Re: HEADS UP --- Update to x11-toolkits/fltk coming

2011-09-22 Thread Maho NAKATA
Hi *, now I'm testing x11-toolkits/fltk for math/octave port.
sorry for delay.
thanks

From: Pietro Cerutti g...@freebsd.org
Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
Date: Tue, 06 Sep 2011 15:53:31 +0200

 On 2011-Sep-06, 08:28, Stephen Montgomery-Smith wrote:
 On 09/06/2011 07:32 AM, Pietro Cerutti wrote:
  On 2011-Sep-06, 07:28, Stephen Montgomery-Smith wrote:
  On 09/06/2011 06:26 AM, Stephen Montgomery-Smith wrote:
  On 09/06/2011 04:18 AM, Pietro Cerutti wrote:
  Hi,
 
  you're receiving this email because one of your ports depends on
  x11-toolkits/fltk, according to
 
  $ grep fltk /usr/ports/INDEX-9 | cut -d '|' -f 6 | sort | uniq
 
  I'm preparing an update to fltk-1.3.0 and I would like to give you the
  chance to test your port against this new version.
 
  If no serious issues should raise in the next 15 days, I will commit the
  update (plus relative PORTREVISION bump on all dependent ports) on
  September 21st. It's going to be something in this direction:
  http://lists.freebsd.org/pipermail/cvs-ports/2010-March/191191.html
 
  Thank you for testing the patch available here:
  http://people.freebsd.org/~gahr/fltk-1.3.0.diff
 
  Kind Regards,
 
 
  The port graphics/qslim isn't building correctly with this new fltk.
 
  This patch seems to fix it.  Even if it is garbled by the text
  processor/mail user, it should be obvious what it does - change the case
  of some letters in two occurrences of FL/Fl_File_Chooser.H
 
  Yes, that is correct.
 
 Can you commit this change at the same time as you commit the fltk 
 update?  It will be easier for you to get the timing correct than it 
 will for me.
 
 Sure, I will keep that patch and commit it when I update fltk.
 
 Also, gmsh and vis5d+ (other ports that I maintain) seemed to build just 
 fine.  octave also built just fine, but that's maho's port, so I will 
 let him have the final word.
 
 Thank you very much for looking at that!
 
 -- 
 Pietro Cerutti
 The FreeBSD Project
 g...@freebsd.org
 
 PGP Public Key:
 http://gahr.ch/pgp
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About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
Hi list,

As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
useable and buildable correctly, and, as a maintainer, a real pain to
update. Today, if you just need one airplane from flightgear-aircrafts,
you would have to download 350+ airplanes and more than 2 GB of data,
which makes no sense at all. We have to get rid of that.

I am thinking of two options :

1) providing only a subset of available airplanes (i.e. *not* every
single airplane available on the FTP servers). This would be nice, but
requires to set up a list of the best planes to include (top 30 best
planes ?), and that list may not be the one every single user would have
established.

2) removing the port and consider users have to install additional
planes *manually*. After all, those airplanes are only addons ; limiting
the ports to flightgear + flightgear-data, which already ship with
several airplanes, does not seem crazy to me.

A third option would have been to provide the full list of available
airplanes but only select a few of them through OPTIONS, but I'd like to
avoid going this way : this will not simplify the port at all, it will
only make it harder to maintain as the OPTIONS list will be huge, and
(maybe ?) pointless for the end-user.

Flightgear users, I would go for option 2), but what do *you* think ?

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: HEADS UP --- Update to x11-toolkits/fltk coming

2011-09-22 Thread Pietro Cerutti
On 2011-Sep-22, 16:30, Maho NAKATA wrote:
 Hi *, now I'm testing x11-toolkits/fltk for math/octave port.
 sorry for delay.

I'm a bit behind schedule too, I'll probably get to it only next week!

Happy testing ;)

 thanks
 
 From: Pietro Cerutti g...@freebsd.org
 Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
 Date: Tue, 06 Sep 2011 15:53:31 +0200
 
  On 2011-Sep-06, 08:28, Stephen Montgomery-Smith wrote:
  On 09/06/2011 07:32 AM, Pietro Cerutti wrote:
   On 2011-Sep-06, 07:28, Stephen Montgomery-Smith wrote:
   On 09/06/2011 06:26 AM, Stephen Montgomery-Smith wrote:
   On 09/06/2011 04:18 AM, Pietro Cerutti wrote:
   Hi,
  
   you're receiving this email because one of your ports depends on
   x11-toolkits/fltk, according to
  
   $ grep fltk /usr/ports/INDEX-9 | cut -d '|' -f 6 | sort | uniq
  
   I'm preparing an update to fltk-1.3.0 and I would like to give you the
   chance to test your port against this new version.
  
   If no serious issues should raise in the next 15 days, I will commit 
   the
   update (plus relative PORTREVISION bump on all dependent ports) on
   September 21st. It's going to be something in this direction:
   http://lists.freebsd.org/pipermail/cvs-ports/2010-March/191191.html
  
   Thank you for testing the patch available here:
   http://people.freebsd.org/~gahr/fltk-1.3.0.diff
  
   Kind Regards,
  
  
   The port graphics/qslim isn't building correctly with this new fltk.
  
   This patch seems to fix it.  Even if it is garbled by the text
   processor/mail user, it should be obvious what it does - change the case
   of some letters in two occurrences of FL/Fl_File_Chooser.H
  
   Yes, that is correct.
  
  Can you commit this change at the same time as you commit the fltk 
  update?  It will be easier for you to get the timing correct than it 
  will for me.
  
  Sure, I will keep that patch and commit it when I update fltk.
  
  Also, gmsh and vis5d+ (other ports that I maintain) seemed to build just 
  fine.  octave also built just fine, but that's maho's port, so I will 
  let him have the final word.
  
  Thank you very much for looking at that!
  
  -- 
  Pietro Cerutti
  The FreeBSD Project
  g...@freebsd.org
  
  PGP Public Key:
  http://gahr.ch/pgp

-- 
Pietro Cerutti
The FreeBSD Project
g...@freebsd.org

PGP Public Key:
http://gahr.ch/pgp


pgp8KszWJwYXq.pgp
Description: PGP signature


Re: CFT: rt-4.0.2 port

2011-09-22 Thread Matthew Seaman
On 14/09/2011 11:53, Matthew Seaman wrote:
 On 14/09/2011 11:37, Matthew Seaman wrote:
  This port has dependencies on three perl modules not already ported, so
  I've created new ports for those as well.  You can download .shar
  archives of all four from:
 
 http://www.infracaninophile.co.uk/articles/rt40.html

 Ah.  Apparently the three additional perl modules were added to the
 ports on 1st September.  I'll update the rt40 shar shortly.

My thanks to all those who have sent feedback so far.  A couple of
issues have been fixed, and I think it's now time to send-pr.

One question: committers -- would you prefer this as a .shar for a new
www/rt40 port, or as a diff against www/rt38 and repo-copy to www/rt40?

Cheers,

Matthew

-- 
Dr Matthew J Seaman MA, D.Phil.   7 Priory Courtyard
  Flat 3
PGP: http://www.infracaninophile.co.uk/pgpkey Ramsgate
JID: matt...@infracaninophile.co.uk   Kent, CT11 9PW



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Re: About games/flightgear-aircrafts

2011-09-22 Thread Chris Rees
On 22 Sep 2011 09:11, Ganael LAPLANCHE ganael.laplan...@martymac.org
wrote:

 Hi list,

 As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
 useable and buildable correctly, and, as a maintainer, a real pain to
 update. Today, if you just need one airplane from flightgear-aircrafts,
 you would have to download 350+ airplanes and more than 2 GB of data,
 which makes no sense at all. We have to get rid of that.

 I am thinking of two options :

 1) providing only a subset of available airplanes (i.e. *not* every
 single airplane available on the FTP servers). This would be nice, but
 requires to set up a list of the best planes to include (top 30 best
 planes ?), and that list may not be the one every single user would have
 established.

 2) removing the port and consider users have to install additional
 planes *manually*. After all, those airplanes are only addons ; limiting
 the ports to flightgear + flightgear-data, which already ship with
 several airplanes, does not seem crazy to me.

 A third option would have been to provide the full list of available
 airplanes but only select a few of them through OPTIONS, but I'd like to
 avoid going this way : this will not simplify the port at all, it will
 only make it harder to maintain as the OPTIONS list will be huge, and
 (maybe ?) pointless for the end-user.

 Flightgear users, I would go for option 2), but what do *you* think ?


4) add-on ports?

Chris
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Anton Shterenlikht
On Thu, Sep 22, 2011 at 10:03:38AM +0100, Chris Rees wrote:
 On 22 Sep 2011 09:11, Ganael LAPLANCHE ganael.laplan...@martymac.org
 wrote:
 
  Hi list,
 
  As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
  useable and buildable correctly, and, as a maintainer, a real pain to
  update. Today, if you just need one airplane from flightgear-aircrafts,
  you would have to download 350+ airplanes and more than 2 GB of data,
  which makes no sense at all. We have to get rid of that.
 
  I am thinking of two options :
 
  1) providing only a subset of available airplanes (i.e. *not* every
  single airplane available on the FTP servers). This would be nice, but
  requires to set up a list of the best planes to include (top 30 best
  planes ?), and that list may not be the one every single user would have
  established.
 
  2) removing the port and consider users have to install additional
  planes *manually*. After all, those airplanes are only addons ; limiting
  the ports to flightgear + flightgear-data, which already ship with
  several airplanes, does not seem crazy to me.
 
  A third option would have been to provide the full list of available
  airplanes but only select a few of them through OPTIONS, but I'd like to
  avoid going this way : this will not simplify the port at all, it will
  only make it harder to maintain as the OPTIONS list will be huge, and
  (maybe ?) pointless for the end-user.
 
  Flightgear users, I would go for option 2), but what do *you* think ?
 
 
 4) add-on ports?

yes, this seems to be the case with latex, works fine.

-- 
Anton Shterenlikht
Room 2.6, Queen's Building
Mech Eng Dept
Bristol University
University Walk, Bristol BS8 1TR, UK
Tel: +44 (0)117 331 5944
Fax: +44 (0)117 929 4423
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Re: CFT: rt-4.0.2 port

2011-09-22 Thread Florian Smeets

On 22.09.2011 10:32, Matthew Seaman wrote:

On 14/09/2011 11:53, Matthew Seaman wrote:

On 14/09/2011 11:37, Matthew Seaman wrote:

This port has dependencies on three perl modules not already ported, so
I've created new ports for those as well.  You can download .shar
archives of all four from:

http://www.infracaninophile.co.uk/articles/rt40.html



Ah.  Apparently the three additional perl modules were added to the
ports on 1st September.  I'll update the rt40 shar shortly.


My thanks to all those who have sent feedback so far.  A couple of
issues have been fixed, and I think it's now time to send-pr.

One question: committers -- would you prefer this as a .shar for a new
www/rt40 port, or as a diff against www/rt38 and repo-copy to www/rt40?



Please send it as a diff against rt38, as we'll do a repo copy.

Thanks,
Florian
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Re: Ruby

2011-09-22 Thread Jos Chrispijn

Hi Chris,

I see; these things always might happen.
Can you tell me where I can find a summary of issues that come with this 
version? I then can check whether this might affect my system or not.


For the time being I will stick to 1.9.

Thanks,
Jos Chrispijn

Chris Rees:

Unfortunately, although huge efforts were made by the ruby team it
turned out that there were some edge cases that made the switch really
difficult to some people, so it was decided to revert the change in
defaults.

If 1.9 works for you, great, but for now you'll need
RUBY_DEFAULT_VER=1.9 in /etc/make.conf.

Please keep testing 1.9!

Chris


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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 10:07:40 +0100, Anton Shterenlikht wrote

Chris, Anton,

Thanks for your feedback.

  4) add-on ports?
 
 yes, this seems to be the case with latex, works fine.

I am not sure to understand what you mean exactly. Could you be more
precise ?

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: CFT: rt-4.0.2 port

2011-09-22 Thread Matthew Seaman
On 22/09/2011 10:20, Florian Smeets wrote:
 One question: committers -- would you prefer this as a .shar for a new
 www/rt40 port, or as a diff against www/rt38 and repo-copy to www/rt40?

 
 Please send it as a diff against rt38, as we'll do a repo copy.
 

Done.  http://www.freebsd.org/cgi/query-pr.cgi?pr=160901

Cheers,

Matthew

-- 
Dr Matthew J Seaman MA, D.Phil.   7 Priory Courtyard
  Flat 3
PGP: http://www.infracaninophile.co.uk/pgpkey Ramsgate
JID: matt...@infracaninophile.co.uk   Kent, CT11 9PW



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Ports problem with py-vte.

2011-09-22 Thread Brent Clark

Hiya

Im actually trying to install the port terminator, but the dependacy port it 
tripping over itself.
Would anyone know how I can go about fixing this?

Kind Regards
Brent Clark

[root@bclark-laptop /usr/ports/x11-toolkits/py-vte]# make install clean
===  Building for py27-vte-0.26.2
  CC vtemodule_la-vtemodule.lo
vtemodule.c:23:23: error: pygobject.h: No such file or directory
vtemodule.c:24:25: error: pygtk/pygtk.h: No such file or directory
In file included from vtemodule.c:25:
../src/vte.h:22:18: error: glib.h: No such file or directory
../src/vte.h:23:21: error: gio/gio.h: No such file or directory
../src/vte.h:24:25: error: pango/pango.h: No such file or directory
../src/vte.h:25:21: error: gtk/gtk.h: No such file or directory
In file included from ../src/vte.h:29,
 from vtemodule.c:25:
../src/vtepty.h:26:25: error: glib-object.h: No such file or directory
In file included from ../src/vte.h:29,
 from vtemodule.c:25:
../src/vtepty.h:42: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'typedef'
../src/vtepty.h:64: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_pty_error_quark'
../src/vtepty.h:88: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_pty_get_type'
../src/vtepty.h:91: error: expected declaration specifiers or '...' before 
'GError'
../src/vtepty.h:94: error: expected declaration specifiers or '...' before 
'GError'
../src/vtepty.h:102: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_pty_get_size'
../src/vtepty.h:107: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_pty_set_size'
../src/vtepty.h:112: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_pty_set_utf8'
In file included from ../src/vte.h:30,
 from vtemodule.c:25:
../src/vtetypebuiltins.h:13: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'G_BEGIN_DECLS'
../src/vtetypebuiltins.h:18: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_terminal_cursor_blink_mode_get_type'
../src/vtetypebuiltins.h:20: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_terminal_cursor_shape_get_type'
../src/vtetypebuiltins.h:22: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_terminal_write_flags_get_type'
../src/vtetypebuiltins.h:26: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_pty_flags_get_type'
../src/vtetypebuiltins.h:28: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_pty_error_get_type'
../src/vtetypebuiltins.h:32: error: expected '=', ',', ';', 'asm' or 
'__attribute__' before 'vte_terminal_anti_alias_get_type'
In file included from vtemodule.c:25:
../src/vte.h:35: error: expected '=', ',', ';', 'asm' or '__attribute__' before 
'G_BEGIN_DECLS'
../src/vte.h:66: error: expected specifier-qualifier-list before 'GtkWidget'
../src/vte.h:91: error: expected specifier-qualifier-list before 
'GtkWidgetClass'
../src/vte.h:230: error: expected specifier-qualifier-list before 'GdkColor'
../src/vte.h:239: error: expected specifier-qualifier-list before 'GdkColor'
../src/vte.h:243: error: expected declaration specifiers or '...' before '*' 
token
../src/vte.h:243: error: expected ')' before '*' token
../src/vte.h:249: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_terminal_get_type'
../src/vte.h:251: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before '*' token
../src/vte.h:253: error: expected ')' before '*' token
../src/vte.h:257: error: expected ')' before '*' token
../src/vte.h:260: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_terminal_fork_command_full'
../src/vte.h:273: error: expected ')' before '*' token
../src/vte.h:274: error: expected ')' before '*' token
../src/vte.h:275: error: expected ')' before '*' token
../src/vte.h:279: error: expected ')' before '*' token
../src/vte.h:280: error: expected ')' before '*' token
../src/vte.h:281: error: expected ')' before '*' token
../src/vte.h:282: error: expected ')' before '*' token
../src/vte.h:285: error: expected ')' before '*' token
../src/vte.h:286: error: expected ')' before '*' token
../src/vte.h:289: error: expected ')' before '*' token
../src/vte.h:293: error: expected ')' before '*' token
../src/vte.h:294: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_terminal_get_audible_bell'
../src/vte.h:295: error: expected ')' before '*' token
../src/vte.h:296: error: expected '=', ',', ';', 'asm' or '__attribute__' 
before 'vte_terminal_get_visible_bell'
../src/vte.h:297: error: expected ')' before '*' token
../src/vte.h:298: error: expected ')' before '*' token
../src/vte.h:299: error: expected ')' before '*' token
../src/vte.h:303: error: expected ')' before '*' token
../src/vte.h:305: error: expected ')' before '*' token
../src/vte.h:307: error: expected ')' before '*' token
../src/vte.h:309: error: expected ')' before '*' token

Re: Status of cups-base and avahi-app?

2011-09-22 Thread Thomas Mueller
From Chris Rees cr...@freebsd.org:

 Well... you lose avahi, which is a zeroconf implementation, but you're
 probably just better off with samba.

 The BROKEN message references http://www.avahi.org/ticket/303 -- look
 there for more information on why it's marked as such.

Chris

I found that avahi bug ticket, noticed some Linuxes, including Ubuntu, manage 
to work around the bug.

I guess I'll turn off the avahi option.  What counts is getting the printer to 
work with hplip.

I might also try to build wine and see if the MS-Windows driver for the printer 
works that way.

Tom

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Re: About games/flightgear-aircrafts

2011-09-22 Thread Greg Larkin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 9/22/11 5:28 AM, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 10:07:40 +0100, Anton Shterenlikht wrote
 
 Chris, Anton,
 
 Thanks for your feedback.
 
 4) add-on ports?

 yes, this seems to be the case with latex, works fine.
 
 I am not sure to understand what you mean exactly. Could you be more
 precise ?
 

I'm not familiar with the flightgear and latex ports, but it appears
that latex is structured with a base port and a number of ports for
add-ons.  Have a look at the output of ls -ld
/usr/ports/print/latex-*, and you'll see the add-on ports.

If you can break the flightgear airplanes (or subsets of airplanes) into
a number of add-on ports, that would be one way to avoid the huge
download problem, as well as an excessive number of OPTIONS in the base
port. Of course, the add-on port idea assumes that airplanes can be
downloaded individually in some fashion.

Hope that helps,
Greg
- -- 
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http://www.FreeBSD.org/   - The Power To Serve
http://www.sourcehosting.net/ - Ready. Set. Code.
http://twitter.com/cpucycle/  - Follow you, follow me
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 08:52:56 -0400, Greg Larkin wrote

Hi Greg,

 [...]
 If you can break the flightgear airplanes (or subsets of 
 airplanes) into a number of add-on ports, that would be one 
 way to avoid the huge download problem, as well as an 
 excessive number of OPTIONS in the base port. Of course, the 
 add-on port idea assumes that airplanes can be downloaded 
 individually in some fashion.

Thanks for this explanation.

I had thought about that option too, but the same questions as my first
solution remain : what should be the list of the available ports ? I
really have no idea here : any craft may be interesting to players.
Also, if this list could be established, why not keep a single port
(which would then be *a lot* easier to maintain) ?

To sum um, in my opinion, there are in really 2 options :

1) Limit the port to a few selected aircrafts
   = (either in one port or split)
2) Remove the port

I can go for 1), but I would need help to establish the list of
aircrafts you'd like... :p

Best regards,

--
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http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Anton Shterenlikht
On Thu, Sep 22, 2011 at 01:35:48PM +0200, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 10:43:47 +0100, Anton Shterenlikht wrote
 
 Hi Anton,
 
  print/teTeX is quite old. However, it's a critical
  port for many people, and there is no easy update
  or replacement (tex-live work is ongoing, I think).
  So, rather than updating the whole of teTeX,
  hrs@ has been adding new (or newer)
  latex packages as separate add-on ports, e.g.
  print/latex-nomencl or print/latex-chapterfolder.
  This way, user who need newer latex features,
  can easily get them, still within the ports
  framework. Others, who only need the core of latex,
  do not need to install those add-on ports, e.g.
  textproc/docproj-jadetex.
 
 Thanks for this clarification.
 
 In my opinion, games/flightgear-aircrafts can already been considered as
 an addon port : none of the aircrafts installed by this port is
 mandatory to have the game run correctly. The main problem I face is
 that several distfiles change regularly, and keeping a list of 350+
 aircrafts distfiles up-to-date within a single port is a real pain. The
 other problem is being able to provide the distfiles for a longer time
 than the official mirrors do : it would require to set up an additional
 mirror to collect them all and it would require a lot of space to do so.
 
 So, if I understand correctly, your 4th suggestion would be to split
 this huge port up into single aircraft ones ?
 
 If yes, the same question remains : what should be the list of selected
 ports ? And if this list should be limited to, say, 30 ports, why not
 provide them in a single port (which would then be a lot easier to
 maintain) ?

sorry, no idea.
My point was just that sometimes
it's easier to split a large port into a smaller
core, and several add-on ports.

 
 Best regards,
 
 PS : ports@ not included in your previous answer, is it voluntary ?

just forgot

-- 
Anton Shterenlikht
Room 2.6, Queen's Building
Mech Eng Dept
Bristol University
University Walk, Bristol BS8 1TR, UK
Tel: +44 (0)117 331 5944
Fax: +44 (0)117 929 4423
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Greg Larkin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 9/22/11 9:13 AM, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 08:52:56 -0400, Greg Larkin wrote
 
 Hi Greg,
 
 [...]
 If you can break the flightgear airplanes (or subsets of 
 airplanes) into a number of add-on ports, that would be one 
 way to avoid the huge download problem, as well as an 
 excessive number of OPTIONS in the base port. Of course, the 
 add-on port idea assumes that airplanes can be downloaded 
 individually in some fashion.
 
 Thanks for this explanation.
 
 I had thought about that option too, but the same questions as my first
 solution remain : what should be the list of the available ports ? I
 really have no idea here : any craft may be interesting to players.
 Also, if this list could be established, why not keep a single port
 (which would then be *a lot* easier to maintain) ?
 
 To sum um, in my opinion, there are in really 2 options :
 
 1) Limit the port to a few selected aircrafts
= (either in one port or split)
 2) Remove the port
 
 I can go for 1), but I would need help to establish the list of
 aircrafts you'd like... :p
 
 Best regards,

I don't use flightgear, so others would have a better opinion than me
about how to partition the airplane ports.  Is there a forum on the
upstream distro site where you could ask?

You can also break them by first letter of the distfile names, combining
where appropriate.  An analysis of the number of distfiles per first
letter of the filename yields:

2 1
7 16
a 35
b 30
c 30
d 29
e 5
f 28
g 5
h 18
i 2
j 9
k 8
l 17
m 22
n 6
o 4
p 22
q 1
r 10
s 32
t 8
u 2
v 7
w 1
x 2
y 3
z 2

You could combine some letters together and make a bunch of add-on ports
with ~30 planes per port.

Regards,
Greg
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Version: GnuPG v1.4.11 (Darwin)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk57OlkACgkQ0sRouByUApCD7wCguk8h/fk1QKuBP1kW6B+b4ebo
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Robert Huff

On 9/22/2011 9:38 AM, Greg Larkin wrote:


I don't use flightgear, so others would have a better opinion than me
about how to partition the airplane ports.  Is there a forum on the
upstream distro site where you could ask?

You can also break them by first letter of the distfile names, combining
where appropriate.  An analysis of the number of distfiles per first
letter of the filename yields:

2 1
7 16
a 35
b 30
c 30
d 29
e 5
f 28
g 5
h 18
i 2
j 9
k 8
l 17
m 22
n 6
o 4
p 22
q 1
r 10
s 32
t 8
u 2
v 7
w 1
x 2
y 3
z 2

You could combine some letters together and make a bunch of add-on ports
with ~30 planes per port.


	I don't use this program either, but my first reaction was to break it 
into broad categories.

For example:

aircraft-required
aircraft-25-most-popular
aircraft-civilian-prop
aircraft-civilian-jet
aircraft-military-prop
aircraft-military-jet

	Other categories may suggest themselves to those more familiar with the 
game.



Robert Huff

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Re: HEADS UP --- Update to x11-toolkits/fltk coming

2011-09-22 Thread Maho NAKATA
Hi gahr,

your fltk update seems to be ok to me (math/octave).

thanks
 Nakata Maho

From: Pietro Cerutti g...@freebsd.org
Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
Date: Thu, 22 Sep 2011 10:32:02 +0200

 On 2011-Sep-22, 16:30, Maho NAKATA wrote:
 Hi *, now I'm testing x11-toolkits/fltk for math/octave port.
 sorry for delay.
 
 I'm a bit behind schedule too, I'll probably get to it only next week!
 
 Happy testing ;)
 
 thanks
 
 From: Pietro Cerutti g...@freebsd.org
 Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
 Date: Tue, 06 Sep 2011 15:53:31 +0200
 
  On 2011-Sep-06, 08:28, Stephen Montgomery-Smith wrote:
  On 09/06/2011 07:32 AM, Pietro Cerutti wrote:
   On 2011-Sep-06, 07:28, Stephen Montgomery-Smith wrote:
   On 09/06/2011 06:26 AM, Stephen Montgomery-Smith wrote:
   On 09/06/2011 04:18 AM, Pietro Cerutti wrote:
   Hi,
  
   you're receiving this email because one of your ports depends on
   x11-toolkits/fltk, according to
  
   $ grep fltk /usr/ports/INDEX-9 | cut -d '|' -f 6 | sort | uniq
  
   I'm preparing an update to fltk-1.3.0 and I would like to give you 
   the
   chance to test your port against this new version.
  
   If no serious issues should raise in the next 15 days, I will commit 
   the
   update (plus relative PORTREVISION bump on all dependent ports) on
   September 21st. It's going to be something in this direction:
   http://lists.freebsd.org/pipermail/cvs-ports/2010-March/191191.html
  
   Thank you for testing the patch available here:
   http://people.freebsd.org/~gahr/fltk-1.3.0.diff
  
   Kind Regards,
  
  
   The port graphics/qslim isn't building correctly with this new fltk.
  
   This patch seems to fix it.  Even if it is garbled by the text
   processor/mail user, it should be obvious what it does - change the 
   case
   of some letters in two occurrences of FL/Fl_File_Chooser.H
  
   Yes, that is correct.
  
  Can you commit this change at the same time as you commit the fltk 
  update?  It will be easier for you to get the timing correct than it 
  will for me.
  
  Sure, I will keep that patch and commit it when I update fltk.
  
  Also, gmsh and vis5d+ (other ports that I maintain) seemed to build just 
  fine.  octave also built just fine, but that's maho's port, so I will 
  let him have the final word.
  
  Thank you very much for looking at that!
  
  -- 
  Pietro Cerutti
  The FreeBSD Project
  g...@freebsd.org
  
  PGP Public Key:
  http://gahr.ch/pgp
 
 -- 
 Pietro Cerutti
 The FreeBSD Project
 g...@freebsd.org
 
 PGP Public Key:
 http://gahr.ch/pgp
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Re: HEADS UP --- Update to x11-toolkits/fltk coming

2011-09-22 Thread wen heping
2011/9/22 Maho NAKATA cha...@mac.com:
 Hi gahr,

 your fltk update seems to be ok to me (math/octave).

That's a good news.

wen


 thanks
  Nakata Maho

 From: Pietro Cerutti g...@freebsd.org
 Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
 Date: Thu, 22 Sep 2011 10:32:02 +0200

 On 2011-Sep-22, 16:30, Maho NAKATA wrote:
 Hi *, now I'm testing x11-toolkits/fltk for math/octave port.
 sorry for delay.

 I'm a bit behind schedule too, I'll probably get to it only next week!

 Happy testing ;)

 thanks

 From: Pietro Cerutti g...@freebsd.org
 Subject: Re: HEADS UP --- Update to x11-toolkits/fltk coming
 Date: Tue, 06 Sep 2011 15:53:31 +0200

  On 2011-Sep-06, 08:28, Stephen Montgomery-Smith wrote:
  On 09/06/2011 07:32 AM, Pietro Cerutti wrote:
   On 2011-Sep-06, 07:28, Stephen Montgomery-Smith wrote:
   On 09/06/2011 06:26 AM, Stephen Montgomery-Smith wrote:
   On 09/06/2011 04:18 AM, Pietro Cerutti wrote:
   Hi,
  
   you're receiving this email because one of your ports depends on
   x11-toolkits/fltk, according to
  
   $ grep fltk /usr/ports/INDEX-9 | cut -d '|' -f 6 | sort | uniq
  
   I'm preparing an update to fltk-1.3.0 and I would like to give you 
   the
   chance to test your port against this new version.
  
   If no serious issues should raise in the next 15 days, I will 
   commit the
   update (plus relative PORTREVISION bump on all dependent ports) on
   September 21st. It's going to be something in this direction:
   http://lists.freebsd.org/pipermail/cvs-ports/2010-March/191191.html
  
   Thank you for testing the patch available here:
   http://people.freebsd.org/~gahr/fltk-1.3.0.diff
  
   Kind Regards,
  
  
   The port graphics/qslim isn't building correctly with this new fltk.
  
   This patch seems to fix it.  Even if it is garbled by the text
   processor/mail user, it should be obvious what it does - change the 
   case
   of some letters in two occurrences of FL/Fl_File_Chooser.H
  
   Yes, that is correct.
 
  Can you commit this change at the same time as you commit the fltk
  update?  It will be easier for you to get the timing correct than it
  will for me.
 
  Sure, I will keep that patch and commit it when I update fltk.
 
  Also, gmsh and vis5d+ (other ports that I maintain) seemed to build just
  fine.  octave also built just fine, but that's maho's port, so I will
  let him have the final word.
 
  Thank you very much for looking at that!
 
  --
  Pietro Cerutti
  The FreeBSD Project
  g...@freebsd.org
 
  PGP Public Key:
  http://gahr.ch/pgp

 --
 Pietro Cerutti
 The FreeBSD Project
 g...@freebsd.org

 PGP Public Key:
 http://gahr.ch/pgp
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Warren Block

On Thu, 22 Sep 2011, Ganael LAPLANCHE wrote:


1) providing only a subset of available airplanes (i.e. *not* every
single airplane available on the FTP servers). This would be nice, but
requires to set up a list of the best planes to include (top 30 best
planes ?), and that list may not be the one every single user would have
established.

2) removing the port and consider users have to install additional
planes *manually*. After all, those airplanes are only addons ; limiting
the ports to flightgear + flightgear-data, which already ship with
several airplanes, does not seem crazy to me.

A third option would have been to provide the full list of available
airplanes but only select a few of them through OPTIONS, but I'd like to
avoid going this way : this will not simplify the port at all, it will
only make it harder to maintain as the OPTIONS list will be huge, and
(maybe ?) pointless for the end-user.

Flightgear users, I would go for option 2), but what do *you* think ?


#2 is reasonable, IMO.  Other options, like breaking it up into multiple 
ports, would not make it easier to maintain and might be more difficult 
for users.


(Note: aircraft is both singular and plural, so the port name really 
should be just flightgear-aircraft.)

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Re: About games/flightgear-aircrafts

2011-09-22 Thread Guido Falsi
On Thu, Sep 22, 2011 at 09:57:58AM -0400, Robert Huff wrote:
 
   I don't use this program either, but my first reaction was to break
 it into broad categories.
   For example:
 
   aircraft-required
 aircraft-25-most-popular
 aircraft-civilian-prop
 aircraft-civilian-jet
   aircraft-military-prop
 aircraft-military-jet
 
   Other categories may suggest themselves to those more familiar with
 the game.

A civialian-aerobatic category could be sensible.

Also, a distinction between turbo-prop and piston engine craft could
make sense.

Turbo props and piston engines are very different categories in
aviation and should appeal to rather different players and simulator
use cases.

-- 
Guido Falsi m...@madpilot.net
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Re: Circular dependency in devel/doxygen?

2011-09-22 Thread Scot Hetzel
On Tue, Sep 20, 2011 at 3:47 AM,  tho...@freebsd.org wrote:
 Hey everyone, I maintain devel/doxygen (sorry I didn't add my 2 cents
 earlier, I've been a bit busy) and was looking at this particular thread.  I
 know someone filed a PR regarding the circular dependency, stating that it
 might be best to split apart doxygen so one port builds just the program and
 another port build just the documentation.  I am not sure if that is the
 best thing to do or not. I've been wanting to push out an update to doxygen
 but this has been a stopping block for me.

 Naram Qashat

 It seems strange to me that doxygen would have audio dependencies, or is 
 doxygen supposed to work with a speech synthesizer?

 What dependencies would doxygen documentation have?  Anything circular?


The problem is that doxygen has a build dependancy on graphics
graphviz when building it's documentation, and when you select certain
options, you can cause a circular dependancy.  See below for one
example:

 audio/pulseaudio
  - audio/jack
  -- devel/doxygen
  --- graphics/graphviz
   graphics/devil
  - devel/sdl12
  -- audio/pulseaudio

Scot
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 09:38:33 -0400, Greg Larkin wrote
 You can also break them by first letter of the distfile names,
 combining where appropriate. 
 [...]

On Thu, 22 Sep 2011 09:57:58 -0400, Robert Huff wrote
   my first reaction was to break it into broad categories.
 For example:

   aircraft-required
  aircraft-25-most-popular
  aircraft-civilian-prop
 [...]

On Thu, 22 Sep 2011 16:58:03 +0200, Guido Falsi wrote
 A civialian-aerobatic category could be sensible.
 [...]

Greg, Robert, Guido, thanks for your suggestions ; anyway, this would
not solve one of the problems : maintainability of the port :/

On Thu, 22 Sep 2011 08:11:39 -0600 (MDT), Warren Block wrote
 #2 is reasonable, IMO.

 Other options, like breaking it up into multiple
 ports, would not make it easier to maintain and might be more
 difficult for users.
 
Warren, I agree with you : it would make the port even more complex.
From a maintainer port of view, we will still have to keep up-to-date
with those 350+ zip files which regularly change upstream, but will now
have to deal with sorting them and updating several different ports.
From a user point of view, it would also be a pain : users would have to
browse into each category ports to be able to get all the planes they
need. I am not sure this is the right way to go :/

I would also vote for #2, or, if we can get a limited list of good
airplanes, option #1. I will try to find if I can get a list of top
planes on FLightGear website, but I have not seen such a page so far.

 (Note: aircraft is both singular and plural, so the port
 name really should be just flightgear-aircraft.)

Thanks, I'll fix its name if we can manage to keep this port alive :)

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: Circular dependency in devel/doxygen?

2011-09-22 Thread Gary Kline
On Thu, Sep 22, 2011 at 10:09:57AM -0500, Scot Hetzel wrote:
 Date: Thu, 22 Sep 2011 10:09:57 -0500
 From: Scot Hetzel swhet...@gmail.com
 Subject: Re: Circular dependency in devel/doxygen?
 To: tho...@freebsd.org, muel...@freebsd.org
 Cc: freebsd-ports@freebsd.org
 
 On Tue, Sep 20, 2011 at 3:47 AM,  tho...@freebsd.org wrote:
  Hey everyone, I maintain devel/doxygen (sorry I didn't add my 2 cents
  earlier, I've been a bit busy) and was looking at this particular thread.  
  I
  know someone filed a PR regarding the circular dependency, stating that it
  might be best to split apart doxygen so one port builds just the program 
  and
  another port build just the documentation.  I am not sure if that is the
  best thing to do or not. I've been wanting to push out an update to doxygen
  but this has been a stopping block for me.
 
  Naram Qashat
 
  It seems strange to me that doxygen would have audio dependencies, or is 
  doxygen supposed to work with a speech synthesizer?
 
  What dependencies would doxygen documentation have?  Anything circular?
 
 
 The problem is that doxygen has a build dependancy on graphics
 graphviz when building it's documentation, and when you select certain
 options, you can cause a circular dependancy.  See below for one
 example:
 
  audio/pulseaudio
   - audio/jack
   -- devel/doxygen
   --- graphics/graphviz
    graphics/devil
   - devel/sdl12
   -- audio/pulseaudio
 
 Scot
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time for my dime's worth of questions.  is there any way of
building that audio/video app or plugin that works with linux?  
it is from adobe and works with pc-bsd.  we've got a free
version.  is it flash?  this is the main reason i switched
to ubuntu for my desktop.  so i can watch sites like pbs.org
and npr.org.  stream igages with sound.  in my opinion, it
is this that stalls the broader use of all of the berkeley
distributions.



-- 
 Gary Kline  kl...@thought.org  http://www.thought.org  Public Service Unix
   Journey Toward the Dawn, E-Book: http://www.thought.org
  The 8.51a release of Jottings: http://jottings.thought.org

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Re: CFT: security/openssh-portable 5.8p2

2011-09-22 Thread Grzegorz Blach
Mainly features introduced by external patches should be tested.
They work for me, but maybe someone will find some regressions.
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