[Freeciv-Dev] [patch #4243] R__()

2013-10-14 Thread Marko Lindqvist
Update of patch #4243 (project freeciv):

 Summary:R_() = R__()  

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Follow-up Comment #1:

Instead of having both domain specific part and other functionality specific
part of the macro name (PL for plural etc) mixed, let's go by
domain_func_() with domain_ omitted in case of default domain, and
func empty for normal translation.
To match that naming policy, R)uledit translation macro renamed as R__()

(file #19175)
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Additional Item Attachment:

File name: R__.patch  Size:2 KB


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[Freeciv-Dev] [patch #4251] Make SDL2-client Main.screen SDL_Window

2013-10-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4251

 Summary: Make SDL2-client Main.screen SDL_Window
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Oct 2013 12:33:23 PM EEST
Category: client-sdl2
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add main window for SDL2-client.

No functionality besides turning old surface to window changed - client
crashes immediately, and that's expected.



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File Attachments:


---
Date: Mon 14 Oct 2013 12:33:23 PM EEST  Name: SDL2Window.patch.bz2  Size: 6kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=19177

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[Freeciv-Dev] [patch #4245] qt5.m4

2013-10-14 Thread Marko Lindqvist
Update of patch #4245 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21196] Connect with irrigation does not work

2013-10-14 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21196

 Summary: Connect with irrigation does not work
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Oct 2013 01:45:01 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

Connect with irrigation is executed as simple goto without any actions. This
is due to missing handling of the order target extra.

Fix attached.



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File Attachments:


---
Date: Tue 15 Oct 2013 01:45:01 AM EEST  Name: ConnectWithIrrigationTgt.patch 
Size: 3kB   By: cazfi

http://gna.org/bugs/download.php?file_id=19181

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[Freeciv-Dev] [patch #4253] Connect with irrigation avoids conflicting extras

2013-10-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4253

 Summary: Connect with irrigation avoids conflicting extras
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Oct 2013 01:55:32 AM EEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Instead of hardcoded rule to avoid tiles with S_MINE, connecting with
irrigation avoids tiles that have extra conflicting with the connection extra.



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File Attachments:


---
Date: Tue 15 Oct 2013 01:55:32 AM EEST  Name: ConnectAvoidConflict.patch 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=19182

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[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
URL:
  http://gna.org/bugs/?21197

 Summary: Info fieldset should show effects in the contextual
menu for trade [1]
 Project: Freeciv
Submitted by: dynv
Submitted on: Mon 14 Oct 2013 11:37:20 PM GMT
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.4, gui-gtk-2.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

About the Info fieldset/box/group/container of a city window tab Overview.
There's a contextual menu for many of the items. As an example, attached is
the effect the improvement Library has on Science when holding the mouse main
(left for right-handed) button on the output (2nd column) of Science.

Now for Trade, still in the Info fieldset, although the city has had an
improvement affecting trade for many turns, there's no mention of it in Trade
contextual menu as seen in the attachments. I then cheated out the Super
Highways ; the trade output is diminished but the overall look of the
contextual menu remain the same (other than the number change). The only
effect I noticed in the Trade contextual menu was for trade routes.

I think it would be really appropriate to show the effect of improvements on
trade. I dislike scrolling improvements and I check for them through Info
contextual menus.

Thanks for your consideration

PS: For some odd reason I can't choose the same of the submission that I did
while not logged it. BTW, the script that clear boxes when going back in the
browser history *suck big time!*



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File Attachments:


---
Date: Mon 14 Oct 2013 11:37:20 PM GMT  Name:
freeciv-Info_contextual_menu-Science.png  Size: 51kB   By: dynv

http://gna.org/bugs/download.php?file_id=19183
---
Date: Mon 14 Oct 2013 11:37:20 PM GMT  Name:
freeciv-Info_contextual_menu-Trade_not_showing_Super_Highways_effect.png 
Size: 260kB   By: dynv

http://gna.org/bugs/download.php?file_id=19184
---
Date: Mon 14 Oct 2013 11:37:20 PM GMT  Name:
freeciv-Info_contextual_menu-Trade_with_Super_Highways_cheated_out.png  Size:
259kB   By: dynv

http://gna.org/bugs/download.php?file_id=19185
---
Date: Mon 14 Oct 2013 11:37:20 PM GMT  Name:
freeciv-Info_contextual_menu-Trade_route_effect.png  Size: 42kB   By: dynv

http://gna.org/bugs/download.php?file_id=19186

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[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
Follow-up Comment #1, bug #21197 (project freeciv):

Category = client


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[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #21197 (project freeciv):

I think affected improvements in our rulesets are Super Highways and Colossus
for trade, Offshore Platform and King Richards Crusade for production, Harbour
for food. Those affect *tile* output that citizens then collect, not *city*
bonuses on collected resources.
Collecting information about what total consequences such effects have on city
would be a bit hard (especially as other effects may cancel them - despotism
penalty can cut out the extra point, as can pollution etc)

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[Freeciv-Dev] [bug #21197] Info fieldset should show effects in the contextual menu for trade [1]

2013-10-14 Thread DynV
Follow-up Comment #3, bug #21197 (project freeciv):

How is it hard? I use the editor, I middle-click a /city/, I check in/out
Super Highways, bingo! Right away, not even 1 second delay.

I think developers made most aspects of the game very efficient to change,
otherwise turn change would be lengthier (although not lengthy to begin with).

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