[Freeciv-Dev] [bug #18781] /save - strips everything from dot to eol

2011-10-04 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #18781 (project freeciv):

> Is this deliberate?
I think it is (security?).
> If so, /help save does not say anything about it.
For normal users it is OK if the savegame is saved in the standard dirs (if I
remeber correctly it is the current directory for the build dir or
./freeciv/save for an installed version of freeciv)

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[Freeciv-Dev] [bug #17463] Surviving effects not supported at player range

2011-10-04 Thread Jacob Nevins

Update of bug #17463 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18770] Please add an option for combat animation time adjustment

2011-10-04 Thread Jacob Nevins

Update of bug #18770 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14264] wish: border walls

2011-10-04 Thread DynV

Follow-up Comment #1, bug #14264 (project freeciv):

+1

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[Freeciv-Dev] [bug #18786] modifiable minimal distance from borders by auto-worker

2011-10-04 Thread DynV

URL:
  

 Summary: modifiable minimal distance from borders by
auto-worker
 Project: Freeciv
Submitted by: dynv
Submitted on: Tue 04 Oct 2011 11:34:38 PM GMT
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

My wish is alike bug #14614, auto-worker should respect borders, except that
it would not move past a certain distance from the mentioned border. Perhaps
there can be a default distance, let's say 4-6 tiles from the own/allied
borders, which can be changed depending of the current level of aggressiveness
on borders ; ie: 0 for peace, 3 for stagnant war, 6 for active war.

I'm currently at (active) war with my only neighbor and it's making easy
picking of my workers and I'd like to take of my round checking borders for my
workers.




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