[Freeciv-Dev] [patch #1813] Add separate multiplayer ruleset

2010-08-09 Thread Marko Lindqvist

Update of patch #1813 (project freeciv):

  Status:None => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1820] Rename history file as .freeciv-server_history

2010-08-09 Thread Marko Lindqvist

Update of patch #1820 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1816] Move ai/aidata.[ch] as server/advisors/advdata.[ch]

2010-08-09 Thread Marko Lindqvist

Update of patch #1816 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-09 Thread George Koehler

Follow-up Comment #3, bug #16387 (project freeciv):

I expected the pillaging to complete before the pillager dies. I might have
confusion about the 'goto' command: because the turn change refills the
movement points of the attacker, I expected the attacker to move _after_ the
turn change. Because the turn change completes the pillaging, I expected the
attacker to kill the pillager _after_ the pillager pillages. If I
misunderstand the usage of movement points at turn change, then this bug
might not be a bug.

The pillager has more than 0 movement points, because the player can cancel
the pillaging action and move the unit before the turn ends.

I think that there is bug if the 'go to' command allows a unit perform a move
that is not normally possible. Because a normal move cannot kill the pillager
before the pillager pillages, I assume that a 'go to' move must not kill the
pillager before the pillager pillages.

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[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread David Lowe

Follow-up Comment #2, bug #16248 (project freeciv):

If i understand it correctly, the bug pepeto referenced was patched in GTK v
2.10.  Surely we could raise our minimum to that, which is already four years
old...

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[Freeciv-Dev] [patch #1350] Nations: Mordvin, Chechen, Tatar, Bashkir, Abkhaz, Ossetian, Paulista

2010-08-09 Thread J.M. Maalderink

Follow-up Comment #8, patch #1350 (project freeciv):

I made some minor corrections to the Tatars, I will commit those soon. The
other nations need some more work.

Also I'm not really sure about including the Paulistas. São Paolo has never
been an independent nation, nor are the Paulistas ethnically different from
the rest of the country.

(file #9766)
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[Freeciv-Dev] [patch #1835] Attach data for each ai type to city structure

2010-08-09 Thread Marko Lindqvist

Update of patch #1835 (project freeciv):

  Depends on: => patch #1831


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[Freeciv-Dev] [patch #1835] Attach data for each ai type to city structure

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Attach data for each ai type to city structure
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 19:34
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

City has one void ai data pointer for each ai type instead of old single
ai_city pointer. AI gets its data via new city_ai_data(city, ai_type)
function.



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File Attachments:


---
Date: Monday 08/09/2010 at 19:34  Name: MultiAiCityData.diff.bz2  Size: 13kB 
 By: cazfi



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[Freeciv-Dev] [bug #15193] Wish: GTK+ client to fit on 480px-tall screens

2010-08-09 Thread pepeto

Update of bug #15193 (project freeciv):

Severity:   4 - Important => 1 - Wish   
Priority:  5 - Normal => 1 - Later  

___

Follow-up Comment #4:

Did you test Freeciv 2.2 and and the option "Merge the message notebook and
the map notebook" in addition of the one for the small displays?


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[Freeciv-Dev] [bug #15021] unable to resize the window to fit my screen

2010-08-09 Thread pepeto

Update of bug #15021 (project freeciv):

Category:None => client 

___

Follow-up Comment #2:

Did you tried the local option, "Arrange widgets for small displays" (in the
"Interface" notebook)? Did you test Freeciv 2.2, and the option "Merge the
message notebook and the map notebook"? Do you still have this problem? 


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[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-08-09 Thread pepeto

Follow-up Comment #3, bug #16265 (project freeciv):

See also bug #14882.

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[Freeciv-Dev] [bug #14882] Crash after turn done

2010-08-09 Thread pepeto

Follow-up Comment #2, bug #14882 (project freeciv):

See also bug #16265.

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[Freeciv-Dev] [bug #16063] unplayable at 1024x600 resolution

2010-08-09 Thread pepeto

Update of bug #16063 (project freeciv):

Category:  client => client-gtk-2.0 


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[Freeciv-Dev] [bug #16255] Full-Screen Troubles

2010-08-09 Thread pepeto

Update of bug #16255 (project freeciv):

  Status:None => Need Info  


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[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-08-09 Thread pepeto

Update of bug #16082 (project freeciv):

  Status:None => Need Info  

___

Follow-up Comment #6:

Did you tried the local option, "Arrange widgets for small displays" (in the
"Interface" notebook)? Did you test Freeciv 2.2, and the option "Merge the
message notebook and the map notebook"? Do you still have this problem?


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[Freeciv-Dev] [bug #16063] unplayable at 1024x600 resolution

2010-08-09 Thread pepeto

Update of bug #16063 (project freeciv):

  Status:   Need Info => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.2.3, 2.3.0   

___

Follow-up Comment #4:

Now, the client options allow to do big improvements in the space issues.
However, the default values are still the same. The attached patch will grant
the client to the as small as possible by default.


(file #9763, file #9764)
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Additional Item Attachment:

File name: trunk_gtk_default_smallest_display.diff Size:1 KB
File name: S2_2_gtk_default_smallest_display.diff Size:2 KB


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[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread pepeto

Update of bug #16248 (project freeciv):

  Status:None => Wont Fix   
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

___

Follow-up Comment #1:

Unfortunately, this looks to be a bug of GTK (
https://bugzilla.gnome.org/show_bug.cgi?id=382646). We cannot really fix that
ourself. However, you can attempt to change the GTK style in the local
options, this may help.


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[Freeciv-Dev] [patch #1818] default_ai_get_self()

2010-08-09 Thread Marko Lindqvist

Update of patch #1818 (project freeciv):

  Depends on: => patch #1825


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[Freeciv-Dev] [patch #1818] default_ai_get_self()

2010-08-09 Thread Marko Lindqvist

Follow-up Comment #1, patch #1818 (project freeciv):

* Updated against changes in patch stack

(file #9762)
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[Freeciv-Dev] [patch #1834] Define number of ai types as FC_AI_LAST

2010-08-09 Thread Marko Lindqvist

Follow-up Comment #1, patch #1834 (project freeciv):

* Also adjust ai_type_iterate() macro


(file #9761)
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File name: FcAiLast_1834-2.diff   Size:1 KB


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[Freeciv-Dev] [patch #1834] Define number of ai types as FC_AI_LAST

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Define number of ai types as FC_AI_LAST
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 16:50
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:





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File Attachments:


---
Date: Monday 08/09/2010 at 16:50  Name: FcAiLast.diff  Size: 751B   By: cazfi



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[Freeciv-Dev] [patch #1830] Capability string for modpack download control file

2010-08-09 Thread Marko Lindqvist

Follow-up Comment #1, patch #1830 (project freeciv):

* Do not free secfile before logging access capability informatiuon from it
when control file is incompatible


(file #9759)
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File name: ModpackCapstr_1830-2.diff  Size:1 KB


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[Freeciv-Dev] [patch #1833] Better download control file format

2010-08-09 Thread Marko Lindqvist

Update of patch #1833 (project freeciv):

  Depends on: => patch #1830


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[Freeciv-Dev] [patch #1833] Better download control file format

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Better download control file format
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 16:31
Category: None
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Put files to download to vector instead of listing them as completely
separate entry.
* Allows directory structure at server side to be different from
  target structure.
* More robust against typos in control file, or at least
  such errors will be detected instead of partial download
  being treated as complete success

Old:
[filelist]
file1 = "cazfi.serv"
file2 = "cazfi/game.ruleset"
file3 = "cazfi/buildings.ruleset"
...

New:
[files]
list =
{ "src", "dest"
  "cazfi/cazfi.serv", "cazfi.serv"
  "cazfi/game.ruleset", "cazfi/game.ruleset"
  "cazfi/buildings.ruleset", "cazfi/buildings.ruleset"
...
}




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File Attachments:


---
Date: Monday 08/09/2010 at 16:31  Name: ControlNewFormat.diff  Size: 5kB  
By: cazfi



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[Freeciv-Dev] [bug #16180] freeciv-server and freeciv-client man pages may congtain encoding errors

2010-08-09 Thread pepeto

Update of bug #16180 (project freeciv):

  Status:None => Works For Me   
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

___

Follow-up Comment #1:

I tested, all characters of those files are ASCII. Maybe your files are
corrupted for any reason.


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[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-08-09 Thread pepeto

Follow-up Comment #1, bug #16251 (project freeciv):

Checked rulesets default, civ1, civ2 and experimental: only "lake", "coast"
and "floor" are used.


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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-09 Thread pepeto

Follow-up Comment #1, bug #16250 (project freeciv):

I don't understand at all how it works, neither how it is supposed to work.
Actually, the "deep" sprite looks to have no effect, as well as the "ocean"
one. The graphics for ocean is supposed to be "coast" and the one for deep
ocean "floor". Those sprite are defined in hext2/overlay.spec. Unfortunately,
I don't understand why they have exactly the same effect whereas they are
supposed to don't use the same graphic.


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[Freeciv-Dev] [bug #16389] in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed

2010-08-09 Thread pepeto

Update of bug #16389 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 

___

Follow-up Comment #1:

Fix attached.


(file #9757)
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[Freeciv-Dev] [bug #16389] in player_diplstate_get() [player.c::266]: assertion 'plr2 != ((void *)0)' failed

2010-08-09 Thread pepeto

URL:
  

 Summary: in player_diplstate_get() [player.c::266]:
assertion 'plr2 != ((void *)0)' failed
 Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 09.08.2010 à 10:06
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

When clicking on the middle button of the mouse:

#0  0x757e07bb in raise (sig=)
at ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
No locals.
#1  0x00553acf in fc_assert_fail (file=0x5ac2d9 "player.c", 
function=0x5acb20 "player_diplstate_get", line=266, 
assertion=, message=0x0) at log.c:452
level = LOG_FATAL
#2  0x00542c8e in player_diplstate_get (plr1=, 
plr2=) at player.c:266
__FUNCTION__ = "player_diplstate_get"
#3  0x0044addb in popup_info_text (ptile=0x87e2688) at text.c:170
owner = 0x0
ds = 
activity_text = 
pcity = 0x0
punit = 0x0
diplo_nation_plural_adjectives = {0x8a68900 "\240Ŝ\b", 
  0x7fffd760 "\240~\227", 0x0, 
  0x736034d6
"\205\300t\316E\205\366u\021[]A\\A]A^\303\017\037\204", 0x8a688f0 
, 
  0x1 , 0x7383a690 "5"}
diplo_city_adjectives = {0x20049a0 " Ĝ\b", 
  0x72d34e57 "\205\300t\305E\211\355K\215Dm", 
  0x757da3c0
"H\203\354\b\213w\020I\211\370\211\360\211\367\203\347\177\203\340|u=dD\213\f%\320\002",
0x72fe1e60 "\001", 
  0x75492ab9 "border-width", 
  0x8a688f0  , 
  0x1 }
str = {
  _private_str_ = 0x3d2ff80 "Lieu : (48,47) [-1]\nCoordonnées
natives (27, 41)\nTerrain: Océan\nNour/Prod/Comm : 1/0/2", _private_n_ = 89,

  _private_n_alloc_ = 120}
username =
"\257\005\000\000\000\000\000\000\300\365\034\365\377\177\000\000\360\331\377\377\377\177\000\000\360\210\246\b\000\000\000\000\001\000\000\000\000\000\000\000\360\210\246\b\000\000\000\000\004\000\000\000\000\000\000\000\210&~\b\000\000\000"
nation =
"`\327\377\377\377\177\000\000rt`\363\377\177\000\000\240~\227\000\000\000\000\000\000\211\246\b\000\000\000\000\200\327\377\377\377\177\000\000rt`\363\377\177\000\000Ђ\230\000\000\000\000\000\060\332\377\377\377\177\000\000\000\000\000\000\000\000\000\000ѧ\336\367\377\177\000\000\001",
'\000' 
#5  0x0048f65e in butt_down_mapcanvas (w=, 
ev=0x8978960, data=) at mapctrl.c:281
pcity = 0x0
ptile = 0x87e2688
#6  0x752f1178 in _gtk_marshal_BOOLEAN__BOXED (closure=0x21853c0, 
return_value=0x7fffda30, n_param_values=, 
param_values=0x89d7610, invocation_hint=, 
marshal_data=0x48f540)
at /build/buildd/gtk+2.0-2.20.1/gtk/gtkmarshalers.c:84
data1 = 0x157d4b0
data2 = 0x2
v_return = 
__PRETTY_FUNCTION__ = "_gtk_marshal_BOOLEAN__BOXED"
#7  0x736015de in IA__g_closure_invoke (closure=0x21853c0, 
return_value=0x7fffda30, n_param_values=2, param_values=0x89d7610, 
invocation_hint=0x7fffd9f0)
at /build/buildd/glib2.0-2.24.1/gobject/gclosure.c:767
marshal = 0
marshal_data = 0x7fffbcb8
__PRETTY_FUNCTION__ = "IA__g_closure_invoke"
#8  0x73615598 in signal_emit_unlocked_R (node=0x994620, 
detail=, instance=, 
emission_return=, 
instance_and_params=)
at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3248
tmp = 
handler = 0x2184a00
accumulator = 0x9944e0
emission = {next = 0x0, instance = 0x157d4b0, ihint = {signal_id =
33, 
detail = 0, run_type = G_SIGNAL_RUN_FIRST}, state = EMISSION_RUN,

  chain_type = 4}
class_closure = 0x9945d0
handler_list = 0x2184a00
return_accu = 
accu = {g_type = 20, data = {{v_int = 0, v_uint = 0, v_long = 0, 
  v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, 
  v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, 
  v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float =
0, 
  v_double = 0, v_pointer = 0x0}}}
signal_id = 33
max_sequential_handler_number = 
return_value_altered = 0
#9  0x736168b9 in IA__g_signal_emit_valist (instance=0x157d4b0, 
signal_id=, detail=0, var_args=0x7fffdbe0)
at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:2991
return_value = {g_type = 20, data = {{v_int = 0, v_uint = 0, 
  v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float =
0, 
  v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, 
  v_long = 0, v_ulong = 0, v_int64 = 0, v_u

[Freeciv-Dev] [bug #16346] Small screen display & split bottom notebook area options causes message window to be too small

2010-08-09 Thread pepeto

Update of bug #16346 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.2.3, 2.3.0   

___

Follow-up Comment #1:

Changed that the chat area is divided vertically when the option 'Small
screen display' is set.


(file #9756)
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Additional Item Attachment:

File name: trunk_S2_2_small_display_split_area.diff Size:0 KB


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[Freeciv-Dev] [patch #1832] Threaded downloader

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Threaded downloader
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 13:00
Category: None
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Attached patch makes freeciv-modpack to handle actual downloads in second
thread.
This fixes UI freezing while downloading and installing modpacks and allows
display of progress messages.



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File Attachments:


---
Date: Monday 08/09/2010 at 13:00  Name: ThreadedModInst.diff  Size: 2kB   By:
cazfi



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[Freeciv-Dev] [bug #16336] Setting 'mapsize' documentation

2010-08-09 Thread pepeto

Update of bug #16336 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 


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[Freeciv-Dev] [bug #16331] fix sanitycheck.c:check_fow()

2010-08-09 Thread pepeto

Update of bug #16331 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-09 Thread Marko Lindqvist

Update of patch #1831 (project freeciv):

  Depends on: => patch #1826


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[Freeciv-Dev] [bug #16331] fix sanitycheck.c:check_fow()

2010-08-09 Thread pepeto

Update of bug #16331 (project freeciv):

  Status:None => Ready For Test 
 Assigned to: syntron => pepeto 

___

Follow-up Comment #1:

Loading the France scenario I get a segmentation fault:

#0  0x004965a3 in check_fow (file=, 
function=, line=)
at sanitycheck.c:109
#1  0x004980e1 in real_sanity_check (file=, 
function=0x5b86ec "load_command", line=3619) at sanitycheck.c:570
#2  0x0041242a in load_command (caller=, 
filename=, check=)
at stdinhand.c:3619
#3  0x0040af85 in srv_prepare () at srv_main.c:2170
#4  0x0040b0d3 in srv_main () at srv_main.c:2448
#5  0x004039af in main (argc=, 
argv=0x7fffe308) at civserver.c:376


Your patch fixes the problem. I will commit immediately.


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[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Unit related AI Interface cleanup
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 12:19
Category: ai
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Unify unit related interface with city related one:

unit_alloc, unit_free: Called once for each ai type when needed
unit_got, unit_lost: Called for player ai when needed





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File Attachments:


---
Date: Monday 08/09/2010 at 12:19  Name: UnitAII.diff  Size: 3kB   By: cazfi



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[Freeciv-Dev] [bug #16265] Losing connection to server often with large maps

2010-08-09 Thread pepeto

Update of bug #16265 (project freeciv):

Category:None => general
  Status:None => Confirmed  

___

Follow-up Comment #2:

It is not a server crash, but the server has too much packets to send to the
client. For the moment, the maximum of this buffer is 128*4k. We could
increase this, but of course, it won't fix totally the problem. What other
people think about it?

How to reproduce simply the bug: start a game with size 128, create lot of
units with the editor, then attempt to _/end_ the game.

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[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-08-09 Thread pepeto

Update of bug #16311 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16329] Problem loading France Scenario

2010-08-09 Thread pepeto

Update of bug #16329 (project freeciv):

Category:None => general
  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 
 Planned Release: 2.2.3,2.3.0 => 2.2.3, 2.3.0   

___

Follow-up Comment #4:

Seems trunk is crashing for another reason, I will raise an other bug report
for it.


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[Freeciv-Dev] [bug #16339] The "Allies Only" button

2010-08-09 Thread pepeto

Follow-up Comment #5, bug #16339 (project freeciv):

I again forgot to attach the patch...


(file #9753)
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File name: trunk_S2_2_allied_chat_button.diff Size:0 KB


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[Freeciv-Dev] [bug #16355] civ doesn't work with supplied scenarios

2010-08-09 Thread pepeto

Update of bug #16355 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1830] Capability string for modpack download control file

2010-08-09 Thread Marko Lindqvist

URL:
  

 Summary: Capability string for modpack download control file
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/09/2010 at 11:49
Category: None
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

This patch adds capability checking for modpack control files used by
freeciv-modpack.



___

File Attachments:


---
Date: Monday 08/09/2010 at 11:49  Name: ModpackCapstr.diff  Size: 2kB   By:
cazfi



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[Freeciv-Dev] [bug #16374] Typos in

2010-08-09 Thread pepeto

Update of bug #16374 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 
 Planned Release: => 2.3.0  


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[Freeciv-Dev] [bug #16379] Detaching troubles

2010-08-09 Thread pepeto

Update of bug #16379 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1822] Modpack installer utility

2010-08-09 Thread Marko Lindqvist

Update of patch #1822 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16325] fix compiler warning for non-debugging builds in city.c

2010-08-09 Thread pepeto

Update of bug #16325 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16326] fix compiler warning for non-debugging builds in packet.c

2010-08-09 Thread pepeto

Update of bug #16326 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-09 Thread pepeto

Follow-up Comment #8, bug #16264 (project freeciv):

Forgot to attach the patch...


(file #9751)
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File name: trunk_smooth_int_map_in_scale.diff Size:2 KB


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[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-09 Thread pepeto

Follow-up Comment #2, bug #16387 (project freeciv):

As far as I know, the result of a such situation is random. It depends of the
random order of the player for that turn. If the pillager player plays first,
then the pillage will be completed, else not.

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[Freeciv-Dev] [patch #1827] README.distributions

2010-08-09 Thread Marko Lindqvist

Update of patch #1827 (project freeciv):

  Status: In Progress => Ready For Test 

___

Follow-up Comment #1:

* Added some actual content

It would be great if someone with more fluent English would proofread and fix
this, but lack of that won't stop me from committing this.

(file #9750)
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File name: ReadmeDistributions_1827-2.diff Size:5 KB


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[Freeciv-Dev] [patch #1827] README.distributions

2010-08-09 Thread Marko Lindqvist

Update of patch #1827 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [patch #1817] Convert more cases to use CALL_PLR_AI_FUNC

2010-08-09 Thread Marko Lindqvist

Update of patch #1817 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1814] Combine srv sublibs to main lib

2010-08-09 Thread Marko Lindqvist

Update of patch #1814 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1806] Move ai/aiexplorer.[ch] as server/advisors/autoexplorer.[ch]

2010-08-09 Thread Marko Lindqvist

Update of patch #1806 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-09 Thread Marko Lindqvist

Update of patch #1807 (project freeciv):

 Open/Closed:Open => Closed 


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