Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Raphael Ritz

Wichert Akkerman wrote:

Previously Tom Lazar wrote:
  
this is a fundamental change in how the framework team will operate  
from now on. we're no longer just a group of individuals who quietly  
need to make some sense of PLIPs and their implementation on their own  
but more of a clearing house.



So, do I understand correctly that the group of people that selected the
framework team (which does not include those selected people itself) has
also gone one step further and defined a whole new process for how that
team will work?

  


As one of the responsible ones for that decision I'll add
my view as well.

I think we all share Wichert's concerns that UI needs to get
more attention - and so does documentation.

As has been pointed out already there is an expectation that
the way in which the framework team is going to work might
change (and I stress this is an expectation by some at this point
- no clear cut decisions yet. And yes, that can be criticized.).

Rather than having team members with different domains of
expertise taking care of different aspects of PLIPs it has
been suggested that framework team members act more
like editors of a scientific journal meaning they can decide
on acceptance if they feel comfortable with the decision but
they usually ask for advice from respected players in the
field. This can take any form in principle.

Here, my expectation is that team members may choose to bring
up whatever they think needs to be considered - either on the
dev list or by actively approaching someone they trust. They
take the responsibility for the decision they make but they
don't necessarily do the work of reviewing and evaluating
everything themselves.

It is still not an easy task as people can fail to address the
right issues in the first place but I do have a strong trust
in the appointed team that they will do their best also when
it comes to UI evaluations and improvements as well as to
documentation matters.

Sure enough we don't know yet whether this will work as
expected but at least I do see a chance that this could even
be better than having one or two (usually very busy) UI
experts on the team who are expected to look at each
and every PLIP with respect to UI issues.

Just my 2 cents,

   Raphael





Wichert.

  



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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Wichert Akkerman
Previously Martin Aspeli wrote:
> >From what I understood the reason for the private list was to allow you
> > to discuss individuals without having to worry about being overly
> > political or hurting anyones feelings.
> 
> Unfortunately, no-one will be able to address your specific concerns
> without doing exactly that. You made a point about an individual that
> you'd nominated.

I did not speak about any individual, nor did I nominate someone. I
objected to the lack of any UI design experience in the chosen team.
The fact that I happen to know someone who both has the experience and
volunteered is not relevant here. I do not care who gets chosen. I do
care about the right expertise being present.

Wichert.

-- 
Wichert Akkerman It is simple to make things.
http://www.wiggy.net/   It is hard to make things simple.

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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Wichert Akkerman
Previously Tom Lazar wrote:
> this is a fundamental change in how the framework team will operate  
> from now on. we're no longer just a group of individuals who quietly  
> need to make some sense of PLIPs and their implementation on their own  
> but more of a clearing house.

So, do I understand correctly that the group of people that selected the
framework team (which does not include those selected people itself) has
also gone one step further and defined a whole new process for how that
team will work?

Wichert.

-- 
Wichert Akkerman It is simple to make things.
http://www.wiggy.net/   It is hard to make things simple.

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Fwd: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Matthew Wilkes


On 18 Dec 2008, at 10:34, Wichert Akkerman wrote:

Collecting external input and outside reviews is a nice idea, but  
things

like user interface and documentation should be a full part of the
process, and therefore should be reflected in the membership of the
group which makes decisions based on those factors.


I think I'll answer this, as in my initial mail nominating myself you  
asked about my UI experience:


On 5 Nov 2008, at 12:54, Matthew Wilkes wrote:


- loves to make sure a user interface is as simple as possible


Less so, I'm a terminal junkie.  I know what I hate, as it were, for  
example adding a new user with the manager role in PAS is dire, but  
I'm more interested in ensuring integrators can easily customise a  
UI than perfecting the OOTB one.  As long as it's usable it's enough  
for me.


Although UI isn't my number one concern, I certainly don't plan on  
ignoring it.  It's our job to do a rounded evaluation of the PLIPs,  
we'd be negligent if we ignored UI.  That doesn't mean we need to be  
UI experts personally.  As you say, there are plenty of people in the  
community for us to consult, and I know people in real life.  My code  
has to go through usability testing, I don't see why I should put my  
name to anything that doesn't meet the standards I'm held to.


Matt


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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Tom Lazar

On 18.12.2008, at 11:48, Wichert Akkerman wrote:


On 12/18/08 11:43 AM, Tom Lazar wrote:

and therefore should be reflected in the membership of the
group which makes decisions based on those factors.


i think that conclusion is the only part where we disagree. can we  
agree at least on that? ;-)


Not without a way to guarantee that user interface will be a full  
part of the process, which incudes the guarantee that everything  
will go through a proper user interface review done by people with  
the right skillset, and can be rejected even if just the user  
interface is not up to par.


good point. but i can't see how this would be influenced by whether or  
not one member of the fwt was a UI person: no single member has a veto  
right anyway (on the one hand) and on the other side: if, say, danny  
told me that the plip i'm evaluating is unacceptable from a UI  
perspective then i wouldn't just vote it in. there'd be a public  
discussion (probably on the list) about the issues he raises.


i think that everybody shares your concerns regarding the importance  
of the UI (and that Plone 4 will need to become a whole lot simpler  
that Plone 3!) but there simply can't be any 'formal guarantee' (i.e.  
by insisting on UI experts be fwt members)) that these issues will be  
treated properly.


in the end it comes down to how much we all care about plone (about  
which there can be no doubt regarding the new team) and the collective  
wisdom of the entire(!) community (which is completely independent  
from the fwt composition).


but perhaps we could make the 'UI impact component' a formal part of  
the evaluation of a PLIP, i.e. add it as a formal part of the  
structure of a PLIP (in addition to the current ones such as  
Deliverables, Participants etc.)


that way the issue could never be missed (i imagine that many UI flaws  
come into existence because technical people didn't realize there  
*was* a UI perspective to the given issue). Also, it would make it  
easy to get an overview of the UI impact of all of the submitted PLIPs  
by simply focussing on those parts of the PLIPs.


anybody care to add their $0.02?

tom

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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Wichert Akkerman

On 12/18/08 11:43 AM, Tom Lazar wrote:

and therefore should be reflected in the membership of the
group which makes decisions based on those factors.


i think that conclusion is the only part where we disagree. can we 
agree at least on that? ;-)


Not without a way to guarantee that user interface will be a full part 
of the process, which incudes the guarantee that everything will go 
through a proper user interface review done by people with the right 
skillset, and can be rejected even if just the user interface is not up 
to par.


Wichert.


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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Tom Lazar

On 18.12.2008, at 11:34, Wichert Akkerman wrote:


[...] things
like user interface and documentation should be a full part of the
process,


absolutely


and therefore should be reflected in the membership of the
group which makes decisions based on those factors.


i think that conclusion is the only part where we disagree. can we  
agree at least on that? ;-)


cheers,

tom





Wichert.

--
Wichert Akkerman It is simple to make things.
http://www.wiggy.net/   It is hard to make things  
simple.


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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Tom Lazar

On 18.12.2008, at 11:21, Martin Aspeli wrote:


In particular, one of the things we'd discussed and would like to see
more of, is a consultative approach where the framework team reviewer
asks for review from people outside the team. Anyone who is motivated
to contribute opinions will be heartily encouraged to do so, and it
will be within the framework team's remit to actively solict those
opinions.


i really want to stress this point (if only by repeating it here...)

this is a fundamental change in how the framework team will operate  
from now on. we're no longer just a group of individuals who quietly  
need to make some sense of PLIPs and their implementation on their own  
but more of a clearing house.


i can't imagine that any PLIP will be approved or denied without the  
evaluating fwt members having consulted with at least one of the  
'usual UI suspects' beforehand. and as wichert himself already  
mentioned: all of those are currently very busy anyway, so i think  
it's best for everybody, if they are relieved from the 'leg work' and  
can focus on UI issues without having to follow all of the fwt  
discussions and proceedings.


cheers,

tom


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Re: [Plone-developers] [Framework-Team] Re: Plone 4 Framework Team Selection List

2008-12-18 Thread Wichert Akkerman
Previously Martin Aspeli wrote:
> Wichert,
> 
> I can assure you that UI expertise was a factor in the discussion, as
> was the need for a balanced team. The selection decision that was made
> was unanimous, and followed healthy, constructive debate.

Which makes me all the more baffled that UI expertise is completely
missing from the resulting team.

> I don't think it's appropriate to "strongly suggest that this decision
> is reconsidered". This undermines the selection process and cannot be
> addressed without either opening the archives for the discussion, or
> starting down a slippery slope of discussing individuals in way that
> could quickly become destructive. It also undermines the current team
> before they have had a chance to prove themselves.

I see no reason not to voice an opinion I have, especially considering
the importance of the matter at stake. You are free to ignore it of
course.

> The selection committee was granted a private mailing list precisely
> so that they would be able to have a factual debate. I really do not
> want anyone who was part of that debate to feel the need to justify
> the decision on any one individual.

>From what I understood the reason for the private list was to allow you
to discuss individuals without having to worry about being overly
political or hurting anyones feelings. That is perfectly reasonably and
I have no objection to that at all. I do have a problem with what I
consider to be a step back in our process. We started on a path to do be
much better about the Plone release process: the first step was adding
UI experience to the team, and the next step was going to be to better
about making documentation a part of the process. From my perspective it
looks like that whole plan is now gone and the focus is entirely on
technology again.

Collecting external input and outside reviews is a nice idea, but things
like user interface and documentation should be a full part of the
process, and therefore should be reflected in the membership of the
group which makes decisions based on those factors.

Wichert.

-- 
Wichert Akkerman It is simple to make things.
http://www.wiggy.net/   It is hard to make things simple.

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