[Freeciv-Dev] [patch #1341] Replace Improvement replaced_by with a requirements vector
Follow-up Comment #6, patch #1341 (project freeciv): So (2) has behavior changed. That's probably only good, and means that once this is in we can clean up rulesets for not protecting against the rare case of city having two Barracks at once (guards against getting double effects) ___ Reply to this item at: http://gna.org/patch/?1341 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed
URL: http://gna.org/bugs/?22245 Summary: Assert 'state1-turns_left == state2-turns_left' failed Project: Freeciv Submitted by: cazfi Submitted on: Sun 29 Jun 2014 10:01:38 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_5: r25318 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Experimental ruleset, S2_5. Attached autogame, turn 121 ___ File Attachments: --- Date: Sun 29 Jun 2014 10:01:38 AM EEST Name: expturns.serv Size: 383B By: cazfi http://gna.org/bugs/download.php?file_id=21192 ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1341] Replace Improvement replaced_by with a requirements vector
Follow-up Comment #7, patch #1341 (project freeciv): Ah, heh, indeed. Behaviour (2) seems so obviously correct I hadn't realised the bug was present before. Do we have a bug number for that? Does it exist/should it be fixed for 2.4.3/2.5.0? ___ Reply to this item at: http://gna.org/patch/?1341 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4830] Multipliers to effects
Follow-up Comment #13, patch #4830 (project freeciv): I think this is not yet ready for inclusion. There's missing save game and load game facilities. There's also AI code missing. ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22246] Unit trade route help claims restriction that doesn't exist
URL: http://gna.org/bugs/?22246 Summary: Unit trade route help claims restriction that doesn't exist Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 10:49:29 BST Category: docs Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.3, 2.5.0, 2.6.0 ___ Details: The autogenerated help for TradeRoute units says * Can establish trade routes (must travel to target city and must be at least %d tiles [in Manhattan distance] from this unit's home city). This is misleading; the distance restriction doesn't apply yo international trade routes. Since the restrictions and bonuses on trade routes are adequately explained elsewhere, just simplify the message. ___ Reply to this item at: http://gna.org/bugs/?22246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4830] Multipliers to effects
Follow-up Comment #14, patch #4830 (project freeciv): I have fixed all typos and changed what you tell is to change. (file #21193) ___ Additional Item Attachment: File name: multipliers.patch Size:36 KB ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7760] Make Gtk3 client usable as default client
Update of task #7760 (project freeciv): Planned Release: 2.5.0 = 2.6.0 ___ Reply to this item at: http://gna.org/task/?7760 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4871] Update help for generalised ZOC
URL: http://gna.org/patch/?4871 Summary: Update help for generalised ZOC Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 12:22:31 BST Category: docs Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Now that the rules for which terrains and units ZOC applies to have been generalised, the help needs updating. * Completely rewrite the zones of control section in helpdata.txt. * In terrain help, say which terrains support ZOC. * In unit help, be more explicit about which units impose and are subject to ZOC (every unit's help now says one way or the other). ___ Reply to this item at: http://gna.org/patch/?4871 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4872] [metaticket] Help updates for 2.6.0
URL: http://gna.org/patch/?4872 Summary: [metaticket] Help updates for 2.6.0 Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 12:23:55 BST Category: docs Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Placeholder for any updates required as a result of new features in 2.6.0. ___ Reply to this item at: http://gna.org/patch/?4872 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4872] [metaticket] Help updates for 2.6.0
Update of patch #4872 (project freeciv): Depends on: = patch #4871 ___ Reply to this item at: http://gna.org/patch/?4872 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4873] A few help updates for 2.4
URL: http://gna.org/patch/?4873 Summary: A few help updates for 2.4 Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 13:51:30 BST Category: docs Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.3, 2.5.0, 2.6.0 ___ Details: While I've been reviewing the help for 2.5.0 I found a few issues that could use fixing for 2.4. * As noted in bug #18084, the game hasn't ended up 2000 AD for ages. (Also use BCE/CE rather than BC/AD.) * Units can have no movement points. * Define the term 'native' in the general Units help. * Nations help claims nations are identical, but that's only necessarily true of standard rules (bug #21446). ___ Reply to this item at: http://gna.org/patch/?4873 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18084] Winning, Losing, and Points
Follow-up Comment #6, bug #18084 (project freeciv): The help needs to be changed anyway, as the year +2000 is no longer a relevant date. This is now a variable that is set in the server, defaulting to ending on turn 5000. This part will be fixed by patch #4873. ___ Reply to this item at: http://gna.org/bugs/?18084 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21446] About Nations help tied to default ruleset
Update of bug #21446 (project freeciv): Status:None = Duplicate Assigned to:None = jtn Open/Closed:Open = Closed ___ Follow-up Comment #1: This will be fixed by patch #4873. ___ Reply to this item at: http://gna.org/bugs/?21446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22247] multiplayer ruleset: disable trade routes in game.ruleset
URL: http://gna.org/bugs/?22247 Summary: multiplayer ruleset: disable trade routes in game.ruleset Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 13:55:01 BST Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.5.0, 2.6.0 ___ Details: The multiplayer ruleset has no units which could create trade routes. Now that trade routes can also be disabled in game.ruleset, we should do that for consistency. (This should have no functional effect.) ___ Reply to this item at: http://gna.org/bugs/?22247 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4874] Help updates for 2.5+ generalised trade routes
URL: http://gna.org/patch/?4874 Summary: Help updates for 2.5+ generalised trade routes Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 14:01:09 BST Category: docs Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: * In 2.5+, validity and bonuses of international/intercontinental trade routes are no longer hardcoded (patch #3444). ** Move information about validity/bonuses from helpdata.txt to ruleset unit help. * In 2.5+, max number of trade routes can vary (patch #3178). * In 2.6+, trade route behaviour can depend on diplomatic status too (patch #4499), so acknowledge this on trunk while I'm here. ** (There may be other changes in 2.6 that I've not yet taken account of here; I've been concentrating on 2.5.) ___ Reply to this item at: http://gna.org/patch/?4874 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Update of patch #3793 (project freeciv): Depends on: = patch #4874 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4521] helpdata.txt updates for gen-roads/extras (e.g. pillaging)
Update of patch #4521 (project freeciv): Status:None = In Progress Assigned to:None = jtn Summary: Pillaging help not ready for gen-roads or extras = helpdata.txt updates for gen-roads/extras (e.g. pillaging) ___ Follow-up Comment #1: Taking this ticket to update main helpdata.txt for the changes in 2.5+. (I may have missed some 2.6+ updates.) This removes some text from the main help about road behaviour without adding it to rulesets. Patch #3405 should deal with that once the exactly split of handwritten and autogenerated text is sorted out. * Merged pillaging section into main Terrain Alterations section. * Updated words about city centres. * Removed hardcoded road/railroad text that's no longer always valid. ___ Reply to this item at: http://gna.org/patch/?4521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3794] Help updates for 2.5+ nationality changes (happiness, unit nationality, etc)
Update of patch #3794 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: 2.5.0 = 2.5.0, 2.6.0 Summary: Help needs updating for nationality-related happiness = Help updates for 2.5+ nationality changes (happiness, unit nationality, etc) ___ Follow-up Comment #2: Also: * Mention unit nationality (patch #3635 etc) * Reword now that nationality is enabled in classic ruleset ___ Reply to this item at: http://gna.org/patch/?3794 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4875] Help update for 2.5+ combat bonuses
URL: http://gna.org/patch/?4875 Summary: Help update for 2.5+ combat bonuses Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 14:15:07 BST Category: docs Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Patch #3548 removed some hardcoded combat bonuses. This patch rewords the combat section a little for this, although it's still heavily tied to the classic ruleset (but now acknowledges this). This text is very old. I haven't checked thoroughly that it's all still true. Also: * Merge Modifying Combat Rules into main section ** killstack is now a server option ** just note the possibility of tired_attack rather than explaining how to edit rulesets * Acknowledge existence of special bombard attack (but not really adequately describing it) ___ Reply to this item at: http://gna.org/patch/?4875 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Update of patch #3793 (project freeciv): Depends on: = patch #4875 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Update of patch #3793 (project freeciv): Depends on: = patch #4876 ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4876] Miscellaneous updates to help for 2.5+
URL: http://gna.org/patch/?4876 Summary: Miscellaneous updates to help for 2.5+ Project: Freeciv Submitted by: jtn Submitted on: Sun 29 Jun 2014 14:21:37 BST Category: docs Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: A grab bag of changes reflecting new features in 2.5+, and miscellaneous updates to text that aren't 2.5 specific (but keeping off 2.4 to avoid string churn). * 2.5+ updates ** Acknowledge civil war as optional (and move to end of govs help) ** Tech upkeep loss may not be so random any more ** Elliptically acknowledge gov_center (patch #3342) ** Change remaining references to default rules to classic * Unrelated stuff ** Note in introduction that help is fallible for non classic rulesets ** Generalise some text away from classic rules (e.g. diplomats and spies = enemy agents) ** Remove backquotes and some double-space-after-full-stop ___ Reply to this item at: http://gna.org/patch/?4876 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22246] Unit trade route help claims restriction that doesn't exist
Update of bug #22246 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-help-unit-traderoute-lies.patch Size:1 KB File name: S2_4-help-unit-traderoute-lies.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4873] A few help updates for 2.4
Update of patch #4873 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-help-misc-24.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?4873 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22247] multiplayer ruleset: disable trade routes in game.ruleset
Update of bug #22247 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-multiplayer-no-traderoutes.patch Size:1 KB File name: S2_5-multiplayer-no-traderoutes.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?22247 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4874] Help updates for 2.5+ generalised trade routes
Update of patch #4874 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-traderoutes.patch Size:10 KB File name: S2_5-help-traderoutes.patchSize:10 KB ___ Reply to this item at: http://gna.org/patch/?4874 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4521] helpdata.txt updates for gen-roads/extras (e.g. pillaging)
Update of patch #4521 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-help-gen-terrain-alterations.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?4521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4875] Help update for 2.5+ combat bonuses
Update of patch #4875 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-help-combat-bonuses.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?4875 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4876] Miscellaneous updates to help for 2.5+
Update of patch #4876 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-help-misc-tweaks.patch Size:21 KB ___ Reply to this item at: http://gna.org/patch/?4876 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4871] Update help for generalised ZOC
Update of patch #4871 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-help-zoc.patch Size:6 KB ___ Reply to this item at: http://gna.org/patch/?4871 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Follow-up Comment #9, patch #3793 (project freeciv): Everything mentioned in comments so far except disasters is being dealt with by an attached patch. ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0
Update of patch #3793 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?3793 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4736] Culture victory
Follow-up Comment #1, patch #4736 (project freeciv): - Refactored victory check (file #21207) ___ Additional Item Attachment: File name: CultureVictory-2.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?4736 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology
Update of bug #8 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?8 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.5 release notes (first draft)
On 15 June 2014 21:29, Marko Lindqvist cazf...@gmail.com wrote: On 15 June 2014 18:32, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Finally available at http://www.freeciv.org/wiki/NEWS-2.5.0. Thanks to Marko for the initial pass through the svn changelog. Thank you. Looks promising for the upcoming release. As map labels placed by some ruleset's script.lua after map generated has already caused some confusion, shouldn't they be mentioned in the supplied rulesets section? (or am I just blind when I didn't see them there already?) Disasters are mentioned only as ruleset modding feature, disasters enabled for supplied rulesets are not. Especially civ1 compatible (though the disaster occurrence mechanism is not completely civ1 compatible) disasters should be there. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4863] Validate boats are sea capable by terrain iteration
Update of patch #4863 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4862] Use common ferry function for settler ferry check
Update of patch #4862 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4862 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4861] Allow Ferryboat as a starting unit
Update of patch #4861 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4861 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4864] Distance-based calculation for meeting charges
Update of patch #4864 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4865] Consolidate move_type usage and move more usage to client
Update of patch #4865 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4865 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed
Follow-up Comment #1, bug #22245 (project freeciv): So far debugged: Ferdinand V and Megawati Sukarnoputri met just previous turn and agreed on cease fire. In the turn sanity check fails, update_diplomatics() reduces turn remaining for MS-FV state but not for FV-MS state as outermost players_iterate() never goes through Ferdinand. Both players are still alive. ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4845] Reduce Math Club science bonus to 30%
Update of patch #4845 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4845 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22240] Help still claims infinite movement for No_Bonus road type
Update of bug #22240 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22248] S2_5 freeciv-gtk2-mp does not compile for Windows
URL: http://gna.org/bugs/?22248 Summary: S2_5 freeciv-gtk2-mp does not compile for Windows Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 12:14:26 AM EEST Category: bootstrap Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0-beta0 ___ Details: Environment variable name problem. Fix attached. ___ File Attachments: --- Date: Mon 30 Jun 2014 12:14:26 AM EEST Name: MpGtk2WinBuild.patch Size: 604B By: cazfi http://gna.org/bugs/download.php?file_id=21208 ___ Reply to this item at: http://gna.org/bugs/?22248 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed
Follow-up Comment #2, bug #22245 (project freeciv): I have not yet confirmed it, but now I have a theory. Players meet, and agree on cease fire, as a result of Ferdinand's alliance with someone else breaking and unit bouncing next to Megawati's unit. All this takes place within update_diplomatics(). As Ferdinand vs Megawati part of the update_diplomatics() iteration has already gone past, that state does not change any more. Megawati vs Ferdinand, OTOH, is only after they have agreed on cease fire, and thus the cease fire counter for that state gets reduced. ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4877] Obsolete NoBonus road move mode
URL: http://gna.org/patch/?4877 Summary: Obsolete NoBonus road move mode Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 02:55:37 AM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Now that move_mode is used to things other than speed calculations (move legality, for example around river corners), NoBonus mode is causing trouble. One cannot have road type without move bonus but with move legality restricted. To achieve former, one would set NoBonus and for the latter mode needs to be something else. Attached patch removes NoBonus mode, and codes the fact that road provides no speed bonuses to move_cost, which was earlier completely ignored in conjunction with NoBonus. Move_cost value of -1 (or any negative value, but consider others reserved) means that road provides no speed bonus. ___ File Attachments: --- Date: Mon 30 Jun 2014 02:55:37 AM EEST Name: RoadNoBonusRm.patch Size: 11kB By: cazfi http://gna.org/patch/download.php?file_id=21210 ___ Reply to this item at: http://gna.org/patch/?4877 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4847] Veterancy level Super to alien ruleset
Follow-up Comment #1, patch #4847 (project freeciv): - Updated against svn - Update README.ruleset_alien modification date (file #21211) ___ Additional Item Attachment: File name: GladiatorsSuperbLvl-2.patchSize:3 KB ___ Reply to this item at: http://gna.org/patch/?4847 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4878] Cities cannot be built on Alien ruleset Boiling Oceans
Update of patch #4878 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4878 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4878] Cities cannot be built on Alien ruleset Boiling Oceans
URL: http://gna.org/patch/?4878 Summary: Cities cannot be built on Alien ruleset Boiling Oceans Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jun 2014 03:38:20 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: To keep land cities relevant, limit ocean cities to normal Oceans in alien ruleset. ___ File Attachments: --- Date: Mon 30 Jun 2014 03:38:20 AM EEST Name: BoilingCities.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=21212 ___ Reply to this item at: http://gna.org/patch/?4878 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4833] Make comment about AI love level names TRANS: -one
Update of patch #4833 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4833 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev