RE: Frame's future @ Mac/UNIX

2007-03-03 Thread quills

At 9:37 AM -0600 3/2/07, Sam Beard wrote:

Scott,

   This isn't exactly true. Microsoft CHOSE not to export IE for Mac OS
X. This was done partly because Apple has their own browser, Safari, and
partly because of the rise in popularity of Firefox, Opera, Camino, and
others. The last version of IE for Mac was running quite well on Mac OS
X, but it was also the equivalent of at least one version behind Windows
IE, IIRC. Safari is generally well-regarded, as are the others listed
above. And, with MS pushing IE's integration into the Windows OS,
there wasn't really a desire on their part to continue work on something
without much tangible return. IE for Windows gets stuck into the Windows
OS in such a way that it's VERY difficult to fully disentangle it from
the OS and to fully use another browser instead. I've heard of many
times where someone THINKS they've disabled IE as a default browser, but
then something happens that launches IE instead of something else. As
always, YMMV greatly from this.

Samuel I. Beard, Jr.
Technical Writer
OI Analytical
979 690-1711 Ext. 222
[EMAIL PROTECTED]



They Chose not to because they were receiving competition, even 
though they still held a majority usage. If anything it highlights a 
very disturbing attitude behind Microsoft that many people still 
don't recognize.  As far as their attempt to integrate it into their 
OS, well, it's a veiled attempt to monopolize the Internet using an 
unfair advantage. And from a usability standpoint, it's a very stupid 
use of html.


Scott
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RE: Frame's future @ Mac/UNIX

2007-03-02 Thread David Creamer
 It seems to me the question of How to get a new Mac
 version of FrameMaker? is resolved by the question
 How to get more Macintosh users using FrameMaker?
 
 I can't think of a way to solve that one quickly.
 Maybe we can turn this into a contest?

The first thing is that Apple has to start showing corporate IT departments
that supporting Macs is not that difficult (and won't endanger their job
security). I still run into much ignorance in IT departments when it comes
to using and supporting the Mac--even after 6 years of OS X with all its
UNIX underpinnings.

If there were more Macs in the corporate world, I suspect there would have
been a re-written Frame. However, even if the percentages changed over the
next few years, I doubt that Frame will be re-written for the Mac; I image
there will be a new (or improved) cross-platform option by then--either from
Adobe or another company.

David Creamer
I.D.E.A.S. - Results-Oriented Training
http://www.IDEAStraining.com
Adobe Certified Trainer  Expert (since 1995)
Authorized Quark Training Provider (since 1988)
Markzware, Enfocus, FileMaker Certified
Apple Consultant Network member (since 1990)


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Re: Frame's future @ Mac/UNIX

2007-03-02 Thread Art Campbell

There's also the probability that the CS suite porting is taking place
in the US Adobe development center but Frame is coded by Adobe India
-- so the Mac skill set may not be where the FM code is.

On 3/1/07, Steve Rickaby [EMAIL PROTECTED] wrote:

At 09:38 -0700 1/3/07, Graeme R Forbes wrote:

Although MacOS X has UNIX underpinnings, the difficult
stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X

In other words, the difficult stuff has all been dealt with for GoLive, 
Illustrator, InDesign, etc. etc. So Adobe employs people who know how to get a 
document to print on a Mac, even under the formidably taxing OSX. It just chose 
not to put them to work on FM, because there was little demand for its previous, 
non-OSX, new-feature-thin FM upgrades. Terrific.

There may be other factors at work here. To create universal binaries that will 
work on OS X across MacIntel and PowerPC platforms, Adobe has to migrate their 
code base to XCode, the Apple development system. That process is, as I 
understand it, well under way for the CS 2 applications.

However, FrameMaker has a much older code base, so the effort to migrate it to 
XCode would be proportionately greater. For all I know, some parts of 
FrameMaker might be coded in Assembler for speed. If this is the case, moving 
such code to a multi-platform production base such as XCode would be all the 
more complex, and might involve a major re-coding effort. All this ups cost and 
reduces margins.

--
Steve
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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread Graeme R Forbes

Dov said:

Although MacOS X has UNIX underpinnings, the difficult
stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X

In other words, the difficult stuff has all been dealt with for 
GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people who 
know how to get a document to print on a Mac, even under the 
formidably taxing OSX. It just chose not to put them to work on FM, 
because there was little demand for its previous, non-OSX, 
new-feature-thin FM upgrades. Terrific.


Graeme Forbes
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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread Steve Rickaby
At 09:38 -0700 1/3/07, Graeme R Forbes wrote:

Although MacOS X has UNIX underpinnings, the difficult
stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X

In other words, the difficult stuff has all been dealt with for GoLive, 
Illustrator, InDesign, etc. etc. So Adobe employs people who know how to get a 
document to print on a Mac, even under the formidably taxing OSX. It just 
chose not to put them to work on FM, because there was little demand for its 
previous, non-OSX, new-feature-thin FM upgrades. Terrific.

There may be other factors at work here. To create universal binaries that will 
work on OS X across MacIntel and PowerPC platforms, Adobe has to migrate their 
code base to XCode, the Apple development system. That process is, as I 
understand it, well under way for the CS 2 applications.

However, FrameMaker has a much older code base, so the effort to migrate it to 
XCode would be proportionately greater. For all I know, some parts of 
FrameMaker might be coded in Assembler for speed. If this is the case, moving 
such code to a multi-platform production base such as XCode would be all the 
more complex, and might involve a major re-coding effort. All this ups cost and 
reduces margins.

-- 
Steve
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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread Ann Zdunczyk
However, FrameMaker has a much older code base, so the effort to migrate it
to XCode would be proportionately greater. For all I know, some parts of
FrameMaker might be coded in Assembler for speed. If this is the case,
moving such code to a multi-platform production base such as XCode would be
all the more complex, and might involve a major re-coding effort. All this
ups cost and reduces margins. 

If I remember correctly this is why it was easier to create InDesign from
scratch rather than upgrade Pagemaker code anymore. I know someone out there
will correct me if I am wrong.

Z


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President
a2z Publishing, Inc.
Language Layout  Translation Consulting
Phone: (336)922-1271
Fax:   (336)922-4980
Cell:  (336)456-4493
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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread Paul Findon

Steve Rickaby wrote:


Although MacOS X has UNIX underpinnings, the difficult
stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X

In other words, the difficult stuff has all been dealt with for  
GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people  
who know how to get a document to print on a Mac, even under the  
formidably taxing OSX. It just chose not to put them to work on FM,  
because there was little demand for its previous, non-OSX, new- 
feature-thin FM upgrades. Terrific.


There may be other factors at work here. To create universal  
binaries that will work on OS X across MacIntel and PowerPC  
platforms, Adobe has to migrate their code base to XCode, the Apple  
development system. That process is, as I understand it, well under  
way for the CS 2 applications.


However, FrameMaker has a much older code base, so the effort to  
migrate it to XCode would be proportionately greater. For all I  
know, some parts of FrameMaker might be coded in Assembler for  
speed. If this is the case, moving such code to a multi-platform  
production base such as XCode would be all the more complex, and  
might involve a major re-coding effort. All this ups cost and  
reduces margins.


Who's side are you on, Steve ;-)

In the early '90s, I made many a manual with Adobe FrameMaker 3.0 for  
NeXTSTEP.


Hang on. Aren't NeXTSTEP and Mac OS X both built on BSD?

Hang on. Aren't NeXTSTEP and Mac OS X both built on the Mach kernel?

Hang on. Aren't NeXTSTEP and Mac OS X both object-orientated  
environments?


Hang on. Don't NeXTSTEP and Mac OS X both support Objective-C?

Hang on. NeXTSTEP used Display PostScript, Mac OS X uses PDF. Isn't  
PDF based on PostScript?


Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?

Hang on. Weren't NeXTSTEP app developers some of the first to port  
their apps to Mac OS X?


How difficult could it be?

Paul
http://www.fm4osx.org/
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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread Syed Zaeem Hosain

Folks,

Worrying about whether the latest versions of FrameMaker are, or are
not, available for a particular OS and platform is not productive at
all. Whether we know and/or agree/disagree with Adobe's reasons for
dropping the Mac version is not anything we can or should waste any
[more] time on.

Yes, grass-roots efforts to make changes sometimes work, but this one
(i.e., trying to get Adobe to provide recent versions of FrameMaker
on a Mac) has failed multiple times. Let's move on and get over it.

FWIW, I have been using FrameMaker since 1988 - off and on - on old
Sun 3's running SunOS, through the latest version running on my laptop
on Windows XP. Including a brief stint on a Mac, although not for any
serious large document.

The point is that it is the application that is important - not the OS.
The OS and platform are merely tools to get the job done (and ultimately
so is the application too!).

I use whatever *application* makes the task at hand easier. So, I have
three different computers in my office - two Windows systems and a
Sun Solaris system (no Mac, because I have no particular need for an
application that is specific to that platform/OS only). Depending on
what I need to do, I reach for a different keyboard and mouse and focus
on the task.

Yes, if, for some strange reason, someday, Adobe drops FrameMaker as
a product, I will also change and will find another solution and make
it work for what I need done - warts and all - because that is life.

Regards,

Z

Combs, Richard wrote:

Steve Rickaby wrote:
 
However, FrameMaker has a much older code base, so the effort 
to migrate it to XCode would be proportionately greater. For 
all I know, some parts of FrameMaker might be coded in 
Assembler for speed. If this is the case, moving such code to 
a multi-platform production base such as XCode would be all 
the more complex, and might involve a major re-coding effort. 
All this ups cost and reduces margins.


Give it up, Steve. You're using logic and reason, and the True Believers
aren't swayed by those. In fact, references to cost and margins are
downright offensive to the Keepers of the Dogma. Hang the cost -- Adobe
shouldn't betray the faith! 


I expect that the more extreme fundamentalist Apple-ists will threaten
to behead you any time now for your apostasy. You're the Salman Rushdie
of the Macintosh! ;-) 


Richard


--
Richard G. Combs
Senior Technical Writer
Polycom, Inc.
richardDOTcombs AT polycomDOTcom
303-223-5111
--
rgcombs AT gmailDOTcom
303-777-0436
--


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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread Dov Isaacs
The other Adobe applications use a common graphics
subystem based on Adobe's AGM, CoolType, ACE, and other
Core Technology components used for the various interfaces
described below. FrameMaker is not based on these components
and cannot leverage the MacOS X portation work done for 
those products for a FrameMaker portation. Plus, at this 
point, a migration of development tools to xCode would need 
to be done from Code Warrior, a double whammy in terms of 
time and cost.

- Dov
 

 -Original Message-
 From: Graeme R Forbes
 Sent: Thursday, March 01, 2007 8:39 AM
 To: framers@lists.frameusers.com
 Subject: RE: Frame's future @ Mac/UNIX
 
 Dov said:
 
 Although MacOS X has UNIX underpinnings, the difficult
 stuff relating to user interfaces, font access, output,
 etc. is all exclusive to MacOS X
 
 In other words, the difficult stuff has all been dealt with for 
 GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people who 
 know how to get a document to print on a Mac, even under the 
 formidably taxing OSX. It just chose not to put them to work on FM, 
 because there was little demand for its previous, non-OSX, 
 new-feature-thin FM upgrades. Terrific.
 
 Graeme Forbes
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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread Dov Isaacs
 

 -Original Message-
 From: Paul Findon
 Sent: Thursday, March 01, 2007 9:13 AM
 To: Frame Users; Free Framers List; Steve Rickaby
 Subject: Re: Frame's future @ Mac/UNIX
 
 Steve Rickaby wrote:
 
  Although MacOS X has UNIX underpinnings, the difficult
  stuff relating to user interfaces, font access, output,
  etc. is all exclusive to MacOS X
  
  In other words, the difficult stuff has all been dealt with for  
  GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people  
  who know how to get a document to print on a Mac, even under the  
  formidably taxing OSX. It just chose not to put them to 
 work on FM,  
  because there was little demand for its previous, non-OSX, new- 
  feature-thin FM upgrades. Terrific.
 
  There may be other factors at work here. To create universal  
  binaries that will work on OS X across MacIntel and PowerPC  
  platforms, Adobe has to migrate their code base to XCode, 
 the Apple  
  development system. That process is, as I understand it, 
 well under  
  way for the CS 2 applications.
 
  However, FrameMaker has a much older code base, so the effort to  
  migrate it to XCode would be proportionately greater. For all I  
  know, some parts of FrameMaker might be coded in Assembler for  
  speed. If this is the case, moving such code to a multi-platform  
  production base such as XCode would be all the more complex, and  
  might involve a major re-coding effort. All this ups cost and  
  reduces margins.
 
 Who's side are you on, Steve ;-)
 
 In the early '90s, I made many a manual with Adobe FrameMaker 
 3.0 for  
 NeXTSTEP.
 
 Hang on. Aren't NeXTSTEP and Mac OS X both built on BSD?
 
 Hang on. Aren't NeXTSTEP and Mac OS X both built on the Mach kernel?
 
 Hang on. Aren't NeXTSTEP and Mac OS X both object-orientated  
 environments?
 
 Hang on. Don't NeXTSTEP and Mac OS X both support Objective-C?
 
 Hang on. NeXTSTEP used Display PostScript, Mac OS X uses PDF. Isn't  
 PDF based on PostScript?
 
 Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?
 
 Hang on. Weren't NeXTSTEP app developers some of the first to port  
 their apps to Mac OS X?
 
 How difficult could it be?
 
 Paul


It is quite difficult because the similarities
you describe are totally irrelevant to the situation
at hand.

- Dov
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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread Syed Zaeem Hosain

Oops, sorry, Richard. my response was not aimed at your earlier
response. I just did a reply-all and should have trimmed out your
words.

Z

Syed Zaeem Hosain wrote:

Folks,

Worrying about whether the latest versions of FrameMaker are, or are
not, available for a particular OS and platform is not productive at
all. Whether we know and/or agree/disagree with Adobe's reasons for
dropping the Mac version is not anything we can or should waste any
[more] time on.

Yes, grass-roots efforts to make changes sometimes work, but this one
(i.e., trying to get Adobe to provide recent versions of FrameMaker
on a Mac) has failed multiple times. Let's move on and get over it.


[rest deleted for brevity]


Combs, Richard wrote:

Steve Rickaby wrote:


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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread Paul Findon

On 1 Mar 2007, at 19:22, Dov Isaacs wrote:


Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?

Hang on. Weren't NeXTSTEP app developers some of the first to port
their apps to Mac OS X?

How difficult could it be?

Paul



It is quite difficult because the similarities
you describe are totally irrelevant to the situation
at hand.


I thought there would be a catch ;-)

Paul
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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread Paul Findon

On 1 Mar 2007, at 17:12, Paul Findon wrote:

In the early '90s, I made many a manual with Adobe FrameMaker 3.0  
for NeXTSTEP.


Whoops! In all the excitement I should have said Frame Technology  
FrameMaker 3.0 for NeXTSTEP.


I wonder what ever happened to that code?

Paul
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Re: Frame's future @ Mac/UNIX

2007-03-01 Thread quills
Considering that Microsoft couldn't seem to port Internet Explorer to 
OS X, it must be insurmountable.


Scott

At 5:12 PM + 3/1/07, Paul Findon wrote:

Steve Rickaby wrote:


 Although MacOS X has UNIX underpinnings, the difficult

stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X

In other words, the difficult stuff has all been dealt with for 
GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people 
who know how to get a document to print on a Mac, even under the 
formidably taxing OSX. It just chose not to put them to work on 
FM, because there was little demand for its previous, non-OSX, 
new-feature-thin FM upgrades. Terrific.


There may be other factors at work here. To create universal 
binaries that will work on OS X across MacIntel and PowerPC 
platforms, Adobe has to migrate their code base to XCode, the Apple 
development system. That process is, as I understand it, well under 
way for the CS 2 applications.


However, FrameMaker has a much older code base, so the effort to 
migrate it to XCode would be proportionately greater. For all I 
know, some parts of FrameMaker might be coded in Assembler for 
speed. If this is the case, moving such code to a multi-platform 
production base such as XCode would be all the more complex, and 
might involve a major re-coding effort. All this ups cost and 
reduces margins.


Who's side are you on, Steve ;-)

In the early '90s, I made many a manual with Adobe FrameMaker 3.0 
for NeXTSTEP.


Hang on. Aren't NeXTSTEP and Mac OS X both built on BSD?

Hang on. Aren't NeXTSTEP and Mac OS X both built on the Mach kernel?

Hang on. Aren't NeXTSTEP and Mac OS X both object-orientated environments?

Hang on. Don't NeXTSTEP and Mac OS X both support Objective-C?

Hang on. NeXTSTEP used Display PostScript, Mac OS X uses PDF. Isn't 
PDF based on PostScript?


Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?

Hang on. Weren't NeXTSTEP app developers some of the first to port 
their apps to Mac OS X?


How difficult could it be?

Paul
http://www.fm4osx.org/


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RE: Frame's future @ Mac/UNIX

2007-03-01 Thread quills
It's basically the same reasons that they decided that they didn't 
want to do it in the first place, several years ago. The real reason 
is that the user base was too small for their desired ROI.


I suppose that the only way Adobe could put this to bed would be to 
display their figures on Solaris licenses vs. Mac.


Scott

At 11:22 AM -0800 3/1/07, Dov Isaacs wrote:




 -Original Message-
 From: Paul Findon
 Sent: Thursday, March 01, 2007 9:13 AM
 To: Frame Users; Free Framers List; Steve Rickaby
 Subject: Re: Frame's future @ Mac/UNIX

 Steve Rickaby wrote:

  Although MacOS X has UNIX underpinnings, the difficult
  stuff relating to user interfaces, font access, output,
  etc. is all exclusive to MacOS X
  
  In other words, the difficult stuff has all been dealt with for 
  GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people 
  who know how to get a document to print on a Mac, even under the 
  formidably taxing OSX. It just chose not to put them to
 work on FM, 
  because there was little demand for its previous, non-OSX, new-

  feature-thin FM upgrades. Terrific.
 
  There may be other factors at work here. To create universal 
  binaries that will work on OS X across MacIntel and PowerPC 
  platforms, Adobe has to migrate their code base to XCode,
 the Apple 
  development system. That process is, as I understand it,
 well under 
  way for the CS 2 applications.

 
  However, FrameMaker has a much older code base, so the effort to 
  migrate it to XCode would be proportionately greater. For all I 
  know, some parts of FrameMaker might be coded in Assembler for 
  speed. If this is the case, moving such code to a multi-platform 
  production base such as XCode would be all the more complex, and 
  might involve a major re-coding effort. All this ups cost and 
  reduces margins.


 Who's side are you on, Steve ;-)

 In the early '90s, I made many a manual with Adobe FrameMaker
 3.0 for 
 NeXTSTEP.


 Hang on. Aren't NeXTSTEP and Mac OS X both built on BSD?

 Hang on. Aren't NeXTSTEP and Mac OS X both built on the Mach kernel?

 Hang on. Aren't NeXTSTEP and Mac OS X both object-orientated 
 environments?


 Hang on. Don't NeXTSTEP and Mac OS X both support Objective-C?

 Hang on. NeXTSTEP used Display PostScript, Mac OS X uses PDF. Isn't 
 PDF based on PostScript?


 Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?

 Hang on. Weren't NeXTSTEP app developers some of the first to port 
 their apps to Mac OS X?


 How difficult could it be?

 Paul



It is quite difficult because the similarities
you describe are totally irrelevant to the situation
at hand.

- Dov

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RE: Frame's future @ Mac/UNIX

2007-02-28 Thread Dov Isaacs
Although MacOS X has UNIX underpinnings, the difficult
stuff relating to user interfaces, font access, output,
etc. is all exclusive to MacOS X and has no real similarity
to Solaris, the other platform on which FrameMaker is still
supported (other than Windows). And of course, you have
differences in processor instruction sets (Sun's processors
versus Gx or Mactel).

- Dov

 -Original Message-
 From: Chris Borokowski
 Sent: Wednesday, February 28, 2007 7:39 AM
 To: Free Framers List; framers@lists.frameusers.com
 Subject: Re: Frame's future @ Mac/UNIX
 
 It is possible I'm wholly clueless here. Although
 rare, it does occur.
 
 Mac OSX is a Mach/BSD hybrid. Wouldn't that enable you
 to use the UNIX version of FrameMaker?
 
 If not, have you considered Linux?
 
 --- Paul Findon [EMAIL PROTECTED] wrote:
  One of our frustrations is
  that there is no  
  FrameMaker alternative on the Mac.
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RE: Frame's future @ Mac/UNIX

2007-02-28 Thread Chris Borokowski

I should've known that. Thanks for an informative
summary!

--- Dov Isaacs [EMAIL PROTECTED] wrote:

 Although MacOS X has UNIX underpinnings, the
 difficult
 stuff relating to user interfaces, font access,
 output,
 etc. is all exclusive to MacOS X and has no real
 similarity
 to Solaris, the other platform on which FrameMaker
 is still
 supported (other than Windows). And of course, you
 have
 differences in processor instruction sets (Sun's
 processors
 versus Gx or Mactel).
 
   - Dov
 
  -Original Message-
  From: Chris Borokowski
  Sent: Wednesday, February 28, 2007 7:39 AM
  To: Free Framers List;
 framers@lists.frameusers.com
  Subject: Re: Frame's future @ Mac/UNIX
  
  It is possible I'm wholly clueless here. Although
  rare, it does occur.
  
  Mac OSX is a Mach/BSD hybrid. Wouldn't that enable
 you
  to use the UNIX version of FrameMaker?
  
  If not, have you considered Linux?
  
  --- Paul Findon [EMAIL PROTECTED] wrote:
   One of our frustrations is
   that there is no  
   FrameMaker alternative on the Mac.
 


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