[Freeciv-Dev] [patch #4243] R__()
Update of patch #4243 (project freeciv): Summary:R_() = R__() ___ Follow-up Comment #1: Instead of having both domain specific part and other functionality specific part of the macro name (PL for plural etc) mixed, let's go by domain_func_() with domain_ omitted in case of default domain, and func empty for normal translation. To match that naming policy, R)uledit translation macro renamed as R__() (file #19175) ___ Additional Item Attachment: File name: R__.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?4243 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4251] Make SDL2-client Main.screen SDL_Window
URL: http://gna.org/patch/?4251 Summary: Make SDL2-client Main.screen SDL_Window Project: Freeciv Submitted by: cazfi Submitted on: Mon 14 Oct 2013 12:33:23 PM EEST Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add main window for SDL2-client. No functionality besides turning old surface to window changed - client crashes immediately, and that's expected. ___ File Attachments: --- Date: Mon 14 Oct 2013 12:33:23 PM EEST Name: SDL2Window.patch.bz2 Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=19177 ___ Reply to this item at: http://gna.org/patch/?4251 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4245] qt5.m4
Update of patch #4245 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21196] Connect with irrigation does not work
URL: http://gna.org/bugs/?21196 Summary: Connect with irrigation does not work Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Oct 2013 01:45:01 AM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: Connect with irrigation is executed as simple goto without any actions. This is due to missing handling of the order target extra. Fix attached. ___ File Attachments: --- Date: Tue 15 Oct 2013 01:45:01 AM EEST Name: ConnectWithIrrigationTgt.patch Size: 3kB By: cazfi http://gna.org/bugs/download.php?file_id=19181 ___ Reply to this item at: http://gna.org/bugs/?21196 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4253] Connect with irrigation avoids conflicting extras
URL: http://gna.org/patch/?4253 Summary: Connect with irrigation avoids conflicting extras Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Oct 2013 01:55:32 AM EEST Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Instead of hardcoded rule to avoid tiles with S_MINE, connecting with irrigation avoids tiles that have extra conflicting with the connection extra. ___ File Attachments: --- Date: Tue 15 Oct 2013 01:55:32 AM EEST Name: ConnectAvoidConflict.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=19182 ___ Reply to this item at: http://gna.org/patch/?4253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]
URL: http://gna.org/bugs/?21197 Summary: Info fieldset should show effects in the contextual menu for trade [1] Project: Freeciv Submitted by: dynv Submitted on: Mon 14 Oct 2013 11:37:20 PM GMT Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.4, gui-gtk-2.0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: About the Info fieldset/box/group/container of a city window tab Overview. There's a contextual menu for many of the items. As an example, attached is the effect the improvement Library has on Science when holding the mouse main (left for right-handed) button on the output (2nd column) of Science. Now for Trade, still in the Info fieldset, although the city has had an improvement affecting trade for many turns, there's no mention of it in Trade contextual menu as seen in the attachments. I then cheated out the Super Highways ; the trade output is diminished but the overall look of the contextual menu remain the same (other than the number change). The only effect I noticed in the Trade contextual menu was for trade routes. I think it would be really appropriate to show the effect of improvements on trade. I dislike scrolling improvements and I check for them through Info contextual menus. Thanks for your consideration PS: For some odd reason I can't choose the same of the submission that I did while not logged it. BTW, the script that clear boxes when going back in the browser history *suck big time!* ___ File Attachments: --- Date: Mon 14 Oct 2013 11:37:20 PM GMT Name: freeciv-Info_contextual_menu-Science.png Size: 51kB By: dynv http://gna.org/bugs/download.php?file_id=19183 --- Date: Mon 14 Oct 2013 11:37:20 PM GMT Name: freeciv-Info_contextual_menu-Trade_not_showing_Super_Highways_effect.png Size: 260kB By: dynv http://gna.org/bugs/download.php?file_id=19184 --- Date: Mon 14 Oct 2013 11:37:20 PM GMT Name: freeciv-Info_contextual_menu-Trade_with_Super_Highways_cheated_out.png Size: 259kB By: dynv http://gna.org/bugs/download.php?file_id=19185 --- Date: Mon 14 Oct 2013 11:37:20 PM GMT Name: freeciv-Info_contextual_menu-Trade_route_effect.png Size: 42kB By: dynv http://gna.org/bugs/download.php?file_id=19186 ___ Reply to this item at: http://gna.org/bugs/?21197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]
Follow-up Comment #1, bug #21197 (project freeciv): Category = client ___ Reply to this item at: http://gna.org/bugs/?21197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]
Follow-up Comment #2, bug #21197 (project freeciv): I think affected improvements in our rulesets are Super Highways and Colossus for trade, Offshore Platform and King Richards Crusade for production, Harbour for food. Those affect *tile* output that citizens then collect, not *city* bonuses on collected resources. Collecting information about what total consequences such effects have on city would be a bit hard (especially as other effects may cancel them - despotism penalty can cut out the extra point, as can pollution etc) ___ Reply to this item at: http://gna.org/bugs/?21197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]
Follow-up Comment #3, bug #21197 (project freeciv): How is it hard? I use the editor, I middle-click a /city/, I check in/out Super Highways, bingo! Right away, not even 1 second delay. I think developers made most aspects of the game very efficient to change, otherwise turn change would be lengthier (although not lengthy to begin with). ___ Reply to this item at: http://gna.org/bugs/?21197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev