kind
of rich, literate elite (this not an insult nor an arrogance); we need
to establish bridges with the 5 billions people who work with different
minds and conditions, without imposing our culture or forcing our values
into them.

One of the first fundamental questions to think about the supreme goal
of the WMF is: do every human WANT to access mankind knowledge?
In my opinion, it is too late to preserve most ethnic cultures from say,
capitalism or western culture. Admittedly, I have very limited
knowledge, even if I constantly try to learn about this problem, so I
know that I may be wrong. However, I have lived and traveled in South
America long enough to see the crushing of traditions and culture by one
dominant, predatory culture.

Since it is too late for them, since their virginity is only a memory, I
can accept the goal of reaching every human, even if they didn't ask for
it, to give them a way to know what they want to know about the world
they're being anyway sucked into.
Because if I had to ask just one question to another being it would be
is it really what you want?, because of that I think bringing
knowledge to analphabets, poors and minorities is justified, it gives
them the choice.

For this particular targeted public, my limited mind concludes that the
WMF needs humanitarian, pragmatic volunteers who want and know how to
deal with real, non-occidental people. I don't think it would cost that
much to ally with people already accomplishing ethnological or
humanitarian missions: WMF would just have to provide the internet
devices and software to facilitate an access to knowledge during
interaction with ethnies.
Etc.
(A lot more could be discussed about this idea. I feel that coherent
projects can be developed and built from this seed, and I know some
potential partners, but this is just a coincidence of my eclectic
knowledge. I'm personally more interested in black holes, so don't take
my mail as proselytism for a personal agenda).

Please forgive the time I'm stealing from you with my considerations.
I'm not a natural english speaker and an additional effort from your
part may be required in order to understand me.

I think we need to solve diary problems AND discuss long term goals, in
this very mailing list: in my opinion, both poles of reflection/action
should go hand in hand so that when the implementation reaches the goal,
it IS what we wanted.


If I'm not in the right list for this kind of talk please redirect me.
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-07 Thread Yann Forget
Hello,

2010/5/7 jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com:
 On Fri, May 7, 2010 at 9:41 AM, Yann Forget yan...@gmail.com wrote:

 Hello,

 2010/5/7 Noein prono...@gmail.com:
  -BEGIN PGP SIGNED MESSAGE-

  Now, one of the unsolved questions of the WMF is: how do we plan to
  communicate with analphabets?

 Thinking that analphabets would get encyclopedic knowledge through VR
 shows a big misunderstanding of how the cause of analphabetism.
 If people are analphabets is because they lack the resource to have a
 proper education, so they won't get any access to a computer, much
 less to Internet and VR worlds.


 I can tell you of my experience with people from Kosovo who are not native
 english speakers, many of  have a hard time reading anything longer than 140
 characters. The dont like to read and books are very expensive, and the
 written language is very different than the spoken one.


 But they *will* watch videos, or listen to some talk, even in english or
 german or do something interactive.
 That is why we need videos of people (or computers) reading articles to them
 that they can pop into their dvd player or have share.  more people have
 some form of ability to play dvds.

 The mit ocw distributes hdds of data to schools with no internet access,
 they include video lectures and alot of material. very good stuff.

 I can imagine, but may be wrong, that in most villages in world, even the
 poorest, where 99% of the people done have computers and such, at least one
 person or school in town will have some form of dvd player. In fact, you
 could distribute articles in image format for a normal dvd player as well.

For a DVD player, you are a bit too optimist, for there is not even
electricity everywhere.
But many people have a mobile phone nowadays, so we could try making
MP3 available with encyclopedic content.

 mike

Regards,

Yann

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[Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
of time, this event is very important for shaping our future. MMORPG
is virtual reality and VR worlds will be [a significant part of] our
future.

Wikimedia should join FSF and Winch Gate Properties in shaping the future.

[1] - http://dev.ryzom.com/news/13

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 4:36 PM, Milos Rancic mill...@gmail.com wrote:
 The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
 of time, this event is very important for shaping our future. MMORPG
 is virtual reality and VR worlds will be [a significant part of] our
 future.

 Wikimedia should join FSF and Winch Gate Properties in shaping the future.

 [1] - http://dev.ryzom.com/news/13


CC announcement: http://creativecommons.org/weblog/entry/21906

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
I'm not sure I'm correctly understanding what you've written, but
supporting open source games seems to be outside the normal scope of
the WMF.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 6:49 PM, Nathan nawr...@gmail.com wrote:
 I'm not sure I'm correctly understanding what you've written, but
 supporting open source games seems to be outside the normal scope of
 the WMF.

This is not about games, but about virtual reality and platform for
spreading free knowledge.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 6 May 2010 17:55, Milos Rancic mill...@gmail.com wrote:
 On Thu, May 6, 2010 at 6:49 PM, Nathan nawr...@gmail.com wrote:
 I'm not sure I'm correctly understanding what you've written, but
 supporting open source games seems to be outside the normal scope of
 the WMF.

 This is not about games, but about virtual reality and platform for
 spreading free knowledge.

Doubtful. Why a few turn based and real time strategy have
historically spread information MMORPGs have not. Freeciv might be a
better target if you want to try that.

-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Milos Rancic
On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
 Doubtful. Why a few turn based and real time strategy have
 historically spread information MMORPGs have not. Freeciv might be a
 better target if you want to try that.

The point is that this is an engine for virtual reality, while it is
MMORPG, too. And unlike Second Life, the platform is free software
which anyone would be able to install. Integrating Wikimedia projects
into this framework should be priority as in five to ten years, this
will be the most dominant form of using Internet.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 6 May 2010 19:00, Milos Rancic mill...@gmail.com wrote:
 On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
 Doubtful. Why a few turn based and real time strategy have
 historically spread information MMORPGs have not. Freeciv might be a
 better target if you want to try that.

 The point is that this is an engine for virtual reality, while it is
 MMORPG, too. And unlike Second Life, the platform is free software
 which anyone would be able to install. Integrating Wikimedia projects
 into this framework should be priority as in five to ten years, this
 will be the most dominant form of using Internet.

No it won't be. The limited impact of second life and the like shows
that attempts at VR worlds are sub optimal ways of accessing web
materials for most people. It's a lot quicker to type wikipedia.org or
type wiki into google than it is to work out where in the VR world you
have to walk to to find the library. Much the same can be shown with
microsoft bob.


-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Thomas Dalton
On 6 May 2010 19:00, Milos Rancic mill...@gmail.com wrote:
 On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
 Doubtful. Why a few turn based and real time strategy have
 historically spread information MMORPGs have not. Freeciv might be a
 better target if you want to try that.

 The point is that this is an engine for virtual reality, while it is
 MMORPG, too. And unlike Second Life, the platform is free software
 which anyone would be able to install. Integrating Wikimedia projects
 into this framework should be priority as in five to ten years, this
 will be the most dominant form of using Internet.

No, it won't. People have been saying that for years and the fact
remains that a screen full of a text with a few relevant images is a
much better way to convey information than VR.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Gerard Meijssen
Hoi,
When you consider the Wikimedia movement to include translatewiki.net, we
have already connections with games. We localise Freecol. While not
everybody likes virtual realities, many do. As there is always a good reason
to say no, there is typically also a good reason to say yes. I would welcome
the suggestion that we branch out to alternative ways of involving people.
We are about bringing knowledge to everyone, virtual reality is as valid an
approach as for instance facebook.
Thanks,
   GerardM

On 6 May 2010 20:00, Milos Rancic mill...@gmail.com wrote:

 On Thu, May 6, 2010 at 7:40 PM, geni geni...@gmail.com wrote:
  Doubtful. Why a few turn based and real time strategy have
  historically spread information MMORPGs have not. Freeciv might be a
  better target if you want to try that.

 The point is that this is an engine for virtual reality, while it is
 MMORPG, too. And unlike Second Life, the platform is free software
 which anyone would be able to install. Integrating Wikimedia projects
 into this framework should be priority as in five to ten years, this
 will be the most dominant form of using Internet.

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread robert_horn...@netzero.net
-- Original Message --
From: Thomas Dalton thomas.dal...@gmail.com


No, it won't. People have been saying that for years and the fact
remains that a screen full of a text with a few relevant images is a
much better way to convey information than VR.



I look at comments like this as somebody who is very closed minded and not 
willing to see more methods of instruction.  A screen full of text certainly is 
a useful way to convey certain kinds of factual information, and I certainly 
see the analogy of a paper encyclopedia to be a useful way to compile and 
organize general knowledge about this universe we live in, but it isn't the 
only way and certainly isn't the best way to learn about all knowledge.

I certainly could see some application for the use of virtual reality in the 
context of Wikiversity or some other guided tour of a virtual environment, or 
for alternative ways to explore content.  It does require a different way of 
looking at that information, and the tools needed to organize information that 
is fitting for that environment are certainly a bit different than the tools 
needed for organizing a web page.

As for why projects like VRML failed to take off in a meaningful way, that is 
certainly something worthy debating.  From my viewpoint, one of the problems 
facing VRML was the very non-intuitive interfaces and incredibly steep initial 
learning curves to being able to get even a simple object like a cube or a 
sphere created in the first place.  As somebody who still likes to write HTML 
using a simple text editor, HTML is by comparison very simple to at least get 
*something* put down and displayed with a typical web server... in fact it 
doesn't even need a web server in order to experiment with creating basic web 
pages.

At the very least, tools similar to a wiki where somebody new to even the 
concept of editing on-line content at this moment in time really don't exist.  
As far as what those tools could be and how you might take the philosophy of 
wiki editing into an on-line virtual reality environment that is something 
I would love to explore in depth.  I'm being serious here and I think this is 
an awesome idea but it certainly would take some work.

The real gift here that is incredibly beneficial to the whole thing is that 
some significant content is available for the first time.  For those that have 
forgotten, a rather substantial portion of Wikipedia was seeded with free 
content from a variety of sources like the 1911 Encyclopedia Britannica, the 
CIA World Factbook, and a variety of free image libraries that existed before 
the Wikimedia Commons came into existence.  It doesn't matter that Wikipedia 
and the Wikimedia projects have exceeded in nearly all aspects these original 
seed sources and have in turn become seeds to other projects, the point is that 
those organizing Wikipedia in the first place were able to leverage some tools 
from a variety of sources and applied a rather interesting democratic principle 
for organizing information.

I am arguing here that a similar opportunity has now presented itself to 
perhaps extend the basic ideas and philosophies of wiki editing to a very new 
environment that until now has been very closed and proprietary.  There have 
been other previous attempts to get a free software equivalent MMORPG type 
environment going before, but frankly they have been kludgy messes of software 
that has been lacking content and developers, and has never really been able to 
get a good critical mass of development put together to get it to work.  That 
is the significance of this announcement, as perhaps those who might get 
involved here with this media could make a step forward into a new direction 
that hasn't been tried before.

As far as Wikimedia's involvement with this effort that certainly can be 
debated.  There are some who contribute to this list that even think the sister 
projects are an utter failure and should all be spun off to separate charities 
or foundations other than the WMF.  I for one think this is a unique 
opportunity to do something very different if there would be some individuals 
who might want to think a bit outside of the normal box of throwing text onto a 
web page.


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
I think the MMOEnvironment (not really a role-playing game in this
context, is it?) is an interesting forum for experimentation, but
non-game uses are still completely undeveloped. It's ripe for an
entrepreneur, but I'm not sure what the WMF could do with such an
environment. How would a vast knowledgebase be visually represented in
a navigable world? What advantages would that offer? Given the
comparatively high costs of maintaining this sort of effort, and the
unknown potential, I can't see the WMF moving into MMOEs soon. I'd be
interested to sign-up with any organization that makes the attempt,
though.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread George Herbert
On Thu, May 6, 2010 at 4:31 PM, robert_horn...@netzero.net
robert_horn...@netzero.net wrote:
 -- Original Message --
 From: Thomas Dalton thomas.dal...@gmail.com


 No, it won't. People have been saying that for years and the fact
 remains that a screen full of a text with a few relevant images is a
 much better way to convey information than VR.

 

 I look at comments like this as somebody who is very closed minded and not 
 willing to see more methods of instruction.  A screen full of text certainly 
 is a useful way to convey certain kinds of factual information, and I 
 certainly see the analogy of a paper encyclopedia to be a useful way to 
 compile and organize general knowledge about this universe we live in, but it 
 isn't the only way and certainly isn't the best way to learn about all 
 knowledge.



I think I agree with others, that there's no evident future growth to
VR as the access modality for the web / internet information resources
writ large.  One could posit a UI development of some sort which
changed people's minds on that - but it's not sitting at the edge of
credible technology / waiting for a userbase explosion.

Let me pose this a different way, however.  Take UI entirely out of
the picture - the Wikimedia Foundation is all about supporting
projects that gather and create information for the public good,
presenting that to the public, and creating software to encourage
that.

As no proof-of-concept now exists for a shift to VR taking off and
replacing the web as the dominant modality, the proposal is premature.
 It's a Computer Science UI problem right now, a topic for research.
The foundation isn't a research foundation, it's a practical
engineering and content foundation.  We should not, in my opinion,
spend a lot of effort attempting to pioneer new areas of CS research.

If we hypothesize that such a new modality develops out in the
research community, then we could move to support / adopt it in good
time.

Additionally, we can think about how we do our current primary goal,
of gathering and creating information for the public good, and think
about whether we'd do that differently if our UI modality was
something other than the web.  Such thinking might usefully inform
next-generation wiki tool development, in terms of how information is
managed within the WMF projects.

I don't see any obvious changes there, but I haven't thought about it that much.


-- 
-george william herbert
george.herb...@gmail.com

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal
The obvious example that comes to mind is the 3D virtual world physics as a 
tool for disseminating knowledge. For instance, I was looking up various model 
Porsche race cars the other day on Wikipedia. No amount of text can truly 
describe the intangible differences in control between driving a Porsche and a 
Ferrari. If one could go into a virtual world and drive a virtual 
representation of one, we've filled a knowledge gap.

Don't get hung up on the fact that this (used) to be a game, but rather view it 
as an open source 3D virtual world environment that can scale to an extremely 
large number of simultaneous users. It's a framework, which can be evolved over 
time -- that's something we should at least be keeping an eye on and 
encouraging, while exploring what ways we can integrate our content. 

-Dan


On May 6, 2010, at 7:42 PM, Nathan wrote:

 I think the MMOEnvironment (not really a role-playing game in this
 context, is it?) is an interesting forum for experimentation, but
 non-game uses are still completely undeveloped. It's ripe for an
 entrepreneur, but I'm not sure what the WMF could do with such an
 environment. How would a vast knowledgebase be visually represented in
 a navigable world? What advantages would that offer? Given the
 comparatively high costs of maintaining this sort of effort, and the
 unknown potential, I can't see the WMF moving into MMOEs soon. I'd be
 interested to sign-up with any organization that makes the attempt,
 though.
 
 Nathan
 
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread geni
On 7 May 2010 03:17, Dan Rosenthal swatjes...@gmail.com wrote:
 The obvious example that comes to mind is the 3D virtual world physics as a 
 tool for disseminating knowledge. For instance, I was looking up various 
 model Porsche race cars the other day on Wikipedia. No amount of text can 
 truly describe the intangible differences in control between driving a 
 Porsche and a Ferrari. If one could go into a virtual world and drive a 
 virtual representation of one, we've filled a knowledge gap.

 Don't get hung up on the fact that this (used) to be a game, but rather view 
 it as an open source 3D virtual world environment that can scale to an 
 extremely large number of simultaneous users. It's a framework, which can be 
 evolved over time -- that's something we should at least be keeping an eye on 
 and encouraging, while exploring what ways we can integrate our content.

 -Dan

3D objects could already be supported as .blend files although we
don't at this point.

-- 
geni

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread robert_horn...@netzero.net

-- Original Message --
From: George Herbert george.herb...@gmail.com


Let me pose this a different way, however.  Take UI entirely out of
the picture - the Wikimedia Foundation is all about supporting
projects that gather and create information for the public good,
presenting that to the public, and creating software to encourage
that.

--

There was a time when the Wikimedia Foundation, or rather those involved with 
the various sister projects, were interested in some leading edge and bleeding 
edge stuff.  Considerable experimentation was encouraged and some amazing 
things happened that pushed ideas and concepts to some pretty interesting 
extremes.

Much of what we know today as Wikipedia certainly wouldn't exist today.  I got 
started in this whole mess back in the days when Gnupedia was rolled into 
Nupedia and those two communities merged together.  I remember numerous 
discussions on even trying to come up with how to edit content, what sort of 
raw standards ought to be invoked, and how to get participants to show up and 
contribute what they knew.  Using a wiki in a democratic fashion was actually a 
rather novel concept, and in fact brought in a whole new group of users.  
Seriously, with this sort of attitude, Wikipedia would have never even been 
tried in the first place.  I am so glad this particular mindset was not in 
place back in those days.

I've also been involved in working on the various sister projects, and even 
helped to get Wikiversity going in the first place.  Indeed, one of the 
founding missions of Wikiversity was explicitly to try out new technology, to 
conduct original research on various levels.  Yes, I know that was a sticking 
point with the board of trustees when Wikiversity was started too, so it wasn't 
entirely without controversy.  Still, there are various sorts of original 
research that has been happening that is tied to the Wikimedia community... 
some of which are directly supported by the Foundation and others that are 
instead in the periphery and more side projects of a sub-set of the larger 
community.  Some are rather well known, and others are much more obscure.

Fine, I'll admit this is more of a research project to see if anything could be 
done here, and there is no guarantee that much may come from this.  I'm not 
even suggesting that the WMF ought to give even modest support in the form of 
server space for experimentation on this concept or even permitting a wiki page 
that would act as a central community message board and idea center for 
something like this.  That is something that can or can't happen, but it sort 
of seems rough that the idea is dismissed completely out of hand before it is 
even started in the first place.  It is also unfortunate that even discussion 
about what sorts of ideas might be useful under such a project is shut down 
before the discussion starts at all.

-- Robert Horning


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Nathan
On Thu, May 6, 2010 at 10:35 PM, robert_horn...@netzero.net
robert_horn...@netzero.net wrote:

 --

 There was a time when the Wikimedia Foundation, or rather those involved with 
 the various sister projects, were interested in some leading edge and 
 bleeding edge stuff.  Considerable experimentation was encouraged and some 
 amazing things happened that pushed ideas and concepts to some pretty 
 interesting extremes.

 Much of what we know today as Wikipedia certainly wouldn't exist today.  I 
 got started in this whole mess back in the days when Gnupedia was rolled into 
 Nupedia and those two communities merged together.  I remember numerous 
 discussions on even trying to come up with how to edit content, what sort of 
 raw standards ought to be invoked, and how to get participants to show up and 
 contribute what they knew.  Using a wiki in a democratic fashion was actually 
 a rather novel concept, and in fact brought in a whole new group of users.  
 Seriously, with this sort of attitude, Wikipedia would have never even been 
 tried in the first place.  I am so glad this particular mindset was not in 
 place back in those days.

 I've also been involved in working on the various sister projects, and even 
 helped to get Wikiversity going in the first place.  Indeed, one of the 
 founding missions of Wikiversity was explicitly to try out new technology, to 
 conduct original research on various levels.  Yes, I know that was a 
 sticking point with the board of trustees when Wikiversity was started too, 
 so it wasn't entirely without controversy.  Still, there are various sorts of 
 original research that has been happening that is tied to the Wikimedia 
 community... some of which are directly supported by the Foundation and 
 others that are instead in the periphery and more side projects of a sub-set 
 of the larger community.  Some are rather well known, and others are much 
 more obscure.

 Fine, I'll admit this is more of a research project to see if anything could 
 be done here, and there is no guarantee that much may come from this.  I'm 
 not even suggesting that the WMF ought to give even modest support in the 
 form of server space for experimentation on this concept or even permitting a 
 wiki page that would act as a central community message board and idea center 
 for something like this.  That is something that can or can't happen, but it 
 sort of seems rough that the idea is dismissed completely out of hand before 
 it is even started in the first place.  It is also unfortunate that even 
 discussion about what sorts of ideas might be useful under such a project is 
 shut down before the discussion starts at all.

 -- Robert Horning



I'm not sure discussion has been shut down... No one who has posted
speaks for anyone but themselves. I think there are some key
differences that contribute to the reaction aside from what you see as
an attitude problem. The reality is that websites with limited traffic
are cheap, and the potential costs are limited. Supporting a virtual
MMO world is expensive, with intense resource requirements. More
importantly, an MMO world related to the WMF's mission is a much
greater inventive leap (in my opinion) than an openly editable web
reference.

At the same time, I think you're probably right that some or even most
of the entrepreneurial spirit has leached out of the Wikimedia
community. This isn't necessarily surprising or even negative - as the
projects mature, needs change, and incremental improvements are
appropriately favored over radical experimentation. The WMF itself is
still in the process of maturing into a stable organization sturdy
enough to last for the long term, and it's rightly skeptical about
proposed initiatives that could divert focus away from its core
mission.

Having said that, I would be very happy to see Milos' prediction about
MMORPG-style general Internet navigation come true. If anyone does
make a go of an encyclopedia in a virtual world, they can expect my
support.

Nathan

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal
On May 6, 2010, at 10:24 PM, geni wrote:

 On 7 May 2010 03:17, Dan Rosenthal swatjes...@gmail.com wrote:
 The obvious example that comes to mind is the 3D virtual world physics as a 
 tool for disseminating knowledge. For instance, I was looking up various 
 model Porsche race cars the other day on Wikipedia. No amount of text can 
 truly describe the intangible differences in control between driving a 
 Porsche and a Ferrari. If one could go into a virtual world and drive a 
 virtual representation of one, we've filled a knowledge gap.
 
 Don't get hung up on the fact that this (used) to be a game, but rather view 
 it as an open source 3D virtual world environment that can scale to an 
 extremely large number of simultaneous users. It's a framework, which can be 
 evolved over time -- that's something we should at least be keeping an eye 
 on and encouraging, while exploring what ways we can integrate our content.
 
 -Dan
 
 3D objects could already be supported as .blend files although we
 don't at this point.
 
 -- 
 geni
 
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But not the manipulation of them in a fully interactive physics based 3d 
environment with simultaneous interaction from thousands of other concurrent 
users.

-Dan


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread John Vandenberg
On Fri, May 7, 2010 at 1:35 PM, Dan Rosenthal swatjes...@gmail.com wrote:
 On May 6, 2010, at 10:24 PM, geni wrote:

 3D objects could already be supported as .blend files although we
 don't at this point.

 --
 geni

 But not the manipulation of them in a fully interactive physics based 3d 
 environment with simultaneous interaction from thousands of other concurrent 
 users.

That is virtual reality for its own sake, rather than for
instructional benefits.
And consider those concurrent users including children.

There is a lot of research about the pedagogical and epistemological
opportunities in VR, but the cases were it is clearly beneficial are
not numerous and probably only useful on Wikiversity, and I doubt you
will find anyone advocating for the educational advantages of
interaction from .. concurrent [pseudonymous adults and children].

--
John Vandenberg

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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Tim Starling
Milos Rancic wrote:
 The MMORPG Ryzom goes Free Software [1]. Although it was just a matter
 of time, this event is very important for shaping our future. MMORPG
 is virtual reality and VR worlds will be [a significant part of] our
 future.

Nice to see our resident futurist making some more predictions. This
reminds me, we're almost halfway to May 29, 2011, the date by which
the Google Wave client will be the basic component of a modern
operating system, replacing the web browser.

http://article.gmane.org/gmane.org.wikimedia.foundation/39129

I don't suppose you'd like to put a date on this one as well? By what
date will VR be a significant part of our lives? And will Google Wave
be embedded in VR, or will VR be embedded in Google Wave?

-- Tim Starling


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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Dan Rosenthal

On May 7, 2010, at 12:21 AM, John Vandenberg wrote:

 On Fri, May 7, 2010 at 1:35 PM, Dan Rosenthal swatjes...@gmail.com wrote:
 On May 6, 2010, at 10:24 PM, geni wrote:
 
 3D objects could already be supported as .blend files although we
 don't at this point.
 
 --
 geni
 
 But not the manipulation of them in a fully interactive physics based 3d 
 environment with simultaneous interaction from thousands of other concurrent 
 users.
 
 That is virtual reality for its own sake, rather than for
 instructional benefits.
 And consider those concurrent users including children.
 
 There is a lot of research about the pedagogical and epistemological
 opportunities in VR, but the cases were it is clearly beneficial are
 not numerous and probably only useful on Wikiversity, and I doubt you
 will find anyone advocating for the educational advantages of
 interaction from .. concurrent [pseudonymous adults and children].
 
 --
 John Vandenberg

I strongly disagree. There are clear educational benefits for it, exemplified 
for instance by the massive amount of spending that the militaries around the 
world have spent on virtual worlds training systems such as VBS2 as educational 
devices.

-Dan
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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread Noein
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Please stop any sarcasm. There are ideas worth the consideration, as
with any newly available technological tool.
We're aiming in this mailing list to shape the futur of the human
knowledge through the foundation, right? So it is right to talk about
the future, it's not an arrogance.
Of course, any affirmation about the future must be considered an
hypothesis, however convinced may seem his bearer, but also however
unconvinced we are. Listen and think. Then answer so that our
interlocutor listens and thinks too. Otherwise, all this mailing list is
sheer struggle of prestige, power or noise.


Now, one of the unsolved questions of the WMF is: how do we plan to
communicate with analphabets?

Even supposing we could bring them a (free) internet terminal, which is
far from done, we would still face the barrier of language and the
uselessness of writing.

A first answer comes to my mind: with the oral or gestural tradition,
using roleplay communicates an idea and interacts with the stranger.

Because we cannot send people to each ethnical community and leave them
as crucial interprets their whole life, this impossibility undermines
seriously the main objective of the WMF.: Imagine a world in which
every single person on the planet is given free access to the sum of all
human knowledge.

If we cannot immediately alphabetize people, should we abandon them?
Can't we try alternate ways than text?

Is the computer completely useless or has it other uses?
Does it offer real options to communicate with indians or amerindians
tribes, without teaching them nor forcing them?

3d worlds could tell myths (our myths and theirs) way better than words
or scriptures. An itinerant wiki worker could interface those people
with his or her wiki-device (labtop, mobile, pda, portable
videoconference device, etc.) and show them things they would understand.
Without forcing, just proposing.
The wiki worker would teach the people to use the device to keep
interacting with the wikimedia net when he's gone.

Would they care to know something? Would they care to ask? Would they
care to say something? To answer something?

If we keep with this scenario, Wikiask mission would be to collect the
question of an ethny, translate it to everybody, collect the answers of
people who want to answer, and send back the various answers to the
ethny through understandable means: a 3d world, a theater piece played
by comedians, a film, a story in your language, an artisanal object,
art, whichever channel the ethny understands.


An example of communicative art:
Roleplay is a narrative technique that makes understand and live an
information (a situation). There are other techniques, but bear with
this one for a while and let's develop the idea.

There are humanitarians people and passionate ethnologues who know the
exact difficulties of communicating with non-occidenal communities and
who may even know some solutions. They may need funds, material,
technologies, internet, videos and 3d worlds to give (never sell!) free
access to knowledge.

Then again, maybe not. Discuss.

Note: I'm not necessarily fan of the 3d idea, but as Robert Honing said,
we should embrace new ideas and juggle with them. Voltaire have said: I
do not agree with what you have to say, but I'll defend to the death
your right to say it.
Don't lose the gigantisc scope of the goal. The roleplay idea and the 3d
idea are just hypothesis. The point is, what's at stake is so deep that
we should investigate any promising idea.)

My 2p.



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Re: [Foundation-l] MMORPG and Wikimedia

2010-05-06 Thread jamesmikedup...@googlemail.com
From: Thomas Dalton thomas.dal...@gmail.com


 No, it won't. People have been saying that for years and the fact
 remains that a screen full of a text with a few relevant images is a
 much better way to convey information than VR.


openstreetmap.org is a very good way to convey spatial information, much
better than a list of lat/lon coordinates.

mike
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